Weilin Wan

CV
h-index67
13papers
309citations
Novelty55%
AI Score52

13 Papers

CVJun 25, 2022
Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions

Weilin Wan, Lei Yang, Lingjie Liu et al.

Understanding human intentions during interactions has been a long-lasting theme, that has applications in human-robot interaction, virtual reality and surveillance. In this study, we focus on full-body human interactions with large-sized daily objects and aim to predict the future states of objects and humans given a sequential observation of human-object interaction. As there is no such dataset dedicated to full-body human interactions with large-sized daily objects, we collected a large-scale dataset containing thousands of interactions for training and evaluation purposes. We also observe that an object's intrinsic physical properties are useful for the object motion prediction, and thus design a set of object dynamic descriptors to encode such intrinsic properties. We treat the object dynamic descriptors as a new modality and propose a graph neural network, HO-GCN, to fuse motion data and dynamic descriptors for the prediction task. We show the proposed network that consumes dynamic descriptors can achieve state-of-the-art prediction results and help the network better generalize to unseen objects. We also demonstrate the predicted results are useful for human-robot collaborations.

CVNov 19, 2022
TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer

Zhiyang Dou, Qingxuan Wu, Cheng Lin et al.

In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies for Transformer-based Human Mesh Recovery from monocular images. Current SOTA performance is achieved by Transformer-based structures. However, they suffer from high model complexity and computation cost caused by redundant tokens. We propose token reduction strategies based on two important aspects, i.e., the 3D geometry structure and 2D image feature, where we hierarchically recover the mesh geometry with priors from body structure and conduct token clustering to pass fewer but more discriminative image feature tokens to the Transformer. Our method massively reduces the number of tokens involved in high-complexity interactions in the Transformer. This leads to a significantly reduced computational cost while still achieving competitive or even higher accuracy in shape recovery. Extensive experiments across a wide range of benchmarks validate the superior effectiveness of the proposed method. We further demonstrate the generalizability of our method on hand mesh recovery. Visit our project page at https://frank-zy-dou.github.io/projects/Tore/index.html.

CVNov 28, 2023
TLControl: Trajectory and Language Control for Human Motion Synthesis

Weilin Wan, Zhiyang Dou, Taku Komura et al.

Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with user-specified trajectories, especially for multi-joint control. To address these issues, we present TLControl, a novel method for realistic human motion synthesis, incorporating both low-level Trajectory and high-level Language semantics controls, through the integration of neural-based and optimization-based techniques. Specifically, we begin with training a VQ-VAE for a compact and well-structured latent motion space organized by body parts. We then propose a Masked Trajectories Transformer (MTT) for predicting a motion distribution conditioned on language and trajectory. Once trained, we use MTT to sample initial motion predictions given user-specified partial trajectories and text descriptions as conditioning. Finally, we introduce a test-time optimization to refine these coarse predictions for precise trajectory control, which offers flexibility by allowing users to specify various optimization goals and ensures high runtime efficiency. Comprehensive experiments show that TLControl significantly outperforms the state-of-the-art in trajectory accuracy and time efficiency, making it practical for interactive and high-quality animation generation.

AINov 13, 2025
Advanced Black-Box Tuning of Large Language Models with Limited API Calls

Zhikang Xie, Weilin Wan, Peizhu Gong et al.

Black-box tuning is an emerging paradigm for adapting large language models (LLMs) to better achieve desired behaviors, particularly when direct access to model parameters is unavailable. Current strategies, however, often present a dilemma of suboptimal extremes: either separately train a small proxy model and then use it to shift the predictions of the foundation model, offering notable efficiency but often yielding limited improvement; or making API calls in each tuning iteration to the foundation model, which entails prohibitive computational costs. Therefore, we propose a novel advanced black-box tuning method for LLMs with limited API calls. Our core strategy involves training a Gaussian Process (GP) surrogate model with "LogitMap Pairs" derived from querying the foundation model on a minimal but highly informative training subset. This surrogate can approximate the outputs of the foundation model to guide the training of the proxy model, thereby effectively reducing the need for direct queries to the foundation model. Extensive experiments verify that our approach elevates pre-trained language model accuracy from 55.92% to 86.85%, reducing the frequency of API queries to merely 1.38%. This significantly outperforms offline approaches that operate entirely without API access. Notably, our method also achieves comparable or superior accuracy to query-intensive approaches, while significantly reducing API costs. This offers a robust and high-efficiency paradigm for language model adaptation.

