ClimaX: A foundation model for weather and climateTung Nguyen, Johannes Brandstetter, Ashish Kapoor et al.
Most state-of-the-art approaches for weather and climate modeling are based on physics-informed numerical models of the atmosphere. These approaches aim to model the non-linear dynamics and complex interactions between multiple variables, which are challenging to approximate. Additionally, many such numerical models are computationally intensive, especially when modeling the atmospheric phenomenon at a fine-grained spatial and temporal resolution. Recent data-driven approaches based on machine learning instead aim to directly solve a downstream forecasting or projection task by learning a data-driven functional mapping using deep neural networks. However, these networks are trained using curated and homogeneous climate datasets for specific spatiotemporal tasks, and thus lack the generality of numerical models. We develop and demonstrate ClimaX, a flexible and generalizable deep learning model for weather and climate science that can be trained using heterogeneous datasets spanning different variables, spatio-temporal coverage, and physical groundings. ClimaX extends the Transformer architecture with novel encoding and aggregation blocks that allow effective use of available compute while maintaining general utility. ClimaX is pre-trained with a self-supervised learning objective on climate datasets derived from CMIP6. The pre-trained ClimaX can then be fine-tuned to address a breadth of climate and weather tasks, including those that involve atmospheric variables and spatio-temporal scales unseen during pretraining. Compared to existing data-driven baselines, we show that this generality in ClimaX results in superior performance on benchmarks for weather forecasting and climate projections, even when pretrained at lower resolutions and compute budgets. The source code is available at https://github.com/microsoft/ClimaX.
EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance FieldsAnish Bhattacharya, Ratnesh Madaan, Fernando Cladera et al.
We present EvDNeRF, a pipeline for generating event data and training an event-based dynamic NeRF, for the purpose of faithfully reconstructing eventstreams on scenes with rigid and non-rigid deformations that may be too fast to capture with a standard camera. Event cameras register asynchronous per-pixel brightness changes at MHz rates with high dynamic range, making them ideal for observing fast motion with almost no motion blur. Neural radiance fields (NeRFs) offer visual-quality geometric-based learnable rendering, but prior work with events has only considered reconstruction of static scenes. Our EvDNeRF can predict eventstreams of dynamic scenes from a static or moving viewpoint between any desired timestamps, thereby allowing it to be used as an event-based simulator for a given scene. We show that by training on varied batch sizes of events, we can improve test-time predictions of events at fine time resolutions, outperforming baselines that pair standard dynamic NeRFs with event generators. We release our simulated and real datasets, as well as code for multi-view event-based data generation and the training and evaluation of EvDNeRF models (https://github.com/anish-bhattacharya/EvDNeRF).
Agent-Time Attention for Sparse Rewards Multi-Agent Reinforcement LearningJennifer She, Jayesh K. Gupta, Mykel J. Kochenderfer
Sparse and delayed rewards pose a challenge to single agent reinforcement learning. This challenge is amplified in multi-agent reinforcement learning (MARL) where credit assignment of these rewards needs to happen not only across time, but also across agents. We propose Agent-Time Attention (ATA), a neural network model with auxiliary losses for redistributing sparse and delayed rewards in collaborative MARL. We provide a simple example that demonstrates how providing agents with their own local redistributed rewards and shared global redistributed rewards motivate different policies. We extend several MiniGrid environments, specifically MultiRoom and DoorKey, to the multi-agent sparse delayed rewards setting. We demonstrate that ATA outperforms various baselines on many instances of these environments. Source code of the experiments is available at https://github.com/jshe/agent-time-attention.
Learning Modular Simulations for Homogeneous SystemsJayesh K. Gupta, Sai Vemprala, Ashish Kapoor
Complex systems are often decomposed into modular subsystems for engineering tractability. Although various equation based white-box modeling techniques make use of such structure, learning based methods have yet to incorporate these ideas broadly. We present a modular simulation framework for modeling homogeneous multibody dynamical systems, which combines ideas from graph neural networks and neural differential equations. We learn to model the individual dynamical subsystem as a neural ODE module. Full simulation of the composite system is orchestrated via spatio-temporal message passing between these modules. An arbitrary number of modules can be combined to simulate systems of a wide variety of coupling topologies. We evaluate our framework on a variety of systems and show that message passing allows coordination between multiple modules over time for accurate predictions and in certain cases, enables zero-shot generalization to new system configurations. Furthermore, we show that our models can be transferred to new system configurations with lower data requirement and training effort, compared to those trained from scratch.
