Karthik Ramani

CV
h-index11
17papers
434citations
Novelty54%
AI Score59

17 Papers

ROJun 8, 2023Code
AircraftVerse: A Large-Scale Multimodal Dataset of Aerial Vehicle Designs

Adam D. Cobb, Anirban Roy, Daniel Elenius et al.

We present AircraftVerse, a publicly available aerial vehicle design dataset. Aircraft design encompasses different physics domains and, hence, multiple modalities of representation. The evaluation of these cyber-physical system (CPS) designs requires the use of scientific analytical and simulation models ranging from computer-aided design tools for structural and manufacturing analysis, computational fluid dynamics tools for drag and lift computation, battery models for energy estimation, and simulation models for flight control and dynamics. AircraftVerse contains 27,714 diverse air vehicle designs - the largest corpus of engineering designs with this level of complexity. Each design comprises the following artifacts: a symbolic design tree describing topology, propulsion subsystem, battery subsystem, and other design details; a STandard for the Exchange of Product (STEP) model data; a 3D CAD design using a stereolithography (STL) file format; a 3D point cloud for the shape of the design; and evaluation results from high fidelity state-of-the-art physics models that characterize performance metrics such as maximum flight distance and hover-time. We also present baseline surrogate models that use different modalities of design representation to predict design performance metrics, which we provide as part of our dataset release. Finally, we discuss the potential impact of this dataset on the use of learning in aircraft design and, more generally, in CPS. AircraftVerse is accompanied by a data card, and it is released under Creative Commons Attribution-ShareAlike (CC BY-SA) license. The dataset is hosted at https://zenodo.org/record/6525446, baseline models and code at https://github.com/SRI-CSL/AircraftVerse, and the dataset description at https://aircraftverse.onrender.com/.

CVOct 16, 2023Code
InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition

Seunggeun Chi, Hyung-gun Chi, Qixing Huang et al.

Skeleton-based action recognition has made significant advancements recently, with models like InfoGCN showcasing remarkable accuracy. However, these models exhibit a key limitation: they necessitate complete action observation prior to classification, which constrains their applicability in real-time situations such as surveillance and robotic systems. To overcome this barrier, we introduce InfoGCN++, an innovative extension of InfoGCN, explicitly developed for online skeleton-based action recognition. InfoGCN++ augments the abilities of the original InfoGCN model by allowing real-time categorization of action types, independent of the observation sequence's length. It transcends conventional approaches by learning from current and anticipated future movements, thereby creating a more thorough representation of the entire sequence. Our approach to prediction is managed as an extrapolation issue, grounded on observed actions. To enable this, InfoGCN++ incorporates Neural Ordinary Differential Equations, a concept that lets it effectively model the continuous evolution of hidden states. Following rigorous evaluations on three skeleton-based action recognition benchmarks, InfoGCN++ demonstrates exceptional performance in online action recognition. It consistently equals or exceeds existing techniques, highlighting its significant potential to reshape the landscape of real-time action recognition applications. Consequently, this work represents a major leap forward from InfoGCN, pushing the limits of what's possible in online, skeleton-based action recognition. The code for InfoGCN++ is publicly available at https://github.com/stnoah1/infogcn2 for further exploration and validation.

67.8CVMay 14Code
MechVerse: Evaluating Physical Motion Consistency in Video Generation Models

Rahul Jain, Mayank Patel, Asim Unmesh et al.

Text- and image-conditioned video generation models have achieved strong visual fidelity and temporal coherence, but they often fail to generate motion governed by kinematic and geometric constraints. In these settings, object parts must remain rigid, maintain contact or coupling with neighboring components, and transfer motion consistently across connected parts. These requirements are especially explicit in articulated mechanical assemblies, where motion is constrained by rigid-link geometry, contact/coupling relations, and transmission through kinematic chains. A generated video may therefore appear plausible while violating the intended mechanism, such as rotating a part that should translate, deforming a rigid component, breaking coupling between parts, or failing to move downstream components. To evaluate this gap, We introduce MechVerse, a benchmark for mechanically consistent image-to-video generation. MechVerse contains 21,156 synthetic clips from 1,357 mechanical assemblies across 141 categories, organized into three tiers of increasing kinematic complexity: independent articulation, pairwise coupling, and densely coupled multi-part mechanisms. Each clip is paired with a structured prompt describing part identities, stationary supports, moving components, motion primitives, direction, speed/extent, and inter-part dependencies. We evaluate proprietary, open-source, and fine-tuned image-to-video models using standard video metrics, instruction-following scores, and human judgments of motion correctness and kinematic coupling. Results show that current models can preserve appearance and smoothness while failing to generate mechanically admissible motion, with errors increasing as coupling complexity grows. MechVerse provides a benchmark for measuring and improving mechanism-aware video generation from image and language inputs.

