13.5ROSep 28, 2025
RAVEN: Resilient Aerial Navigation via Open-Set Semantic Memory and Behavior AdaptationSeungchan Kim, Omar Alama, Dmytro Kurdydyk et al.
Aerial outdoor semantic navigation requires robots to explore large, unstructured environments to locate target objects. Recent advances in semantic navigation have demonstrated open-set object-goal navigation in indoor settings, but these methods remain limited by constrained spatial ranges and structured layouts, making them unsuitable for long-range outdoor search. While outdoor semantic navigation approaches exist, they either rely on reactive policies based on current observations, which tend to produce short-sighted behaviors, or precompute scene graphs offline for navigation, limiting adaptability to online deployment. We present RAVEN, a 3D memory-based, behavior tree framework for aerial semantic navigation in unstructured outdoor environments. It (1) uses a spatially consistent semantic voxel-ray map as persistent memory, enabling long-horizon planning and avoiding purely reactive behaviors, (2) combines short-range voxel search and long-range ray search to scale to large environments, (3) leverages a large vision-language model to suggest auxiliary cues, mitigating sparsity of outdoor targets. These components are coordinated by a behavior tree, which adaptively switches behaviors for robust operation. We evaluate RAVEN in 10 photorealistic outdoor simulation environments over 100 semantic tasks, encompassing single-object search, multi-class, multi-instance navigation and sequential task changes. Results show RAVEN outperforms baselines by 85.25% in simulation and demonstrate its real-world applicability through deployment on an aerial robot in outdoor field tests.
16.4ROMar 31, 2021
Graph-Based Topological Exploration Planning in Large-Scale 3D EnvironmentsFan Yang, Dung-Han Lee, John Keller et al.
Currently, state-of-the-art exploration methods maintain high-resolution map representations in order to optimize exploration goals in each step that maximizes information gain. However, during exploring, those "optimal" selections could quickly become obsolete due to the influx of new information, especially in large-scale environments, and result in high-frequency re-planning that hinders the overall exploration efficiency. In this paper, we propose a graph-based topological planning framework, building a sparse topological map in three-dimensional (3D) space to guide exploration steps with high-level intents so as to render consistent exploration maneuvers. Specifically, this work presents a novel method to estimate 3D space's geometry with convex polyhedrons. Then, the geometry information is utilized to group space into distinctive regions. And those regions are added as nodes into the topological map, directing the exploration process. We compared our method with the state-of-the-art in simulated environments. The proposed method achieves higher space coverage and outperforms exploration efficiency by more than 40% during experiments. Finally, a field experiment was conducted to further evaluate the applicability of our method to empower efficient and robust exploration in real-world environments.
2.6CVOct 3, 2019
A Stereo Algorithm for Thin Obstacles and Reflective ObjectsJohn Keller, Sebastian Scherer
Stereo cameras are a popular choice for obstacle avoidance for outdoor lighweight, low-cost robotics applications. However, they are unable to sense thin and reflective objects well. Currently, many algorithms are tuned to perform well on indoor scenes like the Middlebury dataset. When navigating outdoors, reflective objects, like windows and glass, and thin obstacles, like wires, are not well handled by most stereo disparity algorithms. Reflections, repeating patterns and objects parallel to the cameras' baseline causes mismatches between image pairs which leads to bad disparity estimates. Thin obstacles are difficult for many sliding window based disparity methods to detect because they do not take up large portions of the pixels in the sliding window. We use a trinocular camera setup and micropolarizer camera capable of detecting reflective objects to overcome these issues. We present a hierarchical disparity algorithm that reduces noise, separately identify wires using semantic object triangulation in three images, and use information about the polarization of light to estimate the disparity of reflective objects. We evaluate our approach on outdoor data that we collected. Our method contained an average of 9.27% of bad pixels compared to a typical stereo algorithm's 18.4% of bad pixels in scenes containing reflective objects. Our trinocular and semantic wire disparity methods detected 53% of wire pixels, whereas a typical two camera stereo algorithm detected 5%.