CVJul 27, 2024
Faster Image2Video Generation: A Closer Look at CLIP Image Embedding's Impact on Spatio-Temporal Cross-AttentionsAshkan Taghipour, Morteza Ghahremani, Mohammed Bennamoun et al.
This paper investigates the role of CLIP image embeddings within the Stable Video Diffusion (SVD) framework, focusing on their impact on video generation quality and computational efficiency. Our findings indicate that CLIP embeddings, while crucial for aesthetic quality, do not significantly contribute towards the subject and background consistency of video outputs. Moreover, the computationally expensive cross-attention mechanism can be effectively replaced by a simpler linear layer. This layer is computed only once at the first diffusion inference step, and its output is then cached and reused throughout the inference process, thereby enhancing efficiency while maintaining high-quality outputs. Building on these insights, we introduce the VCUT, a training-free approach optimized for efficiency within the SVD architecture. VCUT eliminates temporal cross-attention and replaces spatial cross-attention with a one-time computed linear layer, significantly reducing computational load. The implementation of VCUT leads to a reduction of up to 322T Multiple-Accumulate Operations (MACs) per video and a decrease in model parameters by up to 50M, achieving a 20% reduction in latency compared to the baseline. Our approach demonstrates that conditioning during the Semantic Binding stage is sufficient, eliminating the need for continuous computation across all inference steps and setting a new standard for efficient video generation.
CVMar 27Code
Conditional Diffusion for 3D CT Volume Reconstruction from 2D X-raysMartin Rath, Morteza Ghahremani, Yitong Li et al.
Computed tomography (CT) provides rich 3D anatomical details but is often constrained by high radiation exposure, substantial costs, and limited availability. While standard chest X-rays are cost-effective and widely accessible, they only provide 2D projections with limited pathological information. Reconstructing 3D CT volumes from 2D X-rays offers a transformative solution to increase diagnostic accessibility, yet existing methods predominantly rely on synthetic X-ray projections, limiting clinical generalization. In this work, we propose AXON, a multi-stage diffusion-based framework that reconstructs high-fidelity 3D CT volumes directly from real X-rays. AXON employs a coarse-to-fine strategy, with a Brownian Bridge diffusion model-based initial stage for global structural synthesis, followed by a ControlNet-based refinement stage for local intensity optimization. It also supports bi-planar X-ray input to mitigate depth ambiguities inherent in 2D-to-3D reconstruction. A super-resolution network is integrated to upscale the generated volumes to achieve diagnostic-grade resolution. Evaluations on both public and external datasets demonstrate that AXON significantly outperforms state-of-the-art baselines, achieving a 11.9% improvement in PSNR and a 11.0% increase in SSIM with robust generalizability across disparate clinical distributions. Our code is available at https://github.com/ai-med/AXON.
CVFeb 27, 2024Code
Box It to Bind It: Unified Layout Control and Attribute Binding in T2I Diffusion ModelsAshkan Taghipour, Morteza Ghahremani, Mohammed Bennamoun et al.
While latent diffusion models (LDMs) excel at creating imaginative images, they often lack precision in semantic fidelity and spatial control over where objects are generated. To address these deficiencies, we introduce the Box-it-to-Bind-it (B2B) module - a novel, training-free approach for improving spatial control and semantic accuracy in text-to-image (T2I) diffusion models. B2B targets three key challenges in T2I: catastrophic neglect, attribute binding, and layout guidance. The process encompasses two main steps: i) Object generation, which adjusts the latent encoding to guarantee object generation and directs it within specified bounding boxes, and ii) attribute binding, guaranteeing that generated objects adhere to their specified attributes in the prompt. B2B is designed as a compatible plug-and-play module for existing T2I models, markedly enhancing model performance in addressing the key challenges. We evaluate our technique using the established CompBench and TIFA score benchmarks, demonstrating significant performance improvements compared to existing methods. The source code will be made publicly available at https://github.com/nextaistudio/BoxIt2BindIt.