6.9LGMar 6, 2022
Recursive Reasoning Graph for Multi-Agent Reinforcement LearningXiaobai Ma, David Isele, Jayesh K. Gupta et al.
Multi-agent reinforcement learning (MARL) provides an efficient way for simultaneously learning policies for multiple agents interacting with each other. However, in scenarios requiring complex interactions, existing algorithms can suffer from an inability to accurately anticipate the influence of self-actions on other agents. Incorporating an ability to reason about other agents' potential responses can allow an agent to formulate more effective strategies. This paper adopts a recursive reasoning model in a centralized-training-decentralized-execution framework to help learning agents better cooperate with or compete against others. The proposed algorithm, referred to as the Recursive Reasoning Graph (R2G), shows state-of-the-art performance on multiple multi-agent particle and robotics games.
Scalable Anytime Planning for Multi-Agent MDPsShushman Choudhury, Jayesh K. Gupta, Peter Morales et al.
We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the exponential growth of the joint action space with the number of agents. We circumvent this complexity through an anytime approach that allows us to trade computation for approximation quality and also dynamically coordinate actions. Our algorithm comprises three elements: online planning with Monte Carlo Tree Search (MCTS), factored representations of local agent interactions with coordination graphs, and the iterative Max-Plus method for joint action selection. We evaluate our approach on the benchmark SysAdmin domain with static coordination graphs and achieve comparable performance with much lower computation cost than our MCTS baselines. We also introduce a multi-drone delivery domain with dynamic, i.e., state-dependent coordination graphs, and demonstrate how our approach scales to large problems on this domain that are intractable for other MCTS methods. We provide an open-source implementation of our algorithm at https://github.com/JuliaPOMDP/FactoredValueMCTS.jl.
Scalable Identification of Partially Observed Systems with Certainty-Equivalent EMKunal Menda, Jean de Becdelièvre, Jayesh K. Gupta et al.
System identification is a key step for model-based control, estimator design, and output prediction. This work considers the offline identification of partially observed nonlinear systems. We empirically show that the certainty-equivalent approximation to expectation-maximization can be a reliable and scalable approach for high-dimensional deterministic systems, which are common in robotics. We formulate certainty-equivalent expectation-maximization as block coordinate-ascent, and provide an efficient implementation. The algorithm is tested on a simulated system of coupled Lorenz attractors, demonstrating its ability to identify high-dimensional systems that can be intractable for particle-based approaches. Our approach is also used to identify the dynamics of an aerobatic helicopter. By augmenting the state with unobserved fluid states, a model is learned that predicts the acceleration of the helicopter better than state-of-the-art approaches. The codebase for this work is available at https://github.com/sisl/CEEM.
COMPASS: Contrastive Multimodal Pretraining for Autonomous SystemsShuang Ma, Sai Vemprala, Wenshan Wang et al.
Learning representations that generalize across tasks and domains is challenging yet necessary for autonomous systems. Although task-driven approaches are appealing, designing models specific to each application can be difficult in the face of limited data, especially when dealing with highly variable multimodal input spaces arising from different tasks in different environments.We introduce the first general-purpose pretraining pipeline, COntrastive Multimodal Pretraining for AutonomouS Systems (COMPASS), to overcome the limitations of task-specific models and existing pretraining approaches. COMPASS constructs a multimodal graph by considering the essential information for autonomous systems and the properties of different modalities. Through this graph, multimodal signals are connected and mapped into two factorized spatio-temporal latent spaces: a "motion pattern space" and a "current state space." By learning from multimodal correspondences in each latent space, COMPASS creates state representations that models necessary information such as temporal dynamics, geometry, and semantics. We pretrain COMPASS on a large-scale multimodal simulation dataset TartanAir \cite{tartanair2020iros} and evaluate it on drone navigation, vehicle racing, and visual odometry tasks. The experiments indicate that COMPASS can tackle all three scenarios and can also generalize to unseen environments and real-world data.
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningSheng Li, Jayesh K. Gupta, Peter Morales et al.
