26.8ROMay 7, 2022
Factory: Fast Contact for Robotic AssemblyYashraj Narang, Kier Storey, Iretiayo Akinola et al.
Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated research progress, particularly when combined with modern deep learning. However, accurately, efficiently, and robustly simulating the range of contact-rich interactions in assembly remains a longstanding challenge. In this work, we present Factory, a set of physics simulation methods and robot learning tools for such applications. We achieve real-time or faster simulation of a wide range of contact-rich scenes, including simultaneous simulation of 1000 nut-and-bolt interactions. We provide $60$ carefully-designed part models, 3 robotic assembly environments, and 7 robot controllers for training and testing virtual robots. Finally, we train and evaluate proof-of-concept reinforcement learning policies for nut-and-bolt assembly. We aim for Factory to open the doors to using simulation for robotic assembly, as well as many other contact-rich applications in robotics. Please see https://sites.google.com/nvidia.com/factory for supplementary content, including videos.
4.6LGAug 20, 2024
Want to train KANS at scale? Now UKAN!Alireza Moradzadeh, Srimukh Prasad Veccham, Lukasz Wawrzyniak et al.
Kolmogorov-Arnold Networks (KANs) have recently emerged as a powerful alternative to traditional multilayer perceptrons. However, their reliance on predefined, bounded grids restricts their ability to approximate functions on unbounded domains. To address this, we present Unbounded Kolmogorov-Arnold Networks (UKANs), a method that removes the need for bounded grids in traditional Kolmogorov-Arnold Networks (KANs). The key innovation of this method is a coefficient-generator (CG) model that produces, on the fly, only the B-spline coefficients required locally on an unbounded symmetric grid. UKANs couple multilayer perceptrons with KANs by feeding the positional encoding of grid groups into the CG model, enabling function approximation on unbounded domains without requiring data normalization. To reduce the computational cost of both UKANs and KANs, we introduce a GPU-accelerated library that lowers B-spline evaluation complexity by a factor proportional to the grid size, enabling large-scale learning by leveraging efficient memory management, in line with recent software advances such as FlashAttention and FlashFFTConv. Performance benchmarking confirms the superior memory and computational efficiency of our accelerated KAN (warpKAN), and UKANs, showing a 3-30x speed-up and up to 1000x memory reduction compared to vanilla KANs. Experiments on regression, classification, and generative tasks demonstrate the effectiveness of UKANs to match or surpass KAN accuracy. Finally, we use both accelerated KAN and UKAN in a molecular property prediction task, establishing the feasibility of large-scale end-to-end training with our optimized implementation.
Isaac Gym: High Performance GPU-Based Physics Simulation For Robot LearningViktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo et al.
Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https://sites.google.com/view/isaacgym-nvidia} and isaac gym can be downloaded at \url{https://developer.nvidia.com/isaac-gym}.