Xiaoxin Chen

CV
h-index22
33papers
630citations
Novelty55%
AI Score62

33 Papers

MMSep 7, 2023Code
ImageBind-LLM: Multi-modality Instruction Tuning

Jiaming Han, Renrui Zhang, Wenqi Shao et al. · berkeley

We present ImageBind-LLM, a multi-modality instruction tuning method of large language models (LLMs) via ImageBind. Existing works mainly focus on language and image instruction tuning, different from which, our ImageBind-LLM can respond to multi-modality conditions, including audio, 3D point clouds, video, and their embedding-space arithmetic by only image-text alignment training. During training, we adopt a learnable bind network to align the embedding space between LLaMA and ImageBind's image encoder. Then, the image features transformed by the bind network are added to word tokens of all layers in LLaMA, which progressively injects visual instructions via an attention-free and zero-initialized gating mechanism. Aided by the joint embedding of ImageBind, the simple image-text training enables our model to exhibit superior multi-modality instruction-following capabilities. During inference, the multi-modality inputs are fed into the corresponding ImageBind encoders, and processed by a proposed visual cache model for further cross-modal embedding enhancement. The training-free cache model retrieves from three million image features extracted by ImageBind, which effectively mitigates the training-inference modality discrepancy. Notably, with our approach, ImageBind-LLM can respond to instructions of diverse modalities and demonstrate significant language generation quality. Code is released at https://github.com/OpenGVLab/LLaMA-Adapter.

CVFeb 4, 2023Code
Real-Time Image Demoireing on Mobile Devices

Yuxin Zhang, Mingbao Lin, Xunchao Li et al.

Moire patterns appear frequently when taking photos of digital screens, drastically degrading the image quality. Despite the advance of CNNs in image demoireing, existing networks are with heavy design, causing redundant computation burden for mobile devices. In this paper, we launch the first study on accelerating demoireing networks and propose a dynamic demoireing acceleration method (DDA) towards a real-time deployment on mobile devices. Our stimulus stems from a simple-yet-universal fact that moire patterns often unbalancedly distribute across an image. Consequently, excessive computation is wasted upon non-moire areas. Therefore, we reallocate computation costs in proportion to the complexity of image patches. In order to achieve this aim, we measure the complexity of an image patch by designing a novel moire prior that considers both colorfulness and frequency information of moire patterns. Then, we restore image patches with higher-complexity using larger networks and the ones with lower-complexity are assigned with smaller networks to relieve the computation burden. At last, we train all networks in a parameter-shared supernet paradigm to avoid additional parameter burden. Extensive experiments on several benchmarks demonstrate the efficacy of our proposed DDA. In addition, the acceleration evaluated on the VIVO X80 Pro smartphone equipped with a chip of Snapdragon 8 Gen 1 shows that our method can drastically reduce the inference time, leading to a real-time image demoireing on mobile devices. Source codes and models are released at https://github.com/zyxxmu/DDA

CVApr 17, 2023
Progressive Visual Prompt Learning with Contrastive Feature Re-formation

Chen Xu, Yuhan Zhu, Haocheng Shen et al.

Prompt learning has been designed as an alternative to fine-tuning for adapting Vision-language (V-L) models to the downstream tasks. Previous works mainly focus on text prompt while visual prompt works are limited for V-L models. The existing visual prompt methods endure either mediocre performance or unstable training process, indicating the difficulty of visual prompt learning. In this paper, we propose a new Progressive Visual Prompt (ProVP) structure to strengthen the interactions among prompts of different layers. More importantly, our ProVP could effectively propagate the image embeddings to deep layers and behave partially similar to an instance adaptive prompt method. To alleviate generalization deterioration, we further propose a new contrastive feature re-formation, which prevents the serious deviation of the prompted visual feature from the fixed CLIP visual feature distribution. Combining both, our method (ProVP-Ref) is evaluated on 11 image benchmark datasets and achieves 7/11 state-of-theart results on both few-shot and base-to-novel settings. To the best of our knowledge, we are the first to demonstrate the superior performance of visual prompts in V-L models to previous prompt-based methods in downstream tasks. Meanwhile, it implies that our ProVP-Ref shows the best capability to adapt and to generalize.

CVAug 19, 2023
DPL: Decoupled Prompt Learning for Vision-Language Models

Chen Xu, Yuhan Zhu, Guozhen Zhang et al.

Prompt learning has emerged as an efficient and effective approach for transferring foundational Vision-Language Models (e.g., CLIP) to downstream tasks. However, current methods tend to overfit to seen categories, thereby limiting their generalization ability for unseen classes. In this paper, we propose a new method, Decoupled Prompt Learning (DPL), which reformulates the attention in prompt learning to alleviate this problem. Specifically, we theoretically investigate the collaborative process between prompts and instances (i.e., image patches/text tokens) by reformulating the original self-attention into four separate sub-processes. Through detailed analysis, we observe that certain sub-processes can be strengthened to bolster robustness and generalizability by some approximation techniques. Furthermore, we introduce language-conditioned textual prompting based on decoupled attention to naturally preserve the generalization of text input. Our approach is flexible for both visual and textual modalities, making it easily extendable to multi-modal prompt learning. By combining the proposed techniques, our approach achieves state-of-the-art performance on three representative benchmarks encompassing 15 image recognition datasets, while maintaining parameter-efficient. Moreover, our DPL does not rely on any auxiliary regularization task or extra training data, further demonstrating its remarkable generalization ability.

