81.3LGApr 24Code
Accelerating Frequency Domain Diffusion Models with Error-Feedback Event-Driven CachingDong Liu, Haisheng Wang, Yanxuan Yu
Diffusion models achieve remarkable success in time series generation. However, slow inference limits their practical deployment. We propose E$^2$-CRF (Error-Feedback Event-Driven Cumulative Residual Feature caching) to accelerate frequency domain diffusion models. Our method exploits two structural properties: (1) spectral localization, where signal energy concentrates in low frequencies, and (2) mirror symmetry, which halves the effective frequency dimension. E$^2$-CRF uses a closed-loop error-feedback system that adaptively caches transformer KV features across diffusion steps. We trigger recomputation using event-driven residual dynamics instead of fixed schedules. Our method selectively recomputes high-energy or rapidly-changing tokens while reusing cached features for stable high-frequency components. E$^2$-CRF achieves ~2.2 speedup while maintaining sample quality. We demonstrate effectiveness on 5 datasets. Our caching strategy naturally aligns with the diffusion process's structure-to-detail progression. We include sufficient-condition error and complexity bounds under standard regularity assumptions (Appendix), alongside empirical validation. Our code is available at https://github.com/NoakLiu/FastFourierDiffusion and is also integrated in https://github.com/NoakLiu/FastCache-xDiT.
77.1CVMay 11
Towards Generalist Game Players: An Investigation of Foundation Models in the Game MultiverseKuan Zhang, Dongchen Liu, Qiyue Zhao et al.
The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.
ROSep 15, 2025
ParaEQsA: Parallel and Asynchronous Embodied Questions Scheduling and AnsweringHaisheng Wang, Weiming Zhi
This paper formulates the Embodied Questions Answering (EQsA) problem, introduces a corresponding benchmark, and proposes a system to tackle the problem. Classical Embodied Question Answering (EQA) is typically formulated as answering one single question by actively exploring a 3D environment. Real deployments, however, often demand handling multiple questions that may arrive asynchronously and carry different urgencies. We formalize this setting as Embodied Questions Answering (EQsA) and present ParaEQsA, a framework for parallel, urgency-aware scheduling and answering. ParaEQsA leverages a group memory module shared among questions to reduce redundant exploration, and a priority-planning module to dynamically schedule questions. To evaluate this setting, we contribute the Parallel Asynchronous Embodied Questions (PAEQs) benchmark containing 40 indoor scenes and five questions per scene (200 in total), featuring asynchronous follow-up questions and urgency labels. We further propose metrics for EQsA performance: Direct Answer Rate (DAR), and Normalized Urgency-Weighted Latency (NUWL), which jointly measure efficiency and responsiveness of this system. ParaEQsA consistently outperforms strong sequential baselines adapted from recent EQA systems, while reducing exploration and delay. Empirical evaluations investigate the relative contributions of priority, urgency modeling, spatial scope, reward estimation, and dependency reasoning within our framework. Together, these results demonstrate that urgency-aware, parallel scheduling is key to making embodied agents responsive and efficient under realistic, multi-question workloads.