Guyue Zhou

CV
h-index21
58papers
1,056citations
Novelty55%
AI Score61

58 Papers

CVFeb 1, 2023Code
ADAPT: Action-aware Driving Caption Transformer

Bu Jin, Xinyu Liu, Yupeng Zheng et al.

End-to-end autonomous driving has great potential in the transportation industry. However, the lack of transparency and interpretability of the automatic decision-making process hinders its industrial adoption in practice. There have been some early attempts to use attention maps or cost volume for better model explainability which is difficult for ordinary passengers to understand. To bridge the gap, we propose an end-to-end transformer-based architecture, ADAPT (Action-aware Driving cAPtion Transformer), which provides user-friendly natural language narrations and reasoning for each decision making step of autonomous vehicular control and action. ADAPT jointly trains both the driving caption task and the vehicular control prediction task, through a shared video representation. Experiments on BDD-X (Berkeley DeepDrive eXplanation) dataset demonstrate state-of-the-art performance of the ADAPT framework on both automatic metrics and human evaluation. To illustrate the feasibility of the proposed framework in real-world applications, we build a novel deployable system that takes raw car videos as input and outputs the action narrations and reasoning in real time. The code, models and data are available at https://github.com/jxbbb/ADAPT.

LGJun 27, 2022Code
When to Trust Your Simulator: Dynamics-Aware Hybrid Offline-and-Online Reinforcement Learning

Haoyi Niu, Shubham Sharma, Yiwen Qiu et al. · tsinghua

Learning effective reinforcement learning (RL) policies to solve real-world complex tasks can be quite challenging without a high-fidelity simulation environment. In most cases, we are only given imperfect simulators with simplified dynamics, which inevitably lead to severe sim-to-real gaps in RL policy learning. The recently emerged field of offline RL provides another possibility to learn policies directly from pre-collected historical data. However, to achieve reasonable performance, existing offline RL algorithms need impractically large offline data with sufficient state-action space coverage for training. This brings up a new question: is it possible to combine learning from limited real data in offline RL and unrestricted exploration through imperfect simulators in online RL to address the drawbacks of both approaches? In this study, we propose the Dynamics-Aware Hybrid Offline-and-Online Reinforcement Learning (H2O) framework to provide an affirmative answer to this question. H2O introduces a dynamics-aware policy evaluation scheme, which adaptively penalizes the Q function learning on simulated state-action pairs with large dynamics gaps, while also simultaneously allowing learning from a fixed real-world dataset. Through extensive simulation and real-world tasks, as well as theoretical analysis, we demonstrate the superior performance of H2O against other cross-domain online and offline RL algorithms. H2O provides a brand new hybrid offline-and-online RL paradigm, which can potentially shed light on future RL algorithm design for solving practical real-world tasks.

CVJun 3, 2022Code
SNAKE: Shape-aware Neural 3D Keypoint Field

Chengliang Zhong, Peixing You, Xiaoxue Chen et al.

Detecting 3D keypoints from point clouds is important for shape reconstruction, while this work investigates the dual question: can shape reconstruction benefit 3D keypoint detection? Existing methods either seek salient features according to statistics of different orders or learn to predict keypoints that are invariant to transformation. Nevertheless, the idea of incorporating shape reconstruction into 3D keypoint detection is under-explored. We argue that this is restricted by former problem formulations. To this end, a novel unsupervised paradigm named SNAKE is proposed, which is short for shape-aware neural 3D keypoint field. Similar to recent coordinate-based radiance or distance field, our network takes 3D coordinates as inputs and predicts implicit shape indicators and keypoint saliency simultaneously, thus naturally entangling 3D keypoint detection and shape reconstruction. We achieve superior performance on various public benchmarks, including standalone object datasets ModelNet40, KeypointNet, SMPL meshes and scene-level datasets 3DMatch and Redwood. Intrinsic shape awareness brings several advantages as follows. (1) SNAKE generates 3D keypoints consistent with human semantic annotation, even without such supervision. (2) SNAKE outperforms counterparts in terms of repeatability, especially when the input point clouds are down-sampled. (3) the generated keypoints allow accurate geometric registration, notably in a zero-shot setting. Codes are available at https://github.com/zhongcl-thu/SNAKE

CVOct 19, 2022Code
TOIST: Task Oriented Instance Segmentation Transformer with Noun-Pronoun Distillation

Pengfei Li, Beiwen Tian, Yongliang Shi et al.

Current referring expression comprehension algorithms can effectively detect or segment objects indicated by nouns, but how to understand verb reference is still under-explored. As such, we study the challenging problem of task oriented detection, which aims to find objects that best afford an action indicated by verbs like sit comfortably on. Towards a finer localization that better serves downstream applications like robot interaction, we extend the problem into task oriented instance segmentation. A unique requirement of this task is to select preferred candidates among possible alternatives. Thus we resort to the transformer architecture which naturally models pair-wise query relationships with attention, leading to the TOIST method. In order to leverage pre-trained noun referring expression comprehension models and the fact that we can access privileged noun ground truth during training, a novel noun-pronoun distillation framework is proposed. Noun prototypes are generated in an unsupervised manner and contextual pronoun features are trained to select prototypes. As such, the network remains noun-agnostic during inference. We evaluate TOIST on the large-scale task oriented dataset COCO-Tasks and achieve +10.9% higher $\rm{mAP^{box}}$ than the best-reported results. The proposed noun-pronoun distillation can boost $\rm{mAP^{box}}$ and $\rm{mAP^{mask}}$ by +2.8% and +3.8%. Codes and models are publicly available at https://github.com/AIR-DISCOVER/TOIST.

CVSep 10, 2023Code
3D Implicit Transporter for Temporally Consistent Keypoint Discovery

Chengliang Zhong, Yuhang Zheng, Yupeng Zheng et al.

Keypoint-based representation has proven advantageous in various visual and robotic tasks. However, the existing 2D and 3D methods for detecting keypoints mainly rely on geometric consistency to achieve spatial alignment, neglecting temporal consistency. To address this issue, the Transporter method was introduced for 2D data, which reconstructs the target frame from the source frame to incorporate both spatial and temporal information. However, the direct application of the Transporter to 3D point clouds is infeasible due to their structural differences from 2D images. Thus, we propose the first 3D version of the Transporter, which leverages hybrid 3D representation, cross attention, and implicit reconstruction. We apply this new learning system on 3D articulated objects and nonrigid animals (humans and rodents) and show that learned keypoints are spatio-temporally consistent. Additionally, we propose a closed-loop control strategy that utilizes the learned keypoints for 3D object manipulation and demonstrate its superior performance. Codes are available at https://github.com/zhongcl-thu/3D-Implicit-Transporter.

