Rajeev Nongpiur

h-index2
2papers

2 Papers

19.9SDApr 10
MAGE: Modality-Agnostic Music Generation and Editing

Muhammad Usama Saleem, Tejasvi Ravi, Tianyu Xu et al.

Multimodal music creation requires models that can both generate audio from high-level cues and edit existing mixtures in a targeted manner. Yet most multimodal music systems are built for a single task and a fixed prompting interface, making their conditioning brittle when guidance is ambiguous, temporally misaligned, or partially missing. Common additive fusion or feature concatenation further weakens cross-modal grounding, often causing prompt drift and spurious musical content during generation and editing. We propose MAGE, a modality-agnostic framework that unifies multimodal music generation and mixture-grounded editing within a single continuous latent formulation. At its core, MAGE uses a Controlled Multimodal FluxFormer, a flow-based Transformer that learns controllable latent trajectories for synthesis and editing under any available subset of conditions. To improve grounding, we introduce Audio-Visual Nexus Alignment to select temporally consistent visual evidence for the audio timeline, and a cross-gated modulation mechanism that applies multiplicative control from aligned visual and textual cues to the audio latents, suppressing unsupported components rather than injecting them. Finally, we train with a dynamic modality-masking curriculum that exposes the model to text-only, visual-only, joint multimodal, and mixture-guided settings, enabling robust inference under missing modalities without training separate models. Experiments on the MUSIC benchmark show that MAGE supports effective multimodal-guided music generation and targeted editing, achieving competitive quality while offering a lightweight and flexible interface tailored to practical music workflows.

HCNov 14, 2025
Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering

Tianyu Xu, Jihan Li, Penghe Zu et al.

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.