Hussein A. Abbass

AI
h-index49
34papers
586citations
Novelty39%
AI Score40

34 Papers

4.6LGSep 4, 2022Code
Latent Preserving Generative Adversarial Network for Imbalance classification

Tanmoy Dam, Md Meftahul Ferdaus, Mahardhika Pratama et al.

Many real-world classification problems have imbalanced frequency of class labels; a well-known issue known as the "class imbalance" problem. Classic classification algorithms tend to be biased towards the majority class, leaving the classifier vulnerable to misclassification of the minority class. While the literature is rich with methods to fix this problem, as the dimensionality of the problem increases, many of these methods do not scale-up and the cost of running them become prohibitive. In this paper, we present an end-to-end deep generative classifier. We propose a domain-constraint autoencoder to preserve the latent-space as prior for a generator, which is then used to play an adversarial game with two other deep networks, a discriminator and a classifier. Extensive experiments are carried out on three different multi-class imbalanced problems and a comparison with state-of-the-art methods. Experimental results confirmed the superiority of our method over popular algorithms in handling high-dimensional imbalanced classification problems. Our code is available on https://github.com/TanmDL/SLPPL-GAN.

9.0AIMar 24, 2022
Onto4MAT: A Swarm Shepherding Ontology for Generalised Multi-Agent Teaming

Adam J. Hepworth, Daniel P. Baxter, Hussein A. Abbass

Research in multi-agent teaming has increased substantially over recent years, with knowledge-based systems to support teaming processes typically focused on delivering functional (communicative) solutions for a team to act meaningfully in response to direction. Enabling humans to effectively interact and team with a swarm of autonomous cognitive agents is an open research challenge in Human-Swarm Teaming research, partially due to the focus on developing the enabling architectures to support these systems. Typically, bi-directional transparency and shared semantic understanding between agents has not prioritised a designed mechanism in Human-Swarm Teaming, potentially limiting how a human and a swarm team can share understanding and information\textemdash data through concepts and contexts\textemdash to achieve a goal. To address this, we provide a formal knowledge representation design that enables the swarm Artificial Intelligence to reason about its environment and system, ultimately achieving a shared goal. We propose the Ontology for Generalised Multi-Agent Teaming, Onto4MAT, to enable more effective teaming between humans and teams through the biologically-inspired approach of shepherding.

1.4CVSep 29, 2022
Lightweight Monocular Depth Estimation with an Edge Guided Network

Xingshuai Dong, Matthew A. Garratt, Sreenatha G. Anavatti et al.

Monocular depth estimation is an important task that can be applied to many robotic applications. Existing methods focus on improving depth estimation accuracy via training increasingly deeper and wider networks, however these suffer from large computational complexity. Recent studies found that edge information are important cues for convolutional neural networks (CNNs) to estimate depth. Inspired by the above observations, we present a novel lightweight Edge Guided Depth Estimation Network (EGD-Net) in this study. In particular, we start out with a lightweight encoder-decoder architecture and embed an edge guidance branch which takes as input image gradients and multi-scale feature maps from the backbone to learn the edge attention features. In order to aggregate the context information and edge attention features, we design a transformer-based feature aggregation module (TRFA). TRFA captures the long-range dependencies between the context information and edge attention features through cross-attention mechanism. We perform extensive experiments on the NYU depth v2 dataset. Experimental results show that the proposed method runs about 96 fps on a Nvidia GTX 1080 GPU whilst achieving the state-of-the-art performance in terms of accuracy.

1.2MAApr 1, 2022Code
Fusing Interpretable Knowledge of Neural Network Learning Agents For Swarm-Guidance

Duy Tung Nguyen, Kathryn Kasmarik, Hussein Abbass

Neural-based learning agents make decisions using internal artificial neural networks. In certain situations, it becomes pertinent that this knowledge is re-interpreted in a friendly form to both the human and the machine. These situations include: when agents are required to communicate the knowledge they learn to each other in a transparent way in the presence of an external human observer, in human-machine teaming settings where humans and machines need to collaborate on a task, or where there is a requirement to verify the knowledge exchanged between the agents. We propose an interpretable knowledge fusion framework suited for neural-based learning agents, and propose a Priority on Weak State Areas (PoWSA) retraining technique. We first test the proposed framework on a synthetic binary classification task before evaluating it on a shepherding-based multi-agent swarm guidance task. Results demonstrate that the proposed framework increases the success rate on the swarm-guidance environment by 11% and better stability in return for a modest increase in computational cost of 14.5% to achieve interpretability. Moreover, the framework presents the knowledge learnt by an agent in a human-friendly representation, leading to a better descriptive visual representation of an agent's knowledge.

4.5AIAug 26, 2022
Swarm Analytics: Designing Information Markers to Characterise Swarm Systems in Shepherding Contexts

Adam Hepworth, Aya Hussein, Darryn Reid et al.