LGJul 1, 2022
Discriminator-Guided Model-Based Offline Imitation Learning

Wenjia Zhang, Haoran Xu, Haoyi Niu et al. · tsinghua

Offline imitation learning (IL) is a powerful method to solve decision-making problems from expert demonstrations without reward labels. Existing offline IL methods suffer from severe performance degeneration under limited expert data. Including a learned dynamics model can potentially improve the state-action space coverage of expert data, however, it also faces challenging issues like model approximation/generalization errors and suboptimality of rollout data. In this paper, we propose the Discriminator-guided Model-based offline Imitation Learning (DMIL) framework, which introduces a discriminator to simultaneously distinguish the dynamics correctness and suboptimality of model rollout data against real expert demonstrations. DMIL adopts a novel cooperative-yet-adversarial learning strategy, which uses the discriminator to guide and couple the learning process of the policy and dynamics model, resulting in improved model performance and robustness. Our framework can also be extended to the case when demonstrations contain a large proportion of suboptimal data. Experimental results show that DMIL and its extension achieve superior performance and robustness compared to state-of-the-art offline IL methods under small datasets.

CVFeb 2, 2023Code
STEPS: Joint Self-supervised Nighttime Image Enhancement and Depth Estimation

Yupeng Zheng, Chengliang Zhong, Pengfei Li et al.

Self-supervised depth estimation draws a lot of attention recently as it can promote the 3D sensing capabilities of self-driving vehicles. However, it intrinsically relies upon the photometric consistency assumption, which hardly holds during nighttime. Although various supervised nighttime image enhancement methods have been proposed, their generalization performance in challenging driving scenarios is not satisfactory. To this end, we propose the first method that jointly learns a nighttime image enhancer and a depth estimator, without using ground truth for either task. Our method tightly entangles two self-supervised tasks using a newly proposed uncertain pixel masking strategy. This strategy originates from the observation that nighttime images not only suffer from underexposed regions but also from overexposed regions. By fitting a bridge-shaped curve to the illumination map distribution, both regions are suppressed and two tasks are bridged naturally. We benchmark the method on two established datasets: nuScenes and RobotCar and demonstrate state-of-the-art performance on both of them. Detailed ablations also reveal the mechanism of our proposal. Last but not least, to mitigate the problem of sparse ground truth of existing datasets, we provide a new photo-realistically enhanced nighttime dataset based upon CARLA. It brings meaningful new challenges to the community. Codes, data, and models are available at https://github.com/ucaszyp/STEPS.

CVSep 18, 2022Code
LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRF

Zhenxin Zhu, Yuantao Chen, Zirui Wu et al.

Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-resolution details and efficient memory. Nevertheless, current NeRF-based pose estimators have no initial pose prediction and are prone to local optima during optimization. In this paper, we present LATITUDE: Global Localization with Truncated Dynamic Low-pass Filter, which introduces a two-stage localization mechanism in city-scale NeRF. In place recognition stage, we train a regressor through images generated from trained NeRFs, which provides an initial value for global localization. In pose optimization stage, we minimize the residual between the observed image and rendered image by directly optimizing the pose on tangent plane. To avoid convergence to local optimum, we introduce a Truncated Dynamic Low-pass Filter (TDLF) for coarse-to-fine pose registration. We evaluate our method on both synthetic and real-world data and show its potential applications for high-precision navigation in large-scale city scenes. Codes and data will be publicly available at https://github.com/jike5/LATITUDE.

CVOct 11, 2023Code
PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detection

Qiang Zhou, Weize Li, Lihan Jiang et al.

Object anomaly detection is an important problem in the field of machine vision and has seen remarkable progress recently. However, two significant challenges hinder its research and application. First, existing datasets lack comprehensive visual information from various pose angles. They usually have an unrealistic assumption that the anomaly-free training dataset is pose-aligned, and the testing samples have the same pose as the training data. However, in practice, anomaly may exist in any regions on a object, the training and query samples may have different poses, calling for the study on pose-agnostic anomaly detection. Second, the absence of a consensus on experimental protocols for pose-agnostic anomaly detection leads to unfair comparisons of different methods, hindering the research on pose-agnostic anomaly detection. To address these issues, we develop Multi-pose Anomaly Detection (MAD) dataset and Pose-agnostic Anomaly Detection (PAD) benchmark, which takes the first step to address the pose-agnostic anomaly detection problem. Specifically, we build MAD using 20 complex-shaped LEGO toys including 4K views with various poses, and high-quality and diverse 3D anomalies in both simulated and real environments. Additionally, we propose a novel method OmniposeAD, trained using MAD, specifically designed for pose-agnostic anomaly detection. Through comprehensive evaluations, we demonstrate the relevance of our dataset and method. Furthermore, we provide an open-source benchmark library, including dataset and baseline methods that cover 8 anomaly detection paradigms, to facilitate future research and application in this domain. Code, data, and models are publicly available at https://github.com/EricLee0224/PAD.

CVFeb 27, 2023Code
LODE: Locally Conditioned Eikonal Implicit Scene Completion from Sparse LiDAR

Pengfei Li, Ruowen Zhao, Yongliang Shi et al.

Scene completion refers to obtaining dense scene representation from an incomplete perception of complex 3D scenes. This helps robots detect multi-scale obstacles and analyse object occlusions in scenarios such as autonomous driving. Recent advances show that implicit representation learning can be leveraged for continuous scene completion and achieved through physical constraints like Eikonal equations. However, former Eikonal completion methods only demonstrate results on watertight meshes at a scale of tens of meshes. None of them are successfully done for non-watertight LiDAR point clouds of open large scenes at a scale of thousands of scenes. In this paper, we propose a novel Eikonal formulation that conditions the implicit representation on localized shape priors which function as dense boundary value constraints, and demonstrate it works on SemanticKITTI and SemanticPOSS. It can also be extended to semantic Eikonal scene completion with only small modifications to the network architecture. With extensive quantitative and qualitative results, we demonstrate the benefits and drawbacks of existing Eikonal methods, which naturally leads to the new locally conditioned formulation. Notably, we improve IoU from 31.7% to 51.2% on SemanticKITTI and from 40.5% to 48.7% on SemanticPOSS. We extensively ablate our methods and demonstrate that the proposed formulation is robust to a wide spectrum of implementation hyper-parameters. Codes and models are publicly available at https://github.com/AIR-DISCOVER/LODE.

CVAug 6, 2023Code
ECT: Fine-grained Edge Detection with Learned Cause Tokens

Shaocong Xu, Xiaoxue Chen, Yuhang Zheng et al.

In this study, we tackle the challenging fine-grained edge detection task, which refers to predicting specific edges caused by reflectance, illumination, normal, and depth changes, respectively. Prior methods exploit multi-scale convolutional networks, which are limited in three aspects: (1) Convolutions are local operators while identifying the cause of edge formation requires looking at far away pixels. (2) Priors specific to edge cause are fixed in prediction heads. (3) Using separate networks for generic and fine-grained edge detection, and the constraint between them may be violated. To address these three issues, we propose a two-stage transformer-based network sequentially predicting generic edges and fine-grained edges, which has a global receptive field thanks to the attention mechanism. The prior knowledge of edge causes is formulated as four learnable cause tokens in a cause-aware decoder design. Furthermore, to encourage the consistency between generic edges and fine-grained edges, an edge aggregation and alignment loss is exploited. We evaluate our method on the public benchmark BSDS-RIND and several newly derived benchmarks, and achieve new state-of-the-art results. Our code, data, and models are publicly available at https://github.com/Daniellli/ECT.git.

