Ruihui Li

CV
h-index11
21papers
1,360citations
Novelty60%
AI Score59

21 Papers

CVMar 24, 2023Code
DreamStone: Image as Stepping Stone for Text-Guided 3D Shape Generation

Zhengzhe Liu, Peng Dai, Ruihui Li et al.

In this paper, we present a new text-guided 3D shape generation approach DreamStone that uses images as a stepping stone to bridge the gap between text and shape modalities for generating 3D shapes without requiring paired text and 3D data. The core of our approach is a two-stage feature-space alignment strategy that leverages a pre-trained single-view reconstruction (SVR) model to map CLIP features to shapes: to begin with, map the CLIP image feature to the detail-rich 3D shape space of the SVR model, then map the CLIP text feature to the 3D shape space through encouraging the CLIP-consistency between rendered images and the input text. Besides, to extend beyond the generative capability of the SVR model, we design a text-guided 3D shape stylization module that can enhance the output shapes with novel structures and textures. Further, we exploit pre-trained text-to-image diffusion models to enhance the generative diversity, fidelity, and stylization capability. Our approach is generic, flexible, and scalable, and it can be easily integrated with various SVR models to expand the generative space and improve the generative fidelity. Extensive experimental results demonstrate that our approach outperforms the state-of-the-art methods in terms of generative quality and consistency with the input text. Codes and models are released at https://github.com/liuzhengzhe/DreamStone-ISS.

CVSep 19, 2022
Neural Wavelet-domain Diffusion for 3D Shape Generation

Ka-Hei Hui, Ruihui Li, Jingyu Hu et al.

This paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets, and formulate a pair of neural networks: a generator based on the diffusion model to produce diverse shapes in the form of coarse coefficient volumes; and a detail predictor to further produce compatible detail coefficient volumes for enriching the generated shapes with fine structures and details. Both quantitative and qualitative experimental results manifest the superiority of our approach in generating diverse and high-quality shapes with complex topology and structures, clean surfaces, and fine details, exceeding the 3D generation capabilities of the state-of-the-art models.

CVJun 10, 2022
Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes

Ka-Hei Hui, Ruihui Li, Jingyu Hu et al.

This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled controls for supporting various shape generation applications, e.g., remix the topologies of 3D objects, that are not achievable by previous reconstruction works. Extensive experimental results demonstrate that our method is able to produce high-quality meshes, particularly with diverse topologies, as compared with the state-of-the-art methods.

CVSep 9, 2022
ISS: Image as Stepping Stone for Text-Guided 3D Shape Generation

Zhengzhe Liu, Peng Dai, Ruihui Li et al.

Text-guided 3D shape generation remains challenging due to the absence of large paired text-shape data, the substantial semantic gap between these two modalities, and the structural complexity of 3D shapes. This paper presents a new framework called Image as Stepping Stone (ISS) for the task by introducing 2D image as a stepping stone to connect the two modalities and to eliminate the need for paired text-shape data. Our key contribution is a two-stage feature-space-alignment approach that maps CLIP features to shapes by harnessing a pre-trained single-view reconstruction (SVR) model with multi-view supervisions: first map the CLIP image feature to the detail-rich shape space in the SVR model, then map the CLIP text feature to the shape space and optimize the mapping by encouraging CLIP consistency between the input text and the rendered images. Further, we formulate a text-guided shape stylization module to dress up the output shapes with novel textures. Beyond existing works on 3D shape generation from text, our new approach is general for creating shapes in a broad range of categories, without requiring paired text-shape data. Experimental results manifest that our approach outperforms the state-of-the-arts and our baselines in terms of fidelity and consistency with text. Further, our approach can stylize the generated shapes with both realistic and fantasy structures and textures.

CVFeb 1, 2023
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation

Jingyu Hu, Ka-Hei Hui, Zhengzhe Liu et al.

This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-based generator to produce diverse shapes in the form of the coarse coefficient volumes and a detail predictor to produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train an encoder network to learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods.

CVApr 28
PortraVec: Image-Based Portrait Vectorization with Text-Guided Manipulation

Yiqi Liang, Ying Liu, Dandan Long et al.

