OCApr 25, 2022
Learning High-Dimensional McKean-Vlasov Forward-Backward Stochastic Differential Equations with General Distribution DependenceJiequn Han, Ruimeng Hu, Jihao Long
One of the core problems in mean-field control and mean-field games is to solve the corresponding McKean-Vlasov forward-backward stochastic differential equations (MV-FBSDEs). Most existing methods are tailored to special cases in which the mean-field interaction only depends on expectation or other moments and thus inadequate to solve problems when the mean-field interaction has full distribution dependence. In this paper, we propose a novel deep learning method for computing MV-FBSDEs with a general form of mean-field interactions. Specifically, built on fictitious play, we recast the problem into repeatedly solving standard FBSDEs with explicit coefficient functions. These coefficient functions are used to approximate the MV-FBSDEs' model coefficients with full distribution dependence, and are updated by solving another supervising learning problem using training data simulated from the last iteration's FBSDE solutions. We use deep neural networks to solve standard BSDEs and approximate coefficient functions in order to solve high-dimensional MV-FBSDEs. Under proper assumptions on the learned functions, we prove that the convergence of the proposed method is free of the curse of dimensionality (CoD) by using a class of integral probability metrics previously developed in [Han, Hu and Long, arXiv:2104.12036]. The proved theorem shows the advantage of the method in high dimensions. We present the numerical performance in high-dimensional MV-FBSDE problems, including a mean-field game example of the well-known Cucker-Smale model whose cost depends on the full distribution of the forward process.
LGFeb 20, 2023
Reinforcement Learning with Function Approximation: From Linear to NonlinearJihao Long, Jiequn Han
Function approximation has been an indispensable component in modern reinforcement learning algorithms designed to tackle problems with large state spaces in high dimensions. This paper reviews recent results on error analysis for these reinforcement learning algorithms in linear or nonlinear approximation settings, emphasizing approximation error and estimation error/sample complexity. We discuss various properties related to approximation error and present concrete conditions on transition probability and reward function under which these properties hold true. Sample complexity analysis in reinforcement learning is more complicated than in supervised learning, primarily due to the distribution mismatch phenomenon. With assumptions on the linear structure of the problem, numerous algorithms in the literature achieve polynomial sample complexity with respect to the number of features, episode length, and accuracy, although the minimax rate has not been achieved yet. These results rely on the $L^\infty$ and UCB estimation of estimation error, which can handle the distribution mismatch phenomenon. The problem and analysis become substantially more challenging in the setting of nonlinear function approximation, as both $L^\infty$ and UCB estimation are inadequate for bounding the error with a favorable rate in high dimensions. We discuss additional assumptions necessary to address the distribution mismatch and derive meaningful results for nonlinear RL problems.
MLJun 5, 2023
The $L^\infty$ Learnability of Reproducing Kernel Hilbert SpacesHongrui Chen, Jihao Long, Lei Wu
In this work, we analyze the learnability of reproducing kernel Hilbert spaces (RKHS) under the $L^\infty$ norm, which is critical for understanding the performance of kernel methods and random feature models in safety- and security-critical applications. Specifically, we relate the $L^\infty$ learnability of a RKHS to the spectrum decay of the associate kernel and both lower bounds and upper bounds of the sample complexity are established. In particular, for dot-product kernels on the sphere, we identify conditions when the $L^\infty$ learning can be achieved with polynomial samples. Let $d$ denote the input dimension and assume the kernel spectrum roughly decays as $λ_k\sim k^{-1-β}$ with $β>0$. We prove that if $β$ is independent of the input dimension $d$, then functions in the RKHS can be learned efficiently under the $L^\infty$ norm, i.e., the sample complexity depends polynomially on $d$. In contrast, if $β=1/\mathrm{poly}(d)$, then the $L^\infty$ learning requires exponentially many samples.
LGSep 15, 2025
Finite-Agent Stochastic Differential Games on Large Graphs: II. Graph-Based ArchitecturesRuimeng Hu, Jihao Long, Haosheng Zhou
We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs. These games model a broad class of graph-structured multi-agent systems arising in finance, robotics, energy, and social dynamics, where agents interact locally under uncertainty. The NTM architecture imposes a graph-guided sparsification on feedforward neural networks, embedding fixed, non-trainable components aligned with the underlying graph topology. This design enhances interpretability and stability, while significantly reducing the number of trainable parameters in large-scale, sparse settings. We theoretically establish a universal approximation property for NTM in static games on graphs and numerically validate its expressivity and robustness through supervised learning tasks. Building on this foundation, we incorporate NTM into two state-of-the-art game solvers, Direct Parameterization and Deep BSDE, yielding their sparse variants (NTM-DP and NTM-DBSDE). Numerical experiments on three SDGs across various graph structures demonstrate that NTM-based methods achieve performance comparable to their fully trainable counterparts, while offering improved computational efficiency.
