LGAug 20, 2023
Thompson Sampling for Real-Valued Combinatorial Pure Exploration of Multi-Armed BanditShintaro Nakamura, Masashi Sugiyama
We study the real-valued combinatorial pure exploration of the multi-armed bandit (R-CPE-MAB) problem. In R-CPE-MAB, a player is given $d$ stochastic arms, and the reward of each arm $s\in\{1, \ldots, d\}$ follows an unknown distribution with mean $μ_s$. In each time step, a player pulls a single arm and observes its reward. The player's goal is to identify the optimal \emph{action} $\boldsymbolπ^{*} = \argmax_{\boldsymbolπ \in \mathcal{A}} \boldsymbolμ^{\top}\boldsymbolπ$ from a finite-sized real-valued \emph{action set} $\mathcal{A}\subset \mathbb{R}^{d}$ with as few arm pulls as possible. Previous methods in the R-CPE-MAB assume that the size of the action set $\mathcal{A}$ is polynomial in $d$. We introduce an algorithm named the Generalized Thompson Sampling Explore (GenTS-Explore) algorithm, which is the first algorithm that can work even when the size of the action set is exponentially large in $d$. We also introduce a novel problem-dependent sample complexity lower bound of the R-CPE-MAB problem, and show that the GenTS-Explore algorithm achieves the optimal sample complexity up to a problem-dependent constant factor.
LGJun 15, 2023
A Fast Algorithm for the Real-Valued Combinatorial Pure Exploration of Multi-Armed BanditShintaro Nakamura, Masashi Sugiyama
We study the real-valued combinatorial pure exploration problem in the stochastic multi-armed bandit (R-CPE-MAB). We study the case where the size of the action set is polynomial with respect to the number of arms. In such a case, the R-CPE-MAB can be seen as a special case of the so-called transductive linear bandits. We introduce an algorithm named the combinatorial gap-based exploration (CombGapE) algorithm, whose sample complexity upper bound matches the lower bound up to a problem-dependent constant factor. We numerically show that the CombGapE algorithm outperforms existing methods significantly in both synthetic and real-world datasets.
LGDec 26, 2022
Robust computation of optimal transport by $β$-potential regularizationShintaro Nakamura, Han Bao, Masashi Sugiyama
Optimal transport (OT) has become a widely used tool in the machine learning field to measure the discrepancy between probability distributions. For instance, OT is a popular loss function that quantifies the discrepancy between an empirical distribution and a parametric model. Recently, an entropic penalty term and the celebrated Sinkhorn algorithm have been commonly used to approximate the original OT in a computationally efficient way. However, since the Sinkhorn algorithm runs a projection associated with the Kullback-Leibler divergence, it is often vulnerable to outliers. To overcome this problem, we propose regularizing OT with the β-potential term associated with the so-called $β$-divergence, which was developed in robust statistics. Our theoretical analysis reveals that the $β$-potential can prevent the mass from being transported to outliers. We experimentally demonstrate that the transport matrix computed with our algorithm helps estimate a probability distribution robustly even in the presence of outliers. In addition, our proposed method can successfully detect outliers from a contaminated dataset
LGOct 24, 2023
Fixed-Budget Real-Valued Combinatorial Pure Exploration of Multi-Armed BanditShintaro Nakamura, Masashi Sugiyama
We study the real-valued combinatorial pure exploration of the multi-armed bandit in the fixed-budget setting. We first introduce the Combinatorial Successive Asign (CSA) algorithm, which is the first algorithm that can identify the best action even when the size of the action class is exponentially large with respect to the number of arms. We show that the upper bound of the probability of error of the CSA algorithm matches a lower bound up to a logarithmic factor in the exponent. Then, we introduce another algorithm named the Minimax Combinatorial Successive Accepts and Rejects (Minimax-CombSAR) algorithm for the case where the size of the action class is polynomial, and show that it is optimal, which matches a lower bound. Finally, we experimentally compare the algorithms with previous methods and show that our algorithm performs better.
LGSep 12, 2025
Multi-Play Combinatorial Semi-Bandit ProblemShintaro Nakamura, Yuko Kuroki, Wei Chen
In the combinatorial semi-bandit (CSB) problem, a player selects an action from a combinatorial action set and observes feedback from the base arms included in the action. While CSB is widely applicable to combinatorial optimization problems, its restriction to binary decision spaces excludes important cases involving non-negative integer flows or allocations, such as the optimal transport and knapsack problems.To overcome this limitation, we propose the multi-play combinatorial semi-bandit (MP-CSB), where a player can select a non-negative integer action and observe multiple feedbacks from a single arm in each round. We propose two algorithms for the MP-CSB. One is a Thompson-sampling-based algorithm that is computationally feasible even when the action space is exponentially large with respect to the number of arms, and attains $O(\log T)$ distribution-dependent regret in the stochastic regime, where $T$ is the time horizon. The other is a best-of-both-worlds algorithm, which achieves $O(\log T)$ variance-dependent regret in the stochastic regime and the worst-case $\tilde{\mathcal{O}}\left( \sqrt{T} \right)$ regret in the adversarial regime. Moreover, its regret in adversarial one is data-dependent, adapting to the cumulative loss of the optimal action, the total quadratic variation, and the path-length of the loss sequence. Finally, we numerically show that the proposed algorithms outperform existing methods in the CSB literature.