54.2ROMar 18Code
PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis

Muqun Hu, Wenxi Chen, Wenjing Li et al.

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing--capabilities that remain difficult for end-to-end control policies. We propose a reinforcement learning (RL) framework that maps ball-position observations directly to whole-body joint commands for both arm striking and leg locomotion, strengthened by predictive signals and dense, physics-guided rewards. A lightweight learned predictor, fed with recent ball positions, estimates future ball states and augments the policy's observations for proactive decision-making. During training, a physics-based predictor supplies precise future states to construct dense, informative rewards that lead to effective exploration. The resulting policy attains strong performance across varied serve ranges (hit rate$\geq$96% and success rate$\geq$92%) in simulations. Ablation studies confirm that both the learned predictor and the predictive reward design are critical for end-to-end learning. Deployed zero-shot on a physical Booster T1 humanoid with 23 revolute joints, the policy produces coordinated lateral and forward-backward footwork with accurate, fast returns, suggesting a practical path toward versatile, competitive humanoid TT. We have open-sourced our RL training code at: https://github.com/purdue-tracelab/TTRL-ICRA2026

CVJul 19, 2024
M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models

Seunggeun Chi, Hyung-gun Chi, Hengbo Ma et al.

We introduce the Multi-Motion Discrete Diffusion Models (M2D2M), a novel approach for human motion generation from textual descriptions of multiple actions, utilizing the strengths of discrete diffusion models. This approach adeptly addresses the challenge of generating multi-motion sequences, ensuring seamless transitions of motions and coherence across a series of actions. The strength of M2D2M lies in its dynamic transition probability within the discrete diffusion model, which adapts transition probabilities based on the proximity between motion tokens, encouraging mixing between different modes. Complemented by a two-phase sampling strategy that includes independent and joint denoising steps, M2D2M effectively generates long-term, smooth, and contextually coherent human motion sequences, utilizing a model trained for single-motion generation. Extensive experiments demonstrate that M2D2M surpasses current state-of-the-art benchmarks for motion generation from text descriptions, showcasing its efficacy in interpreting language semantics and generating dynamic, realistic motions.

CVNov 30, 2025
Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer

Dong In Lee, Hyungjun Doh, Seunggeun Chi et al.

Recent progress in 4D representations, such as Dynamic NeRF and 4D Gaussian Splatting (4DGS), has enabled dynamic 4D scene reconstruction. However, text-driven 4D scene editing remains under-explored due to the challenge of ensuring both multi-view and temporal consistency across space and time during editing. Existing studies rely on 2D diffusion models that edit frames independently, often causing motion distortion, geometric drift, and incomplete editing. We introduce Dynamic-eDiTor, a training-free text-driven 4D editing framework leveraging Multimodal Diffusion Transformer (MM-DiT) and 4DGS. This mechanism consists of Spatio-Temporal Sub-Grid Attention (STGA) for locally consistent cross-view and temporal fusion, and Context Token Propagation (CTP) for global propagation via token inheritance and optical-flow-guided token replacement. Together, these components allow Dynamic-eDiTor to perform seamless, globally consistent multi-view video without additional training and directly optimize pre-trained source 4DGS. Extensive experiments on multi-view video dataset DyNeRF demonstrate that our method achieves superior editing fidelity and both multi-view and temporal consistency prior approaches. Project page for results and code: https://di-lee.github.io/dynamic-eDiTor/

CVFeb 24
Exploring Vision-Language Models for Open-Vocabulary Zero-Shot Action Segmentation

Asim Unmesh, Kaki Ramesh, Mayank Patel et al.

Temporal Action Segmentation (TAS) requires dividing videos into action segments, yet the vast space of activities and alternative breakdowns makes collecting comprehensive datasets infeasible. Existing methods remain limited to closed vocabularies and fixed label sets. In this work, we explore the largely unexplored problem of Open-Vocabulary Zero-Shot Temporal Action Segmentation (OVTAS) by leveraging the strong zero-shot capabilities of Vision-Language Models (VLMs). We introduce a training-free pipeline that follows a segmentation-by-classification design: Frame-Action Embedding Similarity (FAES) matches video frames to candidate action labels, and Similarity-Matrix Temporal Segmentation (SMTS) enforces temporal consistency. Beyond proposing OVTAS, we present a systematic study across 14 diverse VLMs, providing the first broad analysis of their suitability for open-vocabulary action segmentation. Experiments on standard benchmarks show that OVTAS achieves strong results without task-specific supervision, underscoring the potential of VLMs for structured temporal understanding.

