24.4LGNov 1, 2025
Belief Dynamics Reveal the Dual Nature of In-Context Learning and Activation SteeringEric Bigelow, Daniel Wurgaft, YingQiao Wang et al.
Large language models (LLMs) can be controlled at inference time through prompts (in-context learning) and internal activations (activation steering). Different accounts have been proposed to explain these methods, yet their common goal of controlling model behavior raises the question of whether these seemingly disparate methodologies can be seen as specific instances of a broader framework. Motivated by this, we develop a unifying, predictive account of LLM control from a Bayesian perspective. Specifically, we posit that both context- and activation-based interventions impact model behavior by altering its belief in latent concepts: steering operates by changing concept priors, while in-context learning leads to an accumulation of evidence. This results in a closed-form Bayesian model that is highly predictive of LLM behavior across context- and activation-based interventions in a set of domains inspired by prior work on many-shot in-context learning. This model helps us explain prior empirical phenomena - e.g., sigmoidal learning curves as in-context evidence accumulates - while predicting novel ones - e.g., additivity of both interventions in log-belief space, which results in distinct phases such that sudden and dramatic behavioral shifts can be induced by slightly changing intervention controls. Taken together, this work offers a unified account of prompt-based and activation-based control of LLM behavior, and a methodology for empirically predicting the effects of these interventions.
3.6CVOct 30, 2025
Chain of Time: In-Context Physical Simulation with Image Generation ModelsYingQiao Wang, Eric Bigelow, Boyi Li et al.
We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated by in-context reasoning in machine learning, as well as mental simulation in humans. Chain of Time is used at inference time, and requires no additional fine-tuning. We apply the Chain-of-Time method to synthetic and real-world domains, including 2-D graphics simulations and natural 3-D videos. These domains test a variety of particular physical properties, including velocity, acceleration, fluid dynamics, and conservation of momentum. We found that using Chain-of-Time simulation substantially improves the performance of a state-of-the-art image generation model. Beyond examining performance, we also analyzed the specific states of the world simulated by an image model at each time step, which sheds light on the dynamics underlying these simulations. This analysis reveals insights that are hidden from traditional evaluations of physical reasoning, including cases where an image generation model is able to simulate physical properties that unfold over time, such as velocity, gravity, and collisions. Our analysis also highlights particular cases where the image generation model struggles to infer particular physical parameters from input images, despite being capable of simulating relevant physical processes.