While portrait sketch generation is a special task in sketch synthesis, most existing methods are pixel-based, limiting their interpretability and editability. With the rise of vector generation techniques, representing sketches using vector elements may provide more flexible manipulation. However, due to the overlapping nature of vector graphics and the coarse detail modeling, existing vectorization methods struggle to capture facial integrity and fine-grained details, and lack semantic control. To address these issues, we propose PortraVec, a framework for converting pixel-based portrait images into vector sketches with text control. Specifically, we propose a two-stage image-guided generation module using Attention-aware Offset Sampling to capture face structure while correcting detail deviations, and a text-guided manipulation module based on Region-based Parameter Freezing to enable local semantic editing while maintaining global consistency. Experiments show that PortraVec achieves superior structural consistency, visual fidelity, and semantic controllability compared to state-of-the-art methods.

CVNov 13, 2025
LiNeXt: Revisiting LiDAR Completion with Efficient Non-Diffusion Architectures

Wenzhe He, Xiaojun Chen, Ruiqi Wang et al.

3D LiDAR scene completion from point clouds is a fundamental component of perception systems in autonomous vehicles. Previous methods have predominantly employed diffusion models for high-fidelity reconstruction. However, their multi-step iterative sampling incurs significant computational overhead, limiting its real-time applicability. To address this, we propose LiNeXt-a lightweight, non-diffusion network optimized for rapid and accurate point cloud completion. Specifically, LiNeXt first applies the Noise-to-Coarse (N2C) Module to denoise the input noisy point cloud in a single pass, thereby obviating the multi-step iterative sampling of diffusion-based methods. The Refine Module then takes the coarse point cloud and its intermediate features from the N2C Module to perform more precise refinement, further enhancing structural completeness. Furthermore, we observe that LiDAR point clouds exhibit a distance-dependent spatial distribution, being densely sampled at proximal ranges and sparsely sampled at distal ranges. Accordingly, we propose the Distance-aware Selected Repeat strategy to generate a more uniformly distributed noisy point cloud. On the SemanticKITTI dataset, LiNeXt achieves a 199.8x speedup in inference, reduces Chamfer Distance by 50.7%, and uses only 6.1% of the parameters compared with LiDiff. These results demonstrate the superior efficiency and effectiveness of LiNeXt for real-time scene completion.

CVSep 20, 2021Code
PC$^2$-PU: Patch Correlation and Point Correlation for Effective Point Cloud Upsampling

Chen Long, Wenxiao Zhang, Ruihui Li et al.

Point cloud upsampling is to densify a sparse point set acquired from 3D sensors, providing a denser representation for the underlying surface. Existing methods divide the input points into small patches and upsample each patch separately, however, ignoring the global spatial consistency between patches. In this paper, we present a novel method PC$^2$-PU, which explores patch-to-patch and point-to-point correlations for more effective and robust point cloud upsampling. Specifically, our network has two appealing designs: (i) We take adjacent patches as supplementary inputs to compensate the loss structure information within a single patch and introduce a Patch Correlation Module to capture the difference and similarity between patches. (ii) After augmenting each patch's geometry, we further introduce a Point Correlation Module to reveal the relationship of points inside each patch to maintain the local spatial consistency. Extensive experiments on both synthetic and real scanned datasets demonstrate that our method surpasses previous upsampling methods, particularly with the noisy inputs. The code and data are at \url{https://github.com/chenlongwhu/PC2-PU.git}.

CVDec 12, 2025
RoomPilot: Controllable Synthesis of Interactive Indoor Environments via Multimodal Semantic Parsing

Wentang Chen, Shougao Zhang, Yiman Zhang et al.

Generating controllable and interactive indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI training. Yet existing approaches either handle a narrow range of input modalities or rely on stochastic processes that hinder controllability. To overcome these limitations, we introduce RoomPilot, a unified framework that parses diverse multi-modal inputs--textual descriptions or CAD floor plans--into an Indoor Domain-Specific Language (IDSL) for indoor structured scene generation. The key insight is that a well-designed IDSL can act as a shared semantic representation, enabling coherent, high-quality scene synthesis from any single modality while maintaining interaction semantics. In contrast to conventional procedural methods that produce visually plausible but functionally inert layouts, RoomPilot leverages a curated dataset of interaction-annotated assets to synthesize environments exhibiting realistic object behaviors. Extensive experiments further validate its strong multi-modal understanding, fine-grained controllability in scene generation, and superior physical consistency and visual fidelity, marking a significant step toward general-purpose controllable 3D indoor scene generation.

