CVApr 5, 2023Code
TM2D: Bimodality Driven 3D Dance Generation via Music-Text IntegrationKehong Gong, Dongze Lian, Heng Chang et al.
We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce richer dance movements guided by the instructive information provided by the text. However, the lack of paired motion data with both music and text modalities limits the ability to generate dance movements that integrate both. To alleviate this challenge, we propose to utilize a 3D human motion VQ-VAE to project the motions of the two datasets into a latent space consisting of quantized vectors, which effectively mix the motion tokens from the two datasets with different distributions for training. Additionally, we propose a cross-modal transformer to integrate text instructions into motion generation architecture for generating 3D dance movements without degrading the performance of music-conditioned dance generation. To better evaluate the quality of the generated motion, we introduce two novel metrics, namely Motion Prediction Distance (MPD) and Freezing Score (FS), to measure the coherence and freezing percentage of the generated motion. Extensive experiments show that our approach can generate realistic and coherent dance movements conditioned on both text and music while maintaining comparable performance with the two single modalities. Code is available at https://garfield-kh.github.io/TM2D/.
CVApr 26, 2023Code
Do SSL Models Have Déjà Vu? A Case of Unintended Memorization in Self-supervised LearningCasey Meehan, Florian Bordes, Pascal Vincent et al.
Self-supervised learning (SSL) algorithms can produce useful image representations by learning to associate different parts of natural images with one another. However, when taken to the extreme, SSL models can unintendedly memorize specific parts in individual training samples rather than learning semantically meaningful associations. In this work, we perform a systematic study of the unintended memorization of image-specific information in SSL models -- which we refer to as déjà vu memorization. Concretely, we show that given the trained model and a crop of a training image containing only the background (e.g., water, sky, grass), it is possible to infer the foreground object with high accuracy or even visually reconstruct it. Furthermore, we show that déjà vu memorization is common to different SSL algorithms, is exacerbated by certain design choices, and cannot be detected by conventional techniques for evaluating representation quality. Our study of déjà vu memorization reveals previously unknown privacy risks in SSL models, as well as suggests potential practical mitigation strategies. Code is available at https://github.com/facebookresearch/DejaVu.
CVJun 15, 2023Code
ViP: A Differentially Private Foundation Model for Computer VisionYaodong Yu, Maziar Sanjabi, Yi Ma et al.
Artificial intelligence (AI) has seen a tremendous surge in capabilities thanks to the use of foundation models trained on internet-scale data. On the flip side, the uncurated nature of internet-scale data also poses significant privacy and legal risks, as they often contain personal information or copyrighted material that should not be trained on without permission. In this work, we propose as a mitigation measure a recipe to train foundation vision models with differential privacy (DP) guarantee. We identify masked autoencoders as a suitable learning algorithm that aligns well with DP-SGD, and train ViP -- a Vision transformer with differential Privacy -- under a strict privacy budget of $ε=8$ on the LAION400M dataset. We evaluate the quality of representation learned by ViP using standard downstream vision tasks; in particular, ViP achieves a (non-private) linear probing accuracy of $55.7\%$ on ImageNet, comparable to that of end-to-end trained AlexNet (trained and evaluated on ImageNet). Our result suggests that scaling to internet-scale data can be practical for private learning. Code is available at \url{https://github.com/facebookresearch/ViP-MAE}.
LGOct 19, 2022
Learning to Invert: Simple Adaptive Attacks for Gradient Inversion in Federated LearningRuihan Wu, Xiangyu Chen, Chuan Guo et al.
Gradient inversion attack enables recovery of training samples from model gradients in federated learning (FL), and constitutes a serious threat to data privacy. To mitigate this vulnerability, prior work proposed both principled defenses based on differential privacy, as well as heuristic defenses based on gradient compression as countermeasures. These defenses have so far been very effective, in particular those based on gradient compression that allow the model to maintain high accuracy while greatly reducing the effectiveness of attacks. In this work, we argue that such findings underestimate the privacy risk in FL. As a counterexample, we show that existing defenses can be broken by a simple adaptive attack, where a model trained on auxiliary data is able to invert gradients on both vision and language tasks.
LGJun 12, 2023
"Private Prediction Strikes Back!'' Private Kernelized Nearest Neighbors with Individual Renyi FilterYuqing Zhu, Xuandong Zhao, Chuan Guo et al. · berkeley
Most existing approaches of differentially private (DP) machine learning focus on private training. Despite its many advantages, private training lacks the flexibility in adapting to incremental changes to the training dataset such as deletion requests from exercising GDPR's right to be forgotten. We revisit a long-forgotten alternative, known as private prediction, and propose a new algorithm named Individual Kernelized Nearest Neighbor (Ind-KNN). Ind-KNN is easily updatable over dataset changes and it allows precise control of the Rényi DP at an individual user level -- a user's privacy loss is measured by the exact amount of her contribution to predictions; and a user is removed if her prescribed privacy budget runs out. Our results show that Ind-KNN consistently improves the accuracy over existing private prediction methods for a wide range of $ε$ on four vision and language tasks. We also illustrate several cases under which Ind-KNN is preferable over private training with NoisySGD.
CVJul 4, 2022
TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and TextsChuan Guo, Xinxin Zuo, Sen Wang et al.
Inspired by the strong ties between vision and language, the two intimate human sensing and communication modalities, our paper aims to explore the generation of 3D human full-body motions from texts, as well as its reciprocal task, shorthanded for text2motion and motion2text, respectively. To tackle the existing challenges, especially to enable the generation of multiple distinct motions from the same text, and to avoid the undesirable production of trivial motionless pose sequences, we propose the use of motion token, a discrete and compact motion representation. This provides one level playing ground when considering both motions and text signals, as the motion and text tokens, respectively. Moreover, our motion2text module is integrated into the inverse alignment process of our text2motion training pipeline, where a significant deviation of synthesized text from the input text would be penalized by a large training loss; empirically this is shown to effectively improve performance. Finally, the mappings in-between the two modalities of motions and texts are facilitated by adapting the neural model for machine translation (NMT) to our context. This autoregressive modeling of the distribution over discrete motion tokens further enables non-deterministic production of pose sequences, of variable lengths, from an input text. Our approach is flexible, could be used for both text2motion and motion2text tasks. Empirical evaluations on two benchmark datasets demonstrate the superior performance of our approach on both tasks over a variety of state-of-the-art methods. Project page: https://ericguo5513.github.io/TM2T/
LGJun 5, 2023
Information Flow Control in Machine Learning through Modular Model ArchitectureTrishita Tiwari, Suchin Gururangan, Chuan Guo et al. · allen-ai
In today's machine learning (ML) models, any part of the training data can affect the model output. This lack of control for information flow from training data to model output is a major obstacle in training models on sensitive data when access control only allows individual users to access a subset of data. To enable secure machine learning for access-controlled data, we propose the notion of information flow control for machine learning, and develop an extension to the Transformer language model architecture that strictly adheres to the IFC definition we propose. Our architecture controls information flow by limiting the influence of training data from each security domain to a single expert module, and only enables a subset of experts at inference time based on the access control policy.The evaluation using large text and code datasets show that our proposed parametric IFC architecture has minimal (1.9%) performance overhead and can significantly improve model accuracy (by 38% for the text dataset, and between 44%--62% for the code datasets) by enabling training on access-controlled data.