CVDec 17, 2024
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image

Wonseok Roh, Hwanhee Jung, Jong Wook Kim et al.

Recently, generalizable feed-forward methods based on 3D Gaussian Splatting have gained significant attention for their potential to reconstruct 3D scenes using finite resources. These approaches create a 3D radiance field, parameterized by per-pixel 3D Gaussian primitives, from just a few images in a single forward pass. However, unlike multi-view methods that benefit from cross-view correspondences, 3D scene reconstruction with a single-view image remains an underexplored area. In this work, we introduce CATSplat, a novel generalizable transformer-based framework designed to break through the inherent constraints in monocular settings. First, we propose leveraging textual guidance from a visual-language model to complement insufficient information from a single image. By incorporating scene-specific contextual details from text embeddings through cross-attention, we pave the way for context-aware 3D scene reconstruction beyond relying solely on visual cues. Moreover, we advocate utilizing spatial guidance from 3D point features toward comprehensive geometric understanding under single-view settings. With 3D priors, image features can capture rich structural insights for predicting 3D Gaussians without multi-view techniques. Extensive experiments on large-scale datasets demonstrate the state-of-the-art performance of CATSplat in single-view 3D scene reconstruction with high-quality novel view synthesis.

CVNov 5, 2024
Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data

Seunggeun Chi, Pin-Hao Huang, Enna Sachdeva et al.

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the head and hands. However, we propose that even temporally sparse observations, such as hand poses captured intermittently from egocentric videos during natural or periodic hand movements, can effectively constrain overall body motion. Naively applying diffusion models to generate full-body pose from head pose and sparse hand pose leads to suboptimal results. To overcome this, we develop a two-stage approach that decomposes the problem into temporal completion and spatial completion. First, our method employs masked autoencoders to impute hand trajectories by leveraging the spatiotemporal correlations between the head pose sequence and intermittent hand poses, providing uncertainty estimates. Subsequently, we employ conditional diffusion models to generate plausible full-body motions based on these temporally dense trajectories of the head and hands, guided by the uncertainty estimates from the imputation. The effectiveness of our method was rigorously tested and validated through comprehensive experiments conducted on various HMD setup with AMASS and Ego-Exo4D datasets.

CVSep 15, 2025
DYNAMO: Dependency-Aware Deep Learning Framework for Articulated Assembly Motion Prediction

Mayank Patel, Rahul Jain, Asim Unmesh et al.

Understanding the motion of articulated mechanical assemblies from static geometry remains a core challenge in 3D perception and design automation. Prior work on everyday articulated objects such as doors and laptops typically assumes simplified kinematic structures or relies on joint annotations. However, in mechanical assemblies like gears, motion arises from geometric coupling, through meshing teeth or aligned axes, making it difficult for existing methods to reason about relational motion from geometry alone. To address this gap, we introduce MechBench, a benchmark dataset of 693 diverse synthetic gear assemblies with part-wise ground-truth motion trajectories. MechBench provides a structured setting to study coupled motion, where part dynamics are induced by contact and transmission rather than predefined joints. Building on this, we propose DYNAMO, a dependency-aware neural model that predicts per-part SE(3) motion trajectories directly from segmented CAD point clouds. Experiments show that DYNAMO outperforms strong baselines, achieving accurate and temporally consistent predictions across varied gear configurations. Together, MechBench and DYNAMO establish a novel systematic framework for data-driven learning of coupled mechanical motion in CAD assemblies.

CVJul 10, 2025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction

Hyungjun Doh, Dong In Lee, Seunggeun Chi et al.

We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.

CVSep 8, 2021
Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type

Sangpil Kim, Jihyun Bae, Hyunggun Chi et al.

We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method does not require 3D information of objects including 6D object poses which are difficult to annotate for learning an object's behavior while it interacts with hands. Instead, the framework synthesizes the mean curvature of the hand mesh model to encode the hand surface geometry in 3D space. Additionally, our method learns the hand grasp type which is highly correlated with the hand action. From our experiment, we notice that using hand grasp type and mean curvature of hand increases the performance of the hand action recognition.