Contemporary swarm indicators are often used in isolation, focused on extracting information at the individual or collective levels. Consequently, these are seldom integrated to infer a top-level operating picture of the swarm, its members, and its overall collective dynamics. The primary contribution of this paper is to organise a suite of indicators about swarms into an ontologically-arranged collection of information markers to characterise the swarm from the perspective of an external observer\textemdash, a recognition agent. Our contribution shows the foundations for a new area of research that we tile swarm analytics, whose primary concern is with the design and organisation of collections of swarm markers to understand, detect, recognise, track, and learn a particular insight about a swarm system. We present our designed framework of information markers that offer a new avenue for swarm research, especially for heterogeneous and cognitive swarms that may require more advanced capabilities to detect agencies and categorise agent influences and responses.

2.5AINov 22, 2022
Contextually Aware Intelligent Control Agents for Heterogeneous Swarms

Adam Hepworth, Aya Hussein, Darryn Reid et al.

An emerging challenge in swarm shepherding research is to design effective and efficient artificial intelligence algorithms that maintain a low-computational ceiling while increasing the swarm's abilities to operate in diverse contexts. We propose a methodology to design a context-aware swarm-control intelligent agent. The intelligent control agent (shepherd) first uses swarm metrics to recognise the type of swarm it interacts with to then select a suitable parameterisation from its behavioural library for that particular swarm type. The design principle of our methodology is to increase the situation awareness (i.e. information contents) of the control agent without sacrificing the low-computational cost necessary for efficient swarm control. We demonstrate successful shepherding in both homogeneous and heterogeneous swarms.

4.1LGNov 5, 2025
A Quantized VAE-MLP Botnet Detection Model: A Systematic Evaluation of Quantization-Aware Training and Post-Training Quantization Strategies

Hassan Wasswa, Hussein Abbass, Timothy Lynar

In an effort to counter the increasing IoT botnet-based attacks, state-of-the-art deep learning methods have been proposed and have achieved impressive detection accuracy. However, their computational intensity restricts deployment on resource-constrained IoT devices, creating a critical need for lightweight detection models. A common solution to this challenge is model compression via quantization. This study proposes a VAE-MLP model framework where an MLP-based classifier is trained on 8-dimensional latent vectors derived from the high-dimensional train data using the encoder component of a pretrained variational autoencoder (VAE). Two widely used quantization strategies--Quantization-Aware Training (QAT) and Post-Training Quantization (PTQ)--are then systematically evaluated in terms of their impact on detection performance, storage efficiency, and inference latency using two benchmark IoT botnet datasets--N-BaIoT and CICIoT2022. The results revealed that, with respect to detection accuracy, the QAT strategy experienced a more noticeable decline,whereas PTQ incurred only a marginal reduction compared to the original unquantized model. Furthermore, PTQ yielded a 6x speedup and 21x reduction in size, while QAT achieved a 3x speedup and 24x compression, demonstrating the practicality of quantization for device-level IoT botnet detection.

28.8RONov 16, 2021Code
Towards Real-Time Monocular Depth Estimation for Robotics: A Survey

Xingshuai Dong, Matthew A. Garratt, Sreenatha G. Anavatti et al.

As an essential component for many autonomous driving and robotic activities such as ego-motion estimation, obstacle avoidance and scene understanding, monocular depth estimation (MDE) has attracted great attention from the computer vision and robotics communities. Over the past decades, a large number of methods have been developed. To the best of our knowledge, however, there is not a comprehensive survey of MDE. This paper aims to bridge this gap by reviewing 197 relevant articles published between 1970 and 2021. In particular, we provide a comprehensive survey of MDE covering various methods, introduce the popular performance evaluation metrics and summarize publically available datasets. We also summarize available open-source implementations of some representative methods and compare their performances. Furthermore, we review the application of MDE in some important robotic tasks. Finally, we conclude this paper by presenting some promising directions for future research. This survey is expected to assist readers to navigate this research field.

16.9LGApr 26, 2025
Enhancing IoT-Botnet Detection using Variational Auto-encoder and Cost-Sensitive Learning: A Deep Learning Approach for Imbalanced Datasets

Hassan Wasswa, Timothy Lynar, Hussein Abbass

The Internet of Things (IoT) technology has rapidly gained popularity with applications widespread across a variety of industries. However, IoT devices have been recently serving as a porous layer for many malicious attacks to both personal and enterprise information systems with the most famous attacks being botnet-related attacks. The work in this study leveraged Variational Auto-encoder (VAE) and cost-sensitive learning to develop lightweight, yet effective, models for IoT-botnet detection. The aim is to enhance the detection of minority class attack traffic instances which are often missed by machine learning models. The proposed approach is evaluated on a multi-class problem setting for the detection of traffic categories on highly imbalanced datasets. The performance of two deep learning models including the standard feed forward deep neural network (DNN), and Bidirectional-LSTM (BLSTM) was evaluated and both recorded commendable results in terms of accuracy, precision, recall and F1-score for all traffic classes.