LGSep 12, 2022
Cocktail Party Attack: Breaking Aggregation-Based Privacy in Federated Learning using Independent Component AnalysisSanjay Kariyappa, Chuan Guo, Kiwan Maeng et al.
Federated learning (FL) aims to perform privacy-preserving machine learning on distributed data held by multiple data owners. To this end, FL requires the data owners to perform training locally and share the gradient updates (instead of the private inputs) with the central server, which are then securely aggregated over multiple data owners. Although aggregation by itself does not provably offer privacy protection, prior work showed that it may suffice if the batch size is sufficiently large. In this paper, we propose the Cocktail Party Attack (CPA) that, contrary to prior belief, is able to recover the private inputs from gradients aggregated over a very large batch size. CPA leverages the crucial insight that aggregate gradients from a fully connected layer is a linear combination of its inputs, which leads us to frame gradient inversion as a blind source separation (BSS) problem (informally called the cocktail party problem). We adapt independent component analysis (ICA)--a classic solution to the BSS problem--to recover private inputs for fully-connected and convolutional networks, and show that CPA significantly outperforms prior gradient inversion attacks, scales to ImageNet-sized inputs, and works on large batch sizes of up to 1024.
AIMar 11Code
IH-Challenge: A Training Dataset to Improve Instruction Hierarchy on Frontier LLMsChuan Guo, Juan Felipe Ceron Uribe, Sicheng Zhu et al.
Instruction hierarchy (IH) defines how LLMs prioritize system, developer, user, and tool instructions under conflict, providing a concrete, trust-ordered policy for resolving instruction conflicts. IH is key to defending against jailbreaks, system prompt extractions, and agentic prompt injections. However, robust IH behavior is difficult to train: IH failures can be confounded with instruction-following failures, conflicts can be nuanced, and models can learn shortcuts such as overrefusing. We introduce IH-Challenge, a reinforcement learning training dataset, to address these difficulties. Fine-tuning GPT-5-Mini on IH-Challenge with online adversarial example generation improves IH robustness by +10.0% on average across 16 in-distribution, out-of-distribution, and human red-teaming benchmarks (84.1% to 94.1%), reduces unsafe behavior from 6.6% to 0.7% while improving helpfulness on general safety evaluations, and saturates an internal static agentic prompt injection evaluation, with minimal capability regression. We release the IH-Challenge dataset (https://huggingface.co/datasets/openai/ih-challenge) to support future research on robust instruction hierarchy.
LGMar 15, 2022
Privacy-Aware Compression for Federated Data AnalysisKamalika Chaudhuri, Chuan Guo, Mike Rabbat
Federated data analytics is a framework for distributed data analysis where a server compiles noisy responses from a group of distributed low-bandwidth user devices to estimate aggregate statistics. Two major challenges in this framework are privacy, since user data is often sensitive, and compression, since the user devices have low network bandwidth. Prior work has addressed these challenges separately by combining standard compression algorithms with known privacy mechanisms. In this work, we take a holistic look at the problem and design a family of privacy-aware compression mechanisms that work for any given communication budget. We first propose a mechanism for transmitting a single real number that has optimal variance under certain conditions. We then show how to extend it to metric differential privacy for location privacy use-cases, as well as vectors, for application to federated learning. Our experiments illustrate that our mechanism can lead to better utility vs. compression trade-offs for the same privacy loss in a number of settings.
CVNov 29, 2023
MoMask: Generative Masked Modeling of 3D Human MotionsChuan Guo, Yuxuan Mu, Muhammad Gohar Javed et al.
We introduce MoMask, a novel masked modeling framework for text-driven 3D human motion generation. In MoMask, a hierarchical quantization scheme is employed to represent human motion as multi-layer discrete motion tokens with high-fidelity details. Starting at the base layer, with a sequence of motion tokens obtained by vector quantization, the residual tokens of increasing orders are derived and stored at the subsequent layers of the hierarchy. This is consequently followed by two distinct bidirectional transformers. For the base-layer motion tokens, a Masked Transformer is designated to predict randomly masked motion tokens conditioned on text input at training stage. During generation (i.e. inference) stage, starting from an empty sequence, our Masked Transformer iteratively fills up the missing tokens; Subsequently, a Residual Transformer learns to progressively predict the next-layer tokens based on the results from current layer. Extensive experiments demonstrate that MoMask outperforms the state-of-art methods on the text-to-motion generation task, with an FID of 0.045 (vs e.g. 0.141 of T2M-GPT) on the HumanML3D dataset, and 0.228 (vs 0.514) on KIT-ML, respectively. MoMask can also be seamlessly applied in related tasks without further model fine-tuning, such as text-guided temporal inpainting.
LGNov 8, 2022
Privacy-Aware Compression for Federated Learning Through Numerical Mechanism DesignChuan Guo, Kamalika Chaudhuri, Pierre Stock et al.
In private federated learning (FL), a server aggregates differentially private updates from a large number of clients in order to train a machine learning model. The main challenge in this setting is balancing privacy with both classification accuracy of the learnt model as well as the number of bits communicated between the clients and server. Prior work has achieved a good trade-off by designing a privacy-aware compression mechanism, called the minimum variance unbiased (MVU) mechanism, that numerically solves an optimization problem to determine the parameters of the mechanism. This paper builds upon it by introducing a new interpolation procedure in the numerical design process that allows for a far more efficient privacy analysis. The result is the new Interpolated MVU mechanism that is more scalable, has a better privacy-utility trade-off, and provides SOTA results on communication-efficient private FL on a variety of datasets.
CVMay 15, 2022
Promoting Saliency From Depth: Deep Unsupervised RGB-D Saliency DetectionWei Ji, Jingjing Li, Qi Bi et al.
Growing interests in RGB-D salient object detection (RGB-D SOD) have been witnessed in recent years, owing partly to the popularity of depth sensors and the rapid progress of deep learning techniques. Unfortunately, existing RGB-D SOD methods typically demand large quantity of training images being thoroughly annotated at pixel-level. The laborious and time-consuming manual annotation has become a real bottleneck in various practical scenarios. On the other hand, current unsupervised RGB-D SOD methods still heavily rely on handcrafted feature representations. This inspires us to propose in this paper a deep unsupervised RGB-D saliency detection approach, which requires no manual pixel-level annotation during training. It is realized by two key ingredients in our training pipeline. First, a depth-disentangled saliency update (DSU) framework is designed to automatically produce pseudo-labels with iterative follow-up refinements, which provides more trustworthy supervision signals for training the saliency network. Second, an attentive training strategy is introduced to tackle the issue of noisy pseudo-labels, by properly re-weighting to highlight the more reliable pseudo-labels. Extensive experiments demonstrate the superior efficiency and effectiveness of our approach in tackling the challenging unsupervised RGB-D SOD scenarios. Moreover, our approach can also be adapted to work in fully-supervised situation. Empirical studies show the incorporation of our approach gives rise to notably performance improvement in existing supervised RGB-D SOD models.