CVApr 17, 2023Code
Delving into Shape-aware Zero-shot Semantic Segmentation

Xinyu Liu, Beiwen Tian, Zhen Wang et al.

Thanks to the impressive progress of large-scale vision-language pretraining, recent recognition models can classify arbitrary objects in a zero-shot and open-set manner, with a surprisingly high accuracy. However, translating this success to semantic segmentation is not trivial, because this dense prediction task requires not only accurate semantic understanding but also fine shape delineation and existing vision-language models are trained with image-level language descriptions. To bridge this gap, we pursue \textbf{shape-aware} zero-shot semantic segmentation in this study. Inspired by classical spectral methods in the image segmentation literature, we propose to leverage the eigen vectors of Laplacian matrices constructed with self-supervised pixel-wise features to promote shape-awareness. Despite that this simple and effective technique does not make use of the masks of seen classes at all, we demonstrate that it out-performs a state-of-the-art shape-aware formulation that aligns ground truth and predicted edges during training. We also delve into the performance gains achieved on different datasets using different backbones and draw several interesting and conclusive observations: the benefits of promoting shape-awareness highly relates to mask compactness and language embedding locality. Finally, our method sets new state-of-the-art performance for zero-shot semantic segmentation on both Pascal and COCO, with significant margins. Code and models will be accessed at https://github.com/Liuxinyv/SAZS.

CVOct 20, 2022Code
VIBUS: Data-efficient 3D Scene Parsing with VIewpoint Bottleneck and Uncertainty-Spectrum Modeling

Beiwen Tian, Liyi Luo, Hao Zhao et al.

Recently, 3D scenes parsing with deep learning approaches has been a heating topic. However, current methods with fully-supervised models require manually annotated point-wise supervision which is extremely user-unfriendly and time-consuming to obtain. As such, training 3D scene parsing models with sparse supervision is an intriguing alternative. We term this task as data-efficient 3D scene parsing and propose an effective two-stage framework named VIBUS to resolve it by exploiting the enormous unlabeled points. In the first stage, we perform self-supervised representation learning on unlabeled points with the proposed Viewpoint Bottleneck loss function. The loss function is derived from an information bottleneck objective imposed on scenes under different viewpoints, making the process of representation learning free of degradation and sampling. In the second stage, pseudo labels are harvested from the sparse labels based on uncertainty-spectrum modeling. By combining data-driven uncertainty measures and 3D mesh spectrum measures (derived from normal directions and geodesic distances), a robust local affinity metric is obtained. Finite gamma/beta mixture models are used to decompose category-wise distributions of these measures, leading to automatic selection of thresholds. We evaluate VIBUS on the public benchmark ScanNet and achieve state-of-the-art results on both validation set and online test server. Ablation studies show that both Viewpoint Bottleneck and uncertainty-spectrum modeling bring significant improvements. Codes and models are publicly available at https://github.com/AIR-DISCOVER/VIBUS.

CVSep 22, 2023Code
NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields

Xiaoxue Chen, Junchen Liu, Hao Zhao et al.

Neural radiance fields (NeRF) have revolutionized the field of image-based view synthesis. However, NeRF uses straight rays and fails to deal with complicated light path changes caused by refraction and reflection. This prevents NeRF from successfully synthesizing transparent or specular objects, which are ubiquitous in real-world robotics and A/VR applications. In this paper, we introduce the refractive-reflective field. Taking the object silhouette as input, we first utilize marching tetrahedra with a progressive encoding to reconstruct the geometry of non-Lambertian objects and then model refraction and reflection effects of the object in a unified framework using Fresnel terms. Meanwhile, to achieve efficient and effective anti-aliasing, we propose a virtual cone supersampling technique. We benchmark our method on different shapes, backgrounds and Fresnel terms on both real-world and synthetic datasets. We also qualitatively and quantitatively benchmark the rendering results of various editing applications, including material editing, object replacement/insertion, and environment illumination estimation. Codes and data are publicly available at https://github.com/dawning77/NeRRF.

AIOct 11, 2022Code
Planning Assembly Sequence with Graph Transformer

Lin Ma, Jiangtao Gong, Hao Xu et al.

Assembly sequence planning (ASP) is the essential process for modern manufacturing, proven to be NP-complete thus its effective and efficient solution has been a challenge for researchers in the field. In this paper, we present a graph-transformer based framework for the ASP problem which is trained and demonstrated on a self-collected ASP database. The ASP database contains a self-collected set of LEGO models. The LEGO model is abstracted to a heterogeneous graph structure after a thorough analysis of the original structure and feature extraction. The ground truth assembly sequence is first generated by brute-force search and then adjusted manually to in line with human rational habits. Based on this self-collected ASP dataset, we propose a heterogeneous graph-transformer framework to learn the latent rules for assembly planning. We evaluated the proposed framework in a series of experiment. The results show that the similarity of the predicted and ground truth sequences can reach 0.44, a medium correlation measured by Kendall's $τ$. Meanwhile, we compared the different effects of node features and edge features and generated a feasible and reasonable assembly sequence as a benchmark for further research. Our data set and code is available on https://github.com/AIR-DISCOVER/ICRA\_ASP.

57.8ROMay 28Code
A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Yufei Jia, Zhanxiang Cao, Mingrui Yu et al.

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, SAC, FlashSAC, TD3, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://github.com/unilabsim/UniLab.

CVAug 16, 2022Code
Language-guided Semantic Style Transfer of 3D Indoor Scenes

Bu Jin, Beiwen Tian, Hao Zhao et al.

We address the new problem of language-guided semantic style transfer of 3D indoor scenes. The input is a 3D indoor scene mesh and several phrases that describe the target scene. Firstly, 3D vertex coordinates are mapped to RGB residues by a multi-layer perceptron. Secondly, colored 3D meshes are differentiablly rendered into 2D images, via a viewpoint sampling strategy tailored for indoor scenes. Thirdly, rendered 2D images are compared to phrases, via pre-trained vision-language models. Lastly, errors are back-propagated to the multi-layer perceptron to update vertex colors corresponding to certain semantic categories. We did large-scale qualitative analyses and A/B user tests, with the public ScanNet and SceneNN datasets. We demonstrate: (1) visually pleasing results that are potentially useful for multimedia applications. (2) rendering 3D indoor scenes from viewpoints consistent with human priors is important. (3) incorporating semantics significantly improve style transfer quality. (4) an HSV regularization term leads to results that are more consistent with inputs and generally rated better. Codes and user study toolbox are available at https://github.com/AIR-DISCOVER/LASST

CVMar 29, 2023Code
DPF: Learning Dense Prediction Fields with Weak Supervision

Xiaoxue Chen, Yuhang Zheng, Yupeng Zheng et al.

