89.3ROMay 28Code
A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant ParadigmsYufei Jia, Zhanxiang Cao, Mingrui Yu et al.
Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, SAC, FlashSAC, TD3, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://github.com/unilabsim/UniLab.
95.7ROJun 2
GeoAlign: Beyond Semantics with State-Guided Spatial Alignment in VLA ModelsYizhi Chen, Zhanxiang Cao, Xinyi Peng et al.
Current Vision--Language--Action (VLA) models often optimize for semantic grounding, whereas executable manipulation requires geometry-aware spatial alignment and dynamic affordance selection. We introduce GeoAlign, a state-guided spatial alignment architecture for VLA policy learning. GeoAlign post-trains an RGB geometry branch with robot-domain RGB-D supervision, yielding RGB-derived Geometry-Enhanced Post-Trained (GEP) features for policy rollout. The robot's proprioceptive state queries the GEP feature grid, producing compact, phase-dependent geometry tokens for action prediction. GeoAlign achieves 99.0% on LIBERO, 85.3% across three SimplerEnv-Fractal tasks, and 78.8% on eight geometry-critical real-world ALOHA tasks, with ablations confirming the value of geometry post-training and proprioceptive-state-guided querying.
37.4ROMay 24Code
MuJoCoUni:Persistent Batched Runtime Primitives for MuJoCoYufei Jia, Junzhe Wu
We present MuJoCoUni, a downstream MuJoCo distribution for online robot learning and batched physics evaluation. Alongside the open-loop batched trajectory generation already provided by upstream mujoco.rollout, MuJoCoUni supplies runtime primitives for stateful environment execution. The target workloads need high-throughput parallel execution while retaining upstream CPU MuJoCo semantics for models, sensors, contact, and constraints. Its core object, BatchEnvPool, is a C++/pybind11 executor that owns per-environment mjModel copies, per-thread mjData workers, and an internal thread pool. It provides final-state-only short stepping, sparse reset, reset-lifecycle domain randomization, batched sensor forward evaluation without advancing dynamics, and batched Jacobian and height-field queries. The implementation is confined to the Python binding layer; MuJoCo's solver, contact model, integrator, and core source tree retain upstream semantics. This report describes the BatchEnvPool API, implementation boundary, relationship to rollout, and the validation and benchmark scripts shipped with the open-source mujoco-uni package, which is installed with \texttt{pip install mujoco-uni}.
98.8ROApr 28
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot LearningYufei Jia, Heng Zhang, Ziheng Zhang et al.
Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
ROMar 13, 2025
An Real-Sim-Real (RSR) Loop Framework for Generalizable Robotic Policy Transfer with Differentiable SimulationLu Shi, Yuxuan Xu, Shiyu Wang et al. · tsinghua
The sim-to-real gap remains a critical challenge in robotics, hindering the deployment of algorithms trained in simulation to real-world systems. This paper introduces a novel Real-Sim-Real (RSR) loop framework leveraging differentiable simulation to address this gap by iteratively refining simulation parameters, aligning them with real-world conditions, and enabling robust and efficient policy transfer. A key contribution of our work is the design of an informative cost function that encourages the collection of diverse and representative real-world data, minimizing bias and maximizing the utility of each data point for simulation refinement. This cost function integrates seamlessly into existing reinforcement learning algorithms (e.g., PPO, SAC) and ensures a balanced exploration of critical regions in the real domain. Furthermore, our approach is implemented on the versatile Mujoco MJX platform, and our framework is compatible with a wide range of robotic systems. Experimental results on several robotic manipulation tasks demonstrate that our method significantly reduces the sim-to-real gap, achieving high task performance and generalizability across diverse scenarios of both explicit and implicit environmental uncertainties.
AIFeb 11, 2025
ImitDiff: Transferring Foundation-Model Priors for Distraction Robust Visuomotor PolicyYuhang Dong, Haizhou Ge, Yupei Zeng et al.
Visuomotor imitation learning policies enable robots to efficiently acquire manipulation skills from visual demonstrations. However, as scene complexity and visual distractions increase, policies that perform well in simple settings often experience substantial performance degradation. To address this challenge, we propose ImitDiff, a diffusion-based imitation learning policy guided by fine-grained semantics within a dual-resolution workflow. Leveraging pretrained priors of vision-language foundation models, our method transforms high-level instructions into pixel-level visual semantic masks. These masks guide a dual-resolution perception pipeline that captures both global context (e.g., overall layout) from low-resolution observation and fine-grained local features (e.g., geometric details) from high-resolution observation, enabling the policy to focus on task-relevant regions. Additionally, we introduce a consistency-driven diffusion transformer action head that bridges visual semantic conditions and real-time action generation. Extensive experiments demonstrate that ImitDiff outperforms state-of-the-art vision-language manipulation frameworks, as well as visuomotor imitation learning policies, particularly under increased scene complexity and visual distractions. Notably, ImitDiff exhibits strong generalization in zero-shot settings involving novel objects and visual distractions. Furthermore, our consistency-driven action head achieves an order-of-magnitude improvement in inference speed while maintaining competitive success rates.
ROSep 14, 2025
ManiVID-3D: Generalizable View-Invariant Reinforcement Learning for Robotic Manipulation via Disentangled 3D RepresentationsZheng Li, Pei Qu, Yufei Jia et al.
Deploying visual reinforcement learning (RL) policies in real-world manipulation is often hindered by camera viewpoint changes. A policy trained from a fixed front-facing camera may fail when the camera is shifted--an unavoidable situation in real-world settings where sensor placement is hard to manage appropriately. Existing methods often rely on precise camera calibration or struggle with large perspective changes. To address these limitations, we propose ManiVID-3D, a novel 3D RL architecture designed for robotic manipulation, which learns view-invariant representations through self-supervised disentangled feature learning. The framework incorporates ViewNet, a lightweight yet effective module that automatically aligns point cloud observations from arbitrary viewpoints into a unified spatial coordinate system without the need for extrinsic calibration. Additionally, we develop an efficient GPU-accelerated batch rendering module capable of processing over 5000 frames per second, enabling large-scale training for 3D visual RL at unprecedented speeds. Extensive evaluation across 10 simulated and 5 real-world tasks demonstrates that our approach achieves a 44.7% higher success rate than state-of-the-art methods under viewpoint variations while using 80% fewer parameters. The system's robustness to severe perspective changes and strong sim-to-real performance highlight the effectiveness of learning geometrically consistent representations for scalable robotic manipulation in unstructured environments. Our project website can be found in https://zheng-joe-lee.github.io/manivid3d/.