LGOct 24, 2022
Analyzing Privacy Leakage in Machine Learning via Multiple Hypothesis Testing: A Lesson From FanoChuan Guo, Alexandre Sablayrolles, Maziar Sanjabi
Differential privacy (DP) is by far the most widely accepted framework for mitigating privacy risks in machine learning. However, exactly how small the privacy parameter $ε$ needs to be to protect against certain privacy risks in practice is still not well-understood. In this work, we study data reconstruction attacks for discrete data and analyze it under the framework of multiple hypothesis testing. We utilize different variants of the celebrated Fano's inequality to derive upper bounds on the inferential power of a data reconstruction adversary when the model is trained differentially privately. Importantly, we show that if the underlying private data takes values from a set of size $M$, then the target privacy parameter $ε$ can be $O(\log M)$ before the adversary gains significant inferential power. Our analysis offers theoretical evidence for the empirical effectiveness of DP against data reconstruction attacks even at relatively large values of $ε$.
CVAug 4, 2023
Large-Scale Public Data Improves Differentially Private Image Generation QualityRuihan Wu, Chuan Guo, Kamalika Chaudhuri
Public data has been frequently used to improve the privacy-accuracy trade-off of differentially private machine learning, but prior work largely assumes that this data come from the same distribution as the private. In this work, we look at how to use generic large-scale public data to improve the quality of differentially private image generation in Generative Adversarial Networks (GANs), and provide an improved method that uses public data effectively. Our method works under the assumption that the support of the public data distribution contains the support of the private; an example of this is when the public data come from a general-purpose internet-scale image source, while the private data consist of images of a specific type. Detailed evaluations show that our method achieves SOTA in terms of FID score and other metrics compared with existing methods that use public data, and can generate high-quality, photo-realistic images in a differentially private manner.
CVJul 5, 2024
GSD: View-Guided Gaussian Splatting Diffusion for 3D ReconstructionYuxuan Mu, Xinxin Zuo, Chuan Guo et al.
We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper representations. We take a step towards resolving these shortcomings by utilizing the recent state-of-the-art 3D explicit representation, Gaussian Splatting, and an unconditional diffusion model. This model learns to generate 3D objects represented by sets of GS ellipsoids. With these strong generative 3D priors, though learning unconditionally, the diffusion model is ready for view-guided reconstruction without further model fine-tuning. This is achieved by propagating fine-grained 2D features through the efficient yet flexible splatting function and the guided denoising sampling process. In addition, a 2D diffusion model is further employed to enhance rendering fidelity, and improve reconstructed GS quality by polishing and re-using the rendered images. The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views. Experiments on the challenging real-world CO3D dataset demonstrate the superiority of our approach. Project page: https://yxmu.foo/GSD/
CVApr 28
IAM: Identity-Aware Human Motion and Shape Joint GenerationWenqi Jia, Zekun Li, Abhay Mittal et al.
Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using a canonical body representation, ignoring the strong influence of body morphology on motion dynamics. In practice, attributes such as body proportions, mass distribution, and age significantly affect how actions are performed, and neglecting this coupling often leads to physically inconsistent motions. We propose an identity-aware motion generation framework that explicitly models the relationship between body morphology and motion dynamics. Instead of relying on explicit geometric measurements, identity is represented using multimodal signals, including natural language descriptions and visual cues. We further introduce a joint motion-shape generation paradigm that simultaneously synthesizes motion sequences and body shape parameters, allowing identity cues to directly modulate motion dynamics. Extensive experiments on motion capture datasets and large-scale in-the-wild videos demonstrate improved motion realism and motion-identity consistency while maintaining high motion quality. Project page: https://vjwq.github.io/IAM
MLMar 25, 2022
Origins of Low-dimensional Adversarial PerturbationsElvis Dohmatob, Chuan Guo, Morgane Goibert
In this paper, we initiate a rigorous study of the phenomenon of low-dimensional adversarial perturbations (LDAPs) in classification. Unlike the classical setting, these perturbations are limited to a subspace of dimension $k$ which is much smaller than the dimension $d$ of the feature space. The case $k=1$ corresponds to so-called universal adversarial perturbations (UAPs; Moosavi-Dezfooli et al., 2017). First, we consider binary classifiers under generic regularity conditions (including ReLU networks) and compute analytical lower-bounds for the fooling rate of any subspace. These bounds explicitly highlight the dependence of the fooling rate on the pointwise margin of the model (i.e., the ratio of the output to its $L_2$ norm of its gradient at a test point), and on the alignment of the given subspace with the gradients of the model w.r.t. inputs. Our results provide a rigorous explanation for the recent success of heuristic methods for efficiently generating low-dimensional adversarial perturbations. Finally, we show that if a decision-region is compact, then it admits a universal adversarial perturbation with $L_2$ norm which is $\sqrt{d}$ times smaller than the typical $L_2$ norm of a data point. Our theoretical results are confirmed by experiments on both synthetic and real data.
CRApr 21, 2024Code
AdvPrompter: Fast Adaptive Adversarial Prompting for LLMsAnselm Paulus, Arman Zharmagambetov, Chuan Guo et al.
Large Language Models (LLMs) are vulnerable to jailbreaking attacks that lead to generation of inappropriate or harmful content. Manual red-teaming requires a time-consuming search for adversarial prompts, whereas automatic adversarial prompt generation often leads to semantically meaningless attacks that do not scale well. In this paper, we present a novel method that uses another LLM, called AdvPrompter, to generate human-readable adversarial prompts in seconds. AdvPrompter, which is trained using an alternating optimization algorithm, generates suffixes that veil the input instruction without changing its meaning, such that the TargetLLM is lured to give a harmful response. Experimental results on popular open source TargetLLMs show highly competitive results on the AdvBench and HarmBench datasets, that also transfer to closed-source black-box LLMs. We also show that training on adversarial suffixes generated by AdvPrompter is a promising strategy for improving the robustness of LLMs to jailbreaking attacks.
CRSep 21, 2022
Measuring and Controlling Split Layer Privacy Leakage Using Fisher InformationKiwan Maeng, Chuan Guo, Sanjay Kariyappa et al.
Split learning and inference propose to run training/inference of a large model that is split across client devices and the cloud. However, such a model splitting imposes privacy concerns, because the activation flowing through the split layer may leak information about the clients' private input data. There is currently no good way to quantify how much private information is being leaked through the split layer, nor a good way to improve privacy up to the desired level. In this work, we propose to use Fisher information as a privacy metric to measure and control the information leakage. We show that Fisher information can provide an intuitive understanding of how much private information is leaking through the split layer, in the form of an error bound for an unbiased reconstruction attacker. We then propose a privacy-enhancing technique, ReFIL, that can enforce a user-desired level of Fisher information leakage at the split layer to achieve high privacy, while maintaining reasonable utility.
