13.9SDSep 10, 2024
Draw an Audio: Leveraging Multi-Instruction for Video-to-Audio SynthesisQi Yang, Binjie Mao, Zili Wang et al.
Foley is a term commonly used in filmmaking, referring to the addition of daily sound effects to silent films or videos to enhance the auditory experience. Video-to-Audio (V2A), as a particular type of automatic foley task, presents inherent challenges related to audio-visual synchronization. These challenges encompass maintaining the content consistency between the input video and the generated audio, as well as the alignment of temporal and loudness properties within the video. To address these issues, we construct a controllable video-to-audio synthesis model, termed Draw an Audio, which supports multiple input instructions through drawn masks and loudness signals. To ensure content consistency between the synthesized audio and target video, we introduce the Mask-Attention Module (MAM), which employs masked video instruction to enable the model to focus on regions of interest. Additionally, we implement the Time-Loudness Module (TLM), which uses an auxiliary loudness signal to ensure the synthesis of sound that aligns with the video in both loudness and temporal dimensions. Furthermore, we have extended a large-scale V2A dataset, named VGGSound-Caption, by annotating caption prompts. Extensive experiments on challenging benchmarks across two large-scale V2A datasets verify Draw an Audio achieves the state-of-the-art. Project page: https://yannqi.github.io/Draw-an-Audio/.
Cooperation Does Matter: Exploring Multi-Order Bilateral Relations for Audio-Visual SegmentationQi Yang, Xing Nie, Tong Li et al.
Recently, an audio-visual segmentation (AVS) task has been introduced, aiming to group pixels with sounding objects within a given video. This task necessitates a first-ever audio-driven pixel-level understanding of the scene, posing significant challenges. In this paper, we propose an innovative audio-visual transformer framework, termed COMBO, an acronym for COoperation of Multi-order Bilateral relatiOns. For the first time, our framework explores three types of bilateral entanglements within AVS: pixel entanglement, modality entanglement, and temporal entanglement. Regarding pixel entanglement, we employ a Siam-Encoder Module (SEM) that leverages prior knowledge to generate more precise visual features from the foundational model. For modality entanglement, we design a Bilateral-Fusion Module (BFM), enabling COMBO to align corresponding visual and auditory signals bi-directionally. As for temporal entanglement, we introduce an innovative adaptive inter-frame consistency loss according to the inherent rules of temporal. Comprehensive experiments and ablation studies on AVSBench-object (84.7 mIoU on S4, 59.2 mIou on MS3) and AVSBench-semantic (42.1 mIoU on AVSS) datasets demonstrate that COMBO surpasses previous state-of-the-art methods. Code and more results will be publicly available at https://yannqi.github.io/AVS-COMBO/.
17.3CVMar 1, 2024
CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head GenerationXi Liu, Ying Guo, Cheng Zhen et al.
Listening head generation aims to synthesize a non-verbal responsive listener head by modeling the correlation between the speaker and the listener in dynamic conversion.The applications of listener agent generation in virtual interaction have promoted many works achieving the diverse and fine-grained motion generation. However, they can only manipulate motions through simple emotional labels, but cannot freely control the listener's motions. Since listener agents should have human-like attributes (e.g. identity, personality) which can be freely customized by users, this limits their realism. In this paper, we propose a user-friendly framework called CustomListener to realize the free-form text prior guided listener generation. To achieve speaker-listener coordination, we design a Static to Dynamic Portrait module (SDP), which interacts with speaker information to transform static text into dynamic portrait token with completion rhythm and amplitude information. To achieve coherence between segments, we design a Past Guided Generation Module (PGG) to maintain the consistency of customized listener attributes through the motion prior, and utilize a diffusion-based structure conditioned on the portrait token and the motion prior to realize the controllable generation. To train and evaluate our model, we have constructed two text-annotated listening head datasets based on ViCo and RealTalk, which provide text-video paired labels. Extensive experiments have verified the effectiveness of our model.
16.4CVJul 1, 2025
ARIG: Autoregressive Interactive Head Generation for Real-time ConversationsYing Guo, Xi Liu, Cheng Zhen et al.
Face-to-face communication, as a common human activity, motivates the research on interactive head generation. A virtual agent can generate motion responses with both listening and speaking capabilities based on the audio or motion signals of the other user and itself. However, previous clip-wise generation paradigm or explicit listener/speaker generator-switching methods have limitations in future signal acquisition, contextual behavioral understanding, and switching smoothness, making it challenging to be real-time and realistic. In this paper, we propose an autoregressive (AR) based frame-wise framework called ARIG to realize the real-time generation with better interaction realism. To achieve real-time generation, we model motion prediction as a non-vector-quantized AR process. Unlike discrete codebook-index prediction, we represent motion distribution using diffusion procedure, achieving more accurate predictions in continuous space. To improve interaction realism, we emphasize interactive behavior understanding (IBU) and detailed conversational state understanding (CSU). In IBU, based on dual-track dual-modal signals, we summarize short-range behaviors through bidirectional-integrated learning and perform contextual understanding over long ranges. In CSU, we use voice activity signals and context features of IBU to understand the various states (interruption, feedback, pause, etc.) that exist in actual conversations. These serve as conditions for the final progressive motion prediction. Extensive experiments have verified the effectiveness of our model.