Multi-agent reinforcement learning (MARL) requires coordination to efficiently solve certain tasks. Fully centralized control is often infeasible in such domains due to the size of joint action spaces. Coordination graph based formalization allows reasoning about the joint action based on the structure of interactions. However, they often require domain expertise in their design. This paper introduces the deep implicit coordination graph (DICG) architecture for such scenarios. DICG consists of a module for inferring the dynamic coordination graph structure which is then used by a graph neural network based module to learn to implicitly reason about the joint actions or values. DICG allows learning the tradeoff between full centralization and decentralization via standard actor-critic methods to significantly improve coordination for domains with large number of agents. We apply DICG to both centralized-training-centralized-execution and centralized-training-decentralized-execution regimes. We demonstrate that DICG solves the relative overgeneralization pathology in predatory-prey tasks as well as outperforms various MARL baselines on the challenging StarCraft II Multi-agent Challenge (SMAC) and traffic junction environments.
Dynamic Multi-Robot Task Allocation under Uncertainty and Temporal ConstraintsShushman Choudhury, Jayesh K. Gupta, Mykel J. Kochenderfer et al.
We consider the problem of dynamically allocating tasks to multiple agents under time window constraints and task completion uncertainty. Our objective is to minimize the number of unsuccessful tasks at the end of the operation horizon. We present a multi-robot allocation algorithm that decouples the key computational challenges of sequential decision-making under uncertainty and multi-agent coordination and addresses them in a hierarchical manner. The lower layer computes policies for individual agents using dynamic programming with tree search, and the upper layer resolves conflicts in individual plans to obtain a valid multi-agent allocation. Our algorithm, Stochastic Conflict-Based Allocation (SCoBA), is optimal in expectation and complete under some reasonable assumptions. In practice, SCoBA is computationally efficient enough to interleave planning and execution online. On the metric of successful task completion, SCoBA consistently outperforms a number of baseline methods and shows strong competitive performance against an oracle with complete lookahead. It also scales well with the number of tasks and agents. We validate our results over a wide range of simulations on two distinct domains: multi-arm conveyor belt pick-and-place and multi-drone delivery dispatch in a city.
Structured Mechanical Models for Robot Learning and ControlJayesh K. Gupta, Kunal Menda, Zachary Manchester et al.
Model-based methods are the dominant paradigm for controlling robotic systems, though their efficacy depends heavily on the accuracy of the model used. Deep neural networks have been used to learn models of robot dynamics from data, but they suffer from data-inefficiency and the difficulty to incorporate prior knowledge. We introduce Structured Mechanical Models, a flexible model class for mechanical systems that are data-efficient, easily amenable to prior knowledge, and easily usable with model-based control techniques. The goal of this work is to demonstrate the benefits of using Structured Mechanical Models in lieu of black-box neural networks when modeling robot dynamics. We demonstrate that they generalize better from limited data and yield more reliable model-based controllers on a variety of simulated robotic domains.
Health-Informed Policy Gradients for Multi-Agent Reinforcement LearningRoss E. Allen, Jayesh K. Gupta, Jaime Pena et al.
This paper proposes a definition of system health in the context of multiple agents optimizing a joint reward function. We use this definition as a credit assignment term in a policy gradient algorithm to distinguish the contributions of individual agents to the global reward. The health-informed credit assignment is then extended to a multi-agent variant of the proximal policy optimization algorithm and demonstrated on particle and multiwalker robot environments that have characteristics such as system health, risk-taking, semi-expendable agents, continuous action spaces, and partial observability. We show significant improvement in learning performance compared to policy gradient methods that do not perform multi-agent credit assignment.
Simulating Emergent Properties of Human Driving Behavior Using Multi-Agent Reward Augmented Imitation LearningRaunak P. Bhattacharyya, Derek J. Phillips, Changliu Liu et al.
Recent developments in multi-agent imitation learning have shown promising results for modeling the behavior of human drivers. However, it is challenging to capture emergent traffic behaviors that are observed in real-world datasets. Such behaviors arise due to the many local interactions between agents that are not commonly accounted for in imitation learning. This paper proposes Reward Augmented Imitation Learning (RAIL), which integrates reward augmentation into the multi-agent imitation learning framework and allows the designer to specify prior knowledge in a principled fashion. We prove that convergence guarantees for the imitation learning process are preserved under the application of reward augmentation. This method is validated in a driving scenario, where an entire traffic scene is controlled by driving policies learned using our proposed algorithm. Further, we demonstrate improved performance in comparison to traditional imitation learning algorithms both in terms of the local actions of a single agent and the behavior of emergent properties in complex, multi-agent settings.