CVMar 16
UMO: Unified In-Context Learning Unlocks Motion Foundation Model PriorsXiaoyan Cong, Zekun Li, Zhiyang Dou et al.
Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets and paired text descriptions. However, how to effectively and efficiently leverage such single-purpose motion LFMs, i.e., text-to-motion synthesis, in more diverse cross-modal and in-context motion generation downstream tasks remains largely unclear. Prior work typically adapts pretrained generative priors to individual downstream tasks in a task-specific manner. In contrast, our goal is to unlock such priors to support a broad spectrum of downstream motion generation tasks within a single unified framework. To bridge this gap, we present UMO, a simple yet general unified formulation that casts diverse downstream tasks into compositions of atomic per-frame operations, enabling in-context adaptation to unlock the generative priors of pretrained DiT-based motion LFMs. Specifically, UMO introduces three learnable frame-level meta-operation embeddings to specify per-frame intent and employs lightweight temporal fusion to inject in-context cues into the pretrained backbone, with negligible runtime overhead compared to the base model. With this design, UMO finetunes the pretrained model, originally limited to text-to-motion generation, to support diverse previously unsupported tasks, including temporal inpainting, text-guided motion editing, text-serialized geometric constraints, and multi-identity reaction generation. Experiments demonstrate that UMO consistently outperforms task-specific and training-free baselines across a wide range of benchmarks, despite using a single unified model. Code and model will be publicly available. Project Page: https://oliver-cong02.github.io/UMO.github.io/
CRJul 3, 2025Code
Meta SecAlign: A Secure Foundation LLM Against Prompt Injection AttacksSizhe Chen, Arman Zharmagambetov, David Wagner et al.
Prompt injection attack has been listed as the top-1 security threat to LLM-integrated applications, which interact with external environment data for complex tasks. The untrusted data may contain an injected prompt trying to arbitrarily manipulate the system. Model-level prompt injection defenses have shown strong effectiveness, but are currently deployed into commercial-grade models in a closed-source manner. We believe open-source secure models are needed by the AI security community, where co-development of attacks and defenses through open research drives scientific progress in mitigating prompt injection attacks. To this end, we develop Meta SecAlign, the first fully open-source LLM with built-in model-level defense that achieves commercial-grade performance, powerful enough for complex agentic tasks. We provide complete details of our training recipe, an improved version of the SOTA SecAlign defense. We perform the most comprehensive evaluation to date on 9 utility benchmarks and 7 security benchmarks on general knowledge, instruction following, and agentic workflows. Results show that Meta SecAlign, despite being trained on generic instruction-tuning samples only, surprisingly confers security in unseen downstream tasks, including tool-calling and web-navigation, in addition to general instruction-following. Our best model -- Meta-SecAlign-70B -- establishes a new frontier of utility-security trade-off for open-source LLMs. Even compared to closed-course commercial models such as GPT-5, our model is much securer than most of them. Below are links for the code (https://github.com/facebookresearch/Meta_SecAlign), Meta-SecAlign-70B(https://huggingface.co/facebook/Meta-SecAlign-70B), and Meta-SecAlign-8B(https://huggingface.co/facebook/Meta-SecAlign-8B) models.
GRDec 2, 2025
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character ControlYuxuan Mu, Ziyu Zhang, Yi Shi et al.
Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion priors from reference motion data. However, adversarial priors, with few exceptions, need to be retrained for each new controller, thereby limiting their reusability and necessitating the retention of the reference motion data when training on downstream tasks. In this work, we present Score-Matching Motion Priors (SMP), which leverages pre-trained motion diffusion models and score distillation sampling (SDS) to create reusable task-agnostic motion priors. SMPs can be pre-trained on a motion dataset, independent of any control policy or task. Once trained, SMPs can be kept frozen and reused as general-purpose reward functions to train policies to produce naturalistic behaviors for downstream tasks. We show that a general motion prior trained on large-scale datasets can be repurposed into a variety of style-specific priors. Furthermore SMP can compose different styles to synthesize new styles not present in the original dataset. Our method produces high-quality motion comparable to state-of-the-art adversarial imitation learning methods through reusable and modular motion priors. We demonstrate the effectiveness of SMP across a diverse suite of control tasks with physically simulated humanoid characters. Video demo available at https://youtu.be/ravlZJteS20
CVNov 13, 2025
AHA! Animating Human Avatars in Diverse Scenes with Gaussian SplattingAymen Mir, Jian Wang, Riza Alp Guler et al.
We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains under-explored for human-scene animation and interaction. Unlike existing animation pipelines that use meshes or point clouds as the underlying 3D representation, our approach introduces the use of 3DGS as the 3D representation to the problem of animating humans in scenes. By representing humans and scenes as Gaussians, our approach allows for geometry-consistent free-viewpoint rendering of humans interacting with 3D scenes. Our key insight is that the rendering can be decoupled from the motion synthesis and each sub-problem can be addressed independently, without the need for paired human-scene data. Central to our method is a Gaussian-aligned motion module that synthesizes motion without explicit scene geometry, using opacity-based cues and projected Gaussian structures to guide human placement and pose alignment. To ensure natural interactions, we further propose a human-scene Gaussian refinement optimization that enforces realistic contact and navigation. We evaluate our approach on scenes from Scannet++ and the SuperSplat library, and on avatars reconstructed from sparse and dense multi-view human capture. Finally, we demonstrate that our framework allows for novel applications such as geometry-consistent free-viewpoint rendering of edited monocular RGB videos with new animated humans, showcasing the unique advantage of 3DGS for monocular video-based human animation.
CVMar 26
Unleashing Guidance Without Classifiers for Human-Object Interaction AnimationZiyin Wang, Sirui Xu, Chuan Guo et al.
Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior diffusion-based approaches often rely on hand-crafted contact priors or human-imposed kinematic constraints to improve contact quality. We propose LIGHT, a data-driven alternative in which guidance emerges from the denoising pace itself, reducing dependence on manually designed priors. Building on diffusion forcing, we factor the representation into modality-specific components and assign individualized noise levels with asynchronous denoising schedules. In this paradigm, cleaner components guide noisier ones through cross-attention, yielding guidance without auxiliary classifiers. We find that this data-driven guidance is inherently contact-aware, and can be enhanced when training is augmented with a broad spectrum of synthetic object geometries, encouraging invariance of contact semantics to geometric diversity. Extensive experiments show that pace-induced guidance more effectively mirrors the benefits of contact priors than conventional classifier-free guidance, while achieving higher contact fidelity, more realistic HOI generation, and stronger generalization to unseen objects and tasks.
LGDec 18, 2025
Privacy Blur: Quantifying Privacy and Utility for Image Data ReleaseSaeed Mahloujifar, Narine Kokhlikyan, Chuan Guo et al.