Nowadays, many visual scene understanding problems are addressed by dense prediction networks. But pixel-wise dense annotations are very expensive (e.g., for scene parsing) or impossible (e.g., for intrinsic image decomposition), motivating us to leverage cheap point-level weak supervision. However, existing pointly-supervised methods still use the same architecture designed for full supervision. In stark contrast to them, we propose a new paradigm that makes predictions for point coordinate queries, as inspired by the recent success of implicit representations, like distance or radiance fields. As such, the method is named as dense prediction fields (DPFs). DPFs generate expressive intermediate features for continuous sub-pixel locations, thus allowing outputs of an arbitrary resolution. DPFs are naturally compatible with point-level supervision. We showcase the effectiveness of DPFs using two substantially different tasks: high-level semantic parsing and low-level intrinsic image decomposition. In these two cases, supervision comes in the form of single-point semantic category and two-point relative reflectance, respectively. As benchmarked by three large-scale public datasets PASCALContext, ADE20K and IIW, DPFs set new state-of-the-art performance on all of them with significant margins. Code can be accessed at https://github.com/cxx226/DPF.

CVApr 17, 2023Code
STRAP: Structured Object Affordance Segmentation with Point Supervision

Leiyao Cui, Xiaoxue Chen, Hao Zhao et al. · pku

With significant annotation savings, point supervision has been proven effective for numerous 2D and 3D scene understanding problems. This success is primarily attributed to the structured output space; i.e., samples with high spatial affinity tend to share the same labels. Sharing this spirit, we study affordance segmentation with point supervision, wherein the setting inherits an unexplored dual affinity-spatial affinity and label affinity. By label affinity, we refer to affordance segmentation as a multi-label prediction problem: A plate can be both holdable and containable. By spatial affinity, we refer to a universal prior that nearby pixels with similar visual features should share the same point annotation. To tackle label affinity, we devise a dense prediction network that enhances label relations by effectively densifying labels in a new domain (i.e., label co-occurrence). To address spatial affinity, we exploit a Transformer backbone for global patch interaction and a regularization loss. In experiments, we benchmark our method on the challenging CAD120 dataset, showing significant performance gains over prior methods.

CVOct 11, 2022Code
Understanding Embodied Reference with Touch-Line Transformer

Yang Li, Xiaoxue Chen, Hao Zhao et al.

We study embodied reference understanding, the task of locating referents using embodied gestural signals and language references. Human studies have revealed that objects referred to or pointed to do not lie on the elbow-wrist line, a common misconception; instead, they lie on the so-called virtual touch line. However, existing human pose representations fail to incorporate the virtual touch line. To tackle this problem, we devise the touch-line transformer: It takes as input tokenized visual and textual features and simultaneously predicts the referent's bounding box and a touch-line vector. Leveraging this touch-line prior, we further devise a geometric consistency loss that encourages the co-linearity between referents and touch lines. Using the touch-line as gestural information improves model performances significantly. Experiments on the YouRefIt dataset show our method achieves a +25.0% accuracy improvement under the 0.75 IoU criterion, closing 63.6% of the gap between model and human performances. Furthermore, we computationally verify prior human studies by showing that computational models more accurately locate referents when using the virtual touch line than when using the elbow-wrist line.

11.7ROJun 2
AirDreamer: Generalist Drone Navigation with World Models

Zian Liu, Andong Yang, Chunkai Yang et al.

Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments. Inspired by animal navigation behavior, we design a navigation framework that navigates with a reinforcement-learning-based policy on top of a world-model-based environment understanding to overcome these issues. In addition, a sparse reward function without hand-crafted shaping terms is designed to avoid local minima traps and encourage yaw control behaviors. In simulation and on real drones, our method exhibits emergent capabilities for navigating complex, unseen environments and escaping local optima where other methods fail. In challenging maps, it achieves a 5.3% higher navigation success rate than best baseline. Furthermore, the proposed framework achieves effective sim-to-real transfer without any tuning during deployment. The code will be publicly available.

LGSep 22, 2023
H2O+: An Improved Framework for Hybrid Offline-and-Online RL with Dynamics Gaps

Haoyi Niu, Tianying Ji, Bingqi Liu et al. · tsinghua

Solving real-world complex tasks using reinforcement learning (RL) without high-fidelity simulation environments or large amounts of offline data can be quite challenging. Online RL agents trained in imperfect simulation environments can suffer from severe sim-to-real issues. Offline RL approaches although bypass the need for simulators, often pose demanding requirements on the size and quality of the offline datasets. The recently emerged hybrid offline-and-online RL provides an attractive framework that enables joint use of limited offline data and imperfect simulator for transferable policy learning. In this paper, we develop a new algorithm, called H2O+, which offers great flexibility to bridge various choices of offline and online learning methods, while also accounting for dynamics gaps between the real and simulation environment. Through extensive simulation and real-world robotics experiments, we demonstrate superior performance and flexibility over advanced cross-domain online and offline RL algorithms.

CVJan 31, 2023Code
From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Clouds

Huan-ang Gao, Beiwen Tian, Pengfei Li et al.

Room layout estimation is a long-existing robotic vision task that benefits both environment sensing and motion planning. However, layout estimation using point clouds (PCs) still suffers from data scarcity due to annotation difficulty. As such, we address the semi-supervised setting of this task based upon the idea of model exponential moving averaging. But adapting this scheme to the state-of-the-art (SOTA) solution for PC-based layout estimation is not straightforward. To this end, we define a quad set matching strategy and several consistency losses based upon metrics tailored for layout quads. Besides, we propose a new online pseudo-label harvesting algorithm that decomposes the distribution of a hybrid distance measure between quads and PC into two components. This technique does not need manual threshold selection and intuitively encourages quads to align with reliable layout points. Surprisingly, this framework also works for the fully-supervised setting, achieving a new SOTA on the ScanNet benchmark. Last but not least, we also push the semi-supervised setting to the realistic omni-supervised setting, demonstrating significantly promoted performance on a newly annotated ARKitScenes testing set. Our codes, data and models are released in this repository.

CVAug 23, 2022Code
Distance-Aware Occlusion Detection with Focused Attention

Yang Li, Yucheng Tu, Xiaoxue Chen et al.

For humans, understanding the relationships between objects using visual signals is intuitive. For artificial intelligence, however, this task remains challenging. Researchers have made significant progress studying semantic relationship detection, such as human-object interaction detection and visual relationship detection. We take the study of visual relationships a step further from semantic to geometric. In specific, we predict relative occlusion and relative distance relationships. However, detecting these relationships from a single image is challenging. Enforcing focused attention to task-specific regions plays a critical role in successfully detecting these relationships. In this work, (1) we propose a novel three-decoder architecture as the infrastructure for focused attention; 2) we use the generalized intersection box prediction task to effectively guide our model to focus on occlusion-specific regions; 3) our model achieves a new state-of-the-art performance on distance-aware relationship detection. Specifically, our model increases the distance F1-score from 33.8% to 38.6% and boosts the occlusion F1-score from 34.4% to 41.2%. Our code is publicly available.