LGNov 13, 2025
Explore and Establish Synergistic Effects Between Weight Pruning and Coreset Selection in Neural Network Training

Weilin Wan, Fan Yi, Weizhong Zhang et al.

Modern deep neural networks rely heavily on massive model weights and training samples, incurring substantial computational costs. Weight pruning and coreset selection are two emerging paradigms proposed to improve computational efficiency. In this paper, we first explore the interplay between redundant weights and training samples through a transparent analysis: redundant samples, particularly noisy ones, cause model weights to become unnecessarily overtuned to fit them, complicating the identification of irrelevant weights during pruning; conversely, irrelevant weights tend to overfit noisy data, undermining coreset selection effectiveness. To further investigate and harness this interplay in deep learning, we develop a Simultaneous Weight and Sample Tailoring mechanism (SWaST) that alternately performs weight pruning and coreset selection to establish a synergistic effect in training. During this investigation, we observe that when simultaneously removing a large number of weights and samples, a phenomenon we term critical double-loss can occur, where important weights and their supportive samples are mistakenly eliminated at the same time, leading to model instability and nearly irreversible degradation that cannot be recovered in subsequent training. Unlike classic machine learning models, this issue can arise in deep learning due to the lack of theoretical guarantees on the correctness of weight pruning and coreset selection, which explains why these paradigms are often developed independently. We mitigate this by integrating a state preservation mechanism into SWaST, enabling stable joint optimization. Extensive experiments reveal a strong synergy between pruning and coreset selection across varying prune rates and coreset sizes, delivering accuracy boosts of up to 17.83% alongside 10% to 90% FLOPs reductions.

CVMar 20, 2024
CoMo: Controllable Motion Generation through Language Guided Pose Code Editing

Yiming Huang, Weilin Wan, Yue Yang et al.

Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at specific moments remains a challenge, limiting the applicability of these methods in diverse scenarios. In light of these challenges, we introduce CoMo, a Controllable Motion generation model, adept at accurately generating and editing motions by leveraging the knowledge priors of large language models (LLMs). Specifically, CoMo decomposes motions into discrete and semantically meaningful pose codes, with each code encapsulating the semantics of a body part, representing elementary information such as "left knee slightly bent". Given textual inputs, CoMo autoregressively generates sequences of pose codes, which are then decoded into 3D motions. Leveraging pose codes as interpretable representations, an LLM can directly intervene in motion editing by adjusting the pose codes according to editing instructions. Experiments demonstrate that CoMo achieves competitive performance in motion generation compared to state-of-the-art models while, in human studies, CoMo substantially surpasses previous work in motion editing abilities.

CVDec 7, 2023
DiffusionPhase: Motion Diffusion in Frequency Domain

Weilin Wan, Yiming Huang, Shutong Wu et al.

In this study, we introduce a learning-based method for generating high-quality human motion sequences from text descriptions (e.g., ``A person walks forward"). Existing techniques struggle with motion diversity and smooth transitions in generating arbitrary-length motion sequences, due to limited text-to-motion datasets and the pose representations used that often lack expressiveness or compactness. To address these issues, we propose the first method for text-conditioned human motion generation in the frequency domain of motions. We develop a network encoder that converts the motion space into a compact yet expressive parameterized phase space with high-frequency details encoded, capturing the local periodicity of motions in time and space with high accuracy. We also introduce a conditional diffusion model for predicting periodic motion parameters based on text descriptions and a start pose, efficiently achieving smooth transitions between motion sequences associated with different text descriptions. Experiments demonstrate that our approach outperforms current methods in generating a broader variety of high-quality motions, and synthesizing long sequences with natural transitions.