11.8CVApr 26, 2025
IoT Botnet Detection: Application of Vision Transformer to Classification of Network Flow Traffic

Hassan Wasswa, Timothy Lynar, Aziida Nanyonga et al.

Despite the demonstrated effectiveness of transformer models in NLP, and image and video classification, the available tools for extracting features from captured IoT network flow packets fail to capture sequential patterns in addition to the absence of spatial patterns consequently limiting transformer model application. This work introduces a novel preprocessing method to adapt transformer models, the vision transformer (ViT) in particular, for IoT botnet attack detection using network flow packets. The approach involves feature extraction from .pcap files and transforming each instance into a 1-channel 2D image shape, enabling ViT-based classification. Also, the ViT model was enhanced to allow use any classifier besides Multilayer Perceptron (MLP) that was deployed in the initial ViT paper. Models including the conventional feed forward Deep Neural Network (DNN), LSTM and Bidirectional-LSTM (BLSTM) demonstrated competitive performance in terms of precision, recall, and F1-score for multiclass-based attack detection when evaluated on two IoT attack datasets.

3.3AIJul 17, 2025
Information-Theoretic Aggregation of Ethical Attributes in Simulated-Command

Taylan Akay, Harrison Tolley, Hussein Abbass

In the age of AI, human commanders need to use the computational powers available in today's environment to simulate a very large number of scenarios. Within each scenario, situations occur where different decision design options could have ethical consequences. Making these decisions reliant on human judgement is both counter-productive to the aim of exploring very large number of scenarios in a timely manner and infeasible when considering the workload needed to involve humans in each of these choices. In this paper, we move human judgement outside the simulation decision cycle. Basically, the human will design the ethical metric space, leaving it to the simulated environment to explore the space. When the simulation completes its testing cycles, the testing environment will come back to the human commander with a few options to select from. The human commander will then exercise human-judgement to select the most appropriate course of action, which will then get executed accordingly. We assume that the problem of designing metrics that are sufficiently granular to assess the ethical implications of decisions is solved. Subsequently, the fundamental problem we look at in this paper is how to weight ethical decisions during the running of these simulations; that is, how to dynamically weight the ethical attributes when agents are faced with decision options with ethical implications during generative simulations. The multi-criteria decision making literature has started to look at nearby problems, where the concept of entropy has been used to determine the weights during aggregation. We draw from that literature different approaches to automatically calculate the weights for ethical attributes during simulation-based testing and evaluation.

5.3RONov 24, 2021
MobileXNet: An Efficient Convolutional Neural Network for Monocular Depth Estimation

Xingshuai Dong, Matthew A. Garratt, Sreenatha G. Anavatti et al.

Depth is a vital piece of information for autonomous vehicles to perceive obstacles. Due to the relatively low price and small size of monocular cameras, depth estimation from a single RGB image has attracted great interest in the research community. In recent years, the application of Deep Neural Networks (DNNs) has significantly boosted the accuracy of monocular depth estimation (MDE). State-of-the-art methods are usually designed on top of complex and extremely deep network architectures, which require more computational resources and cannot run in real-time without using high-end GPUs. Although some researchers tried to accelerate the running speed, the accuracy of depth estimation is degraded because the compressed model does not represent images well. In addition, the inherent characteristic of the feature extractor used by the existing approaches results in severe spatial information loss in the produced feature maps, which also impairs the accuracy of depth estimation on small sized images. In this study, we are motivated to design a novel and efficient Convolutional Neural Network (CNN) that assembles two shallow encoder-decoder style subnetworks in succession to address these problems. In particular, we place our emphasis on the trade-off between the accuracy and speed of MDE. Extensive experiments have been conducted on the NYU depth v2, KITTI, Make3D and Unreal data sets. Compared with the state-of-the-art approaches which have an extremely deep and complex architecture, the proposed network not only achieves comparable performance but also runs at a much faster speed on a single, less powerful GPU.

6.1IVNov 7, 2021
Multi-Fake Evolutionary Generative Adversarial Networks for Imbalance Hyperspectral Image Classification

Tanmoy Dam, Nidhi Swami, Sreenatha G. Anavatti et al.

This paper presents a novel multi-fake evolutionary generative adversarial network(MFEGAN) for handling imbalance hyperspectral image classification. It is an end-to-end approach in which different generative objective losses are considered in the generator network to improve the classification performance of the discriminator network. Thus, the same discriminator network has been used as a standard classifier by embedding the classifier network on top of the discriminating function. The effectiveness of the proposed method has been validated through two hyperspectral spatial-spectral data sets. The same generative and discriminator architectures have been utilized with two different GAN objectives for a fair performance comparison with the proposed method. It is observed from the experimental validations that the proposed method outperforms the state-of-the-art methods with better classification performance.

