CVApr 15, 2022
MVSTER: Epipolar Transformer for Efficient Multi-View StereoXiaofeng Wang, Zheng Zhu, Fangbo Qin et al.
Learning-based Multi-View Stereo (MVS) methods warp source images into the reference camera frustum to form 3D volumes, which are fused as a cost volume to be regularized by subsequent networks. The fusing step plays a vital role in bridging 2D semantics and 3D spatial associations. However, previous methods utilize extra networks to learn 2D information as fusing cues, underusing 3D spatial correlations and bringing additional computation costs. Therefore, we present MVSTER, which leverages the proposed epipolar Transformer to learn both 2D semantics and 3D spatial associations efficiently. Specifically, the epipolar Transformer utilizes a detachable monocular depth estimator to enhance 2D semantics and uses cross-attention to construct data-dependent 3D associations along epipolar line. Additionally, MVSTER is built in a cascade structure, where entropy-regularized optimal transport is leveraged to propagate finer depth estimations in each stage. Extensive experiments show MVSTER achieves state-of-the-art reconstruction performance with significantly higher efficiency: Compared with MVSNet and CasMVSNet, our MVSTER achieves 34% and 14% relative improvements on the DTU benchmark, with 80% and 51% relative reductions in running time. MVSTER also ranks first on Tanks&Temples-Advanced among all published works. Code is released at https://github.com/JeffWang987.
CVSep 21, 2024
SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented RealityHongjia Zhai, Xiyu Zhang, Boming Zhao et al.
Visual localization plays an important role in the applications of Augmented Reality (AR), which enable AR devices to obtain their 6-DoF pose in the pre-build map in order to render virtual content in real scenes. However, most existing approaches can not perform novel view rendering and require large storage capacities for maps. To overcome these limitations, we propose an efficient visual localization method capable of high-quality rendering with fewer parameters. Specifically, our approach leverages 3D Gaussian primitives as the scene representation. To ensure precise 2D-3D correspondences for pose estimation, we develop an unbiased 3D scene-specific descriptor decoder for Gaussian primitives, distilled from a constructed feature volume. Additionally, we introduce a salient 3D landmark selection algorithm that selects a suitable primitive subset based on the saliency score for localization. We further regularize key Gaussian primitives to prevent anisotropic effects, which also improves localization performance. Extensive experiments on two widely used datasets demonstrate that our method achieves superior or comparable rendering and localization performance to state-of-the-art implicit-based visual localization approaches. Project page: \href{https://zju3dv.github.io/splatloc}{https://zju3dv.github.io/splatloc}.
ROSep 16, 2020Code
PL-VINS: Real-Time Monocular Visual-Inertial SLAM with Point and Line FeaturesQiang Fu, Jialong Wang, Hongshan Yu et al.
Leveraging line features to improve localization accuracy of point-based visual-inertial SLAM (VINS) is gaining interest as they provide additional constraints on scene structure. However, real-time performance when incorporating line features in VINS has not been addressed. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line features, developed based on the state-of-the-art point-based VINS-Mono \cite{vins}. We observe that current works use the LSD \cite{lsd} algorithm to extract line features; however, LSD is designed for scene shape representation instead of the pose estimation problem, which becomes the bottleneck for the real-time performance due to its high computational cost. In this paper, a modified LSD algorithm is presented by studying a hidden parameter tuning and length rejection strategy. The modified LSD can run at least three times as fast as LSD. Further, by representing space lines with the Plücker coordinates, the residual error in line estimation is modeled in terms of the point-to-line distance, which is then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Plücker coordinates. Experiments in a public benchmark dataset show that the localization error of our method is 12-16\% less than that of VINS-Mono at the same pose update frequency. %For the benefit of the community, The source code of our method is available at: https://github.com/cnqiangfu/PL-VINS.
CVApr 30, 2020Code
M^3VSNet: Unsupervised Multi-metric Multi-view Stereo NetworkBaichuan Huang, Hongwei Yi, Can Huang et al.