CVNov 13, 2025
RWKV-PCSSC: Exploring RWKV Model for Point Cloud Semantic Scene Completion

Wenzhe He, Xiaojun Chen, Wentang Chen et al.

Semantic Scene Completion (SSC) aims to generate a complete semantic scene from an incomplete input. Existing approaches often employ dense network architectures with a high parameter count, leading to increased model complexity and resource demands. To address these limitations, we propose RWKV-PCSSC, a lightweight point cloud semantic scene completion network inspired by the Receptance Weighted Key Value (RWKV) mechanism. Specifically, we introduce a RWKV Seed Generator (RWKV-SG) module that can aggregate features from a partial point cloud to produce a coarse point cloud with coarse features. Subsequently, the point-wise feature of the point cloud is progressively restored through multiple stages of the RWKV Point Deconvolution (RWKV-PD) modules. By leveraging a compact and efficient design, our method achieves a lightweight model representation. Experimental results demonstrate that RWKV-PCSSC reduces the parameter count by 4.18$\times$ and improves memory efficiency by 1.37$\times$ compared to state-of-the-art methods PointSSC. Furthermore, our network achieves state-of-the-art performance on established indoor (SSC-PC, NYUCAD-PC) and outdoor (PointSSC) scene dataset, as well as on our proposed datasets (NYUCAD-PC-V2, 3D-FRONT-PC).

CVMar 8, 2025
VLScene: Vision-Language Guidance Distillation for Camera-Based 3D Semantic Scene Completion

Meng Wang, Huilong Pi, Ruihui Li et al.

Camera-based 3D semantic scene completion (SSC) provides dense geometric and semantic perception for autonomous driving. However, images provide limited information making the model susceptible to geometric ambiguity caused by occlusion and perspective distortion. Existing methods often lack explicit semantic modeling between objects, limiting their perception of 3D semantic context. To address these challenges, we propose a novel method VLScene: Vision-Language Guidance Distillation for Camera-based 3D Semantic Scene Completion. The key insight is to use the vision-language model to introduce high-level semantic priors to provide the object spatial context required for 3D scene understanding. Specifically, we design a vision-language guidance distillation process to enhance image features, which can effectively capture semantic knowledge from the surrounding environment and improve spatial context reasoning. In addition, we introduce a geometric-semantic sparse awareness mechanism to propagate geometric structures in the neighborhood and enhance semantic information through contextual sparse interactions. Experimental results demonstrate that VLScene achieves rank-1st performance on challenging benchmarks--SemanticKITTI and SSCBench-KITTI-360, yielding remarkably mIoU scores of 17.52 and 19.10, respectively.

CVFeb 20, 2025
Learning Temporal 3D Semantic Scene Completion via Optical Flow Guidance

Meng Wang, Fan Wu, Ruihui Li et al.

3D Semantic Scene Completion (SSC) provides comprehensive scene geometry and semantics for autonomous driving perception, which is crucial for enabling accurate and reliable decision-making. However, existing SSC methods are limited to capturing sparse information from the current frame or naively stacking multi-frame temporal features, thereby failing to acquire effective scene context. These approaches ignore critical motion dynamics and struggle to achieve temporal consistency. To address the above challenges, we propose a novel temporal SSC method FlowScene: Learning Temporal 3D Semantic Scene Completion via Optical Flow Guidance. By leveraging optical flow, FlowScene can integrate motion, different viewpoints, occlusions, and other contextual cues, thereby significantly improving the accuracy of 3D scene completion. Specifically, our framework introduces two key components: (1) a Flow-Guided Temporal Aggregation module that aligns and aggregates temporal features using optical flow, capturing motion-aware context and deformable structures; and (2) an Occlusion-Guided Voxel Refinement module that injects occlusion masks and temporally aggregated features into 3D voxel space, adaptively refining voxel representations for explicit geometric modeling. Experimental results demonstrate that FlowScene achieves state-of-the-art performance on the SemanticKITTI and SSCBench-KITTI-360 benchmarks.

CVSep 26, 2025
Self-Supervised Point Cloud Completion based on Multi-View Augmentations of Single Partial Point Cloud

Jingjing Lu, Huilong Pi, Yunchuan Qin et al.