CVJul 28, 2019
DAR-Net: Dynamic Aggregation Network for Semantic Scene Segmentation

Zongyue Zhao, Min Liu, Karthik Ramani

Traditional grid/neighbor-based static pooling has become a constraint for point cloud geometry analysis. In this paper, we propose DAR-Net, a novel network architecture that focuses on dynamic feature aggregation. The central idea of DAR-Net is generating a self-adaptive pooling skeleton that considers both scene complexity and local geometry features. Providing variable semi-local receptive fields and weights, the skeleton serves as a bridge that connect local convolutional feature extractors and a global recurrent feature integrator. Experimental results on indoor scene datasets show advantages of the proposed approach compared to state-of-the-art architectures that adopt static pooling methods.

CVJul 12, 2018
Latent Transformations for Object View Points Synthesis

Sangpil Kim, Nick Winovich, Guang Lin et al.

We propose a fully-convolutional conditional generative model, the latent transformation neural network (LTNN), capable of view synthesis using a light-weight neural network suited for real-time applications. In contrast to existing conditional generative models which incorporate conditioning information via concatenation, we introduce a dedicated network component, the conditional transformation unit (CTU), designed to learn the latent space transformations corresponding to specified target views. In addition, a consistency loss term is defined to guide the network toward learning the desired latent space mappings, a task-divided decoder is constructed to refine the quality of generated views, and an adaptive discriminator is introduced to improve the adversarial training process. The generality of the proposed methodology is demonstrated on a collection of three diverse tasks: multi-view reconstruction on real hand depth images, view synthesis of real and synthetic faces, and the rotation of rigid objects. The proposed model is shown to exceed state-of-the-art results in each category while simultaneously achieving a reduction in the computational demand required for inference by 30% on average.

CVDec 12, 2017
3D Object Classification via Spherical Projections

Zhangjie Cao, Qixing Huang, Karthik Ramani

In this paper, we introduce a new method for classifying 3D objects. Our main idea is to project a 3D object onto a spherical domain centered around its barycenter and develop neural network to classify the spherical projection. We introduce two complementary projections. The first captures depth variations of a 3D object, and the second captures contour-information viewed from different angles. Spherical projections combine key advantages of two main-stream 3D classification methods: image-based and 3D-based. Specifically, spherical projections are locally planar, allowing us to use massive image datasets (e.g, ImageNet) for pre-training. Also spherical projections are similar to voxel-based methods, as they encode complete information of a 3D object in a single neural network capturing dependencies across different views. Our novel network design can fully utilize these advantages. Experimental results on ModelNet40 and ShapeNetCore show that our method is superior to prior methods.

CVMar 12, 2017
SurfNet: Generating 3D shape surfaces using deep residual networks

Ayan Sinha, Asim Unmesh, Qixing Huang et al.

3D shape models are naturally parameterized using vertices and faces, \ie, composed of polygons forming a surface. However, current 3D learning paradigms for predictive and generative tasks using convolutional neural networks focus on a voxelized representation of the object. Lifting convolution operators from the traditional 2D to 3D results in high computational overhead with little additional benefit as most of the geometry information is contained on the surface boundary. Here we study the problem of directly generating the 3D shape surface of rigid and non-rigid shapes using deep convolutional neural networks. We develop a procedure to create consistent `geometry images' representing the shape surface of a category of 3D objects. We then use this consistent representation for category-specific shape surface generation from a parametric representation or an image by developing novel extensions of deep residual networks for the task of geometry image generation. Our experiments indicate that our network learns a meaningful representation of shape surfaces allowing it to interpolate between shape orientations and poses, invent new shape surfaces and reconstruct 3D shape surfaces from previously unseen images.

SIMar 3, 2017
Deconvolving Feedback Loops in Recommender Systems

Ayan Sinha, David F. Gleich, Karthik Ramani

Collaborative filtering is a popular technique to infer users' preferences on new content based on the collective information of all users preferences. Recommender systems then use this information to make personalized suggestions to users. When users accept these recommendations it creates a feedback loop in the recommender system, and these loops iteratively influence the collaborative filtering algorithm's predictions over time. We investigate whether it is possible to identify items affected by these feedback loops. We state sufficient assumptions to deconvolve the feedback loops while keeping the inverse solution tractable. We furthermore develop a metric to unravel the recommender system's influence on the entire user-item rating matrix. We use this metric on synthetic and real-world datasets to (1) identify the extent to which the recommender system affects the final rating matrix, (2) rank frequently recommended items, and (3) distinguish whether a user's rated item was recommended or an intrinsic preference. Our results indicate that it is possible to recover the ratings matrix of intrinsic user preferences using a single snapshot of the ratings matrix without any temporal information.