The present Multi-view stereo (MVS) methods with supervised learning-based networks have an impressive performance comparing with traditional MVS methods. However, the ground-truth depth maps for training are hard to be obtained and are within limited kinds of scenarios. In this paper, we propose a novel unsupervised multi-metric MVS network, named M^3VSNet, for dense point cloud reconstruction without any supervision. To improve the robustness and completeness of point cloud reconstruction, we propose a novel multi-metric loss function that combines pixel-wise and feature-wise loss function to learn the inherent constraints from different perspectives of matching correspondences. Besides, we also incorporate the normal-depth consistency in the 3D point cloud format to improve the accuracy and continuity of the estimated depth maps. Experimental results show that M3VSNet establishes the state-of-the-arts unsupervised method and achieves comparable performance with previous supervised MVSNet on the DTU dataset and demonstrates the powerful generalization ability on the Tanks and Temples benchmark with effective improvement. Our code is available at https://github.com/whubaichuan/M3VSNet
CVApr 21, 2020Code
M^3VSNet: Unsupervised Multi-metric Multi-view Stereo NetworkBaichuan Huang, Hongwei Yi, Can Huang et al.
The present Multi-view stereo (MVS) methods with supervised learning-based networks have an impressive performance comparing with traditional MVS methods. However, the ground-truth depth maps for training are hard to be obtained and are within limited kinds of scenarios. In this paper, we propose a novel unsupervised multi-metric MVS network, named M^3VSNet, for dense point cloud reconstruction without any supervision. To improve the robustness and completeness of point cloud reconstruction, we propose a novel multi-metric loss function that combines pixel-wise and feature-wise loss function to learn the inherent constraints from different perspectives of matching correspondences. Besides, we also incorporate the normal-depth consistency in the 3D point cloud format to improve the accuracy and continuity of the estimated depth maps. Experimental results show that M3VSNet establishes the state-of-the-arts unsupervised method and achieves comparable performance with previous supervised MVSNet on the DTU dataset and demonstrates the powerful generalization ability on the Tanks and Temples benchmark with effective improvement. Our code is available at https://github.com/whubaichuan/M3VSNet.
CVMar 23, 2025
PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene UnderstandingHongjia Zhai, Hai Li, Zhenzhe Li et al.
Recently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods cannot distinguish 3D instance-level information, which usually predicts a heatmap between the scene feature and text query. In this paper, we propose PanoGS, a novel and effective 3D panoptic open vocabulary scene understanding approach. Technically, to learn accurate 3D language features that can scale to large indoor scenarios, we adopt the pyramid tri-plane to model the latent continuous parametric feature space and use a 3D feature decoder to regress the multi-view fused 2D feature cloud. Besides, we propose language-guided graph cuts that synergistically leverage reconstructed geometry and learned language cues to group 3D Gaussian primitives into a set of super-primitives. To obtain 3D consistent instance, we perform graph clustering based segmentation with SAM-guided edge affinity computation between different super-primitives. Extensive experiments on widely used datasets show better or more competitive performance on 3D panoptic open vocabulary scene understanding. Project page: \href{https://zju3dv.github.io/panogs}{https://zju3dv.github.io/panogs}.
CVMar 8, 2025
NeuraLoc: Visual Localization in Neural Implicit Map with Dual Complementary FeaturesHongjia Zhai, Boming Zhao, Hai Li et al.
Recently, neural radiance fields (NeRF) have gained significant attention in the field of visual localization. However, existing NeRF-based approaches either lack geometric constraints or require extensive storage for feature matching, limiting their practical applications. To address these challenges, we propose an efficient and novel visual localization approach based on the neural implicit map with complementary features. Specifically, to enforce geometric constraints and reduce storage requirements, we implicitly learn a 3D keypoint descriptor field, avoiding the need to explicitly store point-wise features. To further address the semantic ambiguity of descriptors, we introduce additional semantic contextual feature fields, which enhance the quality and reliability of 2D-3D correspondences. Besides, we propose descriptor similarity distribution alignment to minimize the domain gap between 2D and 3D feature spaces during matching. Finally, we construct the matching graph using both complementary descriptors and contextual features to establish accurate 2D-3D correspondences for 6-DoF pose estimation. Compared with the recent NeRF-based approaches, our method achieves a 3$\times$ faster training speed and a 45$\times$ reduction in model storage. Extensive experiments on two widely used datasets demonstrate that our approach outperforms or is highly competitive with other state-of-the-art NeRF-based visual localization methods. Project page: \href{https://zju3dv.github.io/neuraloc}{https://zju3dv.github.io/neuraloc}
ROMar 18, 2024
An Accurate and Real-time Relative Pose Estimation from Triple Point-line Images by Decoupling Rotation and TranslationZewen Xu, Yijia He, Hao Wei et al.