2.4AISep 14, 2021
Agile, Antifragile, Artificial-Intelligence-Enabled, Command and Control

Jacob Simpson, Rudolph Oosthuizen, Sondoss El Sawah et al.

Artificial Intelligence (AI) is rapidly becoming integrated into military Command and Control (C2) systems as a strategic priority for many defence forces. The successful implementation of AI is promising to herald a significant leap in C2 agility through automation. However, realistic expectations need to be set on what AI can achieve in the foreseeable future. This paper will argue that AI could lead to a fragility trap, whereby the delegation of C2 functions to an AI could increase the fragility of C2, resulting in catastrophic strategic failures. This calls for a new framework for AI in C2 to avoid this trap. We will argue that antifragility along with agility should form the core design principles for AI-enabled C2 systems. This duality is termed Agile, Antifragile, AI-Enabled Command and Control (A3IC2). An A3IC2 system continuously improves its capacity to perform in the face of shocks and surprises through overcompensation from feedback during the C2 decision-making cycle. An A3IC2 system will not only be able to survive within a complex operational environment, it will also thrive, benefiting from the inevitable shocks and volatility of war.

6.5LGAug 20, 2021
Does Adversarial Oversampling Help us?

Tanmoy Dam, Md Meftahul Ferdaus, Sreenatha G. Anavatti et al.

Traditional oversampling methods are generally employed to handle class imbalance in datasets. This oversampling approach is independent of the classifier; thus, it does not offer an end-to-end solution. To overcome this, we propose a three-player adversarial game-based end-to-end method, where a domain-constraints mixture of generators, a discriminator, and a multi-class classifier are used. Rather than adversarial minority oversampling, we propose an adversarial oversampling (AO) and a data-space oversampling (DO) approach. In AO, the generator updates by fooling both the classifier and discriminator, however, in DO, it updates by favoring the classifier and fooling the discriminator. While updating the classifier, it considers both the real and synthetically generated samples in AO. But, in DO, it favors the real samples and fools the subset class-specific generated samples. To mitigate the biases of a classifier towards the majority class, minority samples are over-sampled at a fractional rate. Such implementation is shown to provide more robust classification boundaries. The effectiveness of our proposed method has been validated with high-dimensional, highly imbalanced and large-scale multi-class tabular datasets. The results as measured by average class specific accuracy (ACSA) clearly indicate that the proposed method provides better classification accuracy (improvement in the range of 0.7% to 49.27%) as compared to the baseline classifier.

3.1LGJul 27, 2021
Improving ClusterGAN Using Self-Augmented Information Maximization of Disentangling Latent Spaces

Tanmoy Dam, Sreenatha G. Anavatti, Hussein A. Abbass

Since their introduction in the last few years, conditional generative models have seen remarkable achievements. However, they often need the use of large amounts of labelled information. By using unsupervised conditional generation in conjunction with a clustering inference network, ClusterGAN has recently been able to achieve impressive clustering results. Since the real conditional distribution of data is ignored, the clustering inference network can only achieve inferior clustering performance by considering only uniform prior based generative samples. However, the true distribution is not necessarily balanced. Consequently, ClusterGAN fails to produce all modes, which results in sub-optimal clustering inference network performance. So, it is important to learn the prior, which tries to match the real distribution in an unsupervised way. In this paper, we propose self-augmentation information maximization improved ClusterGAN (SIMI-ClusterGAN) to learn the distinctive priors from the data directly. The proposed SIMI-ClusterGAN consists of four deep neural networks: self-augmentation prior network, generator, discriminator and clustering inference network. The proposed method has been validated using seven benchmark data sets and has shown improved performance over state-of-the art methods. To demonstrate the superiority of SIMI-ClusterGAN performance on imbalanced dataset, we have discussed two imbalanced conditions on MNIST datasets with one-class imbalance and three classes imbalanced cases. The results highlight the advantages of SIMI-ClusterGAN.

2.3MAAug 28, 2020
Disturbances in Influence of a Shepherding Agent is More Impactful than Sensorial Noise During Swarm Guidance

Hung The Nguyen, Matthew Garratt, Lam Thu Bui et al.

The guidance of a large swarm is a challenging control problem. Shepherding offers one approach to guide a large swarm using a few shepherding agents (sheepdogs). While noise is an inherent characteristic in many real-world problems, the impact of noise on shepherding is not a well-studied problem. We study two forms of noise. First, we evaluate noise in the sensorial information received by the shepherd about the location of sheep. Second, we evaluate noise in the ability of the sheepdog to influence sheep due to disturbance forces occurring during actuation. We study both types of noise in this paper, and investigate the performance of Strömbom's approach under these actuation and perception noises. To ensure that the parameterisation of the algorithm creates a stable performance, we need to run a large number of simulations, while increasing the number of random episodes until stability is achieved. We then systematically study the impact of sensorial and actuation noise on performance. Strömbom's approach is found to be more sensitive to actuation noise than perception noise. This implies that it is more important for the shepherding agent to influence the sheep more accurately by reducing actuation noise than attempting to reduce noise in its sensors. Moreover, different levels of noise required different parameterisation for the shepherding agent, where the threshold needed by an agent to decide whether or not to collect astray sheep is different for different noise levels.