LGApr 12
Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents

Hao Wang, Guozhi Wang, Han Xiao et al.

Reinforcement learning (RL) has been widely used to train LLM agents for multi-turn interactive tasks, but its sample efficiency is severely limited by sparse rewards and long horizons. On-policy self-distillation (OPSD) alleviates this by providing dense token-level supervision from a privileged teacher that has access to ground-truth answers. However, such fixed privileged information cannot capture the diverse valid strategies in agent tasks, and naively combining OPSD with RL often leads to training collapse. To address these limitations, we introduce Skill-SD, a framework that turns the agent's own trajectories into dynamic training-only supervision. Completed trajectories are summarized into compact natural language skills that describe successful behaviors, mistakes, and workflows. These skills serve as dynamic privileged information conditioning only the teacher, while the student always acts under the plain task prompt and learns to internalize the guidance through distillation. To stabilize the training, we derive an importance-weighted reverse-KL loss to provide gradient-correct token-level distillation, and dynamically synchronize the teacher with the improving student. Experimental results on agentic benchmarks demonstrate that Skill-SD substantially outperforms the standard RL baseline, improving both vanilla GRPO (+14.0%/+10.9% on AppWorld/Sokoban) and vanilla OPD (+42.1%/+40.6%). Project page: https://k1xe.github.io/skill-sd/

CVNov 21, 2023
GPT4Motion: Scripting Physical Motions in Text-to-Video Generation via Blender-Oriented GPT Planning

Jiaxi Lv, Yi Huang, Mingfu Yan et al.

Recent advances in text-to-video generation have harnessed the power of diffusion models to create visually compelling content conditioned on text prompts. However, they usually encounter high computational costs and often struggle to produce videos with coherent physical motions. To tackle these issues, we propose GPT4Motion, a training-free framework that leverages the planning capability of large language models such as GPT, the physical simulation strength of Blender, and the excellent image generation ability of text-to-image diffusion models to enhance the quality of video synthesis. Specifically, GPT4Motion employs GPT-4 to generate a Blender script based on a user textual prompt, which commands Blender's built-in physics engine to craft fundamental scene components that encapsulate coherent physical motions across frames. Then these components are inputted into Stable Diffusion to generate a video aligned with the textual prompt. Experimental results on three basic physical motion scenarios, including rigid object drop and collision, cloth draping and swinging, and liquid flow, demonstrate that GPT4Motion can generate high-quality videos efficiently in maintaining motion coherency and entity consistency. GPT4Motion offers new insights in text-to-video research, enhancing its quality and broadening its horizon for further explorations.

CLFeb 4Code
Bi-directional Bias Attribution: Debiasing Large Language Models without Modifying Prompts

Yujie Lin, Kunquan Li, Yixuan Liao et al.

Large language models (LLMs) have demonstrated impressive capabilities across a wide range of natural language processing tasks. However, their outputs often exhibit social biases, raising fairness concerns. Existing debiasing methods, such as fine-tuning on additional datasets or prompt engineering, face scalability issues or compromise user experience in multi-turn interactions. To address these challenges, we propose a framework for detecting stereotype-inducing words and attributing neuron-level bias in LLMs, without the need for fine-tuning or prompt modification. Our framework first identifies stereotype-inducing adjectives and nouns via comparative analysis across demographic groups. We then attribute biased behavior to specific neurons using two attribution strategies based on integrated gradients. Finally, we mitigate bias by directly intervening on their activations at the projection layer. Experiments on three widely used LLMs demonstrate that our method effectively reduces bias while preserving overall model performance. Code is available at the github link: https://github.com/XMUDeepLIT/Bi-directional-Bias-Attribution.

CVAug 11, 2024
Efficient Test-Time Prompt Tuning for Vision-Language Models

Yuhan Zhu, Guozhen Zhang, Chen Xu et al.

Vision-language models have showcased impressive zero-shot classification capabilities when equipped with suitable text prompts. Previous studies have shown the effectiveness of test-time prompt tuning; however, these methods typically require per-image prompt adaptation during inference, which incurs high computational budgets and limits scalability and practical deployment. To overcome this issue, we introduce Self-TPT, a novel framework leveraging Self-supervised learning for efficient Test-time Prompt Tuning. The key aspect of Self-TPT is that it turns to efficient predefined class adaptation via self-supervised learning, thus avoiding computation-heavy per-image adaptation at inference. Self-TPT begins by co-training the self-supervised and the classification task using source data, then applies the self-supervised task exclusively for test-time new class adaptation. Specifically, we propose Contrastive Prompt Learning (CPT) as the key task for self-supervision. CPT is designed to minimize the intra-class distances while enhancing inter-class distinguishability via contrastive learning. Furthermore, empirical evidence suggests that CPT could closely mimic back-propagated gradients of the classification task, offering a plausible explanation for its effectiveness. Motivated by this finding, we further introduce a gradient matching loss to explicitly enhance the gradient similarity. We evaluated Self-TPT across three challenging zero-shot benchmarks. The results consistently demonstrate that Self-TPT not only significantly reduces inference costs but also achieves state-of-the-art performance, effectively balancing the efficiency-efficacy trade-off.

