Kyle Montgomery

h-index6
2papers
247citations

2 Papers

9.8CLOct 5, 2023Code
Agent Instructs Large Language Models to be General Zero-Shot Reasoners

Nicholas Crispino, Kyle Montgomery, Fankun Zeng et al.

We introduce a method to improve the zero-shot reasoning abilities of large language models on general language understanding tasks. Specifically, we build an autonomous agent to instruct the reasoning process of large language models. We show this approach further unleashes the zero-shot reasoning abilities of large language models to more tasks. We study the performance of our method on a wide set of datasets spanning generation, classification, and reasoning. We show that our method generalizes to most tasks and obtains state-of-the-art zero-shot performance on 20 of the 29 datasets that we evaluate. For instance, our method boosts the performance of state-of-the-art large language models by a large margin, including Vicuna-13b (13.3%), Llama-2-70b-chat (23.2%), and GPT-3.5 Turbo (17.0%). Compared to zero-shot chain of thought, our improvement in reasoning is striking, with an average increase of 10.5%. With our method, Llama-2-70b-chat outperforms zero-shot GPT-3.5 Turbo by 10.2%.

13.6AIDec 1, 2025
LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess

Sai Kolasani, Maxim Saplin, Nicholas Crispino et al.

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over 50 open and closed source models by playing against a random opponent using a range of behavioral metrics, including win and loss rates, move quality, move legality, hallucinated actions, and game duration. For a subset of top reasoning models, we derive an Elo estimate by playing against a chess engine with variably configured skill, which allows for comparisons between models in an easily understandable way. Despite the simplicity of the instruction-following task and the weakness of the opponent, many state-of-the-art models struggle to complete games or achieve consistent wins. Similar to other benchmarks on complex reasoning tasks, our experiments reveal a clear separation between reasoning and non-reasoning models. However, unlike existing static benchmarks, the stochastic and dynamic nature of LLM CHESS uniquely reduces overfitting and memorization while preventing benchmark saturation, proving difficult even for top reasoning models. To support future work on evaluating reasoning and instruction-following in LLMs, we release our experimental framework, a public leaderboard, and a dataset of associated games.