Ramzi Idoughi

CV
h-index70
6papers
25citations
Novelty53%
AI Score43

6 Papers

CVMar 3
Any Resolution Any Geometry: From Multi-View To Multi-Patch

Wenqing Cui, Zhenyu Li, Mykola Lavreniuk et al.

Joint estimation of surface normals and depth is essential for holistic 3D scene understanding, yet high-resolution prediction remains difficult due to the trade-off between preserving fine local detail and maintaining global consistency. To address this challenge, we propose the Ultra Resolution Geometry Transformer (URGT), which adapts the Visual Geometry Grounded Transformer (VGGT) into a unified multi-patch transformer for monocular high-resolution depth--normal estimation. A single high-resolution image is partitioned into patches that are augmented with coarse depth and normal priors from pre-trained models, and jointly processed in a single forward pass to predict refined geometric outputs. Global coherence is enforced through cross-patch attention, which enables long-range geometric reasoning and seamless propagation of information across patches within a shared backbone. To further enhance spatial robustness, we introduce a GridMix patch sampling strategy that probabilistically samples grid configurations during training, improving inter-patch consistency and generalization. Our method achieves state-of-the-art results on UnrealStereo4K, jointly improving depth and normal estimation, reducing AbsRel from 0.0582 to 0.0291, RMSE from 2.17 to 1.31, and lowering mean angular error from 23.36 degrees to 18.51 degrees, while producing sharper and more stable geometry. The proposed multi-patch framework also demonstrates strong zero-shot and cross-domain generalization and scales effectively to very high resolutions, offering an efficient and extensible solution for high-quality geometry refinement.

CVNov 21, 2024Code
StereoCrafter-Zero: Zero-Shot Stereo Video Generation with Noisy Restart

Jian Shi, Qian Wang, Zhenyu Li et al.

Generating high-quality stereo videos that mimic human binocular vision requires consistent depth perception and temporal coherence across frames. Despite advances in image and video synthesis using diffusion models, producing high-quality stereo videos remains a challenging task due to the difficulty of maintaining consistent temporal and spatial coherence between left and right views. We introduce StereoCrafter-Zero, a novel framework for zero-shot stereo video generation that leverages video diffusion priors without requiring paired training data. Our key innovations include a noisy restart strategy to initialize stereo-aware latent representations and an iterative refinement process that progressively harmonizes the latent space, addressing issues like temporal flickering and view inconsistencies. In addition, we propose the use of dissolved depth maps to streamline latent space operations by reducing high-frequency depth information. Our comprehensive evaluations, including quantitative metrics and user studies, demonstrate that StereoCrafter-Zero produces high-quality stereo videos with enhanced depth consistency and temporal smoothness, even when depth estimations are imperfect. Our framework is robust and adaptable across various diffusion models, setting a new benchmark for zero-shot stereo video generation and enabling more immersive visual experiences. Our code is in https://github.com/shijianjian/StereoCrafter-Zero.

CVSep 14, 2025
No Mesh, No Problem: Estimating Coral Volume and Surface from Sparse Multi-View Images

Diego Eustachio Farchione, Ramzi Idoughi, Peter Wonka

Effective reef monitoring requires the quantification of coral growth via accurate volumetric and surface area estimates, which is a challenging task due to the complex morphology of corals. We propose a novel, lightweight, and scalable learning framework that addresses this challenge by predicting the 3D volume and surface area of coral-like objects from 2D multi-view RGB images. Our approach utilizes a pre-trained module (VGGT) to extract dense point maps from each view; these maps are merged into a unified point cloud and enriched with per-view confidence scores. The resulting cloud is fed to two parallel DGCNN decoder heads, which jointly output the volume and the surface area of the coral, as well as their corresponding confidence estimate. To enhance prediction stability and provide uncertainty estimates, we introduce a composite loss function based on Gaussian negative log-likelihood in both real and log domains. Our method achieves competitive accuracy and generalizes well to unseen morphologies. This framework paves the way for efficient and scalable coral geometry estimation directly from a sparse set of images, with potential applications in coral growth analysis and reef monitoring.

LGJun 12, 2024
HDNet: Physics-Inspired Neural Network for Flow Estimation based on Helmholtz Decomposition

Miao Qi, Ramzi Idoughi, Wolfgang Heidrich

Flow estimation problems are ubiquitous in scientific imaging. Often, the underlying flows are subject to physical constraints that can be exploited in the flow estimation; for example, incompressible (divergence-free) flows are expected for many fluid experiments, while irrotational (curl-free) flows arise in the analysis of optical distortions and wavefront sensing. In this work, we propose a Physics- Inspired Neural Network (PINN) named HDNet, which performs a Helmholtz decomposition of an arbitrary flow field, i.e., it decomposes the input flow into a divergence-only and a curl-only component. HDNet can be trained exclusively on synthetic data generated by reverse Helmholtz decomposition, which we call Helmholtz synthesis. As a PINN, HDNet is fully differentiable and can easily be integrated into arbitrary flow estimation problems.

CVFeb 28, 2022
Neural Adaptive SCEne Tracing

Rui Li, Darius Rückert, Yuanhao Wang et al.

Neural rendering with implicit neural networks has recently emerged as an attractive proposition for scene reconstruction, achieving excellent quality albeit at high computational cost. While the most recent generation of such methods has made progress on the rendering (inference) times, very little progress has been made on improving the reconstruction (training) times. In this work, we present Neural Adaptive Scene Tracing (NAScenT), the first neural rendering method based on directly training a hybrid explicit-implicit neural representation. NAScenT uses a hierarchical octree representation with one neural network per leaf node and combines this representation with a two-stage sampling process that concentrates ray samples where they matter most near object surfaces. As a result, NAScenT is capable of reconstructing challenging scenes including both large, sparsely populated volumes like UAV captured outdoor environments, as well as small scenes with high geometric complexity. NAScenT outperforms existing neural rendering approaches in terms of both quality and training time.

CVFeb 4, 2022
NeAT: Neural Adaptive Tomography

Darius Rückert, Yuanhao Wang, Rui Li et al.

In this paper, we present Neural Adaptive Tomography (NeAT), the first adaptive, hierarchical neural rendering pipeline for multi-view inverse rendering. Through a combination of neural features with an adaptive explicit representation, we achieve reconstruction times far superior to existing neural inverse rendering methods. The adaptive explicit representation improves efficiency by facilitating empty space culling and concentrating samples in complex regions, while the neural features act as a neural regularizer for the 3D reconstruction. The NeAT framework is designed specifically for the tomographic setting, which consists only of semi-transparent volumetric scenes instead of opaque objects. In this setting, NeAT outperforms the quality of existing optimization-based tomography solvers while being substantially faster.