LGMar 23
Holistic Scaling Laws for Optimal Mixture-of-Experts Architecture Optimization

Weilin Wan, Jingtao Han, Weizhong Zhang et al.

Scaling laws for Large Language Models govern macroscopic resource allocation, yet translating them into precise Mixture-of-Experts (MoE) architectural configurations remains an open problem due to the combinatorially vast design space. Existing MoE scaling studies are constrained by experimental budgets to either augment scaling formulas with extra MoE variables, risking unreliable fits, or fix all non-MoE factors, ignoring global interactions. We propose a reusable framework for holistic MoE architectural optimization that bridges this gap. We first show that FLOPs per token alone is an inadequate fairness metric for MoE models because differing computational densities across layer types can inflate parameters without proportional compute cost, and establish a joint constraint triad of FLOPs per token, active parameters, and total parameters. We then reduce the 16-dimensional architectural search space to two sequential low-dimensional phases through algebraic constraints and a rank-preserving property of the hidden dimension. Validated across hundreds of MoE models spanning six orders of magnitude in compute, our framework yields robust scaling laws that map any compute budget to a complete, optimal MoE architecture. A key finding is that the near-optimal configuration band widens with scale, giving practitioners quantitative flexibility to balance scaling law recommendations against infrastructure constraints.

CVFeb 28, 2024
Out-of-Distribution Detection using Neural Activation Prior

Weilin Wan, Weizhong Zhang, Quan Zhou et al.

Out-of-distribution detection (OOD) is a crucial technique for deploying machine learning models in the real world to handle the unseen scenarios. In this paper, we first propose a simple yet effective Neural Activation Prior (NAP) for OOD detection. Our neural activation prior is based on a key observation that, for a channel before the global pooling layer of a fully trained neural network, the probability of a few neurons being activated with a large response by an in-distribution (ID) sample is significantly higher than that by an OOD sample. An intuitive explanation is that for a model fully trained on ID dataset, each channel would play a role in detecting a certain pattern in the ID dataset, and a few neurons can be activated with a large response when the pattern is detected in an input sample. Then, a new scoring function based on this prior is proposed to highlight the role of these strongly activated neurons in OOD detection. Our approach is plug-and-play and does not lead to any performance degradation on ID data classification and requires no extra training or statistics from training or external datasets. Notice that previous methods primarily rely on post-global-pooling features of the neural networks, while the within-channel distribution information we leverage would be discarded by the global pooling operator. Consequently, our method is orthogonal to existing approaches and can be effectively combined with them in various applications. Experimental results show that our method achieves the state-of-the-art performance on CIFAR benchmark and ImageNet dataset, which demonstrates the power of the proposed prior. Finally, we extend our method to Transformers and the experimental findings indicate that NAP can also significantly enhance the performance of OOD detection on Transformers, thereby demonstrating the broad applicability of this prior knowledge.

