Natalie Kiesler

AI
h-index32
10papers
692citations
Novelty21%
AI Score32

10 Papers

CYOct 1, 2023
The Robots are Here: Navigating the Generative AI Revolution in Computing Education

James Prather, Paul Denny, Juho Leinonen et al. · cmu

Recent advancements in artificial intelligence (AI) are fundamentally reshaping computing, with large language models (LLMs) now effectively being able to generate and interpret source code and natural language instructions. These emergent capabilities have sparked urgent questions in the computing education community around how educators should adapt their pedagogy to address the challenges and to leverage the opportunities presented by this new technology. In this working group report, we undertake a comprehensive exploration of LLMs in the context of computing education and make five significant contributions. First, we provide a detailed review of the literature on LLMs in computing education and synthesise findings from 71 primary articles. Second, we report the findings of a survey of computing students and instructors from across 20 countries, capturing prevailing attitudes towards LLMs and their use in computing education contexts. Third, to understand how pedagogy is already changing, we offer insights collected from in-depth interviews with 22 computing educators from five continents who have already adapted their curricula and assessments. Fourth, we use the ACM Code of Ethics to frame a discussion of ethical issues raised by the use of large language models in computing education, and we provide concrete advice for policy makers, educators, and students. Finally, we benchmark the performance of LLMs on various computing education datasets, and highlight the extent to which the capabilities of current models are rapidly improving. Our aim is that this report will serve as a focal point for both researchers and practitioners who are exploring, adapting, using, and evaluating LLMs and LLM-based tools in computing classrooms.

AIAug 31, 2023
Exploring the Potential of Large Language Models to Generate Formative Programming Feedback

Natalie Kiesler, Dominic Lohr, Hieke Keuning

Ever since the emergence of large language models (LLMs) and related applications, such as ChatGPT, its performance and error analysis for programming tasks have been subject to research. In this work-in-progress paper, we explore the potential of such LLMs for computing educators and learners, as we analyze the feedback it generates to a given input containing program code. In particular, we aim at (1) exploring how an LLM like ChatGPT responds to students seeking help with their introductory programming tasks, and (2) identifying feedback types in its responses. To achieve these goals, we used students' programming sequences from a dataset gathered within a CS1 course as input for ChatGPT along with questions required to elicit feedback and correct solutions. The results show that ChatGPT performs reasonably well for some of the introductory programming tasks and student errors, which means that students can potentially benefit. However, educators should provide guidance on how to use the provided feedback, as it can contain misleading information for novices.

SEAug 15, 2023
Large Language Models in Introductory Programming Education: ChatGPT's Performance and Implications for Assessments

Natalie Kiesler, Daniel Schiffner

This paper investigates the performance of the Large Language Models (LLMs) ChatGPT-3.5 and GPT-4 in solving introductory programming tasks. Based on the performance, implications for didactic scenarios and assessment formats utilizing LLMs are derived. For the analysis, 72 Python tasks for novice programmers were selected from the free site CodingBat. Full task descriptions were used as input to the LLMs, while the generated replies were evaluated using CodingBat's unit tests. In addition, the general availability of textual explanations and program code was analyzed. The results show high scores of 94.4 to 95.8% correct responses and reliable availability of textual explanations and program code, which opens new ways to incorporate LLMs into programming education and assessment.

AIJul 30, 2024
How Novice Programmers Use and Experience ChatGPT when Solving Programming Exercises in an Introductory Course

Andreas Scholl, Natalie Kiesler

This research paper contributes to the computing education research community's understanding of Generative AI (GenAI) in the context of introductory programming, and specifically, how students utilize related tools, such as ChatGPT. An increased understanding of students' use is mandatory for educators and higher education institutions, as GenAI is here to stay, and its performance is likely to improve rapidly in the near future. Learning about students' use patterns is not only crucial to support their learning, but to develop adequate forms of instruction and assessment. With the rapid advancement of AI, its broad availability, and ubiquitous presence in educational environments, elaborating how AI can enhance learning experiences, especially in courses such as introductory programming is important. To date, most studies have focused on the educator's perspective on GenAI, its performance, characteristics, and limitations. However, the student perspective, and how they actually use GenAI tools in course contexts, has not been subject to a great number of studies. Therefore, this study is guided by the following research questions: (1) What do students report on their use pattern of ChatGPT in the context of introductory programming exercises? and (2) How do students perceive ChatGPT in the context of introductory programming exercises? To address these questions, computing students at a large German university were asked to solve programming tasks with the assistance of ChatGPT as part of their introductory programming course. Students (n=298) provided information regarding the use of ChatGPT, and their evaluation of the tool via an online survey. This research provides a comprehensive evaluation of ChatGPT-3.5's application by novice programmers in a higher education context...

CYDec 19, 2024
Beyond the Hype: A Comprehensive Review of Current Trends in Generative AI Research, Teaching Practices, and Tools

James Prather, Juho Leinonen, Natalie Kiesler et al. · cmu

Generative AI (GenAI) is advancing rapidly, and the literature in computing education is expanding almost as quickly. Initial responses to GenAI tools were mixed between panic and utopian optimism. Many were fast to point out the opportunities and challenges of GenAI. Researchers reported that these new tools are capable of solving most introductory programming tasks and are causing disruptions throughout the curriculum. These tools can write and explain code, enhance error messages, create resources for instructors, and even provide feedback and help for students like a traditional teaching assistant. In 2024, new research started to emerge on the effects of GenAI usage in the computing classroom. These new data involve the use of GenAI to support classroom instruction at scale and to teach students how to code with GenAI. In support of the former, a new class of tools is emerging that can provide personalized feedback to students on their programming assignments or teach both programming and prompting skills at the same time. With the literature expanding so rapidly, this report aims to summarize and explain what is happening on the ground in computing classrooms. We provide a systematic literature review; a survey of educators and industry professionals; and interviews with educators using GenAI in their courses, educators studying GenAI, and researchers who create GenAI tools to support computing education. The triangulation of these methods and data sources expands the understanding of GenAI usage and perceptions at this critical moment for our community.