LGApr 1Code
Benchmark Shadows: Data Alignment, Parameter Footprints, and Generalization in Large Language Models

Hongjian Zou, Yidan Wang, Qi Ding et al.

Large language models often achieve strong benchmark gains without corresponding improvements in broader capability. We hypothesize that this discrepancy arises from differences in training regimes induced by data distribution. To investigate this, we design controlled data interventions that isolate distributional effects under fixed training settings. We find that benchmark-aligned data improves narrow evaluation metrics while limiting broader representational development, whereas coverage-expanding data leads to more distributed parameter adaptation and better generalization. We further introduce parameter-space diagnostics based on spectral and rank analyses, which reveal distinct structural signatures of these regimes. Similar patterns are observed across diverse open-source model families, including multimodal models as a key case study, suggesting that these effects extend beyond controlled settings. A case study on prompt repetition shows that not all data artifacts induce regime shifts. These results indicate that benchmark performance alone is insufficient to characterize model capability, and highlight the importance of data distribution in shaping learning dynamics.

CLMar 2, 2025Code
Predictive Data Selection: The Data That Predicts Is the Data That Teaches

Kashun Shum, Yuzhen Huang, Hongjian Zou et al. · baidu, tencent-ai

Language model pretraining involves training on extensive corpora, where data quality plays a pivotal role. In this work, we aim to directly estimate the contribution of data during pretraining and select pretraining data in an efficient manner. Specifically, we draw inspiration from recent findings showing that compression efficiency (i.e., the normalized loss) of diverse models on certain text correlates strongly with their downstream performance, when the text domain aligns with the downstream benchmarks(Huang et al., 2024). Building on this observation, we hypothesize that data on which model losses are predictive of downstream abilities also contribute effectively to learning, which shares similar intuition with Thrush et al.(2024). To leverage this insight, we introduce predictive data selection (PreSelect), a lightweight and efficient data selection method that requires training and deploying only a fastText-based scorer. Through comprehensive experiments with 1B and 3B parameter models, we demonstrate that models trained on 30B tokens selected with PreSelect surpass the performance of the vanilla baseline trained on 300B tokens, achieving a 10x reduction in compute requirements. Furthermore, PreSelect significantly outperforms other competitive data selection baselines, such as DCLM and FineWeb-Edu on a scale of 3B models trained on 100B tokens. We open-source our trained data selection scorer along with the curated datasets at https://github.com/hkust-nlp/PreSelect.

CLMar 17
Caption First, VQA Second: Knowledge Density, Not Task Format, Drives Multimodal Scaling

Hongjian Zou, Yue Ge, Qi Ding et al. · baidu, tencent-ai

Multimodal large language models (MLLMs) have achieved rapid progress, yet their scaling behavior remains less clearly characterized and often less predictable than that of text-only LLMs. Increasing model size and task diversity often yields diminishing returns. In this work, we argue that the primary bottleneck in multimodal scaling is not task format, but knowledge density in training data. We first show that task-specific supervision such as Visual Question Answering (VQA) contributes little incremental semantic information beyond image captions: VQA signals can be reconstructed from captions with negligible performance loss. We then demonstrate that increasing knowledge density -- through structured caption enrichment and cross-modal knowledge injection -- leads to consistent performance improvements across multimodal and downstream benchmarks. Across controlled experiments, performance correlates more strongly with semantic coverage than with task diversity. These findings suggest that current MLLMs fail to scale primarily because training data lacks sufficient knowledge coverage. We advocate for knowledge-centric multimodal training as a principled foundation for scalable multimodal models.

CLMay 27, 2025Code
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents

Han Xiao, Guozhi Wang, Yuxiang Chai et al.

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.

CVFeb 5
UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agents

Han Xiao, Guozhi Wang, Hao Wang et al.

Online Reinforcement Learning (RL) offers a promising paradigm for enhancing GUI agents through direct environment interaction. However, its effectiveness is severely hindered by inefficient credit assignment in long-horizon tasks and repetitive errors across tasks due to the lack of experience transfer. To address these challenges, we propose UI-Mem, a novel framework that enhances GUI online RL with a Hierarchical Experience Memory. Unlike traditional replay buffers, our memory accumulates structured knowledge, including high-level workflows, subtask skills, and failure patterns. These experiences are stored as parameterized templates that enable cross-task and cross-application transfer. To effectively integrate memory guidance into online RL, we introduce Stratified Group Sampling, which injects varying levels of guidance across trajectories within each rollout group to maintain outcome diversity, driving the unguided policy toward internalizing guided behaviors. Furthermore, a Self-Evolving Loop continuously abstracts novel strategies and errors to keep the memory aligned with the agent's evolving policy. Experiments on online GUI benchmarks demonstrate that UI-Mem significantly outperforms traditional RL baselines and static reuse strategies, with strong generalization to unseen applications. Project page: https://ui-mem.github.io

CVMay 8, 2025Code
Adaptive Markup Language Generation for Contextually-Grounded Visual Document Understanding

Han Xiao, Yina Xie, Guanxin Tan et al.