2.2ROAug 28, 2020
Path Planning for Shepherding a Swarm in a Cluttered Environment using Differential Evolution

Saber Elsayed, Hemant Singh, Essam Debie et al.

Shepherding involves herding a swarm of agents (\emph{sheep}) by another a control agent (\emph{sheepdog}) towards a goal. Multiple approaches have been documented in the literature to model this behaviour. In this paper, we present a modification to a well-known shepherding approach, and show, via simulation, that this modification improves shepherding efficacy. We then argue that given complexity arising from obstacles laden environments, path planning approaches could further enhance this model. To validate this hypothesis, we present a 2-stage evolutionary-based path planning algorithm for shepherding a swarm of agents in 2D environments. In the first stage, the algorithm attempts to find the best path for the sheepdog to move from its initial location to a strategic driving location behind the sheep. In the second stage, it calculates and optimises a path for the sheep. It does so by using \emph{way points} on that path as the sequential sub-goals for the sheepdog to aim towards. The proposed algorithm is evaluated in obstacle laden environments via simulation with further improvements achieved.

1.2LGJun 26, 2020
Q-Learning with Differential Entropy of Q-Tables

Tung D. Nguyen, Kathryn E. Kasmarik, Hussein A. Abbass

It is well-known that information loss can occur in the classic and simple Q-learning algorithm. Entropy-based policy search methods were introduced to replace Q-learning and to design algorithms that are more robust against information loss. We conjecture that the reduction in performance during prolonged training sessions of Q-learning is caused by a loss of information, which is non-transparent when only examining the cumulative reward without changing the Q-learning algorithm itself. We introduce Differential Entropy of Q-tables (DE-QT) as an external information loss detector to the Q-learning algorithm. The behaviour of DE-QT over training episodes is analyzed to find an appropriate stopping criterion during training. The results reveal that DE-QT can detect the most appropriate stopping point, where a balance between a high success rate and a high efficiency is met for classic Q-Learning algorithm.

4.1ROApr 24, 2020
Continuous Deep Hierarchical Reinforcement Learning for Ground-Air Swarm Shepherding

Hung The Nguyen, Tung Duy Nguyen, Vu Phi Tran et al.

The control and guidance of multi-robots (swarm) is a non-trivial problem due to the complexity inherent in the coupled interaction among the group. Whether the swarm is cooperative or non-cooperative, lessons can be learnt from sheepdogs herding sheep. Biomimicry of shepherding offers computational methods for swarm control with the potential to generalize and scale in different environments. However, learning to shepherd is complex due to the large search space that a machine learner is faced with. We present a deep hierarchical reinforcement learning approach for shepherding, whereby an unmanned aerial vehicle (UAV) learns to act as an aerial sheepdog to control and guide a swarm of unmanned ground vehicles (UGVs). The approach extends our previous work on machine education to decompose the search space into a hierarchically organized curriculum. Each lesson in the curriculum is learnt by a deep reinforcement learning model. The hierarchy is formed by fusing the outputs of the model. The approach is demonstrated first in a high-fidelity robotic-operating-system (ROS)-based simulation environment, then with physical UGVs and a UAV in an in-door testing facility. We investigate the ability of the method to generalize as the models move from simulation to the real-world and as the models move from one scale to another.

9.6LGMar 10, 2020
Towards Interpretable ANNs: An Exact Transformation to Multi-Class Multivariate Decision Trees

Duy T. Nguyen, Kathryn E. Kasmarik, Hussein A. Abbass

On the one hand, artificial neural networks (ANNs) are commonly labelled as black-boxes, lacking interpretability; an issue that hinders human understanding of ANNs' behaviors. A need exists to generate a meaningful sequential logic of the ANN for interpreting a production process of a specific output. On the other hand, decision trees exhibit better interpretability and expressive power due to their representation language and the existence of efficient algorithms to transform the trees into rules. However, growing a decision tree based on the available data could produce larger than necessary trees or trees that do not generalise well. In this paper, we introduce two novel multivariate decision tree (MDT) algorithms for rule extraction from ANNs: an Exact-Convertible Decision Tree (EC-DT) and an Extended C-Net algorithm. They both transform a neural network with Rectified Linear Unit activation functions into a representative tree, which can further be used to extract multivariate rules for reasoning. While the EC-DT translates an ANN in a layer-wise manner to represent exactly the decision boundaries implicitly learned by the hidden layers of the network, the Extended C-Net combines the decompositional approach from EC-DT with a C5 tree learning algorithm to form decision rules. The results suggest that while EC-DT is superior in preserving the structure and the fidelity of ANN, Extended C-Net generates the most compact and highly effective trees from ANN. Both proposed MDT algorithms generate rules including combinations of multiple attributes for precise interpretations for decision-making.