LGOct 19, 2025
Computational Budget Should Be Considered in Data Selection

Weilin Wan, Weizhong Zhang, Cheng Jin

Data selection improves computational efficiency by choosing informative subsets of training samples. However, existing methods ignore the compute budget, treating data selection and importance evaluation independently of compute budget constraints. Yet empirical studies show no algorithm can consistently outperform others (or even random selection) across varying budgets. We therefore argue that compute budget must be integral to data-selection strategies, since different budgets impose distinct requirements on data quantity, quality, and distribution for effective training. To this end, we propose a novel Computational budget-Aware Data Selection (CADS) method and naturally formulate it into a bilevel optimization framework, where the inner loop trains the model within the constraints of the computational budget on some selected subset of training data, while the outer loop optimizes data selection based on model evaluation. Our technical contributions lie in addressing two main challenges in solving this bilevel optimization problem: the expensive Hessian matrix estimation for outer-loop gradients and the computational burden of achieving inner-loop optimality during iterations. To solve the first issue, we propose a probabilistic reparameterization strategy and compute the gradient using a Hessian-free policy gradient estimator. To address the second challenge, we transform the inner optimization problem into a penalty term in the outer objective, further discovering that we only need to estimate the minimum of a one-dimensional loss to calculate the gradient, significantly improving efficiency. Extensive experiments show that our method achieves performance gains of up to 14.42% over baselines in vision and language benchmarks.

CVApr 13, 2020
MulayCap: Multi-layer Human Performance Capture Using A Monocular Video Camera

Zhaoqi Su, Weilin Wan, Tao Yu et al.

We introduce MulayCap, a novel human performance capture method using a monocular video camera without the need for pre-scanning. The method uses "multi-layer" representations for geometry reconstruction and texture rendering, respectively. For geometry reconstruction, we decompose the clothed human into multiple geometry layers, namely a body mesh layer and a garment piece layer. The key technique behind is a Garment-from-Video (GfV) method for optimizing the garment shape and reconstructing the dynamic cloth to fit the input video sequence, based on a cloth simulation model which is effectively solved with gradient descent. For texture rendering, we decompose each input image frame into a shading layer and an albedo layer, and propose a method for fusing a fixed albedo map and solving for detailed garment geometry using the shading layer. Compared with existing single view human performance capture systems, our "multi-layer" approach bypasses the tedious and time consuming scanning step for obtaining a human specific mesh template. Experimental results demonstrate that MulayCap produces realistic rendering of dynamically changing details that has not been achieved in any previous monocular video camera systems. Benefiting from its fully semantic modeling, MulayCap can be applied to various important editing applications, such as cloth editing, re-targeting, relighting, and AR applications.

CVAug 5, 2019
Part Segmentation for Highly Accurate Deformable Tracking in Occlusions via Fully Convolutional Neural Networks

Weilin Wan, Aaron Walsman, Dieter Fox

Successfully tracking the human body is an important perceptual challenge for robots that must work around people. Existing methods fall into two broad categories: geometric tracking and direct pose estimation using machine learning. While recent work has shown direct estimation techniques can be quite powerful, geometric tracking methods using point clouds can provide a very high level of 3D accuracy which is necessary for many robotic applications. However these approaches can have difficulty in clutter when large portions of the subject are occluded. To overcome this limitation, we propose a solution based on fully convolutional neural networks (FCN). We develop an optimized Fast-FCN network architecture for our application which allows us to filter observed point clouds and improve tracking accuracy while maintaining interactive frame rates. We also show that this model can be trained with a limited number of examples and almost no manual labelling by using an existing geometric tracker and data augmentation to automatically generate segmentation maps. We demonstrate the accuracy of our full system by comparing it against an existing geometric tracker, and show significant improvement in these challenging scenarios.

CVNov 21, 2017
Dynamic High Resolution Deformable Articulated Tracking

Aaron Walsman, Weilin Wan, Tanner Schmidt et al.

The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape model, which makes them insufficient for applications that require accurate estimates of deformable object surfaces. To overcome this limitation, we present a 3D model-based tracking system for articulated deformable objects. Our system is able to track human body pose and high resolution surface contours in real time using a commodity depth sensor and GPU hardware. We implement this as a joint optimization over a skeleton to account for changes in pose, and over the vertices of a high resolution mesh to track the subject's shape. Through experimental results we show that we are able to capture dynamic sub-centimeter surface detail such as folds and wrinkles in clothing. We also show that this shape estimation aids kinematic pose estimation by providing a more accurate target to match against the point cloud. The end result is highly accurate spatiotemporal and semantic information which is well suited for physical human robot interaction as well as virtual and augmented reality systems.