Visual Document Understanding has become essential with the increase of text-rich visual content. This field poses significant challenges due to the need for effective integration of visual perception and textual comprehension, particularly across diverse document types with complex layouts. Moreover, existing fine-tuning datasets for this domain often fall short in providing the detailed contextual information for robust understanding, leading to hallucinations and limited comprehension of spatial relationships among visual elements. To address these challenges, we propose an innovative pipeline that utilizes adaptive generation of markup languages, such as Markdown, JSON, HTML, and TiKZ, to build highly structured document representations and deliver contextually-grounded responses. We introduce two fine-grained structured datasets: DocMark-Pile, comprising approximately 3.8M pretraining data pairs for document parsing, and DocMark-Instruct, featuring 624k fine-tuning data annotations for grounded instruction following. Extensive experiments demonstrate that our proposed model significantly outperforms existing state-of-theart MLLMs across a range of visual document understanding benchmarks, facilitating advanced reasoning and comprehension capabilities in complex visual scenarios. Our code and models are released at https://github. com/Euphoria16/DocMark.

CVApr 29, 2025Code
PixelHacker: Image Inpainting with Structural and Semantic Consistency

Ziyang Xu, Kangsheng Duan, Xiaolei Shen et al.

Image inpainting is a fundamental research area between image editing and image generation. Recent state-of-the-art (SOTA) methods have explored novel attention mechanisms, lightweight architectures, and context-aware modeling, demonstrating impressive performance. However, they often struggle with complex structure (e.g., texture, shape, spatial relations) and semantics (e.g., color consistency, object restoration, and logical correctness), leading to artifacts and inappropriate generation. To address this challenge, we design a simple yet effective inpainting paradigm called latent categories guidance, and further propose a diffusion-based model named PixelHacker. Specifically, we first construct a large dataset containing 14 million image-mask pairs by annotating foreground and background (potential 116 and 21 categories, respectively). Then, we encode potential foreground and background representations separately through two fixed-size embeddings, and intermittently inject these features into the denoising process via linear attention. Finally, by pre-training on our dataset and fine-tuning on open-source benchmarks, we obtain PixelHacker. Extensive experiments show that PixelHacker comprehensively outperforms the SOTA on a wide range of datasets (Places2, CelebA-HQ, and FFHQ) and exhibits remarkable consistency in both structure and semantics. Project page at https://hustvl.github.io/PixelHacker.

CLDec 9, 2024Code
Data Quality Enhancement on the Basis of Diversity with Large Language Models for Text Classification: Uncovered, Difficult, and Noisy

Min Zeng, Caiquan Liu, Shiqi Zhang et al.

In recent years, the use of large language models (LLMs) for text classification has attracted widespread attention. Despite this, the classification accuracy of LLMs has not yet universally surpassed that of smaller models. LLMs can enhance their performance in text classification through fine-tuning. However, existing data quality research based on LLMs is challenging to apply directly to solve text classification problems. To further improve the performance of LLMs in classification tasks, this paper proposes a data quality enhancement (DQE) method for text classification based on LLMs. This method starts by using a greedy algorithm to select data, dividing the dataset into sampled and unsampled subsets, and then performing fine-tuning of the LLMs using the sampled data. Subsequently, this model is used to predict the outcomes for the unsampled data, categorizing incorrectly predicted data into uncovered, difficult, and noisy data. Experimental results demonstrate that our method effectively enhances the performance of LLMs in text classification tasks and significantly improves training efficiency, saving nearly half of the training time. Our method has achieved state-of-the-art performance in several open-source classification tasks.

LGApr 24
SOLAR-RL: Semi-Online Long-horizon Assignment Reinforcement Learning

Jichao Wang, Liuyang Bian, Yufeng Zhou et al.

As Multimodal Large Language Models (MLLMs) mature, GUI agents are evolving from static interactions to complex navigation. While Reinforcement Learning (RL) has emerged as a promising paradigm for training MLLM agents on dynamic GUI tasks, its effective application faces a dilemma. Standard Offline RL often relies on static step-level data, neglecting global trajectory semantics such as task completion and execution quality. Conversely, Online RL captures the long-term dynamics but suffers from high interaction costs and potential environmental instability. To bridge this gap, we propose SOLAR-RL (Semi-Online Long-horizon Assignment Reinforcement Learning). Instead of relying solely on expensive online interactions, our framework integrates global trajectory insights directly into the offline learning process. Specifically, we reconstruct diverse rollout candidates from static data, detect the first failure point using per-step validity signals, and retroactively assign dense step-level rewards with target-aligned shaping to reflect trajectory-level execution quality, effectively simulating online feedback without interaction costs. Extensive experiments demonstrate that SOLAR-RL significantly improves long-horizon task completion rates and robustness compared to strong baselines, offering a sample-efficient solution for autonomous GUI navigation.