4.1AIFeb 7, 2020
Machine Education: Designing semantically ordered and ontologically guided modular neural networks

Hussein A. Abbass, Sondoss Elsawah, Eleni Petraki et al.

The literature on machine teaching, machine education, and curriculum design for machines is in its infancy with sparse papers on the topic primarily focusing on data and model engineering factors to improve machine learning. In this paper, we first discuss selected attempts to date on machine teaching and education. We then bring theories and methodologies together from human education to structure and mathematically define the core problems in lesson design for machine education and the modelling approaches required to support the steps for machine education. Last, but not least, we offer an ontology-based methodology to guide the development of lesson plans to produce transparent and explainable modular learning machines, including neural networks.

13.0RODec 17, 2019
A Comprehensive Review of Shepherding as a Bio-inspired Swarm-Robotics Guidance Approach

Nathan K Long, Karl Sammut, Daniel Sgarioto et al.

The simultaneous control of multiple coordinated robotic agents represents an elaborate problem. If solved, however, the interaction between the agents can lead to solutions to sophisticated problems. The concept of swarming, inspired by nature, can be described as the emergence of complex system-level behaviors from the interactions of relatively elementary agents. Due to the effectiveness of solutions found in nature, bio-inspired swarming-based control techniques are receiving a lot of attention in robotics. One method, known as swarm shepherding, is founded on the sheep herding behavior exhibited by sheepdogs, where a swarm of relatively simple agents are governed by a shepherd (or shepherds) which is responsible for high-level guidance and planning. Many studies have been conducted on shepherding as a control technique, ranging from the replication of sheep herding via simulation, to the control of uninhabited vehicles and robots for a variety of applications. We present a comprehensive review of the literature on swarm shepherding to reveal the advantages and potential of the approach to be applied to a plethora of robotic systems in the future.

11.2AIJan 4, 2019
Machine Teaching in Hierarchical Genetic Reinforcement Learning: Curriculum Design of Reward Functions for Swarm Shepherding

Nicholas R. Clayton, Hussein Abbass

The design of reward functions in reinforcement learning is a human skill that comes with experience. Unfortunately, there is not any methodology in the literature that could guide a human to design the reward function or to allow a human to transfer the skills developed in designing reward functions to another human and in a systematic manner. In this paper, we use Systematic Instructional Design, an approach in human education, to engineer a machine education methodology to design reward functions for reinforcement learning. We demonstrate the methodology in designing a hierarchical genetic reinforcement learner that adopts a neural network representation to evolve a swarm controller for an agent shepherding a boids-based swarm. The results reveal that the methodology is able to guide the design of hierarchical reinforcement learners, with each model in the hierarchy learning incrementally through a multi-part reward function. The hierarchy acts as a decision fusion function that combines the individual behaviours and skills learnt by each instruction to create a smart shepherd to control the swarm.

3.1AIDec 21, 2018
Lifelong Testing of Smart Autonomous Systems by Shepherding a Swarm of Watchdog Artificial Intelligence Agents

Hussein Abbass, John Harvey, Kate Yaxley

Artificial Intelligence (AI) technologies could be broadly categorised into Analytics and Autonomy. Analytics focuses on algorithms offering perception, comprehension, and projection of knowledge gleaned from sensorial data. Autonomy revolves around decision making, and influencing and shaping the environment through action production. A smart autonomous system (SAS) combines analytics and autonomy to understand, learn, decide and act autonomously. To be useful, SAS must be trusted and that requires testing. Lifelong learning of a SAS compounds the testing process. In the remote chance that it is possible to fully test and certify the system pre-release, which is theoretically an undecidable problem, it is near impossible to predict the future behaviours that these systems, alone or collectively, will exhibit. While it may be feasible to severely restrict such systems\textquoteright \ learning abilities to limit the potential unpredictability of their behaviours, an undesirable consequence may be severely limiting their utility. In this paper, we propose the architecture for a watchdog AI (WAI) agent dedicated to lifelong functional testing of SAS. We further propose system specifications including a level of abstraction whereby humans shepherd a swarm of WAI agents to oversee an ecosystem made of humans and SAS. The discussion extends to the challenges, pros, and cons of the proposed concept.

1.6ROOct 10, 2018
Apprenticeship Bootstrapping Via Deep Learning with a Safety Net for UAV-UGV Interaction

Hung Nguyen, Vu Tran, Tung Nguyen et al.

