16.3ROJul 16, 2024
RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse RewardsFatemeh Zargarbashi, Jin Cheng, Dongho Kang et al.
This paper presents a novel learning-based control framework that uses keyframing to incorporate high-level objectives in natural locomotion for legged robots. These high-level objectives are specified as a variable number of partial or complete pose targets that are spaced arbitrarily in time. Our proposed framework utilizes a multi-critic reinforcement learning algorithm to effectively handle the mixture of dense and sparse rewards. Additionally, it employs a transformer-based encoder to accommodate a variable number of input targets, each associated with specific time-to-arrivals. Throughout simulation and hardware experiments, we demonstrate that our framework can effectively satisfy the target keyframe sequence at the required times. In the experiments, the multi-critic method significantly reduces the effort of hyperparameter tuning compared to the standard single-critic alternative. Moreover, the proposed transformer-based architecture enables robots to anticipate future goals, which results in quantitative improvements in their ability to reach their targets.
3.2ROSep 6, 2025
Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained HumanoidsArturo Flores Alvarez, Fatemeh Zargarbashi, Havel Liu et al.
We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.
15.5ROMay 29, 2023
RL + Model-based Control: Using On-demand Optimal Control to Learn Versatile Legged LocomotionDongho Kang, Jin Cheng, Miguel Zamora et al.
This paper presents a control framework that combines model-based optimal control and reinforcement learning (RL) to achieve versatile and robust legged locomotion. Our approach enhances the RL training process by incorporating on-demand reference motions generated through finite-horizon optimal control, covering a broad range of velocities and gaits. These reference motions serve as targets for the RL policy to imitate, leading to the development of robust control policies that can be learned with reliability. Furthermore, by utilizing realistic simulation data that captures whole-body dynamics, RL effectively overcomes the inherent limitations in reference motions imposed by modeling simplifications. We validate the robustness and controllability of the RL training process within our framework through a series of experiments. In these experiments, our method showcases its capability to generalize reference motions and effectively handle more complex locomotion tasks that may pose challenges for the simplified model, thanks to RL's flexibility. Additionally, our framework effortlessly supports the training of control policies for robots with diverse dimensions, eliminating the necessity for robot-specific adjustments in the reward function and hyperparameters.