Timothy Rupprecht

CL
h-index18
5papers
6citations
Novelty39%
AI Score44

5 Papers

ROApr 17
Human Cognition in Machines: A Unified Perspective of World Models

Timothy Rupprecht, Pu Zhao, Amir Taherin et al.

This comprehensive report distinguishes prior works by the cognitive functions they innovate. Many works claim an almost "human-like" cognitive capability in their world models. To evaluate these claims requires a proper grounding in first principles in Cognitive Architecture Theory (CAT). We present a conceptual unified framework for world models that fully incorporates all the cognitive functions associated with CAT (i.e. memory, perception, language, reasoning, imagining, motivation, and meta-cognition) and identify gaps in the research as a guide for future states of the art. In particular, we find that motivation (especially intrinsic motivation) and meta-cognition remain drastically under-researched, and we propose concrete directions informed by active inference and global workspace theory to address them. We further introduce Epistemic World Models, a new category encompassing agent frameworks for scientific discovery that operate over structured knowledge. Our taxonomy, applied across video, embodied, and epistemic world models, suggests research directions where prior taxonomies have not.

CVMay 19
PhyWorld: Physics-Faithful World Model for Video Generation

Pu Zhao, Juyi Lin, Timothy Rupprecht et al.

World simulators can provide safe and scalable environments for training Physical AI systems before real-world deployment. Large video generation models are emerging as a promising basis for such simulators because they can generate diverse and realistic visual futures. However, using them as world simulators requires physically faithful video continuations, namely, generated videos that preserve the physical state implied by the conditioning input, and evolve in ways consistent with basic physical principles. We propose PhyWorld, a video generation world model designed to produce temporally coherent and physically faithful scene continuations through two-stage post-training. In the first stage, we improve video-to-video continuation with flow matching fine-tuning, encouraging stable visual attributes and coherent motion dynamics across frames. In the second stage, we align generated dynamics with physical principles using Direct Preference Optimization (DPO) over physics preference pairs, guiding the model toward outputs with higher physical plausibility. To evaluate PhyWorld, we use both standard video-quality benchmarks and a dedicated physical-faithfulness benchmark with per-law scoring. Experiments show that PhyWorld improves video consistency, achieving an average score of 0.769 on VBench compared with 0.756 or below for state-of-the-art baselines. PhyWorld also improves physical plausibility, reaching an average score of 3.09 on our physical-faithfulness benchmark compared with 2.99 for the strongest baseline. These results suggest that post-training large video generation models with continuation and physics-preference signals can make them more effective world simulators for Physical AI.

AIAug 7, 2024
Digital Avatars: Framework Development and Their Evaluation

Timothy Rupprecht, Sung-En Chang, Yushu Wu et al.

We present a novel prompting strategy for artificial intelligence driven digital avatars. To better quantify how our prompting strategy affects anthropomorphic features like humor, authenticity, and favorability we present Crowd Vote - an adaptation of Crowd Score that allows for judges to elect a large language model (LLM) candidate over competitors answering the same or similar prompts. To visualize the responses of our LLM, and the effectiveness of our prompting strategy we propose an end-to-end framework for creating high-fidelity artificial intelligence (AI) driven digital avatars. This pipeline effectively captures an individual's essence for interaction and our streaming algorithm delivers a high-quality digital avatar with real-time audio-video streaming from server to mobile device. Both our visualization tool, and our Crowd Vote metrics demonstrate our AI driven digital avatars have state-of-the-art humor, authenticity, and favorability outperforming all competitors and baselines. In the case of our Donald Trump and Joe Biden avatars, their authenticity and favorability are rated higher than even their real-world equivalents.

CLDec 8, 2024Code
7B Fully Open Source Moxin-LLM/VLM -- From Pretraining to GRPO-based Reinforcement Learning Enhancement

Pu Zhao, Xuan Shen, Zhenglun Kong et al. · harvard

Recently, Large Language Models (LLMs) have undergone a significant transformation, marked by a rapid rise in both their popularity and capabilities. Leading this evolution are proprietary LLMs like GPT-4 and GPT-o1, which have captured widespread attention in the AI community due to their remarkable performance and versatility. Simultaneously, open-source LLMs, such as LLaMA, have made great contributions to the ever-increasing popularity of LLMs due to the ease to customize and deploy the models across diverse applications. Although open-source LLMs present unprecedented opportunities for innovation and research, the commercialization of LLMs has raised concerns about transparency, reproducibility, and safety. Many open-source LLMs fail to meet fundamental transparency requirements by withholding essential components like training code and data, which may hinder further innovations on LLMs. To mitigate this issue, we introduce Moxin 7B, a fully open-source LLM developed, adhering to principles of open science, open source, open data, and open access. We release the pre-training code and configurations, training and fine-tuning datasets, and intermediate and final checkpoints, aiming to make continuous commitments to fully open-source LLMs. After pre-training the base model, we finetune the Moxin Base model with SOTA post-training framework and instruction data to obtain Moxin Instruct model. To improve the reasoning capability, we further finetune our Instruct model with chain-of-thought data distilled from DeepSeek R1, and then use Group Relative Policy Optimization (GRPO) following DeepSeek R1 to finetune our model, leading to the Moxin Reasoning model. Moreover, we develop our vision language model based on our Moxin model. Experiments show that our models achieve superior performance in various evaluations such as zero-shot evaluation, few-shot evaluation, and CoT evaluation.

CLSep 15, 2025
RAGs to Riches: RAG-like Few-shot Learning for Large Language Model Role-playing

Timothy Rupprecht, Enfu Nan, Arash Akbari et al.

Role-playing Large language models (LLMs) are increasingly deployed in high-stakes domains such as healthcare, education, and governance, where failures can directly impact user trust and well-being. A cost effective paradigm for LLM role-playing is few-shot learning, but existing approaches often cause models to break character in unexpected and potentially harmful ways, especially when interacting with hostile users. Inspired by Retrieval-Augmented Generation (RAG), we reformulate LLM role-playing into a text retrieval problem and propose a new prompting framework called RAGs-to-Riches, which leverages curated reference demonstrations to condition LLM responses. We evaluate our framework with LLM-as-a-judge preference voting and introduce two novel token-level ROUGE metrics: Intersection over Output (IOO) to quantity how much an LLM improvises and Intersection over References (IOR) to measure few-shot demonstrations utilization rate during the evaluation tasks. When simulating interactions with a hostile user, our prompting strategy incorporates in its responses during inference an average of 35% more tokens from the reference demonstrations. As a result, across 453 role-playing interactions, our models are consistently judged as being more authentic, and remain in-character more often than zero-shot and in-context Learning (ICL) methods. Our method presents a scalable strategy for building robust, human-aligned LLM role-playing frameworks.