LGAug 8, 2023
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence EmbeddingsTimothy Merino, Roman Negri, Dipika Rajesh et al.
The five-dollar model is a lightweight text-to-image generative architecture that generates low dimensional images from an encoded text prompt. This model can successfully generate accurate and aesthetically pleasing content in low dimensional domains, with limited amounts of training data. Despite the small size of both the model and datasets, the generated images are still able to maintain the encoded semantic meaning of the textual prompt. We apply this model to three small datasets: pixel art video game maps, video game sprite images, and down-scaled emoji images and apply novel augmentation strategies to improve the performance of our model on these limited datasets. We evaluate our models performance using cosine similarity score between text-image pairs generated by the CLIP VIT-B/32 model.
HCMay 2
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay PlanningYunge Wen, Chenliang Huang, Hangyu Zhou et al.
Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of these archetypes in procedurally generated games. We propose Forking Garden, a framework for narrative arc-conditioned gameplay planning that generates branching games from user-provided storylines. Our approach first generates a diverse pool of independent nodes, then assembles them into a dungeon graph via arc-guided constraint algorithms, where each node achieves multimodal alignment of gameplay elements. We develop an end-to-end interactive system that instantiates the framework.
AIAug 4, 2025
All Stories Are One Story: Emotional Arc Guided Procedural Game Level GenerationYunge Wen, Chenliang Huang, Hangyu Zhou et al.
The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase "all stories are one story." We present a framework for procedural game narrative generation that incorporates emotional arcs as a structural backbone for both story progression and gameplay dynamics. Leveraging established narratological theories and large-scale empirical analyses, we focus on two core emotional patterns -- Rise and Fall -- to guide the generation of branching story graphs. Each story node is automatically populated with characters, items, and gameplay-relevant attributes (e.g., health, attack), with difficulty adjusted according to the emotional trajectory. Implemented in a prototype action role-playing game (ARPG), our system demonstrates how emotional arcs can be operationalized using large language models (LLMs) and adaptive entity generation. Evaluation through player ratings, interviews, and sentiment analysis shows that emotional arc integration significantly enhances engagement, narrative coherence, and emotional impact. These results highlight the potential of emotionally structured procedural generation for advancing interactive storytelling for games.
AISep 12, 2025
A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex EnvironmentsFranklin Yiu, Mohan Lu, Nina Li et al.
Procedural content generation often requires satisfying both designer-specified objectives and adjacency constraints implicitly imposed by the underlying tile set. To address the challenges of jointly optimizing both constraints and objectives, we reformulate WaveFunctionCollapse (WFC) as a Markov Decision Process (MDP), enabling external optimization algorithms to focus exclusively on objective maximization while leveraging WFC's propagation mechanism to enforce constraint satisfaction. We empirically compare optimizing this MDP to traditional evolutionary approaches that jointly optimize global metrics and local tile placement. Across multiple domains with various difficulties, we find that joint optimization not only struggles as task complexity increases, but consistently underperforms relative to optimization over the WFC-MDP, underscoring the advantages of decoupling local constraint satisfaction from global objective optimization.