Image data collected in the wild often contains private information such as faces and license plates, and responsible data release must ensure that this information stays hidden. At the same time, released data should retain its usefulness for model-training. The standard method for private information obfuscation in images is Gaussian blurring. In this work, we show that practical implementations of Gaussian blurring are reversible enough to break privacy. We then take a closer look at the privacy-utility tradeoffs offered by three other obfuscation algorithms -- pixelization, pixelization and noise addition (DP-Pix), and cropping. Privacy is evaluated by reversal and discrimination attacks, while utility by the quality of the learnt representations when the model is trained on data with obfuscated faces. We show that the most popular industry-standard method, Gaussian blur is the least private of the four -- being susceptible to reversal attacks in its practical low-precision implementations. In contrast, pixelization and pixelization plus noise addition, when used at the right level of granularity, offer both privacy and utility for a number of computer vision tasks. We make our proposed methods together with suggested parameters available in a software package called Privacy Blur.
CVNov 7, 2025
Pressure2Motion: Hierarchical Motion Synthesis from Ground Pressure with Text GuidanceZhengxuan Li, Qinhui Yang, Yiyu Zhuang et al.
We present Pressure2Motion, a novel motion capture algorithm that synthesizes human motion from a ground pressure sequence and text prompt. It eliminates the need for specialized lighting setups, cameras, or wearable devices, making it suitable for privacy-preserving, low-light, and low-cost motion capture scenarios. Such a task is severely ill-posed due to the indeterminate nature of the pressure signals to full-body motion. To address this issue, we introduce Pressure2Motion, a generative model that leverages pressure features as input and utilizes a text prompt as a high-level guiding constraint. Specifically, our model utilizes a dual-level feature extractor that accurately interprets pressure data, followed by a hierarchical diffusion model that discerns broad-scale movement trajectories and subtle posture adjustments. Both the physical cues gained from the pressure sequence and the semantic guidance derived from descriptive texts are leveraged to guide the motion generation with precision. To the best of our knowledge, Pressure2Motion is a pioneering work in leveraging both pressure data and linguistic priors for motion generation, and the established MPL benchmark is the first benchmark for this task. Experiments show our method generates high-fidelity, physically plausible motions, establishing a new state-of-the-art for this task. The codes and benchmarks will be publicly released upon publication.
CVOct 30, 2025
Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose PredictionLi Wang, Yiyu Zhuang, Yanwen Wang et al.
3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of sketches. Previous sketch-to-pose methods, constrained by the lack of large-scale sketch-3D pose annotations, primarily relied on optimization with heuristic rules-an approach that is both time-consuming and limited in generalizability. To address these challenges, we propose a novel approach leveraging a "learn from synthesis" strategy. First, a diffusion model is trained to synthesize sketch images from 2D poses projected from 3D human poses, mimicking disproportionate human structures in sketches. This process enables the creation of a synthetic dataset, SKEP-120K, consisting of 120k accurate sketch-3D pose annotation pairs across various sketch styles. Building on this synthetic dataset, we introduce an end-to-end data-driven framework for estimating human poses and shapes from diverse sketch styles. Our framework combines existing 2D pose detectors and generative diffusion priors for sketch feature extraction with a feed-forward neural network for efficient 2D pose estimation. Multiple heuristic loss functions are incorporated to guarantee geometric coherence between the derived 3D poses and the detected 2D poses while preserving accurate self-contacts. Qualitative, quantitative, and subjective evaluations collectively show that our model substantially surpasses previous ones in both estimation accuracy and speed for sketch-to-pose tasks.
CVMar 30
HandX: Scaling Bimanual Motion and Interaction GenerationZimu Zhang, Yucheng Zhang, Xiyan Xu et al.
Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack high-fidelity bimanual sequences that capture nuanced finger dynamics and collaboration. To fill this gap, we present HandX, a unified foundation spanning data, annotation, and evaluation. We consolidate and filter existing datasets for quality, and collect a new motion-capture dataset targeting underrepresented bimanual interactions with detailed finger dynamics. For scalable annotation, we introduce a decoupled strategy that extracts representative motion features, e.g., contact events and finger flexion, and then leverages reasoning from large language models to produce fine-grained, semantically rich descriptions aligned with these features. Building on the resulting data and annotations, we benchmark diffusion and autoregressive models with versatile conditioning modes. Experiments demonstrate high-quality dexterous motion generation, supported by our newly proposed hand-focused metrics. We further observe clear scaling trends: larger models trained on larger, higher-quality datasets produce more semantically coherent bimanual motion. Our dataset is released to support future research.
CROct 6, 2025Code
RL Is a Hammer and LLMs Are Nails: A Simple Reinforcement Learning Recipe for Strong Prompt InjectionYuxin Wen, Arman Zharmagambetov, Ivan Evtimov et al.
Prompt injection poses a serious threat to the reliability and safety of LLM agents. Recent defenses against prompt injection, such as Instruction Hierarchy and SecAlign, have shown notable robustness against static attacks. However, to more thoroughly evaluate the robustness of these defenses, it is arguably necessary to employ strong attacks such as automated red-teaming. To this end, we introduce RL-Hammer, a simple recipe for training attacker models that automatically learn to perform strong prompt injections and jailbreaks via reinforcement learning. RL-Hammer requires no warm-up data and can be trained entirely from scratch. To achieve high ASRs against industrial-level models with defenses, we propose a set of practical techniques that enable highly effective, universal attacks. Using this pipeline, RL-Hammer reaches a 98% ASR against GPT-4o and a $72\%$ ASR against GPT-5 with the Instruction Hierarchy defense. We further discuss the challenge of achieving high diversity in attacks, highlighting how attacker models tend to reward-hack diversity objectives. Finally, we show that RL-Hammer can evade multiple prompt injection detectors. We hope our work advances automatic red-teaming and motivates the development of stronger, more principled defenses. Code is available at https://github.com/facebookresearch/rl-injector.
LGApr 8, 2025Code
Measuring Déjà vu Memorization EfficientlyNarine Kokhlikyan, Bargav Jayaraman, Florian Bordes et al.
Recent research has shown that representation learning models may accidentally memorize their training data. For example, the déjà vu method shows that for certain representation learning models and training images, it is sometimes possible to correctly predict the foreground label given only the representation of the background - better than through dataset-level correlations. However, their measurement method requires training two models - one to estimate dataset-level correlations and the other to estimate memorization. This multiple model setup becomes infeasible for large open-source models. In this work, we propose alternative simple methods to estimate dataset-level correlations, and show that these can be used to approximate an off-the-shelf model's memorization ability without any retraining. This enables, for the first time, the measurement of memorization in pre-trained open-source image representation and vision-language representation models. Our results show that different ways of measuring memorization yield very similar aggregate results. We also find that open-source models typically have lower aggregate memorization than similar models trained on a subset of the data. The code is available both for vision and vision language models.
CVMay 12
ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion GenerationInwoo Hwang, Hojun Jang, Bing Zhou et al.