CVApr 25, 2023Code
DQS3D: Densely-matched Quantization-aware Semi-supervised 3D Detection

Huan-ang Gao, Beiwen Tian, Pengfei Li et al.

In this paper, we study the problem of semi-supervised 3D object detection, which is of great importance considering the high annotation cost for cluttered 3D indoor scenes. We resort to the robust and principled framework of selfteaching, which has triggered notable progress for semisupervised learning recently. While this paradigm is natural for image-level or pixel-level prediction, adapting it to the detection problem is challenged by the issue of proposal matching. Prior methods are based upon two-stage pipelines, matching heuristically selected proposals generated in the first stage and resulting in spatially sparse training signals. In contrast, we propose the first semisupervised 3D detection algorithm that works in the singlestage manner and allows spatially dense training signals. A fundamental issue of this new design is the quantization error caused by point-to-voxel discretization, which inevitably leads to misalignment between two transformed views in the voxel domain. To this end, we derive and implement closed-form rules that compensate this misalignment onthe-fly. Our results are significant, e.g., promoting ScanNet mAP@0.5 from 35.2% to 48.5% using 20% annotation. Codes and data will be publicly available.

ROSep 13, 2024Code
xTED: Cross-Domain Adaptation via Diffusion-Based Trajectory Editing

Haoyi Niu, Qimao Chen, Tenglong Liu et al. · tsinghua

Reusing pre-collected data from different domains is an appealing solution for decision-making tasks, especially when data in the target domain are limited. Existing cross-domain policy transfer methods mostly aim at learning domain correspondences or corrections to facilitate policy learning, such as learning task/domain-specific discriminators, representations, or policies. This design philosophy often results in heavy model architectures or task/domain-specific modeling, lacking flexibility. This reality makes us wonder: can we directly bridge the domain gaps universally at the data level, instead of relying on complex downstream cross-domain policy transfer procedures? In this study, we propose the Cross-Domain Trajectory EDiting (xTED) framework that employs a specially designed diffusion model for cross-domain trajectory adaptation. Our proposed model architecture effectively captures the intricate dependencies among states, actions, and rewards, as well as the dynamics patterns within target data. Edited by adding noises and denoising with the pre-trained diffusion model, source domain trajectories can be transformed to align with target domain properties while preserving original semantic information. This process effectively corrects underlying domain gaps, enhancing state realism and dynamics reliability in source data, and allowing flexible integration with various single-domain and cross-domain downstream policy learning methods. Despite its simplicity, xTED demonstrates superior performance in extensive simulation and real-robot experiments.

CVJul 26, 2023Code
Car-Studio: Learning Car Radiance Fields from Single-View and Endless In-the-wild Images

Tianyu Liu, Hao Zhao, Yang Yu et al.

Compositional neural scene graph studies have shown that radiance fields can be an efficient tool in an editable autonomous driving simulator. However, previous studies learned within a sequence of autonomous driving datasets, resulting in unsatisfactory blurring when rotating the car in the simulator. In this letter, we propose a pipeline for learning unconstrained images and building a dataset from processed images. To meet the requirements of the simulator, which demands that the vehicle maintain clarity when the perspective changes and that the contour remains sharp from the background to avoid artifacts when editing, we design a radiation field of the vehicle, a crucial part of the urban scene foreground. Through experiments, we demonstrate that our model achieves competitive performance compared to baselines. Using the datasets built from in-the-wild images, our method gradually presents a controllable appearance editing function. We will release the dataset and code on https://lty2226262.github.io/car-studio/ to facilitate further research in the field.

CVSep 28, 2022
City-scale Incremental Neural Mapping with Three-layer Sampling and Panoptic Representation

Yongliang Shi, Runyi Yang, Pengfei Li et al.

Neural implicit representations are drawing a lot of attention from the robotics community recently, as they are expressive, continuous and compact. However, city-scale continual implicit dense mapping based on sparse LiDAR input is still an under-explored challenge. To this end, we successfully build a city-scale continual neural mapping system with a panoptic representation that consists of environment-level and instance-level modelling. Given a stream of sparse LiDAR point cloud, it maintains a dynamic generative model that maps 3D coordinates to signed distance field (SDF) values. To address the difficulty of representing geometric information at different levels in city-scale space, we propose a tailored three-layer sampling strategy to dynamically sample the global, local and near-surface domains. Meanwhile, to realize high fidelity mapping of instance under incomplete observation, category-specific prior is introduced to better model the geometric details. We evaluate on the public SemanticKITTI dataset and demonstrate the significance of the newly proposed three-layer sampling strategy and panoptic representation, using both quantitative and qualitative results. Codes and model will be publicly available.

23.1ROMay 14Code
Let Robots Feel Your Touch: Visuo-Tactile Cortical Alignment for Embodied Mirror Resonance

Tianfang Zhu, Ning An, Rui Wang et al.

Observing touch on another's body can elicit corresponding tactile sensations in the observer, a phenomenon termed mirror touch that supports empathy and social perception. This visuo-tactile resonance is thought to rely on structural correspondence between visual and somatosensory cortices, yet robotic systems lack computational frameworks that instantiate this principle. Here we demonstrate that cortical correspondence can be operationalized to endow robots with mirror touch. We introduce Mirror Touch Net, which imposes semantic, distributional and geometric alignment between visual and tactile representations through multi-level constraints, enabling prediction of millimetre-scale tactile signals across 1,140 taxels on a robotic hand from RGB images. Manifold analysis reveals that these constraints reshape visual representations into geometry consistent with the tactile manifold, reducing the complexity of cross-modal mapping. Extending this alignment framework to cross-domain observations of human hands enables tactile prediction and reflexive responses to observed human touch. Our results link a neural principle of visuo-tactile resonance to robotic perception, providing an explainable route towards anticipatory touch and empathic human-robot interaction. Code is available at https://github.com/fun0515/Mirror-Touch-Net.

LGJan 30, 2023
Incorporating Recurrent Reinforcement Learning into Model Predictive Control for Adaptive Control in Autonomous Driving

Yuan Zhang, Joschka Boedecker, Chuxuan Li et al.

Model Predictive Control (MPC) is attracting tremendous attention in the autonomous driving task as a powerful control technique. The success of an MPC controller strongly depends on an accurate internal dynamics model. However, the static parameters, usually learned by system identification, often fail to adapt to both internal and external perturbations in real-world scenarios. In this paper, we firstly (1) reformulate the problem as a Partially Observed Markov Decision Process (POMDP) that absorbs the uncertainties into observations and maintains Markov property into hidden states; and (2) learn a recurrent policy continually adapting the parameters of the dynamics model via Recurrent Reinforcement Learning (RRL) for optimal and adaptive control; and (3) finally evaluate the proposed algorithm (referred as $\textit{MPC-RRL}$) in CARLA simulator and leading to robust behaviours under a wide range of perturbations.