Line features are valid complements for point features in man-made environments. 3D-2D constraints provided by line features have been widely used in Visual Odometry (VO) and Structure-from-Motion (SfM) systems. However, how to accurately solve three-view relative motion only with 2D observations of points and lines in real time has not been fully explored. In this paper, we propose a novel three-view pose solver based on rotation-translation decoupled estimation. First, a high-precision rotation estimation method based on normal vector coplanarity constraints that consider the uncertainty of observations is proposed, which can be solved by Levenberg-Marquardt (LM) algorithm efficiently. Second, a robust linear translation constraint that minimizes the degree of the rotation components and feature observation components in equations is elaborately designed for estimating translations accurately. Experiments on synthetic data and real-world data show that the proposed approach improves both rotation and translation accuracy compared to the classical trifocal-tensor-based method and the state-of-the-art two-view algorithm in outdoor and indoor environments.
CVSep 16, 2025
MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAMYinlong Bai, Hongxin Zhang, Sheng Zhong et al.
Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using high-performance desktop GPUs, largely overlooking applications for embedded platforms like micro air vehicles (MAVs). These devices, with their limited computational resources and memory, often face a trade-off between system performance and reconstruction quality. In this paper, we improve existing methods in terms of GPU memory usage while enhancing rendering quality. Specifically, to address redundant 3D Gaussian primitives in SLAM, we propose merging them in voxel space based on geometric similarity. This reduces GPU memory usage without impacting system runtime performance. Furthermore, rendering quality is improved by initializing 3D Gaussian primitives via Patch-Grid (PG) point sampling, enabling more accurate modeling of the entire scene. Quantitative and qualitative evaluations on publicly available datasets demonstrate the effectiveness of our improvements.
RODec 11, 2024
DOGE: An Extrinsic Orientation and Gyroscope Bias Estimation for Visual-Inertial Odometry InitializationZewen Xu, Yijia He, Hao Wei et al.
Most existing visual-inertial odometry (VIO) initialization methods rely on accurate pre-calibrated extrinsic parameters. However, during long-term use, irreversible structural deformation caused by temperature changes, mechanical squeezing, etc. will cause changes in extrinsic parameters, especially in the rotational part. Existing initialization methods that simultaneously estimate extrinsic parameters suffer from poor robustness, low precision, and long initialization latency due to the need for sufficient translational motion. To address these problems, we propose a novel VIO initialization method, which jointly considers extrinsic orientation and gyroscope bias within the normal epipolar constraints, achieving higher precision and better robustness without delayed rotational calibration. First, a rotation-only constraint is designed for extrinsic orientation and gyroscope bias estimation, which tightly couples gyroscope measurements and visual observations and can be solved in pure-rotation cases. Second, we propose a weighting strategy together with a failure detection strategy to enhance the precision and robustness of the estimator. Finally, we leverage Maximum A Posteriori to refine the results before enough translation parallax comes. Extensive experiments have demonstrated that our method outperforms the state-of-the-art methods in both accuracy and robustness while maintaining competitive efficiency.
ROMay 10, 2021
Leveraging Structural Information to Improve Point Line Visual-Inertial OdometryBo Xu, Peng Wang, Yijia He et al.
Leveraging line features can help to improve the localization accuracy of point-based monocular Visual-Inertial Odometry (VIO) system, as lines provide additional constraints. Moreover, in an artificial environment, some straight lines are parallel to each other. In this paper, we designed a VIO system based on points and straight lines, which divides straight lines into structural straight lines (that is, straight lines parallel to each other) and non-structural straight lines. In addition, unlike the orthogonal representation using four parameters to represent the 3D straight line, we only used two parameters to minimize the representation of the structural straight line and the non-structural straight line. Furthermore, we designed a straight line matching strategy based on sampling points to improve the efficiency and success rate of straight line matching. The effectiveness of our method is verified on both public datasets of EuRoc and TUM VI benchmark and compared with other state-of-the-art algorithms.
CVApr 29, 2021
ELSD: Efficient Line Segment Detector and DescriptorHaotian Zhang, Yicheng Luo, Fangbo Qin et al.