Model Primitive Hierarchical Lifelong Reinforcement LearningBohan Wu, Jayesh K. Gupta, Mykel J. Kochenderfer
Learning interpretable and transferable subpolicies and performing task decomposition from a single, complex task is difficult. Some traditional hierarchical reinforcement learning techniques enforce this decomposition in a top-down manner, while meta-learning techniques require a task distribution at hand to learn such decompositions. This paper presents a framework for using diverse suboptimal world models to decompose complex task solutions into simpler modular subpolicies. This framework performs automatic decomposition of a single source task in a bottom up manner, concurrently learning the required modular subpolicies as well as a controller to coordinate them. We perform a series of experiments on high dimensional continuous action control tasks to demonstrate the effectiveness of this approach at both complex single task learning and lifelong learning. Finally, we perform ablation studies to understand the importance and robustness of different elements in the framework and limitations to this approach.
A General Framework for Structured Learning of Mechanical SystemsJayesh K. Gupta, Kunal Menda, Zachary Manchester et al.
Learning accurate dynamics models is necessary for optimal, compliant control of robotic systems. Current approaches to white-box modeling using analytic parameterizations, or black-box modeling using neural networks, can suffer from high bias or high variance. We address the need for a flexible, gray-box model of mechanical systems that can seamlessly incorporate prior knowledge where it is available, and train expressive function approximators where it is not. We propose to parameterize a mechanical system using neural networks to model its Lagrangian and the generalized forces that act on it. We test our method on a simulated, actuated double pendulum. We show that our method outperforms a naive, black-box model in terms of data-efficiency, as well as performance in model-based reinforcement learning. We also conduct a systematic study of our method's ability to incorporate available prior knowledge about the system to improve data efficiency.
26.8MAJun 17, 2018
Learning Policy Representations in Multiagent SystemsAditya Grover, Maruan Al-Shedivat, Jayesh K. Gupta et al.
Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We propose a general learning framework for modeling agent behavior in any multiagent system using only a handful of interaction data. Our framework casts agent modeling as a representation learning problem. Consequently, we construct a novel objective inspired by imitation learning and agent identification and design an algorithm for unsupervised learning of representations of agent policies. We demonstrate empirically the utility of the proposed framework in (i) a challenging high-dimensional competitive environment for continuous control and (ii) a cooperative environment for communication, on supervised predictive tasks, unsupervised clustering, and policy optimization using deep reinforcement learning.
24.0LGMay 26, 2016
Model-Free Imitation Learning with Policy OptimizationJonathan Ho, Jayesh K. Gupta, Stefano Ermon
In imitation learning, an agent learns how to behave in an environment with an unknown cost function by mimicking expert demonstrations. Existing imitation learning algorithms typically involve solving a sequence of planning or reinforcement learning problems. Such algorithms are therefore not directly applicable to large, high-dimensional environments, and their performance can significantly degrade if the planning problems are not solved to optimality. Under the apprenticeship learning formalism, we develop alternative model-free algorithms for finding a parameterized stochastic policy that performs at least as well as an expert policy on an unknown cost function, based on sample trajectories from the expert. Our approach, based on policy gradients, scales to large continuous environments with guaranteed convergence to local minima.
12.3ROJun 10, 2014
PlanIt: A Crowdsourcing Approach for Learning to Plan Paths from Large Scale Preference FeedbackAshesh Jain, Debarghya Das, Jayesh K Gupta et al.
We consider the problem of learning user preferences over robot trajectories for environments rich in objects and humans. This is challenging because the criterion defining a good trajectory varies with users, tasks and interactions in the environment. We represent trajectory preferences using a cost function that the robot learns and uses it to generate good trajectories in new environments. We design a crowdsourcing system - PlanIt, where non-expert users label segments of the robot's trajectory. PlanIt allows us to collect a large amount of user feedback, and using the weak and noisy labels from PlanIt we learn the parameters of our model. We test our approach on 122 different environments for robotic navigation and manipulation tasks. Our extensive experiments show that the learned cost function generates preferred trajectories in human environments. Our crowdsourcing system is publicly available for the visualization of the learned costs and for providing preference feedback: \url{http://planit.cs.cornell.edu}