We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token prediction, ScaleMoGen frames motion generation as a coarse-to-fine process. We quantize 3D motions into compositional discrete tokens across multiple skeletal-emporal scales of increasing granularity, learning to generate motion by autoregressively predicting next-scale token maps. To maintain structural integrity, our motion tokenizers and quantizers are explicitly designed so that discrete tokens at every scale strictly preserve the skeletal hierarchy. Additionally, we employ bitwise quantization and prediction, which efficiently scale up the tokenizer vocabulary to preserve motion details and stabilize optimization. Extensive experiments demonstrate that ScaleMoGen achieves state-of-the-art performance, establishing an FID of 0.030 (vs. 0.045 for MoMask) on HumanML3D and a CLIP Score of 0.693 (vs. 0.685 for MoMask++) on the SnapMoGen dataset. Furthermore, we demonstrate that our skeletal-temporal multi-scale representation naturally facilitates training-free, text-guided motion editing.
CVFeb 12
LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive TokensZekun Li, Sizhe An, Chengcheng Tang et al.
Recent progress in large models has led to significant advances in unified multimodal generation and understanding. However, the development of models that unify motion-language generation and understanding remains largely underexplored. Existing approaches often fine-tune large language models (LLMs) on paired motion-text data, which can result in catastrophic forgetting of linguistic capabilities due to the limited scale of available text-motion pairs. Furthermore, prior methods typically convert motion into discrete representations via quantization to integrate with language models, introducing substantial jitter artifacts from discrete tokenization. To address these challenges, we propose LLaMo, a unified framework that extends pretrained LLMs through a modality-specific Mixture-of-Transformers (MoT) architecture. This design inherently preserves the language understanding of the base model while enabling scalable multimodal adaptation. We encode human motion into a causal continuous latent space and maintain the next-token prediction paradigm in the decoder-only backbone through a lightweight flow-matching head, allowing for streaming motion generation in real-time (>30 FPS). Leveraging the comprehensive language understanding of pretrained LLMs and large-scale motion-text pretraining, our experiments demonstrate that LLaMo achieves high-fidelity text-to-motion generation and motion-to-text captioning in general settings, especially zero-shot motion generation, marking a significant step towards a general unified motion-language large model.
CRApr 22, 2025
WASP: Benchmarking Web Agent Security Against Prompt Injection AttacksIvan Evtimov, Arman Zharmagambetov, Aaron Grattafiori et al.
Autonomous UI agents powered by AI have tremendous potential to boost human productivity by automating routine tasks such as filing taxes and paying bills. However, a major challenge in unlocking their full potential is security, which is exacerbated by the agent's ability to take action on their user's behalf. Existing tests for prompt injections in web agents either over-simplify the threat by testing unrealistic scenarios or giving the attacker too much power, or look at single-step isolated tasks. To more accurately measure progress for secure web agents, we introduce WASP -- a new publicly available benchmark for end-to-end evaluation of Web Agent Security against Prompt injection attacks. Evaluating with WASP shows that even top-tier AI models, including those with advanced reasoning capabilities, can be deceived by simple, low-effort human-written injections in very realistic scenarios. Our end-to-end evaluation reveals a previously unobserved insight: while attacks partially succeed in up to 86% of the case, even state-of-the-art agents often struggle to fully complete the attacker goals -- highlighting the current state of security by incompetence.
AIMar 12, 2025
AgentDAM: Privacy Leakage Evaluation for Autonomous Web AgentsArman Zharmagambetov, Chuan Guo, Ivan Evtimov et al.
Autonomous AI agents that can follow instructions and perform complex multi-step tasks have tremendous potential to boost human productivity. However, to perform many of these tasks, the agents need access to personal information from their users, raising the question of whether they are capable of using it appropriately. In this work, we introduce a new benchmark AgentDAM that measures if AI web-navigation agents follow the privacy principle of ``data minimization''. For the purposes of our benchmark, data minimization means that the agent uses a piece of potentially sensitive information only if it is ``necessary'' to complete a particular task. Our benchmark simulates realistic web interaction scenarios end-to-end and is adaptable to all existing web navigation agents. We use AgentDAM to evaluate how well AI agents built on top of GPT-4, Llama-3 and Claude can limit processing of potentially private information, and show that they are prone to inadvertent use of unnecessary sensitive information. We also propose a prompting-based defense that reduces information leakage, and demonstrate that our end-to-end benchmarking provides a more realistic measure than probing LLMs about privacy. Our results highlight that further research is needed to develop AI agents that can prioritize data minimization at inference time.
CVOct 13, 2024
InterMask: 3D Human Interaction Generation via Collaborative Masked ModelingMuhammad Gohar Javed, Chuan Guo, Li Cheng et al.
Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce InterMask, a novel framework for generating human interactions using collaborative masked modeling in discrete space. InterMask first employs a VQ-VAE to transform each motion sequence into a 2D discrete motion token map. Unlike traditional 1D VQ token maps, it better preserves fine-grained spatio-temporal details and promotes spatial awareness within each token. Building on this representation, InterMask utilizes a generative masked modeling framework to collaboratively model the tokens of two interacting individuals. This is achieved by employing a transformer architecture specifically designed to capture complex spatio-temporal inter-dependencies. During training, it randomly masks the motion tokens of both individuals and learns to predict them. For inference, starting from fully masked sequences, it progressively fills in the tokens for both individuals. With its enhanced motion representation, dedicated architecture, and effective learning strategy, InterMask achieves state-of-the-art results, producing high-fidelity and diverse human interactions. It outperforms previous methods, achieving an FID of $5.154$ (vs $5.535$ of in2IN) on the InterHuman dataset and $0.399$ (vs $5.207$ of InterGen) on the InterX dataset. Additionally, InterMask seamlessly supports reaction generation without the need for model redesign or fine-tuning.
CLMay 30, 2025
How much do language models memorize?John X. Morris, Chawin Sitawarin, Chuan Guo et al. · deepmind, meta-ai
We propose a new method for estimating how much a model knows about a datapoint and use it to measure the capacity of modern language models. Prior studies of language model memorization have struggled to disentangle memorization from generalization. We formally separate memorization into two components: unintended memorization, the information a model contains about a specific dataset, and generalization, the information a model contains about the true data-generation process. When we completely eliminate generalization, we can compute the total memorization, which provides an estimate of model capacity: our measurements estimate that GPT-style models have a capacity of approximately 3.6 bits per parameter. We train language models on datasets of increasing size and observe that models memorize until their capacity fills, at which point "grokking" begins, and unintended memorization decreases as models begin to generalize. We train hundreds of transformer language models ranging from $500K$ to $1.5B$ parameters and produce a series of scaling laws relating model capacity and data size to membership inference.
GRApr 27, 2025
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D AnimationLei Zhong, Chuan Guo, Yiming Xie et al.
Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional expertise and is both labor-intensive and time-consuming. Consequently, there is a high demand for automated methods that can directly translate 2D storyboard sketches into 3D animations. This task is under-explored to date and inspired by the significant advancements of motion diffusion models, we propose to address it from the perspective of conditional motion synthesis. We thus present Sketch2Anim, composed of two key modules for sketch constraint understanding and motion generation. Specifically, due to the large domain gap between the 2D sketch and 3D motion, instead of directly conditioning on 2D inputs, we design a 3D conditional motion generator that simultaneously leverages 3D keyposes, joint trajectories, and action words, to achieve precise and fine-grained motion control. Then, we invent a neural mapper dedicated to aligning user-provided 2D sketches with their corresponding 3D keyposes and trajectories in a shared embedding space, enabling, for the first time, direct 2D control of motion generation. Our approach successfully transfers storyboards into high-quality 3D motions and inherently supports direct 3D animation editing, thanks to the flexibility of our multi-conditional motion generator. Comprehensive experiments and evaluations, and a user perceptual study demonstrate the effectiveness of our approach.
LGDec 13, 2024
AdvPrefix: An Objective for Nuanced LLM JailbreaksSicheng Zhu, Brandon Amos, Yuandong Tian et al.
Many jailbreak attacks on large language models (LLMs) rely on a common objective: making the model respond with the prefix "Sure, here is (harmful request)". While straightforward, this objective has two limitations: limited control over model behaviors, often resulting in incomplete or unrealistic responses, and a rigid format that hinders optimization. To address these limitations, we introduce AdvPrefix, a new prefix-forcing objective that enables more nuanced control over model behavior while being easy to optimize. Our objective leverages model-dependent prefixes, automatically selected based on two criteria: high prefilling attack success rates and low negative log-likelihood. It can further simplify optimization by using multiple prefixes for a single user request. AdvPrefix can integrate seamlessly into existing jailbreak attacks to improve their performance for free. For example, simply replacing GCG attack's target prefixes with ours on Llama-3 improves nuanced attack success rates from 14% to 80%, suggesting that current alignment struggles to generalize to unseen prefixes. Our work demonstrates the importance of jailbreak objectives in achieving nuanced jailbreaks.
CVMar 17, 2025
A Survey on Human Interaction Motion GenerationKewei Sui, Anindita Ghosh, Inwoo Hwang et al.
Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with the real world. Therefore, replicating these interaction behaviors in digital systems has emerged as an important topic for applications in robotics, virtual reality, and animation. While recent advances in deep generative models and new datasets have accelerated progress in this field, significant challenges remain in modeling the intricate human dynamics and their interactions with entities in the external world. In this survey, we present, for the first time, a comprehensive overview of the literature in human interaction motion generation. We begin by establishing foundational concepts essential for understanding the research background. We then systematically review existing solutions and datasets across three primary interaction tasks -- human-human, human-object, and human-scene interactions -- followed by evaluation metrics. Finally, we discuss open research directions and future opportunities.
CVOct 14, 2024
MaskControl: Spatio-Temporal Control for Masked Motion SynthesisEkkasit Pinyoanuntapong, Muhammad Usama Saleem, Korrawe Karunratanakul et al.
Recent advances in motion diffusion models have enabled spatially controllable text-to-motion generation. However, these models struggle to achieve high-precision control while maintaining high-quality motion generation. To address these challenges, we propose MaskControl, the first approach to introduce controllability to the generative masked motion model. Our approach introduces two key innovations. First, \textit{Logits Regularizer} implicitly perturbs logits at training time to align the distribution of motion tokens with the controlled joint positions, while regularizing the categorical token prediction to ensure high-fidelity generation. Second, \textit{Logit Optimization} explicitly optimizes the predicted logits during inference time, directly reshaping the token distribution that forces the generated motion to accurately align with the controlled joint positions. Moreover, we introduce \textit{Differentiable Expectation Sampling (DES)} to combat the non-differential distribution sampling process encountered by logits regularizer and optimization. Extensive experiments demonstrate that MaskControl outperforms state-of-the-art methods, achieving superior motion quality (FID decreases by ~77\%) and higher control precision (average error 0.91 vs. 1.08). Additionally, MaskControl enables diverse applications, including any-joint-any-frame control, body-part timeline control, and zero-shot objective control. Video visualization can be found at https://www.ekkasit.com/ControlMM-page/
LGMar 21, 2024
DP-RDM: Adapting Diffusion Models to Private Domains Without Fine-TuningJonathan Lebensold, Maziar Sanjabi, Pietro Astolfi et al.
Text-to-image diffusion models have been shown to suffer from sample-level memorization, possibly reproducing near-perfect replica of images that they are trained on, which may be undesirable. To remedy this issue, we develop the first differentially private (DP) retrieval-augmented generation algorithm that is capable of generating high-quality image samples while providing provable privacy guarantees. Specifically, we assume access to a text-to-image diffusion model trained on a small amount of public data, and design a DP retrieval mechanism to augment the text prompt with samples retrieved from a private retrieval dataset. Our \emph{differentially private retrieval-augmented diffusion model} (DP-RDM) requires no fine-tuning on the retrieval dataset to adapt to another domain, and can use state-of-the-art generative models to generate high-quality image samples while satisfying rigorous DP guarantees. For instance, when evaluated on MS-COCO, our DP-RDM can generate samples with a privacy budget of $ε=10$, while providing a $3.5$ point improvement in FID compared to public-only retrieval for up to $10,000$ queries.
LGMay 19, 2025
RoFL: Robust Fingerprinting of Language ModelsYun-Yun Tsai, Chuan Guo, Junfeng Yang et al.
AI developers are releasing large language models (LLMs) under a variety of different licenses. Many of these licenses restrict the ways in which the models or their outputs may be used. This raises the question how license violations may be recognized. In particular, how can we identify that an API or product uses (an adapted version of) a particular LLM? We present a new method that enable model developers to perform such identification via fingerprints: statistical patterns that are unique to the developer's model and robust to common alterations of that model. Our method permits model identification in a black-box setting using a limited number of queries, enabling identification of models that can only be accessed via an API or product. The fingerprints are non-invasive: our method does not require any changes to the model during training, hence by design, it does not impact model quality. Empirically, we find our method provides a high degree of robustness to common changes in the model or inference settings. In our experiments, it substantially outperforms prior art, including invasive methods that explicitly train watermarks into the model.
CVMar 4, 2024
Differentially Private Representation Learning via Image CaptioningTom Sander, Yaodong Yu, Maziar Sanjabi et al.
Differentially private (DP) machine learning is considered the gold-standard solution for training a model from sensitive data while still preserving privacy. However, a major barrier to achieving this ideal is its sub-optimal privacy-accuracy trade-off, which is particularly visible in DP representation learning. Specifically, it has been shown that under modest privacy budgets, most models learn representations that are not significantly better than hand-crafted features. In this work, we show that effective DP representation learning can be done via image captioning and scaling up to internet-scale multimodal datasets. Through a series of engineering tricks, we successfully train a DP image captioner (DP-Cap) on a 233M subset of LAION-2B from scratch using a reasonable amount of computation, and obtaining unprecedented high-quality image features that can be used in a variety of downstream vision and vision-language tasks. For example, under a privacy budget of $\varepsilon=8$ for the LAION dataset, a linear classifier trained on top of learned DP-Cap features attains $65.8\%$ accuracy on ImageNet-1K, considerably improving the previous SOTA of $56.5\%$.