AIMar 7, 2024
Feedback-Generation for Programming Exercises With GPT-4

Imen Azaiz, Natalie Kiesler, Sven Strickroth

Ever since Large Language Models (LLMs) and related applications have become broadly available, several studies investigated their potential for assisting educators and supporting students in higher education. LLMs such as Codex, GPT-3.5, and GPT 4 have shown promising results in the context of large programming courses, where students can benefit from feedback and hints if provided timely and at scale. This paper explores the quality of GPT-4 Turbo's generated output for prompts containing both the programming task specification and a student's submission as input. Two assignments from an introductory programming course were selected, and GPT-4 was asked to generate feedback for 55 randomly chosen, authentic student programming submissions. The output was qualitatively analyzed regarding correctness, personalization, fault localization, and other features identified in the material. Compared to prior work and analyses of GPT-3.5, GPT-4 Turbo shows notable improvements. For example, the output is more structured and consistent. GPT-4 Turbo can also accurately identify invalid casing in student programs' output. In some cases, the feedback also includes the output of the student program. At the same time, inconsistent feedback was noted such as stating that the submission is correct but an error needs to be fixed. The present work increases our understanding of LLMs' potential, limitations, and how to integrate them into e-assessment systems, pedagogical scenarios, and instructing students who are using applications based on GPT-4.

AIDec 4, 2024
You're (Not) My Type -- Can LLMs Generate Feedback of Specific Types for Introductory Programming Tasks?

Dominic Lohr, Hieke Keuning, Natalie Kiesler

Background: Feedback as one of the most influential factors for learning has been subject to a great body of research. It plays a key role in the development of educational technology systems and is traditionally rooted in deterministic feedback defined by experts and their experience. However, with the rise of generative AI and especially Large Language Models (LLMs), we expect feedback as part of learning systems to transform, especially for the context of programming. In the past, it was challenging to automate feedback for learners of programming. LLMs may create new possibilities to provide richer, and more individual feedback than ever before. Objectives: This paper aims to generate specific types of feedback for introductory programming tasks using LLMs. We revisit existing feedback taxonomies to capture the specifics of the generated feedback, such as randomness, uncertainty, and degrees of variation. Methods: We iteratively designed prompts for the generation of specific feedback types (as part of existing feedback taxonomies) in response to authentic student programs. We then evaluated the generated output and determined to what extent it reflected certain feedback types. Results and Conclusion: The present work provides a better understanding of different feedback dimensions and characteristics. The results have implications for future feedback research with regard to, for example, feedback effects and learners' informational needs. It further provides a basis for the development of new tools and learning systems for novice programmers including feedback generated by AI.

SEJan 23, 2025
The Role of Generative AI in Software Student CollaborAItion

Natalie Kiesler, Jacqueline Smith, Juho Leinonen et al.

Collaboration is a crucial part of computing education. The increase in AI capabilities over the last couple of years is bound to profoundly affect all aspects of systems and software engineering, including collaboration. In this position paper, we consider a scenario where AI agents would be able to take on any role in collaborative processes in computing education. We outline these roles, the activities and group dynamics that software development currently include, and discuss if and in what way AI could facilitate these roles and activities. The goal of our work is to envision and critically examine potential futures. We present scenarios suggesting how AI can be integrated into existing collaborations. These are contrasted by design fictions that help demonstrate the new possibilities and challenges for computing education in the AI era.

AIJul 23, 2025
Students' Feedback Requests and Interactions with the SCRIPT Chatbot: Do They Get What They Ask For?

Andreas Scholl, Natalie Kiesler

Building on prior research on Generative AI (GenAI) and related tools for programming education, we developed SCRIPT, a chatbot based on ChatGPT-4o-mini, to support novice learners. SCRIPT allows for open-ended interactions and structured guidance through predefined prompts. We evaluated the tool via an experiment with 136 students from an introductory programming course at a large German university and analyzed how students interacted with SCRIPT while solving programming tasks with a focus on their feedback preferences. The results reveal that students' feedback requests seem to follow a specific sequence. Moreover, the chatbot responses aligned well with students' requested feedback types (in 75%), and it adhered to the system prompt constraints. These insights inform the design of GenAI-based learning support systems and highlight challenges in balancing guidance and flexibility in AI-assisted tools.

CYSep 12, 2025
GenAI Voice Mode in Programming Education

Sven Jacobs, Natalie Kiesler

Real-time voice interfaces using multimodal Generative AI (GenAI) can potentially address the accessibility needs of novice programmers with disabilities (e.g., related to vision). Yet, little is known about how novices interact with GenAI tools and their feedback quality in the form of audio output. This paper analyzes audio dialogues from nine 9th-grade students using a voice-enabled tutor (powered by OpenAI's Realtime API) in an authentic classroom setting while learning Python. We examined the students' voice prompts and AI's responses (1210 messages) by using qualitative coding. We also gathered students' perceptions via the Partner Modeling Questionnaire. The GenAI Voice Tutor primarily offered feedback on mistakes and next steps, but its correctness was limited (71.4% correct out of 416 feedback outputs). Quality issues were observed, particularly when the AI attempted to utter programming code elements. Students used the GenAI voice tutor primarily for debugging. They perceived it as competent, only somewhat human-like, and flexible. The present study is the first to explore the interaction dynamics of real-time voice GenAI tutors and novice programmers, informing future educational tool design and potentially addressing accessibility needs of diverse learners.