Point cloud completion aims to reconstruct complete shapes from partial observations. Although current methods have achieved remarkable performance, they still have some limitations: Supervised methods heavily rely on ground truth, which limits their generalization to real-world datasets due to the synthetic-to-real domain gap. Unsupervised methods require complete point clouds to compose unpaired training data, and weakly-supervised methods need multi-view observations of the object. Existing self-supervised methods frequently produce unsatisfactory predictions due to the limited capabilities of their self-supervised signals. To overcome these challenges, we propose a novel self-supervised point cloud completion method. We design a set of novel self-supervised signals based on multi-view augmentations of the single partial point cloud. Additionally, to enhance the model's learning ability, we first incorporate Mamba into self-supervised point cloud completion task, encouraging the model to generate point clouds with better quality. Experiments on synthetic and real-world datasets demonstrate that our method achieves state-of-the-art results.

CVMar 8, 2025
Vision-based 3D Semantic Scene Completion via Capture Dynamic Representations

Meng Wang, Fan Wu, Yunchuan Qin et al.

The vision-based semantic scene completion task aims to predict dense geometric and semantic 3D scene representations from 2D images. However, the presence of dynamic objects in the scene seriously affects the accuracy of the model inferring 3D structures from 2D images. Existing methods simply stack multiple frames of image input to increase dense scene semantic information, but ignore the fact that dynamic objects and non-texture areas violate multi-view consistency and matching reliability. To address these issues, we propose a novel method, CDScene: Vision-based Robust Semantic Scene Completion via Capturing Dynamic Representations. First, we leverage a multimodal large-scale model to extract 2D explicit semantics and align them into 3D space. Second, we exploit the characteristics of monocular and stereo depth to decouple scene information into dynamic and static features. The dynamic features contain structural relationships around dynamic objects, and the static features contain dense contextual spatial information. Finally, we design a dynamic-static adaptive fusion module to effectively extract and aggregate complementary features, achieving robust and accurate semantic scene completion in autonomous driving scenarios. Extensive experimental results on the SemanticKITTI, SSCBench-KITTI360, and SemanticKITTI-C datasets demonstrate the superiority and robustness of CDScene over existing state-of-the-art methods.

CVFeb 28, 2022
Point Set Self-Embedding

Ruihui Li, Xianzhi Li, Tien-Tsin Wong et al.

This work presents an innovative method for point set self-embedding, that encodes the structural information of a dense point set into its sparser version in a visual but imperceptible form. The self-embedded point set can function as the ordinary downsampled one and be visualized efficiently on mobile devices. Particularly, we can leverage the self-embedded information to fully restore the original point set for detailed analysis on remote servers. This task is challenging since both the self-embedded point set and the restored point set should resemble the original one. To achieve a learnable self-embedding scheme, we design a novel framework with two jointly-trained networks: one to encode the input point set into its self-embedded sparse point set and the other to leverage the embedded information for inverting the original point set back. Further, we develop a pair of up-shuffle and down-shuffle units in the two networks, and formulate loss terms to encourage the shape similarity and point distribution in the results. Extensive qualitative and quantitative results demonstrate the effectiveness of our method on both synthetic and real-scanned datasets.

CVAug 10, 2021
SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation

Ruihui Li, Xianzhi Li, Ka-Hei Hui et al.

We present SP-GAN, a new unsupervised sphere-guided generative model for direct synthesis of 3D shapes in the form of point clouds. Compared with existing models, SP-GAN is able to synthesize diverse and high-quality shapes with fine details and promote controllability for part-aware shape generation and manipulation, yet trainable without any parts annotations. In SP-GAN, we incorporate a global prior (uniform points on a sphere) to spatially guide the generative process and attach a local prior (a random latent code) to each sphere point to provide local details. The key insight in our design is to disentangle the complex 3D shape generation task into a global shape modeling and a local structure adjustment, to ease the learning process and enhance the shape generation quality. Also, our model forms an implicit dense correspondence between the sphere points and points in every generated shape, enabling various forms of structure-aware shape manipulations such as part editing, part-wise shape interpolation, and multi-shape part composition, etc., beyond the existing generative models. Experimental results, which include both visual and quantitative evaluations, demonstrate that our model is able to synthesize diverse point clouds with fine details and less noise, as compared with the state-of-the-art models.

CVJun 9, 2021
Point Cloud Upsampling via Disentangled Refinement

Ruihui Li, Xianzhi Li, Pheng-Ann Heng et al.

