T. Berriel Martins

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2papers

2 Papers

CVMay 24, 2024Code
Feature Splatting for Better Novel View Synthesis with Low Overlap

T. Berriel Martins, Javier Civera

3D Gaussian Splatting has emerged as a very promising scene representation, achieving state-of-the-art quality in novel view synthesis significantly faster than competing alternatives. However, its use of spherical harmonics to represent scene colors limits the expressivity of 3D Gaussians and, as a consequence, the capability of the representation to generalize as we move away from the training views. In this paper, we propose to encode the color information of 3D Gaussians into per-Gaussian feature vectors, which we denote as Feature Splatting (FeatSplat). To synthesize a novel view, Gaussians are first "splatted" into the image plane, then the corresponding feature vectors are alpha-blended, and finally the blended vector is decoded by a small MLP to render the RGB pixel values. To further inform the model, we concatenate a camera embedding to the blended feature vector, to condition the decoding also on the viewpoint information. Our experiments show that these novel model for encoding the radiance considerably improves novel view synthesis for low overlap views that are distant from the training views. Finally, we also show the capacity and convenience of our feature vector representation, demonstrating its capability not only to generate RGB values for novel views, but also their per-pixel semantic labels. Code available at https://github.com/tberriel/FeatSplat . Keywords: Gaussian Splatting, Novel View Synthesis, Feature Splatting

CVMay 16, 2023
Ray-Patch: An Efficient Querying for Light Field Transformers

T. Berriel Martins, Javier Civera

In this paper we propose the Ray-Patch querying, a novel model to efficiently query transformers to decode implicit representations into target views. Our Ray-Patch decoding reduces the computational footprint and increases inference speed up to one order of magnitude compared to previous models, without losing global attention, and hence maintaining specific task metrics. The key idea of our novel querying is to split the target image into a set of patches, then querying the transformer for each patch to extract a set of feature vectors, which are finally decoded into the target image using convolutional layers. Our experimental results, implementing Ray-Patch in 3 different architectures and evaluating it in 2 different tasks and datasets, demonstrate and quantify the effectiveness of our method, specifically a notable boost in rendering speed for the same task metrics.