In apprenticeship learning (AL), agents learn by watching or acquiring human demonstrations on some tasks of interest. However, the lack of human demonstrations in novel tasks where they may not be a human expert yet, or when it is too expensive and/or time consuming to acquire human demonstrations motivated a new algorithm: Apprenticeship bootstrapping (ABS). The basic idea is to learn from demonstrations on sub-tasks then autonomously bootstrap a model on the main, more complex, task. The original ABS used inverse reinforcement learning (ABS-IRL). However, the approach is not suitable for continuous action spaces. In this paper, we propose ABS via Deep learning (ABS-DL). It is first validated in a simulation environment on an aerial and ground coordination scenario, where an Unmanned Aerial Vehicle (UAV) is required to maintain three Unmanned Ground Vehicles (UGVs) within a field of view of the UAV 's camera (FoV). Moving a machine learning algorithm from a simulation environment to an actual physical platform is challenging because `mistakes' made by the algorithm while learning could lead to the damage of the platform. We then take this extra step to test the algorithm in a physical environment. We propose a safety-net as a protection layer to ensure that the autonomy of the algorithm in learning does not compromise the safety of the platform. The tests of ABS-DL in the real environment can guarantee a damage-free, collision avoidance behaviour of autonomous bodies. The results show that performance of the proposed approach is comparable to that of a human, and competitive to the traditional approach using expert demonstrations performed on the composite task. The proposed safety-net approach demonstrates its advantages when it enables the UAV to operate more safely under the control of the ABS-DL algorithm.

16.5HCAug 19, 2018
Mixed Initiative Systems for Human-Swarm Interaction: Opportunities and Challenges

Aya Hussein, Hussein Abbass

Human-swarm interaction (HSI) involves a number of human factors impacting human behaviour throughout the interaction. As the technologies used within HSI advance, it is more tempting to increase the level of swarm autonomy within the interaction to reduce the workload on humans. Yet, the prospective negative effects of high levels of autonomy on human situational awareness can hinder this process. Flexible autonomy aims at trading-off these effects by changing the level of autonomy within the interaction when required; with mixed-initiatives combining human preferences and automation's recommendations to select an appropriate level of autonomy at a certain point of time. However, the effective implementation of mixed-initiative systems raises fundamental questions on how to combine human preferences and automation recommendations, how to realise the selected level of autonomy, and what the future impacts on the cognitive states of a human are. We explore open challenges that hamper the process of developing effective flexible autonomy. We then highlight the potential benefits of using system modelling techniques in HSI by illustrating how they provide HSI designers with an opportunity to evaluate different strategies for assessing the state of the mission and for adapting the level of autonomy within the interaction to maximise mission success metrics.

12.8HCMar 4, 2018
Towards Bi-Directional Communication in Human-Swarm Teaming: A Survey

Aya Hussein, Leo Ghignone, Tung Nguyen et al.

Swarm systems consist of large numbers of robots that collaborate autonomously. With an appropriate level of human control, swarm systems could be applied in a variety of contexts ranging from search-and-rescue situations to Cyber defence. The two decision making cycles of swarms and humans operate on two different time-scales, where the former is normally orders of magnitude faster than the latter. Closing the loop at the intersection of these two cycles will create fast and adaptive human-swarm teaming networks. This paper brings desperate pieces of the ground work in this research area together to review this multidisciplinary literature. We conclude with a framework to synthesize the findings and summarize the multi-modal indicators needed for closed-loop human-swarm adaptive systems.

4.8NEFeb 27, 2018
Networking the Boids is More Robust Against Adversarial Learning

Jiangjun Tang, George Leu, Hussein Abbass

Swarm behavior using Boids-like models has been studied primarily using close-proximity spatial sensory information (e.g. vision range). In this study, we propose a novel approach in which the classic definition of boids\textquoteright \ neighborhood that relies on sensory perception and Euclidian space locality is replaced with graph-theoretic network-based proximity mimicking communication and social networks. We demonstrate that networking the boids leads to faster swarming and higher quality of the formation. We further investigate the effect of adversarial learning, whereby an observer attempts to reverse engineer the dynamics of the swarm through observing its behavior. The results show that networking the swarm demonstrated a more robust approach against adversarial learning than a local-proximity neighborhood structure.

1.8NEFeb 27, 2018
Behavioral Learning of Aircraft Landing Sequencing Using a Society of Probabilistic Finite State Machines

Jiangjun Tang, Hussein A. Abbass

Air Traffic Control (ATC) is a complex safety critical environment. A tower controller would be making many decisions in real-time to sequence aircraft. While some optimization tools exist to help the controller in some airports, even in these situations, the real sequence of the aircraft adopted by the controller is significantly different from the one proposed by the optimization algorithm. This is due to the very dynamic nature of the environment. The objective of this paper is to test the hypothesis that one can learn from the sequence adopted by the controller some strategies that can act as heuristics in decision support tools for aircraft sequencing. This aim is tested in this paper by attempting to learn sequences generated from a well-known sequencing method that is being used in the real world. The approach relies on a genetic algorithm (GA) to learn these sequences using a society Probabilistic Finite-state Machines (PFSMs). Each PFSM learns a different sub-space; thus, decomposing the learning problem into a group of agents that need to work together to learn the overall problem. Three sequence metrics (Levenshtein, Hamming and Position distances) are compared as the fitness functions in GA. As the results suggest, it is possible to learn the behavior of the algorithm/heuristic that generated the original sequence from very limited information.

