Chenxi Xiao

RO
h-index2
8papers
107citations
Novelty54%
AI Score50

8 Papers

ROMar 10
NLiPsCalib: An Efficient Calibration Framework for High-Fidelity 3D Reconstruction of Curved Visuotactile Sensors

Xuhao Qin, Feiyu Zhao, Yatao Leng et al.

Recent advances in visuotactile sensors increasingly employ biomimetic curved surfaces to enhance sensorimotor capabilities. Although such curved visuotactile sensors enable more conformal object contact, their perceptual quality is often degraded by non-uniform illumination, which reduces reconstruction accuracy and typically necessitates calibration. Existing calibration methods commonly rely on customized indenters and specialized devices to collect large-scale photometric data, but these processes are expensive and labor-intensive. To overcome these calibration challenges, we present NLiPsCalib, a physics-consistent and efficient calibration framework for curved visuotactile sensors. NLiPsCalib integrates controllable near-field light sources and leverages Near-Light Photometric Stereo (NLiPs) to estimate contact geometry, simplifying calibration to just a few simple contacts with everyday objects. We further introduce NLiPsTac, a controllable-light-source tactile sensor developed to validate our framework. Experimental results demonstrate that our approach enables high-fidelity 3D reconstruction across diverse curved form factors with a simple calibration procedure. We emphasize that our approach lowers the barrier to developing customized visuotactile sensors of diverse geometries, thereby making visuotactile sensing more accessible to the broader community.

ROApr 3
MFE: A Multimodal Hand Exoskeleton with Interactive Force, Pressure and Thermo-haptic Feedback

Ziyuan Tang, Yitian Guo, Chenxi Xiao

Recent advancements in virtual reality and robotic teleoperation have greatly increased the variety of haptic information that must be conveyed to users. While existing haptic devices typically provide unimodal feedback to enhance situational awareness, a gap remains in their ability to deliver rich, multimodal sensory feedback encompassing force, pressure, and thermal sensations. To address this limitation, we present the Multimodal Feedback Exoskeleton (MFE), a hand exoskeleton designed to deliver hybrid haptic feedback. The MFE features 20 degrees of freedom for capturing hand pose. For force feedback, it employs an active mechanism capable of generating 3.5-8.1 N of pushing and pulling forces at the fingers' resting pose, enabling realistic interaction with deformable objects. The fingertips are equipped with flat actuators based on the electro-osmotic principle, providing pressure and vibration stimuli and achieving up to 2.47 kPa of contact pressure to render tactile sensations. For thermal feedback, the MFE integrates thermoelectric heat pumps capable of rendering temperatures from 10 to 55 degrees Celsius. We validated the MFE by integrating it into a robotic teleoperation system using the X-Arm 6 and Inspire Hand manipulator. In user studies, participants successfully recognized and manipulated deformable objects and differentiated remote objects with varying temperatures. These results demonstrate that the MFE enhances situational awareness, as well as the usability and transparency of robotic teleoperation systems.

RONov 24, 2024
Bimanual Grasp Synthesis for Dexterous Robot Hands

Yanming Shao, Chenxi Xiao

Humans naturally perform bimanual skills to handle large and heavy objects. To enhance robots' object manipulation capabilities, generating effective bimanual grasp poses is essential. Nevertheless, bimanual grasp synthesis for dexterous hand manipulators remains underexplored. To bridge this gap, we propose the BimanGrasp algorithm for synthesizing bimanual grasps on 3D objects. The BimanGrasp algorithm generates grasp poses by optimizing an energy function that considers grasp stability and feasibility. Furthermore, the synthesized grasps are verified using the Isaac Gym physics simulation engine. These verified grasp poses form the BimanGrasp-Dataset, the first large-scale synthesized bimanual dexterous hand grasp pose dataset to our knowledge. The dataset comprises over 150k verified grasps on 900 objects, facilitating the synthesis of bimanual grasps through a data-driven approach. Last, we propose BimanGrasp-DDPM, a diffusion model trained on the BimanGrasp-Dataset. This model achieved a grasp synthesis success rate of 69.87\% and significant acceleration in computational speed compared to BimanGrasp algorithm.

ROApr 22
ETac: A Lightweight and Efficient Tactile Simulation Framework for Learning Dexterous Manipulation

Zhe Xu, Feiyu Zhao, Xiyan Huang et al.

Tactile sensors are increasingly integrated into dexterous robotic manipulators to enhance contact perception. However, learning manipulation policies that rely on tactile sensing remains challenging, primarily due to the trade-off between fidelity and computational cost of soft-body simulations. To address this, we present ETac, a tactile simulation framework that models elastomeric soft-body interactions with both high fidelity and efficiency. ETac employs a lightweight data-driven deformation propagation model to capture soft-body contact dynamics, achieving high simulation quality and boosting efficiency that enables large-scale policy training. When serving as the simulation backend, ETac produces surface deformation estimates comparable to FEM and demonstrates applicability for modeling real tactile sensors. Then, we showcase its capability in training a blind grasping policy that leverages large-area tactile feedback to manipulate diverse objects. Running on a single RTX 4090 GPU, ETac supports reinforcement learning across 4,096 parallel environments, achieving a total throughput of 869 FPS. The resulting policy reaches an average success rate of 84.45% across four object types, underscoring ETac's potential to make tactile-based skill learning both efficient and scalable.