CVAug 19, 2025Code
LENS: Learning to Segment Anything with Unified Reinforced Reasoning

Lianghui Zhu, Bin Ouyang, Yuxuan Zhang et al.

Text-prompted image segmentation enables fine-grained visual understanding and is critical for applications such as human-computer interaction and robotics. However, existing supervised fine-tuning methods typically ignore explicit chain-of-thought (CoT) reasoning at test time, which limits their ability to generalize to unseen prompts and domains. To address this issue, we introduce LENS, a scalable reinforcement-learning framework that jointly optimizes the reasoning process and segmentation in an end-to-end manner. We propose unified reinforcement-learning rewards that span sentence-, box-, and segment-level cues, encouraging the model to generate informative CoT rationales while refining mask quality. Using a publicly available 3-billion-parameter vision-language model, i.e., Qwen2.5-VL-3B-Instruct, LENS achieves an average cIoU of 81.2% on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks, outperforming the strong fine-tuned method, i.e., GLaMM, by up to 5.6%. These results demonstrate that RL-driven CoT reasoning significantly enhances text-prompted segmentation and offers a practical path toward more generalizable Segment Anything models (SAM). Code is available at https://github.com/hustvl/LENS.

CVJun 27, 2024Code
FAGhead: Fully Animate Gaussian Head from Monocular Videos

Yixin Xuan, Xinyang Li, Gongxin Yao et al.

High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D morphable meshes (3DMM) and optimize the neutral 3D Gaussians to reconstruct with complex expressions. Furthermore, we employ a novel Point-based Learnable Representation Field (PLRF) with learnable Gaussian point positions to enhance reconstruction performance. Meanwhile, to effectively manage the edges of avatars, we introduced the alpha rendering to supervise the alpha value of each pixel. Extensive experimental results on the open-source datasets and our capturing datasets demonstrate that our approach is able to generate high-fidelity 3D head avatars and fully control the expression and pose of the virtual avatars, which is outperforming than existing works.

CLMar 8, 2025Code
SmartBench: Is Your LLM Truly a Good Chinese Smartphone Assistant?

Xudong Lu, Haohao Gao, Renshou Wu et al.

Large Language Models (LLMs) have become integral to daily life, especially advancing as intelligent assistants through on-device deployment on smartphones. However, existing LLM evaluation benchmarks predominantly focus on objective tasks like mathematics and coding in English, which do not necessarily reflect the practical use cases of on-device LLMs in real-world mobile scenarios, especially for Chinese users. To address these gaps, we introduce SmartBench, the first benchmark designed to evaluate the capabilities of on-device LLMs in Chinese mobile contexts. We analyze functionalities provided by representative smartphone manufacturers and divide them into five categories: text summarization, text Q&A, information extraction, content creation, and notification management, further detailed into 20 specific tasks. For each task, we construct high-quality datasets comprising 50 to 200 question-answer pairs that reflect everyday mobile interactions, and we develop automated evaluation criteria tailored for these tasks. We conduct comprehensive evaluations of on-device LLMs and MLLMs using SmartBench and also assess their performance after quantized deployment on real smartphone NPUs. Our contributions provide a standardized framework for evaluating on-device LLMs in Chinese, promoting further development and optimization in this critical area. Code and data will be available at https://github.com/vivo-ai-lab/SmartBench.

CVApr 4, 2021Code
Weakly-supervised Instance Segmentation via Class-agnostic Learning with Salient Images

Xinggang Wang, Jiapei Feng, Bin Hu et al.

Humans have a strong class-agnostic object segmentation ability and can outline boundaries of unknown objects precisely, which motivates us to propose a box-supervised class-agnostic object segmentation (BoxCaseg) based solution for weakly-supervised instance segmentation. The BoxCaseg model is jointly trained using box-supervised images and salient images in a multi-task learning manner. The fine-annotated salient images provide class-agnostic and precise object localization guidance for box-supervised images. The object masks predicted by a pretrained BoxCaseg model are refined via a novel merged and dropped strategy as proxy ground truth to train a Mask R-CNN for weakly-supervised instance segmentation. Only using $7991$ salient images, the weakly-supervised Mask R-CNN is on par with fully-supervised Mask R-CNN on PASCAL VOC and significantly outperforms previous state-of-the-art box-supervised instance segmentation methods on COCO. The source code, pretrained models and datasets are available at \url{https://github.com/hustvl/BoxCaseg}.

CVNov 16, 2024
BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile Devices

Xudong Lu, Yinghao Chen, Cheng Chen et al.