MLFeb 24, 2024
Optimal Rates and Saturation for Noiseless Kernel Ridge RegressionJihao Long, Xiaojun Peng, Lei Wu
Kernel ridge regression (KRR), also known as the least-squares support vector machine, is a fundamental method for learning functions from finite samples. While most existing analyses focus on the noisy setting with constant-level label noise, we present a comprehensive study of KRR in the noiseless regime -- a critical setting in scientific computing where data are often generated via high-fidelity numerical simulations. We establish that, up to logarithmic factors, noiseless KRR achieves minimax optimal convergence rates, jointly determined by the eigenvalue decay of the associated integral operator and the target function's smoothness. These rates are derived under Sobolev-type interpolation norms, with the $L^2$ norm as a special case. Notably, we uncover two key phenomena: an extra-smoothness effect, where the KRR solution exhibits higher smoothness than typical functions in the native reproducing kernel Hilbert space (RKHS), and a saturation effect, where the KRR's adaptivity to the target function's smoothness plateaus beyond a certain level. Leveraging these insights, we also derive a novel error bound for noisy KRR that is noise-level aware and achieves minimax optimality in both noiseless and noisy regimes. As a key technical contribution, we introduce a refined notion of degrees of freedom, which we believe has broader applicability in the analysis of kernel methods. Extensive numerical experiments validate our theoretical results and provide insights beyond existing theory.
MLMay 9, 2023
A duality framework for analyzing random feature and two-layer neural networksHongrui Chen, Jihao Long, Lei Wu
We consider the problem of learning functions within the $\mathcal{F}_{p,π}$ and Barron spaces, which play crucial roles in understanding random feature models (RFMs), two-layer neural networks, as well as kernel methods. Leveraging tools from information-based complexity (IBC), we establish a dual equivalence between approximation and estimation, and then apply it to study the learning of the preceding function spaces. The duality allows us to focus on the more tractable problem between approximation and estimation. To showcase the efficacy of our duality framework, we delve into two important but under-explored problems: 1) Random feature learning beyond kernel regime: We derive sharp bounds for learning $\mathcal{F}_{p,π}$ using RFMs. Notably, the learning is efficient without the curse of dimensionality for $p>1$. This underscores the extended applicability of RFMs beyond the traditional kernel regime, since $\mathcal{F}_{p,π}$ with $p<2$ is strictly larger than the corresponding reproducing kernel Hilbert space (RKHS) where $p=2$. 2) The $L^\infty$ learning of RKHS: We establish sharp, spectrum-dependent characterizations for the convergence of $L^\infty$ learning error in both noiseless and noisy settings. Surprisingly, we show that popular kernel ridge regression can achieve near-optimal performance in $L^\infty$ learning, despite it primarily minimizing square loss. To establish the aforementioned duality, we introduce a type of IBC, termed $I$-complexity, to measure the size of a function class. Notably, $I$-complexity offers a tight characterization of learning in noiseless settings, yields lower bounds comparable to Le Cam's in noisy settings, and is versatile in deriving upper bounds. We believe that our duality framework holds potential for broad application in learning analysis across more scenarios.
LGNov 5, 2021
Perturbational Complexity by Distribution Mismatch: A Systematic Analysis of Reinforcement Learning in Reproducing Kernel Hilbert SpaceJihao Long, Jiequn Han
Most existing theoretical analysis of reinforcement learning (RL) is limited to the tabular setting or linear models due to the difficulty in dealing with function approximation in high dimensional space with an uncertain environment. This work offers a fresh perspective into this challenge by analyzing RL in a general reproducing kernel Hilbert space (RKHS). We consider a family of Markov decision processes $\mathcal{M}$ of which the reward functions lie in the unit ball of an RKHS and transition probabilities lie in a given arbitrary set. We define a quantity called perturbational complexity by distribution mismatch $Δ_{\mathcal{M}}(ε)$ to characterize the complexity of the admissible state-action distribution space in response to a perturbation in the RKHS with scale $ε$. We show that $Δ_{\mathcal{M}}(ε)$ gives both the lower bound of the error of all possible algorithms and the upper bound of two specific algorithms (fitted reward and fitted Q-iteration) for the RL problem. Hence, the decay of $Δ_\mathcal{M}(ε)$ with respect to $ε$ measures the difficulty of the RL problem on $\mathcal{M}$. We further provide some concrete examples and discuss whether $Δ_{\mathcal{M}}(ε)$ decays fast or not in these examples. As a byproduct, we show that when the reward functions lie in a high dimensional RKHS, even if the transition probability is known and the action space is finite, it is still possible for RL problems to suffer from the curse of dimensionality.
