AIDec 3, 2025
Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using ConcordiaChandler Smith, Marwa Abdulhai, Manfred Diaz et al.
Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.
HCSep 15, 2025
Interaction-Driven Browsing: A Human-in-the-Loop Conceptual Framework Informed by Human Web Browsing for Browser-Using AgentsHyeonggeun Yun, Jinkyu Jang
Although browser-using agents (BUAs) show promise for web tasks and automation, most BUAs terminate after executing a single instruction, failing to support users' complex, nonlinear browsing with ambiguous goals, iterative decision-making, and changing contexts. We present a human-in-the-loop (HITL) conceptual framework informed by theories of human web browsing behavior. The framework centers on an iterative loop in which the BUA proactively proposes next actions and the user steers the browsing process through feedback. It also distinguishes between exploration and exploitation actions, enabling users to control the breadth and depth of their browsing. Consequently, the framework aims to reduce users' physical and cognitive effort while preserving users' traditional browsing mental model and supporting users in achieving satisfactory outcomes. We illustrate how the framework operates with hypothetical use cases and discuss the shift from manual browsing to interaction-driven browsing. We contribute a theoretically informed conceptual framework for BUAs.
HCApr 15, 2024
Interaction as Explanation: A User Interaction-based Method for Explaining Image Classification ModelsHyeonggeun Yun
In computer vision, explainable AI (xAI) methods seek to mitigate the 'black-box' problem by making the decision-making process of deep learning models more interpretable and transparent. Traditional xAI methods concentrate on visualizing input features that influence model predictions, providing insights primarily suited for experts. In this work, we present an interaction-based xAI method that enhances user comprehension of image classification models through their interaction. Thus, we developed a web-based prototype allowing users to modify images via painting and erasing, thereby observing changes in classification results. Our approach enables users to discern critical features influencing the model's decision-making process, aligning their mental models with the model's logic. Experiments conducted with five images demonstrate the potential of the method to reveal feature importance through user interaction. Our work contributes a novel perspective to xAI by centering on end-user engagement and understanding, paving the way for more intuitive and accessible explainability in AI systems.
ROMay 17, 2023
Generative Model-based Simulation of Driver Behavior when Using Control Input Interface for Teleoperated Driving in Unstructured Canyon TerrainsHyeonggeun Yun, Younggeol Cho, Jinwon Lee et al.
Unmanned ground vehicles (UGVs) in unstructured environments mostly operate through teleoperation. To enable stable teleoperated driving in unstructured environments, some research has suggested driver assistance and evaluation methods that involve user studies, which can be costly and require lots of time and effort. A simulation model-based approach has been proposed to complement the user study; however, the models on teleoperated driving do not account for unstructured environments. Our proposed solution involves simulation models of teleoperated driving for drivers that utilize a deep generative model. Initially, we build a teleoperated driving simulator to imitate unstructured environments based on previous research and collect driving data from drivers. Then, we design and implement the simulation models based on a conditional variational autoencoder (CVAE). Our evaluation results demonstrate that the proposed teleoperated driving model can generate data by simulating the driver appropriately in unstructured canyon terrains.