The emergence and growing popularity of multimodal large language models (MLLMs) have significant potential to enhance various aspects of daily life, from improving communication to facilitating learning and problem-solving. Mobile phones, as essential daily companions, represent the most effective and accessible deployment platform for MLLMs, enabling seamless integration into everyday tasks. However, deploying MLLMs on mobile phones presents challenges due to limitations in memory size and computational capability, making it difficult to achieve smooth and real-time processing without extensive optimization. In this paper, we present BlueLM-V-3B, an algorithm and system co-design approach specifically tailored for the efficient deployment of MLLMs on mobile platforms. To be specific, we redesign the dynamic resolution scheme adopted by mainstream MLLMs and implement system optimization for hardware-aware deployment to optimize model inference on mobile phones. BlueLM-V-3B boasts the following key highlights: (1) Small Size: BlueLM-V-3B features a language model with 2.7B parameters and a vision encoder with 400M parameters. (2) Fast Speed: BlueLM-V-3B achieves a generation speed of 24.4 token/s on the MediaTek Dimensity 9300 processor with 4-bit LLM weight quantization. (3) Strong Performance: BlueLM-V-3B has attained the highest average score of 66.1 on the OpenCompass benchmark among models with $\leq$ 4B parameters and surpassed a series of models with much larger parameter sizes (e.g., MiniCPM-V-2.6, InternVL2-8B).

CVApr 18, 2024
Meta-Auxiliary Learning for Micro-Expression Recognition

Jingyao Wang, Yunhan Tian, Yuxuan Yang et al.

Micro-expressions (MEs) are involuntary movements revealing people's hidden feelings, which has attracted numerous interests for its objectivity in emotion detection. However, despite its wide applications in various scenarios, micro-expression recognition (MER) remains a challenging problem in real life due to three reasons, including (i) data-level: lack of data and imbalanced classes, (ii) feature-level: subtle, rapid changing, and complex features of MEs, and (iii) decision-making-level: impact of individual differences. To address these issues, we propose a dual-branch meta-auxiliary learning method, called LightmanNet, for fast and robust micro-expression recognition. Specifically, LightmanNet learns general MER knowledge from limited data through a dual-branch bi-level optimization process: (i) In the first level, it obtains task-specific MER knowledge by learning in two branches, where the first branch is for learning MER features via primary MER tasks, while the other branch is for guiding the model obtain discriminative features via auxiliary tasks, i.e., image alignment between micro-expressions and macro-expressions since their resemblance in both spatial and temporal behavioral patterns. The two branches of learning jointly constrain the model of learning meaningful task-specific MER knowledge while avoiding learning noise or superficial connections between MEs and emotions that may damage its generalization ability. (ii) In the second level, LightmanNet further refines the learned task-specific knowledge, improving model generalization and efficiency. Extensive experiments on various benchmark datasets demonstrate the superior robustness and efficiency of LightmanNet.

CLMar 28, 2025
EdgeInfinite: A Memory-Efficient Infinite-Context Transformer for Edge Devices

Jiyu Chen, Shuang Peng, Daxiong Luo et al.

Transformer-based large language models (LLMs) encounter challenges in processing long sequences on edge devices due to the quadratic complexity of attention mechanisms and growing memory demands from Key-Value (KV) cache. Existing KV cache optimizations struggle with irreversible token eviction in long-output tasks, while alternative sequence modeling architectures prove costly to adopt within established Transformer infrastructure. We present EdgeInfinite, a memory-efficient solution for infinite contexts that integrates compressed memory into Transformer-based LLMs through a trainable memory-gating module. This approach maintains full compatibility with standard Transformer architectures, requiring fine-tuning only a small part of parameters, and enables selective activation of the memory-gating module for long and short context task routing. The experimental result shows that EdgeInfinite achieves comparable performance to baseline Transformer-based LLM on long context benchmarks while optimizing memory consumption and time to first token.

CVMar 13, 2025
GroundingSuite: Measuring Complex Multi-Granular Pixel Grounding

Rui Hu, Lianghui Zhu, Yuxuan Zhang et al.

Pixel grounding, encompassing tasks such as Referring Expression Segmentation (RES), has garnered considerable attention due to its immense potential for bridging the gap between vision and language modalities. However, advancements in this domain are currently constrained by limitations inherent in existing datasets, including limited object categories, insufficient textual diversity, and a scarcity of high-quality annotations. To mitigate these limitations, we introduce GroundingSuite, which comprises: (1) an automated data annotation framework leveraging multiple Vision-Language Model (VLM) agents; (2) a large-scale training dataset encompassing 9.56 million diverse referring expressions and their corresponding segmentations; and (3) a meticulously curated evaluation benchmark consisting of 3,800 images. The GroundingSuite training dataset facilitates substantial performance improvements, enabling models trained on it to achieve state-of-the-art results. Specifically, a cIoU of 68.9 on gRefCOCO and a gIoU of 55.3 on RefCOCOm. Moreover, the GroundingSuite annotation framework demonstrates superior efficiency compared to the current leading data annotation method, i.e., $4.5 \times$ faster than GLaMM.