GRJun 23, 2025
DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked ModelingAnindita Ghosh, Bing Zhou, Rishabh Dabral et al.
We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance interactions, where the partners need to synchronize both with each other and with the music. Inspired by the recent advances in motion synthesis, we propose a two-stage solution: encoding two-person motions into discrete tokens and then generating these tokens from music. To effectively capture intricate interactions, we represent both dancers' motions as a unified whole to learn the necessary motion tokens, and adopt a coarse-to-fine learning strategy in both the stages. Our first stage utilizes a VQ-VAE that hierarchically separates high-level semantic features at a coarse temporal resolution from low-level details at a finer resolution, producing two discrete token sequences at different abstraction levels. Subsequently, in the second stage, two generative masked transformers learn to map music signals to these dance tokens: the first producing high-level semantic tokens, and the second, conditioned on music and these semantic tokens, producing the low-level tokens. We train both transformers to learn to predict randomly masked tokens within the sequence, enabling them to iteratively generate motion tokens by filling an empty token sequence during inference. Through the hierarchical masked modeling and dedicated interaction representation, DuetGen achieves the generation of synchronized and interactive two-person dances across various genres. Extensive experiments and user studies on a benchmark duet dance dataset demonstrate state-of-the-art performance of DuetGen in motion realism, music-dance alignment, and partner coordination.
CVFeb 3, 2024
Déjà Vu Memorization in Vision-Language ModelsBargav Jayaraman, Chuan Guo, Kamalika Chaudhuri
Vision-Language Models (VLMs) have emerged as the state-of-the-art representation learning solution, with myriads of downstream applications such as image classification, retrieval and generation. A natural question is whether these models memorize their training data, which also has implications for generalization. We propose a new method for measuring memorization in VLMs, which we call déjà vu memorization. For VLMs trained on image-caption pairs, we show that the model indeed retains information about individual objects in the training images beyond what can be inferred from correlations or the image caption. We evaluate déjà vu memorization at both sample and population level, and show that it is significant for OpenCLIP trained on as many as 50M image-caption pairs. Finally, we show that text randomization considerably mitigates memorization while only moderately impacting the model's downstream task performance.
CVMar 25, 2025
Dance Like a Chicken: Low-Rank Stylization for Human Motion DiffusionHaim Sawdayee, Chuan Guo, Guy Tevet et al.
Text-to-motion generative models span a wide range of 3D human actions but struggle with nuanced stylistic attributes such as a "Chicken" style. Due to the scarcity of style-specific data, existing approaches pull the generative prior towards a reference style, which often results in out-of-distribution low quality generations. In this work, we introduce LoRA-MDM, a lightweight framework for motion stylization that generalizes to complex actions while maintaining editability. Our key insight is that adapting the generative prior to include the style, while preserving its overall distribution, is more effective than modifying each individual motion during generation. Building on this idea, LoRA-MDM learns to adapt the prior to include the reference style using only a few samples. The style can then be used in the context of different textual prompts for generation. The low-rank adaptation shifts the motion manifold in a semantically meaningful way, enabling realistic style infusion even for actions not present in the reference samples. Moreover, preserving the distribution structure enables advanced operations such as style blending and motion editing. We compare LoRA-MDM to state-of-the-art stylized motion generation methods and demonstrate a favorable balance between text fidelity and style consistency.
CVMar 20, 2025
SceneMI: Motion In-betweening for Modeling Human-Scene InteractionsInwoo Hwang, Bing Zhou, Young Min Kim et al.
Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability and flexibility for real-world applications. To address these challenges, we propose reformulating the HSI modeling problem as Scene-aware Motion In-betweening - a more tractable and practical task. We introduce SceneMI, a framework that supports several practical applications, including keyframe-guided character animation in 3D scenes and enhancing the motion quality of imperfect HSI data. SceneMI employs dual scene descriptors to comprehensively encode global and local scene context. Furthermore, our framework leverages the inherent denoising nature of diffusion models to generalize on noisy keyframes. Experimental results demonstrate SceneMI's effectiveness in scene-aware keyframe in-betweening and generalization to the real-world GIMO dataset, where motions and scenes are acquired by noisy IMU sensors and smartphones. We further showcase SceneMI's applicability in HSI reconstruction from monocular videos.
CVDec 11, 2024
Unlocking Visual Secrets: Inverting Features with Diffusion Priors for Image ReconstructionSai Qian Zhang, Ziyun Li, Chuan Guo et al.
Inverting visual representations within deep neural networks (DNNs) presents a challenging and important problem in the field of security and privacy for deep learning. The main goal is to invert the features of an unidentified target image generated by a pre-trained DNN, aiming to reconstruct the original image. Feature inversion holds particular significance in understanding the privacy leakage inherent in contemporary split DNN execution techniques, as well as in various applications based on the extracted DNN features. In this paper, we explore the use of diffusion models, a promising technique for image synthesis, to enhance feature inversion quality. We also investigate the potential of incorporating alternative forms of prior knowledge, such as textual prompts and cross-frame temporal correlations, to further improve the quality of inverted features. Our findings reveal that diffusion models can effectively leverage hidden information from the DNN features, resulting in superior reconstruction performance compared to previous methods. This research offers valuable insights into how diffusion models can enhance privacy and security within applications that are reliant on DNN features.
CVApr 11, 2025
MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked TransformerYilin Wang, Chuan Guo, Yuxuan Mu et al.
Generative masked transformers have demonstrated remarkable success across various content generation tasks, primarily due to their ability to effectively model large-scale dataset distributions with high consistency. However, in the animation domain, large datasets are not always available. Applying generative masked modeling to generate diverse instances from a single MoCap reference may lead to overfitting, a challenge that remains unexplored. In this work, we present MotionDreamer, a localized masked modeling paradigm designed to learn internal motion patterns from a given motion with arbitrary topology and duration. By embedding the given motion into quantized tokens with a novel distribution regularization method, MotionDreamer constructs a robust and informative codebook for local motion patterns. Moreover, a sliding window local attention is introduced in our masked transformer, enabling the generation of natural yet diverse animations that closely resemble the reference motion patterns. As demonstrated through comprehensive experiments, MotionDreamer outperforms the state-of-the-art methods that are typically GAN or Diffusion-based in both faithfulness and diversity. Thanks to the consistency and robustness of the quantization-based approach, MotionDreamer can also effectively perform downstream tasks such as temporal motion editing, \textcolor{update}{crowd animation}, and beat-aligned dance generation, all using a single reference motion. Visit our project page: https://motiondreamer.github.io/