Yao Lyu

HC
h-index15
6papers
64citations
Novelty38%
AI Score37

6 Papers

1.8LGDec 3, 2022
Smoothing Policy Iteration for Zero-sum Markov Games

Yangang Ren, Yao Lyu, Wenxuan Wang et al.

Zero-sum Markov Games (MGs) has been an efficient framework for multi-agent systems and robust control, wherein a minimax problem is constructed to solve the equilibrium policies. At present, this formulation is well studied under tabular settings wherein the maximum operator is primarily and exactly solved to calculate the worst-case value function. However, it is non-trivial to extend such methods to handle complex tasks, as finding the maximum over large-scale action spaces is usually cumbersome. In this paper, we propose the smoothing policy iteration (SPI) algorithm to solve the zero-sum MGs approximately, where the maximum operator is replaced by the weighted LogSumExp (WLSE) function to obtain the nearly optimal equilibrium policies. Specially, the adversarial policy is served as the weight function to enable an efficient sampling over action spaces.We also prove the convergence of SPI and analyze its approximation error in $\infty -$norm based on the contraction mapping theorem. Besides, we propose a model-based algorithm called Smooth adversarial Actor-critic (SaAC) by extending SPI with the function approximations. The target value related to WLSE function is evaluated by the sampled trajectories and then mean square error is constructed to optimize the value function, and the gradient-ascent-descent methods are adopted to optimize the protagonist and adversarial policies jointly. In addition, we incorporate the reparameterization technique in model-based gradient back-propagation to prevent the gradient vanishing due to sampling from the stochastic policies. We verify our algorithm in both tabular and function approximation settings. Results show that SPI can approximate the worst-case value function with a high accuracy and SaAC can stabilize the training process and improve the adversarial robustness in a large margin.

12.0HCMar 9, 2024
A Preliminary Exploration of YouTubers' Use of Generative-AI in Content Creation

Yao Lyu, He Zhang, Shuo Niu et al.

Content creators increasingly utilize generative artificial intelligence (Gen-AI) on platforms such as YouTube, TikTok, Instagram, and various blogging sites to produce imaginative images, AI-generated videos, and articles using Large Language Models (LLMs). Despite its growing popularity, there remains an underexplored area concerning the specific domains where AI-generated content is being applied, and the methodologies content creators employ with Gen-AI tools during the creation process. This study initially explores this emerging area through a qualitative analysis of 68 YouTube videos demonstrating Gen-AI usage. Our research focuses on identifying the content domains, the variety of tools used, the activities performed, and the nature of the final products generated by Gen-AI in the context of user-generated content.

13.8HCMar 7
Monetizing Generative AI: YouTubers' Collective Knowledge on Earning from Generative AI Content

Shuo Niu, Yao Lyu, He Zhang et al.

Generative Artificial Intelligence (GenAI) is reshaping creative labor by enabling the rapid production of text, images, and videos. On YouTube, creators are developing new ways to leverage these tools and share knowledge about how to pursue income through such strategies. However, little is known about what GenAI knowledge has been collectively constructed around monetizing GenAI as a community practice of acting both with and against algorithmically mediated platforms. We analyze 377 YouTube videos in which creators publicly promote workflows, revenue claims, and monetization strategies for GenAI-enabled content. Our analysis identifies ten shared use cases that frame AI-supported income opportunities, and examines how this GenAI knowledge repository embodies a collective effort to leverage platform infrastructures for monetization -- including advertising, direct sales, affiliate marketing, and revenue-sharing models. We further surface structural tensions in AI-mediated creative labor, including unverifiable income claims, content misappropriation, synthetic engagement practices, and shifting authorship norms. We conceptualize creators' collective understanding and adoption of GenAI in the context of monetizing creative labor, with implications for the design of creator-centered GenAI technologies and responsible platform policy.

9.5HCMar 29, 2025
Conversational Agents for Older Adults' Health: A Systematic Literature Review

Jiaxin An, Siqi Yi, Yao Lyu et al.

There has been vast literature that studies Conversational Agents (CAs) in facilitating older adults' health. The vast and diverse studies warrants a comprehensive review that concludes the main findings and proposes research directions for future studies, while few literature review did it from human-computer interaction (HCI) perspective. In this study, we present a survey of existing studies on CAs for older adults' health. Through a systematic review of 72 papers, this work reviewed previously studied older adults' characteristics and analyzed participants' experiences and expectations of CAs for health. We found that (1) Past research has an increasing interest on chatbots and voice assistants and applied CA as multiple roles in older adults' health. (2) Older adults mainly showed low acceptance CAs for health due to various reasons, such as unstable effects, harm to independence, and privacy concerns. (3) Older adults expect CAs to be able to support multiple functions, to communicate using natural language, to be personalized, and to allow users full control. We also discuss the implications based on the findings.

2.9HCFeb 3, 2022
Feasibility of Interactive 3D Map for Remote Sighted Assistance

Jingyi Xie, Rui Yu, Sooyeon Lee et al.

Remote sighted assistance (RSA) has emerged as a conversational assistive technology, where remote sighted workers, i.e., agents, provide real-time assistance to users with vision impairments via video-chat-like communication. Researchers found that agents' lack of environmental knowledge, the difficulty of orienting users in their surroundings, and the inability to estimate distances from users' camera feeds are key challenges to sighted agents. To address these challenges, researchers have suggested assisting agents with computer vision technologies, especially 3D reconstruction. This paper presents a high-fidelity prototype of such an RSA, where agents use interactive 3D maps with localization capability. We conducted a walkthrough study with thirteen agents and one user with simulated vision impairment using this prototype. The study revealed that, compared to baseline RSA, the agents were significantly faster in providing navigational assistance to users, and their mental workload was significantly reduced -- all indicate the feasibility and prospect of 3D maps in RSA.

12.9IVJul 13, 2020Code
Symmetric Dilated Convolution for Surgical Gesture Recognition

Jinglu Zhang, Yinyu Nie, Yao Lyu et al.

Automatic surgical gesture recognition is a prerequisite of intra-operative computer assistance and objective surgical skill assessment. Prior works either require additional sensors to collect kinematics data or have limitations on capturing temporal information from long and untrimmed surgical videos. To tackle these challenges, we propose a novel temporal convolutional architecture to automatically detect and segment surgical gestures with corresponding boundaries only using RGB videos. We devise our method with a symmetric dilation structure bridged by a self-attention module to encode and decode the long-term temporal patterns and establish the frame-to-frame relationship accordingly. We validate the effectiveness of our approach on a fundamental robotic suturing task from the JIGSAWS dataset. The experiment results demonstrate the ability of our method on capturing long-term frame dependencies, which largely outperform the state-of-the-art methods on the frame-wise accuracy up to ~6 points and the F1@50 score ~6 points.