AIJul 8, 2025
BlueLM-2.5-3B Technical Report

Baojiao Xiong, Boheng Chen, Chengzhi Wang et al. · baidu, tencent-ai

We present BlueLM-2.5-3B, a compact and unified dense Multimodal Large Language Model (MLLM) designed for efficient edge-device deployment, offering strong general-purpose and reasoning capabilities. To the best of our knowledge, this is the first 3B-scale MLLM to support both thinking and non-thinking modes, while also enabling explicit control over thinking token budget. BlueLM-2.5-3B is developed through diversified data curation, key data resampling, hybrid heterogeneous reinforcement learning, and a high-performance training infrastructure. Our model achieves superior multimodal capacity while preserving competitive pure-text performance with only 2.9 billion parameters. We conduct comprehensive evaluations across a broad range of multimodal and text-only benchmarks. In thinking mode, BlueLM-2.5-3B achieves comparable performance to Qwen3-4B on text-only benchmarks, and trails the larger Kimi-VL-A3B-16B by only about 5% on average across multimodal evaluations. In non-thinking mode, it outperforms Qwen2.5-VL-3B on the majority of multimodal benchmarks. Additionally, BlueLM-2.5-3B exhibits exceptional data efficiency. All of the aforementioned performance is achieved with substantially less total training data than Qwen2.5-VL-3B and Qwen3-4B. We hope our work contributes to the advancement of high-performance, on-device MLLMs and provides meaningful insights to the research community.

CLAug 1, 2025
EdgeInfinite-Instruct: Bridging SFT-Based Optimization and NPU-Level Efficiency for Edge Devices

Jiyu Chen, Poh Seng Lim, Shuang Peng et al.

Deploying Transformer-based large language models (LLMs) on resource-constrained edge devices for long-sequence tasks remains challenging due to the quadratic time complexity of self-attention and growing Key-Value (KV) cache demands. While existing KV cache optimizations improve memory efficiency, they often fail to reduce time to first token (TTFT) and may degrade performance through token pruning. Alternative sequence modeling architectures address some of these limitations, but typically require full retraining and lack infrastructure support. EdgeInfinite offers an efficient solution by fine-tuning only a small subset of parameters, maintaining quality while reducing both computational and memory costs, including improved TTFT. However, its instruction-following ability is limited, and it lacks mobile-specific optimizations. To address these issues, we propose EdgeInfinite-Instruct, which introduces a Segmented Supervised Fine-Tuning (S-SFT) strategy tailored to long-sequence tasks such as summarization and question answering. We further optimized EdgeInfinite-Instruct for efficient deployment on edge NPUs by employing fine-grained post-training quantization (PTQ) to reduce computational demands while maintaining accuracy, and by implementing a fixed-shape computation graph that balances memory usage and on-device efficiency through scenario-specific customization of input token and cache sizes. Experiments on long-context benchmarks and real-world mobile tasks show that our approach improves domain-specific performance while maintaining efficiency on NPU-accelerated edge devices.

AIFeb 10, 2025
Autonomous Deep Agent

Amy Yu, Erik Lebedev, Lincoln Everett et al.

This technical brief introduces Deep Agent, an advanced autonomous AI system designed to manage complex multi-phase tasks through a novel hierarchical task management architecture. The system's foundation is built on our Hierarchical Task DAG (HTDAG) framework, which dynamically decomposes high-level objectives into manageable sub-tasks while rigorously maintaining dependencies and execution coherence. Deep Agent advances beyond traditional agent systems through three key innovations: First, it implements a recursive two-stage planner-executor architecture that enables continuous task refinement and adaptation as circumstances change. Second, it features an Autonomous API & Tool Creation (AATC) system that automatically generates reusable components from UI interactions, substantially reducing operational costs for similar tasks. Third, it incorporates Prompt Tweaking Engine and Autonomous Prompt Feedback Learning components that optimize Large Language Model prompts for specific scenarios, enhancing both inference accuracy and operational stability. These components are integrated to form a service infrastructure that manages user contexts, handles complex task dependencies, and orchestrates end-to-end agentic workflow execution. Through this sophisticated architecture, Deep Agent establishes a novel paradigm in self-governing AI systems, demonstrating robust capability to independently handle intricate, multi-step tasks while maintaining consistent efficiency and reliability through continuous self-optimization.

CVNov 24, 2025
VideoChat-M1: Collaborative Policy Planning for Video Understanding via Multi-Agent Reinforcement Learning

Boyu Chen, Zikang Wang, Zhengrong Yue et al.

By leveraging tool-augmented Multimodal Large Language Models (MLLMs), multi-agent frameworks are driving progress in video understanding. However, most of them adopt static and non-learnable tool invocation mechanisms, which limit the discovery of diverse clues essential for robust perception and reasoning regarding temporally or spatially complex videos. To address this challenge, we propose a novel Multi-agent system for video understanding, namely VideoChat-M1. Instead of using a single or fixed policy, VideoChat-M1 adopts a distinct Collaborative Policy Planning (CPP) paradigm with multiple policy agents, which comprises three key processes. (1) Policy Generation: Each agent generates its unique tool invocation policy tailored to the user's query; (2) Policy Execution: Each agent sequentially invokes relevant tools to execute its policy and explore the video content; (3) Policy Communication: During the intermediate stages of policy execution, agents interact with one another to update their respective policies. Through this collaborative framework, all agents work in tandem, dynamically refining their preferred policies based on contextual insights from peers to effectively respond to the user's query. Moreover, we equip our CPP paradigm with a concise Multi-Agent Reinforcement Learning (MARL) method. Consequently, the team of policy agents can be jointly optimized to enhance VideoChat-M1's performance, guided by both the final answer reward and intermediate collaborative process feedback. Extensive experiments demonstrate that VideoChat-M1 achieves SOTA performance across eight benchmarks spanning four tasks. Notably, on LongVideoBench, our method outperforms the SOTA model Gemini 2.5 pro by 3.6% and GPT-4o by 15.6%.