CVMay 28, 2025
LatentMove: Towards Complex Human Movement Video GenerationAshkan Taghipour, Morteza Ghahremani, Mohammed Bennamoun et al.
Image-to-video (I2V) generation seeks to produce realistic motion sequences from a single reference image. Although recent methods exhibit strong temporal consistency, they often struggle when dealing with complex, non-repetitive human movements, leading to unnatural deformations. To tackle this issue, we present LatentMove, a DiT-based framework specifically tailored for highly dynamic human animation. Our architecture incorporates a conditional control branch and learnable face/body tokens to preserve consistency as well as fine-grained details across frames. We introduce Complex-Human-Videos (CHV), a dataset featuring diverse, challenging human motions designed to benchmark the robustness of I2V systems. We also introduce two metrics to assess the flow and silhouette consistency of generated videos with their ground truth. Experimental results indicate that LatentMove substantially improves human animation quality--particularly when handling rapid, intricate movements--thereby pushing the boundaries of I2V generation. The code, the CHV dataset, and the evaluation metrics will be available at https://github.com/ --.
CVMar 9
Controllable Complex Human Motion Video Generation via Text-to-Skeleton CascadesAshkan Taghipour, Morteza Ghahremani, Zinuo Li et al.
Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit pose-based controls, though effective, require users to provide complete skeleton sequences that are costly to produce for long and dynamic actions. We propose a two-stage cascaded framework that addresses both limitations. First, an autoregressive text-to-skeleton model generates 2D pose sequences from natural language descriptions by predicting each joint conditioned on previously generated poses. This design captures long-range temporal dependencies and inter-joint coordination required for complex motions. Second, a pose-conditioned video diffusion model synthesizes videos from a reference image and the generated skeleton sequence. It employs DINO-ALF (Adaptive Layer Fusion), a multi-level reference encoder that preserves appearance and clothing details under large pose changes and self-occlusions. To address the lack of publicly available datasets for complex human motion video generation, we introduce a Blender-based synthetic dataset containing 2,000 videos with diverse characters performing acrobatic and stunt-like motions. The dataset provides full control over appearance, motion, and environment. It fills an important gap because existing benchmarks significantly under-represent acrobatic motions while web-collected datasets raise copyright and privacy concerns. Experiments on our synthetic dataset and the Motion-X Fitness benchmark show that our text-to-skeleton model outperforms prior methods on FID, R-precision, and motion diversity. Our pose-to-video model also achieves the best results among all compared methods on VBench metrics for temporal consistency, motion smoothness, and subject preservation.
CVSep 14, 2025
SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian SplattingAshkan Taghipour, Vahid Naghshin, Benjamin Southwell et al.
3D Gaussian Splatting (3DGS) enables fast, high-quality novel view synthesis but typically relies on densification followed by pruning to optimize the number of Gaussians. Existing mask-based pruning, such as MaskGS, regularizes the global mean of the mask, which is misaligned with the local per-pixel (per-ray) reconstruction loss that determines image quality along individual camera rays. This paper introduces SVR-GS, a spatially variant regularizer that renders a per-pixel spatial mask from each Gaussian's effective contribution along the ray, thereby applying sparsity pressure where it matters: on low-importance Gaussians. We explore three spatial-mask aggregation strategies, implement them in CUDA, and conduct a gradient analysis to motivate our final design. Extensive experiments on Tanks\&Temples, Deep Blending, and Mip-NeRF360 datasets demonstrate that, on average across the three datasets, the proposed SVR-GS reduces the number of Gaussians by 1.79\(\times\) compared to MaskGS and 5.63\(\times\) compared to 3DGS, while incurring only 0.50 dB and 0.40 dB PSNR drops, respectively. These gains translate into significantly smaller, faster, and more memory-efficient models, making them well-suited for real-time applications such as robotics, AR/VR, and mobile perception.