CVSep 30, 2024
Active Neural Mapping at Scale

Zijia Kuang, Zike Yan, Hao Zhao et al.

We introduce a NeRF-based active mapping system that enables efficient and robust exploration of large-scale indoor environments. The key to our approach is the extraction of a generalized Voronoi graph (GVG) from the continually updated neural map, leading to the synergistic integration of scene geometry, appearance, topology, and uncertainty. Anchoring uncertain areas induced by the neural map to the vertices of GVG allows the exploration to undergo adaptive granularity along a safe path that traverses unknown areas efficiently. Harnessing a modern hybrid NeRF representation, the proposed system achieves competitive results in terms of reconstruction accuracy, coverage completeness, and exploration efficiency even when scaling up to large indoor environments. Extensive results at different scales validate the efficacy of the proposed system.

AIOct 17, 2022
Evaluation of Pedestrian Safety in a High-Fidelity Simulation Environment Framework

Lin Ma, Longrui Chen, Yan Zhang et al.

Pedestrians' safety is a crucial factor in assessing autonomous driving scenarios. However, pedestrian safety evaluation is rarely considered by existing autonomous driving simulation platforms. This paper proposes a pedestrian safety evaluation method for autonomous driving, in which not only the collision events but also the conflict events together with the characteristics of pedestrians are fully considered. Moreover, to apply the pedestrian safety evaluation system, we construct a high-fidelity simulation framework embedded with pedestrian safety-critical characteristics. We demonstrate our simulation framework and pedestrian safety evaluation with a comparative experiment with two kinds of autonomous driving perception algorithms -- single-vehicle perception and vehicle-to-infrastructure (V2I) cooperative perception. The results show that our framework can evaluate different autonomous driving algorithms with detailed and quantitative pedestrian safety indexes. To this end, the proposed simulation method and framework can be used to access different autonomous driving algorithms and evaluate pedestrians' safety performance in future autonomous driving simulations, which can inspire more pedestrian-friendly autonomous driving algorithms.

CVNov 14, 2022
Self-Aligning Depth-regularized Radiance Fields for Asynchronous RGB-D Sequences

Yuxin Huang, Andong Yang, Zirui Wu et al.

It has been shown that learning radiance fields with depth rendering and depth supervision can effectively promote the quality and convergence of view synthesis. However, this paradigm requires input RGB-D sequences to be synchronized, hindering its usage in the UAV city modeling scenario. As there exists asynchrony between RGB images and depth images due to high-speed flight, we propose a novel time-pose function, which is an implicit network that maps timestamps to $\rm SE(3)$ elements. To simplify the training process, we also design a joint optimization scheme to jointly learn the large-scale depth-regularized radiance fields and the time-pose function. Our algorithm consists of three steps: (1) time-pose function fitting, (2) radiance field bootstrapping, (3) joint pose error compensation and radiance field refinement. In addition, we propose a large synthetic dataset with diverse controlled mismatches and ground truth to evaluate this new problem setting systematically. Through extensive experiments, we demonstrate that our method outperforms baselines without regularization. We also show qualitatively improved results on a real-world asynchronous RGB-D sequence captured by drone. Codes, data, and models will be made publicly available.

CVNov 10, 2023
ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulation

Zhide Zhong, Jiakai Cao, Songen Gu et al.

We present ASSIST, an object-wise neural radiance field as a panoptic representation for compositional and realistic simulation. Central to our approach is a novel scene node data structure that stores the information of each object in a unified fashion, allowing online interaction in both intra- and cross-scene settings. By incorporating a differentiable neural network along with the associated bounding box and semantic features, the proposed structure guarantees user-friendly interaction on independent objects to scale up novel view simulation. Objects in the scene can be queried, added, duplicated, deleted, transformed, or swapped simply through mouse/keyboard controls or language instructions. Experiments demonstrate the efficacy of the proposed method, where scaled realistic simulation can be achieved through interactive editing and compositional rendering, with color images, depth images, and panoptic segmentation masks generated in a 3D consistent manner.

LGFeb 25, 2024Code
More Than Routing: Joint GPS and Route Modeling for Refine Trajectory Representation Learning

Zhipeng Ma, Zheyan Tu, Xinhai Chen et al. · baidu, tsinghua

Trajectory representation learning plays a pivotal role in supporting various downstream tasks. Traditional methods in order to filter the noise in GPS trajectories tend to focus on routing-based methods used to simplify the trajectories. However, this approach ignores the motion details contained in the GPS data, limiting the representation capability of trajectory representation learning. To fill this gap, we propose a novel representation learning framework that Joint GPS and Route Modelling based on self-supervised technology, namely JGRM. We consider GPS trajectory and route as the two modes of a single movement observation and fuse information through inter-modal information interaction. Specifically, we develop two encoders, each tailored to capture representations of route and GPS trajectories respectively. The representations from the two modalities are fed into a shared transformer for inter-modal information interaction. Eventually, we design three self-supervised tasks to train the model. We validate the effectiveness of the proposed method on two real datasets based on extensive experiments. The experimental results demonstrate that JGRM outperforms existing methods in both road segment representation and trajectory representation tasks. Our source code is available at Anonymous Github.

50.2ROApr 28
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Yufei Jia, Heng Zhang, Ziheng Zhang et al.

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.

CVMay 5, 2024Code
Blending Distributed NeRFs with Tri-stage Robust Pose Optimization

Baijun Ye, Caiyun Liu, Xiaoyu Ye et al.

Due to the limited model capacity, leveraging distributed Neural Radiance Fields (NeRFs) for modeling extensive urban environments has become a necessity. However, current distributed NeRF registration approaches encounter aliasing artifacts, arising from discrepancies in rendering resolutions and suboptimal pose precision. These factors collectively deteriorate the fidelity of pose estimation within NeRF frameworks, resulting in occlusion artifacts during the NeRF blending stage. In this paper, we present a distributed NeRF system with tri-stage pose optimization. In the first stage, precise poses of images are achieved by bundle adjusting Mip-NeRF 360 with a coarse-to-fine strategy. In the second stage, we incorporate the inverting Mip-NeRF 360, coupled with the truncated dynamic low-pass filter, to enable the achievement of robust and precise poses, termed Frame2Model optimization. On top of this, we obtain a coarse transformation between NeRFs in different coordinate systems. In the third stage, we fine-tune the transformation between NeRFs by Model2Model pose optimization. After obtaining precise transformation parameters, we proceed to implement NeRF blending, showcasing superior performance metrics in both real-world and simulation scenarios. Codes and data will be publicly available at https://github.com/boilcy/Distributed-NeRF.

17.6ROMay 16
NORM-Nav: Zero-Shot Mobile Robot Navigation with Natural Language Behavioral Constraints

Dongjie Huo, Junhui Wang, Chao Gao et al.