CLSep 15, 2025
GTA: Supervised-Guided Reinforcement Learning for Text Classification with Large Language Models

Min Zeng, Jingfei Sun, Xueyou Luo et al.

In natural language processing tasks, pure reinforcement learning (RL) fine-tuning methods often suffer from inefficient exploration and slow convergence; while supervised fine-tuning (SFT) methods, although efficient in training, have limited performance ceiling and less solid theoretical foundation compared to RL. To address efficiency-capability trade-off, we propose the Guess-Think-Answer (GTA) framework that combines the efficiency of SFT with the capability gains of RL in a unified training paradigm. GTA works by having the model first produce a provisional guess (optimized via cross-entropy loss), then reflect on this guess before generating the final answer, with RL rewards shaping both the final output and the format of the entire GTA structure. This hybrid approach achieves both faster convergence than pure RL and higher performance ceiling than pure SFT. To mitigate gradient conflicts between the two training signals, we employ loss masking and gradient constraints. Empirical results on four text classification benchmarks demonstrate that GTA substantially accelerates convergence while outperforming both standalone SFT and RL baselines.

CLMar 8, 2025
GenieBlue: Integrating both Linguistic and Multimodal Capabilities for Large Language Models on Mobile Devices

Xudong Lu, Yinghao Chen, Renshou Wu et al.

Recent advancements in Multimodal Large Language Models (MLLMs) have enabled their deployment on mobile devices. However, challenges persist in maintaining strong language capabilities and ensuring hardware compatibility, both of which are crucial for user experience and practical deployment efficiency. In our deployment process, we observe that existing MLLMs often face performance degradation on pure language tasks, and the current NPU platforms on smartphones do not support the MoE architecture, which is commonly used to preserve pure language capabilities during multimodal training. To address these issues, we systematically analyze methods to maintain pure language capabilities during the training of MLLMs, focusing on both training data and model architecture aspects. Based on these analyses, we propose GenieBlue, an efficient MLLM structural design that integrates both linguistic and multimodal capabilities for LLMs on mobile devices. GenieBlue freezes the original LLM parameters during MLLM training to maintain pure language capabilities. It acquires multimodal capabilities by duplicating specific transformer blocks for full fine-tuning and integrating lightweight LoRA modules. This approach preserves language capabilities while achieving comparable multimodal performance through extensive training. Deployed on smartphone NPUs, GenieBlue demonstrates efficiency and practicality for applications on mobile devices.

CVJun 28, 2024
EVF-SAM: Early Vision-Language Fusion for Text-Prompted Segment Anything Model

Yuxuan Zhang, Tianheng Cheng, Lianghui Zhu et al.

Segment Anything Model (SAM) has attracted widespread attention for its superior interactive segmentation capabilities with visual prompts while lacking further exploration of text prompts. In this paper, we empirically investigate what text prompt encoders (e.g., CLIP or LLM) are good for adapting SAM for referring expression segmentation and introduce the Early Vision-language Fusion-based SAM (EVF-SAM). EVF-SAM is a simple yet effective referring segmentation method which exploits multimodal prompts (i.e., image and text) and comprises a pre-trained vision-language model to generate referring prompts and a SAM model for segmentation. Surprisingly, we observe that: (1) multimodal prompts and (2) vision-language models with early fusion (e.g., BEIT-3) are beneficial for prompting SAM for accurate referring segmentation. Our experiments show that the proposed EVF-SAM based on BEIT-3 can obtain state-of-the-art performance on RefCOCO/+/g for referring expression segmentation and demonstrate the superiority of prompting SAM with early vision-language fusion. In addition, the proposed EVF-SAM with 1.32B parameters achieves remarkably higher performance while reducing nearly 82% of parameters compared to previous SAM methods based on large multimodal models.

LGJan 23, 2019
Hierarchical Reinforcement Learning for Multi-agent MOBA Game

Zhijian Zhang, Haozheng Li, Luo Zhang et al.

Real Time Strategy (RTS) games require macro strategies as well as micro strategies to obtain satisfactory performance since it has large state space, action space, and hidden information. This paper presents a novel hierarchical reinforcement learning model for mastering Multiplayer Online Battle Arena (MOBA) games, a sub-genre of RTS games. The novelty of this work are: (1) proposing a hierarchical framework, where agents execute macro strategies by imitation learning and carry out micromanipulations through reinforcement learning, (2) developing a simple self-learning method to get better sample efficiency for training, and (3) designing a dense reward function for multi-agent cooperation in the absence of game engine or Application Programming Interface (API). Finally, various experiments have been performed to validate the superior performance of the proposed method over other state-of-the-art reinforcement learning algorithms. Agent successfully learns to combat and defeat bronze-level built-in AI with 100% win rate, and experiments show that our method can create a competitive multi-agent for a kind of mobile MOBA game {\it King of Glory} in 5v5 mode.