We present the novel Efficient Line Segment Detector and Descriptor (ELSD) to simultaneously detect line segments and extract their descriptors in an image. Unlike the traditional pipelines that conduct detection and description separately, ELSD utilizes a shared feature extractor for both detection and description, to provide the essential line features to the higher-level tasks like SLAM and image matching in real time. First, we design the one-stage compact model, and propose to use the mid-point, angle and length as the minimal representation of line segment, which also guarantees the center-symmetry. The non-centerness suppression is proposed to filter out the fragmented line segments caused by lines' intersections. The fine offset prediction is designed to refine the mid-point localization. Second, the line descriptor branch is integrated with the detector branch, and the two branches are jointly trained in an end-to-end manner. In the experiments, the proposed ELSD achieves the state-of-the-art performance on the Wireframe dataset and YorkUrban dataset, in both accuracy and efficiency. The line description ability of ELSD also outperforms the previous works on the line matching task.
ROJan 20, 2021
Improved Signed Distance Function for 2D Real-time SLAM and Accurate LocalizationXingyin Fu, Zheng Fang, Xizhen Xiao et al.
Accurate mapping and localization are very important for many industrial robotics applications. In this paper, we propose an improved Signed Distance Function (SDF) for both 2D SLAM and pure localization to improve the accuracy of mapping and localization. To achieve this goal, firstly we improved the back-end mapping to build a more accurate SDF map by extending the update range and building free space, etc. Secondly, to get more accurate pose estimation for the front-end, we proposed a new iterative registration method to align the current scan to the SDF submap by removing random outliers of laser scanners. Thirdly, we merged all the SDF submaps to produce an integrated SDF map for highly accurate pure localization. Experimental results show that based on the merged SDF map, a localization accuracy of a few millimeters (5mm) can be achieved globally within the map. We believe that this method is important for mobile robots working in scenarios where high localization accuracy matters.
CVSep 11, 2020
TP-LSD: Tri-Points Based Line Segment DetectorSiyu Huang, Fangbo Qin, Pengfei Xiong et al.
This paper proposes a novel deep convolutional model, Tri-Points Based Line Segment Detector (TP-LSD), to detect line segments in an image at real-time speed. The previous related methods typically use the two-step strategy, relying on either heuristic post-process or extra classifier. To realize one-step detection with a faster and more compact model, we introduce the tri-points representation, converting the line segment detection to the end-to-end prediction of a root-point and two endpoints for each line segment. TP-LSD has two branches: tri-points extraction branch and line segmentation branch. The former predicts the heat map of root-points and the two displacement maps of endpoints. The latter segments the pixels on straight lines out from background. Moreover, the line segmentation map is reused in the first branch as structural prior. We propose an additional novel evaluation metric and evaluate our method on Wireframe and YorkUrban datasets, demonstrating not only the competitive accuracy compared to the most recent methods, but also the real-time run speed up to 78 FPS with the $320\times 320$ input.
CVApr 16, 2020
Leveraging Planar Regularities for Point Line Visual-Inertial OdometryXin Li, Yijia He, Jinlong Lin et al.
With monocular Visual-Inertial Odometry (VIO) system, 3D point cloud and camera motion can be estimated simultaneously. Because pure sparse 3D points provide a structureless representation of the environment, generating 3D mesh from sparse points can further model the environment topology and produce dense mapping. To improve the accuracy of 3D mesh generation and localization, we propose a tightly-coupled monocular VIO system, PLP-VIO, which exploits point features and line features as well as plane regularities. The co-planarity constraints are used to leverage additional structure information for the more accurate estimation of 3D points and spatial lines in state estimator. To detect plane and 3D mesh robustly, we combine both the line features with point features in the detection method. The effectiveness of the proposed method is verified on both synthetic data and public datasets and is compared with other state-of-the-art algorithms.
ROOct 11, 2019
Coarse-To-Fine Visual Localization Using Semantic Compact MapZiwei Liao, Jieqi Shi, Xianyu Qi et al.
Robust visual localization for urban vehicles remains challenging and unsolved. The limitation of computation efficiency and memory size has made it harder for large-scale applications. Since semantic information serves as a stable and compact representation of the environment, we propose a coarse-to-fine localization system based on a semantic compact map. Pole-like objects are stored in the compact map, then are extracted from semantically segmented images as observations. Localization is performed by a particle filter, followed by a pose alignment module decoupling translation and rotation to achieve better accuracy. We evaluate our system both on synthetic and realistic datasets and compare it with two baselines, a state-of-art semantic feature-based system, and a traditional SIFT feature-based system. Experiments demonstrate that even with a significantly small map, such as a 10 KB map for a 3.7 km long trajectory, our system provides a comparable accuracy with the baselines.