Mobile robots operating in human-centered environments must generate not only collision-free paths but also trajectories that follow local behavioral conventions. Conventional costmap-based navigation emphasizes geometric feasibility and often overlooks such requirements, which can result in socially inappropriate behaviors. This paper presents NORM-Nav, a zero-shot framework that integrates natural language behavioral constraints into costmap-based planning. An LLM parses each instruction into structured constraints and grounds them using real-time vision--LiDAR perception. These constraints are encoded as multi-layer costmaps that represent geometric, semantic, directional, and velocity cues and are directly compatible with standard grid-based planners. Simulation and real-world experiments indicate that NORM-Nav improves task success rates and produces trajectories closer to human references than representative baselines. The project website is available at https://ei-nav.github.io/NORM-Nav.

CVDec 17, 2024Code
Locate n' Rotate: Two-stage Openable Part Detection with Foundation Model Priors

Siqi Li, Xiaoxue Chen, Haoyu Cheng et al.

Detecting the openable parts of articulated objects is crucial for downstream applications in intelligent robotics, such as pulling a drawer. This task poses a multitasking challenge due to the necessity of understanding object categories and motion. Most existing methods are either category-specific or trained on specific datasets, lacking generalization to unseen environments and objects. In this paper, we propose a Transformer-based Openable Part Detection (OPD) framework named Multi-feature Openable Part Detection (MOPD) that incorporates perceptual grouping and geometric priors, outperforming previous methods in performance. In the first stage of the framework, we introduce a perceptual grouping feature model that provides perceptual grouping feature priors for openable part detection, enhancing detection results through a cross-attention mechanism. In the second stage, a geometric understanding feature model offers geometric feature priors for predicting motion parameters. Compared to existing methods, our proposed approach shows better performance in both detection and motion parameter prediction. Codes and models are publicly available at https://github.com/lisiqi-zju/MOPD

CVNov 29, 2021Code
Semi-supervised Implicit Scene Completion from Sparse LiDAR

Pengfei Li, Yongliang Shi, Tianyu Liu et al.

Recent advances show that semi-supervised implicit representation learning can be achieved through physical constraints like Eikonal equations. However, this scheme has not yet been successfully used for LiDAR point cloud data, due to its spatially varying sparsity. In this paper, we develop a novel formulation that conditions the semi-supervised implicit function on localized shape embeddings. It exploits the strong representation learning power of sparse convolutional networks to generate shape-aware dense feature volumes, while still allows semi-supervised signed distance function learning without knowing its exact values at free space. With extensive quantitative and qualitative results, we demonstrate intrinsic properties of this new learning system and its usefulness in real-world road scenes. Notably, we improve IoU from 26.3% to 51.0% on SemanticKITTI. Moreover, we explore two paradigms to integrate semantic label predictions, achieving implicit semantic completion. Code and models can be accessed at https://github.com/OPEN-AIR-SUN/SISC.

CVNov 24, 2021Code
Cerberus Transformer: Joint Semantic, Affordance and Attribute Parsing

Xiaoxue Chen, Tianyu Liu, Hao Zhao et al.

Multi-task indoor scene understanding is widely considered as an intriguing formulation, as the affinity of different tasks may lead to improved performance. In this paper, we tackle the new problem of joint semantic, affordance and attribute parsing. However, successfully resolving it requires a model to capture long-range dependency, learn from weakly aligned data and properly balance sub-tasks during training. To this end, we propose an attention-based architecture named Cerberus and a tailored training framework. Our method effectively addresses the aforementioned challenges and achieves state-of-the-art performance on all three tasks. Moreover, an in-depth analysis shows concept affinity consistent with human cognition, which inspires us to explore the possibility of weakly supervised learning. Surprisingly, Cerberus achieves strong results using only 0.1%-1% annotation. Visualizations further confirm that this success is credited to common attention maps across tasks. Code and models can be accessed at https://github.com/OPEN-AIR-SUN/Cerberus.

ROOct 29, 2024Code
ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting

Yuetao Li, Zijia Kuang, Ting Li et al.

We propose ActiveSplat, an autonomous high-fidelity reconstruction system leveraging Gaussian splatting. Taking advantage of efficient and realistic rendering, the system establishes a unified framework for online mapping, viewpoint selection, and path planning. The key to ActiveSplat is a hybrid map representation that integrates both dense information about the environment and a sparse abstraction of the workspace. Therefore, the system leverages sparse topology for efficient viewpoint sampling and path planning, while exploiting view-dependent dense prediction for viewpoint selection, facilitating efficient decision-making with promising accuracy and completeness. A hierarchical planning strategy based on the topological map is adopted to mitigate repetitive trajectories and improve local granularity given limited time budgets, ensuring high-fidelity reconstruction with photorealistic view synthesis. Extensive experiments and ablation studies validate the efficacy of the proposed method in terms of reconstruction accuracy, data coverage, and exploration efficiency. The released code will be available on our project page: https://li-yuetao.github.io/ActiveSplat/.

CVFeb 8, 2024
Adaptive Surface Normal Constraint for Geometric Estimation from Monocular Images

Xiaoxiao Long, Yuhang Zheng, Yupeng Zheng et al.

We introduce a novel approach to learn geometries such as depth and surface normal from images while incorporating geometric context. The difficulty of reliably capturing geometric context in existing methods impedes their ability to accurately enforce the consistency between the different geometric properties, thereby leading to a bottleneck of geometric estimation quality. We therefore propose the Adaptive Surface Normal (ASN) constraint, a simple yet efficient method. Our approach extracts geometric context that encodes the geometric variations present in the input image and correlates depth estimation with geometric constraints. By dynamically determining reliable local geometry from randomly sampled candidates, we establish a surface normal constraint, where the validity of these candidates is evaluated using the geometric context. Furthermore, our normal estimation leverages the geometric context to prioritize regions that exhibit significant geometric variations, which makes the predicted normals accurately capture intricate and detailed geometric information. Through the integration of geometric context, our method unifies depth and surface normal estimations within a cohesive framework, which enables the generation of high-quality 3D geometry from images. We validate the superiority of our approach over state-of-the-art methods through extensive evaluations and comparisons on diverse indoor and outdoor datasets, showcasing its efficiency and robustness.

ROFeb 7, 2024Code
A Comprehensive Survey of Cross-Domain Policy Transfer for Embodied Agents

Haoyi Niu, Jianming Hu, Guyue Zhou et al. · tsinghua

The burgeoning fields of robot learning and embodied AI have triggered an increasing demand for large quantities of data. However, collecting sufficient unbiased data from the target domain remains a challenge due to costly data collection processes and stringent safety requirements. Consequently, researchers often resort to data from easily accessible source domains, such as simulation and laboratory environments, for cost-effective data acquisition and rapid model iteration. Nevertheless, the environments and embodiments of these source domains can be quite different from their target domain counterparts, underscoring the need for effective cross-domain policy transfer approaches. In this paper, we conduct a systematic review of existing cross-domain policy transfer methods. Through a nuanced categorization of domain gaps, we encapsulate the overarching insights and design considerations of each problem setting. We also provide a high-level discussion about the key methodologies used in cross-domain policy transfer problems. Lastly, we summarize the open challenges that lie beyond the capabilities of current paradigms and discuss potential future directions in this field.