Point clouds produced by 3D scanning are often sparse, non-uniform, and noisy. Recent upsampling approaches aim to generate a dense point set, while achieving both distribution uniformity and proximity-to-surface, and possibly amending small holes, all in a single network. After revisiting the task, we propose to disentangle the task based on its multi-objective nature and formulate two cascaded sub-networks, a dense generator and a spatial refiner. The dense generator infers a coarse but dense output that roughly describes the underlying surface, while the spatial refiner further fine-tunes the coarse output by adjusting the location of each point. Specifically, we design a pair of local and global refinement units in the spatial refiner to evolve a coarse feature map. Also, in the spatial refiner, we regress a per-point offset vector to further adjust the coarse outputs in fine-scale. Extensive qualitative and quantitative results on both synthetic and real-scanned datasets demonstrate the superiority of our method over the state-of-the-arts.

CVMar 16, 2020
A Rotation-Invariant Framework for Deep Point Cloud Analysis

Xianzhi Li, Ruihui Li, Guangyong Chen et al.

Recently, many deep neural networks were designed to process 3D point clouds, but a common drawback is that rotation invariance is not ensured, leading to poor generalization to arbitrary orientations. In this paper, we introduce a new low-level purely rotation-invariant representation to replace common 3D Cartesian coordinates as the network inputs. Also, we present a network architecture to embed these representations into features, encoding local relations between points and their neighbors, and the global shape structure. To alleviate inevitable global information loss caused by the rotation-invariant representations, we further introduce a region relation convolution to encode local and non-local information. We evaluate our method on multiple point cloud analysis tasks, including shape classification, part segmentation, and shape retrieval. Experimental results show that our method achieves consistent, and also the best performance, on inputs at arbitrary orientations, compared with the state-of-the-arts.

CVMar 14, 2020
Non-Local Part-Aware Point Cloud Denoising

Chao Huang, Ruihui Li, Xianzhi Li et al.

This paper presents a novel non-local part-aware deep neural network to denoise point clouds by exploring the inherent non-local self-similarity in 3D objects and scenes. Different from existing works that explore small local patches, we design the non-local learning unit (NLU) customized with a graph attention module to adaptively capture non-local semantically-related features over the entire point cloud. To enhance the denoising performance, we cascade a series of NLUs to progressively distill the noise features from the noisy inputs. Further, besides the conventional surface reconstruction loss, we formulate a semantic part loss to regularize the predictions towards the relevant parts and enable denoising in a part-aware manner. Lastly, we performed extensive experiments to evaluate our method, both quantitatively and qualitatively, and demonstrate its superiority over the state-of-the-arts on both synthetic and real-scanned noisy inputs.

CVFeb 25, 2020
PointAugment: an Auto-Augmentation Framework for Point Cloud Classification

Ruihui Li, Xianzhi Li, Pheng-Ann Heng et al.

We present PointAugment, a new auto-augmentation framework that automatically optimizes and augments point cloud samples to enrich the data diversity when we train a classification network. Different from existing auto-augmentation methods for 2D images, PointAugment is sample-aware and takes an adversarial learning strategy to jointly optimize an augmentor network and a classifier network, such that the augmentor can learn to produce augmented samples that best fit the classifier. Moreover, we formulate a learnable point augmentation function with a shape-wise transformation and a point-wise displacement, and carefully design loss functions to adopt the augmented samples based on the learning progress of the classifier. Extensive experiments also confirm PointAugment's effectiveness and robustness to improve the performance of various networks on shape classification and retrieval.

CVJul 25, 2019
PU-GAN: a Point Cloud Upsampling Adversarial Network

Ruihui Li, Xianzhi Li, Chi-Wing Fu et al.

Point clouds acquired from range scans are often sparse, noisy, and non-uniform. This paper presents a new point cloud upsampling network called PU-GAN, which is formulated based on a generative adversarial network (GAN), to learn a rich variety of point distributions from the latent space and upsample points over patches on object surfaces. To realize a working GAN network, we construct an up-down-up expansion unit in the generator for upsampling point features with error feedback and self-correction, and formulate a self-attention unit to enhance the feature integration. Further, we design a compound loss with adversarial, uniform and reconstruction terms, to encourage the discriminator to learn more latent patterns and enhance the output point distribution uniformity. Qualitative and quantitative evaluations demonstrate the quality of our results over the state-of-the-arts in terms of distribution uniformity, proximity-to-surface, and 3D reconstruction quality.