MLAug 10, 2021
A spectral-based analysis of the separation between two-layer neural networks and linear methodsLei Wu, Jihao Long
We propose a spectral-based approach to analyze how two-layer neural networks separate from linear methods in terms of approximating high-dimensional functions. We show that quantifying this separation can be reduced to estimating the Kolmogorov width of two-layer neural networks, and the latter can be further characterized by using the spectrum of an associated kernel. Different from previous work, our approach allows obtaining upper bounds, lower bounds, and identifying explicit hard functions in a united manner. We provide a systematic study of how the choice of activation functions affects the separation, in particular the dependence on the input dimension. Specifically, for nonsmooth activation functions, we extend known results to more activation functions with sharper bounds. As concrete examples, we prove that any single neuron can instantiate the separation between neural networks and random feature models. For smooth activation functions, one surprising finding is that the separation is negligible unless the norms of inner-layer weights are polynomially large with respect to the input dimension. By contrast, the separation for nonsmooth activation functions is independent of the norms of inner-layer weights.
PRApr 24, 2021
A Class of Dimension-free Metrics for the Convergence of Empirical MeasuresJiequn Han, Ruimeng Hu, Jihao Long
This paper concerns the convergence of empirical measures in high dimensions. We propose a new class of probability metrics and show that under such metrics, the convergence is free of the curse of dimensionality (CoD). Such a feature is critical for high-dimensional analysis and stands in contrast to classical metrics ({\it e.g.}, the Wasserstein metric). The proposed metrics fall into the category of integral probability metrics, for which we specify criteria of test function spaces to guarantee the property of being free of CoD. Examples of the selected test function spaces include the reproducing kernel Hilbert spaces, Barron space, and flow-induced function spaces. Three applications of the proposed metrics are presented: 1. The convergence of empirical measure in the case of random variables; 2. The convergence of $n$-particle system to the solution to McKean-Vlasov stochastic differential equation; 3. The construction of an $\varepsilon$-Nash equilibrium for a homogeneous $n$-player game by its mean-field limit. As a byproduct, we prove that, given a distribution close to the target distribution measured by our metric and a certain representation of the target distribution, we can generate a distribution close to the target one in terms of the Wasserstein metric and relative entropy. Overall, we show that the proposed class of metrics is a powerful tool to analyze the convergence of empirical measures in high dimensions without CoD.
LGApr 15, 2021
An $L^2$ Analysis of Reinforcement Learning in High Dimensions with Kernel and Neural Network ApproximationJihao Long, Jiequn Han, Weinan E
Reinforcement learning (RL) algorithms based on high-dimensional function approximation have achieved tremendous empirical success in large-scale problems with an enormous number of states. However, most analysis of such algorithms gives rise to error bounds that involve either the number of states or the number of features. This paper considers the situation where the function approximation is made either using the kernel method or the two-layer neural network model, in the context of a fitted Q-iteration algorithm with explicit regularization. We establish an $\tilde{O}(H^3|\mathcal {A}|^{\frac14}n^{-\frac14})$ bound for the optimal policy with $Hn$ samples, where $H$ is the length of each episode and $|\mathcal {A}|$ is the size of action space. Our analysis hinges on analyzing the $L^2$ error of the approximated Q-function using $n$ data points. Even though this result still requires a finite-sized action space, the error bound is independent of the dimensionality of the state space.
OCAug 12, 2020
Convergence of Deep Fictitious Play for Stochastic Differential GamesJiequn Han, Ruimeng Hu, Jihao Long
Stochastic differential games have been used extensively to model agents' competitions in Finance, for instance, in P2P lending platforms from the Fintech industry, the banking system for systemic risk, and insurance markets. The recently proposed machine learning algorithm, deep fictitious play, provides a novel efficient tool for finding Markovian Nash equilibrium of large $N$-player asymmetric stochastic differential games [J. Han and R. Hu, Mathematical and Scientific Machine Learning Conference, pages 221-245, PMLR, 2020]. By incorporating the idea of fictitious play, the algorithm decouples the game into $N$ sub-optimization problems, and identifies each player's optimal strategy with the deep backward stochastic differential equation (BSDE) method parallelly and repeatedly. In this paper, we prove the convergence of deep fictitious play (DFP) to the true Nash equilibrium. We can also show that the strategy based on DFP forms an $\eps$-Nash equilibrium. We generalize the algorithm by proposing a new approach to decouple the games, and present numerical results of large population games showing the empirical convergence of the algorithm beyond the technical assumptions in the theorems.
PRNov 3, 2018
Convergence of the Deep BSDE Method for Coupled FBSDEsJiequn Han, Jihao Long
The recently proposed numerical algorithm, deep BSDE method, has shown remarkable performance in solving high-dimensional forward-backward stochastic differential equations (FBSDEs) and parabolic partial differential equations (PDEs). This article lays a theoretical foundation for the deep BSDE method in the general case of coupled FBSDEs. In particular, a posteriori error estimation of the solution is provided and it is proved that the error converges to zero given the universal approximation capability of neural networks. Numerical results are presented to demonstrate the accuracy of the analyzed algorithm in solving high-dimensional coupled FBSDEs.