6.6AIFeb 27, 2018
A Multi-Disciplinary Review of Knowledge Acquisition Methods: From Human to Autonomous Eliciting Agents

George Leu, Hussein Abbass

This paper offers a multi-disciplinary review of knowledge acquisition methods in human activity systems. The review captures the degree of involvement of various types of agencies in the knowledge acquisition process, and proposes a classification with three categories of methods: the human agent, the human-inspired agent, and the autonomous machine agent methods. In the first two categories, the acquisition of knowledge is seen as a cognitive task analysis exercise, while in the third category knowledge acquisition is treated as an autonomous knowledge-discovery endeavour. The motivation for this classification stems from the continuous change over time of the structure, meaning and purpose of human activity systems, which are seen as the factor that fuelled researchers' and practitioners' efforts in knowledge acquisition for more than a century. We show through this review that the KA field is increasingly active due to the higher and higher pace of change in human activity, and conclude by discussing the emergence of a fourth category of knowledge acquisition methods, which are based on red-teaming and co-evolution.

1.7AIFeb 26, 2018
Shaping Influence and Influencing Shaping: A Computational Red Teaming Trust-based Swarm Intelligence Model

Jiangjun Tang, Eleni Petraki, Hussein Abbass

Sociotechnical systems are complex systems, where nonlinear interaction among different players can obscure causal relationships. The absence of mechanisms to help us understand how to create a change in the system makes it hard to manage these systems. Influencing and shaping are social operators acting on sociotechnical systems to design a change. However, the two operators are usually discussed in an ad-hoc manner, without proper guiding models and metrics which assist in adopting these models successfully. Moreover, both social operators rely on accurate understanding of the concept of trust. Without such understanding, neither of these operators can create the required level to create a change in a desirable direction. In this paper, we define these concepts in a concise manner suitable for modelling the concepts and understanding their dynamics. We then introduce a model for influencing and shaping and use Computational Red Teaming principles to design and demonstrate how this model operates. We validate the results computationally through a simulation environment to show social influencing and shaping in an artificial society.

2.3CYMar 16, 2016
A Review of Theoretical and Practical Challenges of Trusted Autonomy in Big Data

Hussein A. Abbass, George Leu, Kathryn Merrick

Despite the advances made in artificial intelligence, software agents, and robotics, there is little we see today that we can truly call a fully autonomous system. We conjecture that the main inhibitor for advancing autonomy is lack of trust. Trusted autonomy is the scientific and engineering field to establish the foundations and ground work for developing trusted autonomous systems (robotics and software agents) that can be used in our daily life, and can be integrated with humans seamlessly, naturally and efficiently. In this paper, we review this literature to reveal opportunities for researchers and practitioners to work on topics that can create a leap forward in advancing the field of trusted autonomy. We focus the paper on the `trust' component as the uniting technology between humans and machines. Our inquiry into this topic revolves around three sub-topics: (1) reviewing and positioning the trust modelling literature for the purpose of trusted autonomy; (2) reviewing a critical subset of sensor technologies that allow a machine to sense human states; and (3) distilling some critical questions for advancing the field of trusted autonomy. The inquiry is augmented with conceptual models that we propose along the way by recompiling and reshaping the literature into forms that enables trusted autonomous systems to become a reality. The paper offers a vision for a Trusted Cyborg Swarm, an extension of our previous Cognitive Cyber Symbiosis concept, whereby humans and machines meld together in a harmonious, seamless, and coordinated manner.

3.5HCJan 28, 2014
Visualizing Cognitive Moves for Assessing Information Perception Biases in Decision Making

Antony W. Iorio, Hussein A. Abbass, Svetoslav Gaidow et al.

In decision making a key source of uncertainty is people's perception of information which is influenced by their attitudes toward risk. Both, perception of information and risk attitude, affect the interpretation of information and hence the choice of suitable courses of action in a variety of contexts ranging from project planning to military operations. Visualization associated with the dynamics of cognitive states of people processing information and making decision is therefore not only important for analysis but has also significant practical applications, in particular in the military command and control domain. In this paper, we focus on a major concept that affect human cognition in this context: reliability of information. We introduce Cognitive Move Diagrams (CMD)---a simple visualization tool---to represent and evaluate the impact of this concept on decision making. We demonstrate through both a hypothetical example and a subject matter expert based experiment that CMD are effective in visualizing, detecting and qualifying human biases.