ROApr 4, 2024
PreAfford: Universal Affordance-Based Pre-Grasping for Diverse Objects and Environments

Kairui Ding, Boyuan Chen, Ruihai Wu et al. · tsinghua

Robotic manipulation with two-finger grippers is challenged by objects lacking distinct graspable features. Traditional pre-grasping methods, which typically involve repositioning objects or utilizing external aids like table edges, are limited in their adaptability across different object categories and environments. To overcome these limitations, we introduce PreAfford, a novel pre-grasping planning framework incorporating a point-level affordance representation and a relay training approach. Our method significantly improves adaptability, allowing effective manipulation across a wide range of environments and object types. When evaluated on the ShapeNet-v2 dataset, PreAfford not only enhances grasping success rates by 69% but also demonstrates its practicality through successful real-world experiments. These improvements highlight PreAfford's potential to redefine standards for robotic handling of complex manipulation tasks in diverse settings.

CVJan 10, 2024
Latency-aware Road Anomaly Segmentation in Videos: A Photorealistic Dataset and New Metrics

Beiwen Tian, Huan-ang Gao, Leiyao Cui et al.

In the past several years, road anomaly segmentation is actively explored in the academia and drawing growing attention in the industry. The rationale behind is straightforward: if the autonomous car can brake before hitting an anomalous object, safety is promoted. However, this rationale naturally calls for a temporally informed setting while existing methods and benchmarks are designed in an unrealistic frame-wise manner. To bridge this gap, we contribute the first video anomaly segmentation dataset for autonomous driving. Since placing various anomalous objects on busy roads and annotating them in every frame are dangerous and expensive, we resort to synthetic data. To improve the relevance of this synthetic dataset to real-world applications, we train a generative adversarial network conditioned on rendering G-buffers for photorealism enhancement. Our dataset consists of 120,000 high-resolution frames at a 60 FPS framerate, as recorded in 7 different towns. As an initial benchmarking, we provide baselines using latest supervised and unsupervised road anomaly segmentation methods. Apart from conventional ones, we focus on two new metrics: temporal consistency and latencyaware streaming accuracy. We believe the latter is valuable as it measures whether an anomaly segmentation algorithm can truly prevent a car from crashing in a temporally informed setting.

ROMar 13, 2025Code
An Real-Sim-Real (RSR) Loop Framework for Generalizable Robotic Policy Transfer with Differentiable Simulation

Lu Shi, Yuxuan Xu, Shiyu Wang et al. · tsinghua

The sim-to-real gap remains a critical challenge in robotics, hindering the deployment of algorithms trained in simulation to real-world systems. This paper introduces a novel Real-Sim-Real (RSR) loop framework leveraging differentiable simulation to address this gap by iteratively refining simulation parameters, aligning them with real-world conditions, and enabling robust and efficient policy transfer. A key contribution of our work is the design of an informative cost function that encourages the collection of diverse and representative real-world data, minimizing bias and maximizing the utility of each data point for simulation refinement. This cost function integrates seamlessly into existing reinforcement learning algorithms (e.g., PPO, SAC) and ensures a balanced exploration of critical regions in the real domain. Furthermore, our approach is implemented on the versatile Mujoco MJX platform, and our framework is compatible with a wide range of robotic systems. Experimental results on several robotic manipulation tasks demonstrate that our method significantly reduces the sim-to-real gap, achieving high task performance and generalizability across diverse scenarios of both explicit and implicit environmental uncertainties.

AIFeb 11, 2025
ImitDiff: Transferring Foundation-Model Priors for Distraction Robust Visuomotor Policy

Yuhang Dong, Haizhou Ge, Yupei Zeng et al.

Visuomotor imitation learning policies enable robots to efficiently acquire manipulation skills from visual demonstrations. However, as scene complexity and visual distractions increase, policies that perform well in simple settings often experience substantial performance degradation. To address this challenge, we propose ImitDiff, a diffusion-based imitation learning policy guided by fine-grained semantics within a dual-resolution workflow. Leveraging pretrained priors of vision-language foundation models, our method transforms high-level instructions into pixel-level visual semantic masks. These masks guide a dual-resolution perception pipeline that captures both global context (e.g., overall layout) from low-resolution observation and fine-grained local features (e.g., geometric details) from high-resolution observation, enabling the policy to focus on task-relevant regions. Additionally, we introduce a consistency-driven diffusion transformer action head that bridges visual semantic conditions and real-time action generation. Extensive experiments demonstrate that ImitDiff outperforms state-of-the-art vision-language manipulation frameworks, as well as visuomotor imitation learning policies, particularly under increased scene complexity and visual distractions. Notably, ImitDiff exhibits strong generalization in zero-shot settings involving novel objects and visual distractions. Furthermore, our consistency-driven action head achieves an order-of-magnitude improvement in inference speed while maintaining competitive success rates.

LGNov 18, 2024
Bridging the Resource Gap: Deploying Advanced Imitation Learning Models onto Affordable Embedded Platforms

Haizhou Ge, Ruixiang Wang, Zhu-ang Xu et al.

Advanced imitation learning with structures like the transformer is increasingly demonstrating its advantages in robotics. However, deploying these large-scale models on embedded platforms remains a major challenge. In this paper, we propose a pipeline that facilitates the migration of advanced imitation learning algorithms to edge devices. The process is achieved via an efficient model compression method and a practical asynchronous parallel method Temporal Ensemble with Dropped Actions (TEDA) that enhances the smoothness of operations. To show the efficiency of the proposed pipeline, large-scale imitation learning models are trained on a server and deployed on an edge device to complete various manipulation tasks.

CVMay 23, 2024Code
Camera Relocalization in Shadow-free Neural Radiance Fields

Shiyao Xu, Caiyun Liu, Yuantao Chen et al.

Camera relocalization is a crucial problem in computer vision and robotics. Recent advancements in neural radiance fields (NeRFs) have shown promise in synthesizing photo-realistic images. Several works have utilized NeRFs for refining camera poses, but they do not account for lighting changes that can affect scene appearance and shadow regions, causing a degraded pose optimization process. In this paper, we propose a two-staged pipeline that normalizes images with varying lighting and shadow conditions to improve camera relocalization. We implement our scene representation upon a hash-encoded NeRF which significantly boosts up the pose optimization process. To account for the noisy image gradient computing problem in grid-based NeRFs, we further propose a re-devised truncated dynamic low-pass filter (TDLF) and a numerical gradient averaging technique to smoothen the process. Experimental results on several datasets with varying lighting conditions demonstrate that our method achieves state-of-the-art results in camera relocalization under varying lighting conditions. Code and data will be made publicly available.