ROSep 12, 2025
TwinTac: A Wide-Range, Highly Sensitive Tactile Sensor with Real-to-Sim Digital Twin Sensor Model

Xiyan Huang, Zhe Xu, Chenxi Xiao

Robot skill acquisition processes driven by reinforcement learning often rely on simulations to efficiently generate large-scale interaction data. However, the absence of simulation models for tactile sensors has hindered the use of tactile sensing in such skill learning processes, limiting the development of effective policies driven by tactile perception. To bridge this gap, we present TwinTac, a system that combines the design of a physical tactile sensor with its digital twin model. Our hardware sensor is designed for high sensitivity and a wide measurement range, enabling high quality sensing data essential for object interaction tasks. Building upon the hardware sensor, we develop the digital twin model using a real-to-sim approach. This involves collecting synchronized cross-domain data, including finite element method results and the physical sensor's outputs, and then training neural networks to map simulated data to real sensor responses. Through experimental evaluation, we characterized the sensitivity of the physical sensor and demonstrated the consistency of the digital twin in replicating the physical sensor's output. Furthermore, by conducting an object classification task, we showed that simulation data generated by our digital twin sensor can effectively augment real-world data, leading to improved accuracy. These results highlight TwinTac's potential to bridge the gap in cross-domain learning tasks.

ROSep 8, 2021
Active Multi-Object Exploration and Recognition via Tactile Whiskers

Chenxi Xiao, Shujia Xu, Wenzhuo Wu et al.

Robotic exploration under uncertain environments is challenging when optical information is not available. In this paper, we propose an autonomous solution of exploring an unknown task space based on tactile sensing alone. We first designed a whisker sensor based on MEMS barometer devices. This sensor can acquire contact information by interacting with the environment non-intrusively. This sensor is accompanied by a planning technique to generate exploration trajectories by using mere tactile perception. This technique relies on a hybrid policy for tactile exploration, which includes a proactive informative path planner for object searching, and a reactive Hopf oscillator for contour tracing. Results indicate that the hybrid exploration policy can increase the efficiency of object discovery. Last, scene understanding was facilitated by segmenting objects and classification. A classifier was developed to recognize the object categories based on the geometric features collected by the whisker sensor. Such an approach demonstrates the whisker sensor, together with the tactile intelligence, can provide sufficiently discriminative features to distinguish objects.

ROAug 29, 2021
Flying Through a Narrow Gap Using End-to-end Deep Reinforcement Learning Augmented with Curriculum Learning and Sim2Real

Chenxi Xiao, Peng Lu, Qizhi He

Traversing through a tilted narrow gap is previously an intractable task for reinforcement learning mainly due to two challenges. First, searching feasible trajectories is not trivial because the goal behind the gap is difficult to reach. Second, the error tolerance after Sim2Real is low due to the relatively high speed in comparison to the gap's narrow dimensions. This problem is aggravated by the intractability of collecting real-world data due to the risk of collision damage. In this paper, we propose an end-to-end reinforcement learning framework that solves this task successfully by addressing both problems. To search for dynamically feasible flight trajectories, we use curriculum learning to guide the agent towards the sparse reward behind the obstacle. To tackle the Sim2Real problem, we propose a Sim2Real framework that can transfer control commands to a real quadrotor without using real flight data. To the best of our knowledge, our paper is the first work that accomplishes successful gap traversing task purely using deep reinforcement learning.

CVFeb 27, 2020
Triangle-Net: Towards Robustness in Point Cloud Learning

Chenxi Xiao, Juan Wachs

Three dimensional (3D) object recognition is becoming a key desired capability for many computer vision systems such as autonomous vehicles, service robots and surveillance drones to operate more effectively in unstructured environments. These real-time systems require effective classification methods that are robust to various sampling resolutions, noisy measurements, and unconstrained pose configurations. Previous research has shown that points' sparsity, rotation and positional inherent variance can lead to a significant drop in the performance of point cloud based classification techniques. However, neither of them is sufficiently robust to multifactorial variance and significant sparsity. In this regard, we propose a novel approach for 3D classification that can simultaneously achieve invariance towards rotation, positional shift, scaling, and is robust to point sparsity. To this end, we introduce a new feature that utilizes graph structure of point clouds, which can be learned end-to-end with our proposed neural network to acquire a robust latent representation of the 3D object. We show that such latent representations can significantly improve the performance of object classification and retrieval tasks when points are sparse. Further, we show that our approach outperforms PointNet and 3DmFV by 35.0% and 28.1% respectively in ModelNet 40 classification tasks using sparse point clouds of only 16 points under arbitrary SO(3) rotation.