CVNov 30, 2023Code
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesKristen Grauman, Andrew Westbury, Lorenzo Torresani et al. · cmu, gatech
We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/
AIJul 31, 2024
The Llama 3 Herd of ModelsAaron Grattafiori, Abhimanyu Dubey, Abhinav Jauhri et al. · allen-ai, berkeley
Modern artificial intelligence (AI) systems are powered by foundation models. This paper presents a new set of foundation models, called Llama 3. It is a herd of language models that natively support multilinguality, coding, reasoning, and tool usage. Our largest model is a dense Transformer with 405B parameters and a context window of up to 128K tokens. This paper presents an extensive empirical evaluation of Llama 3. We find that Llama 3 delivers comparable quality to leading language models such as GPT-4 on a plethora of tasks. We publicly release Llama 3, including pre-trained and post-trained versions of the 405B parameter language model and our Llama Guard 3 model for input and output safety. The paper also presents the results of experiments in which we integrate image, video, and speech capabilities into Llama 3 via a compositional approach. We observe this approach performs competitively with the state-of-the-art on image, video, and speech recognition tasks. The resulting models are not yet being broadly released as they are still under development.
LGMar 7, 2022
Influencing Long-Term Behavior in Multiagent Reinforcement LearningDong-Ki Kim, Matthew Riemer, Miao Liu et al. · mit
The main challenge of multiagent reinforcement learning is the difficulty of learning useful policies in the presence of other simultaneously learning agents whose changing behaviors jointly affect the environment's transition and reward dynamics. An effective approach that has recently emerged for addressing this non-stationarity is for each agent to anticipate the learning of other agents and influence the evolution of future policies towards desirable behavior for its own benefit. Unfortunately, previous approaches for achieving this suffer from myopic evaluation, considering only a finite number of policy updates. As such, these methods can only influence transient future policies rather than achieving the promise of scalable equilibrium selection approaches that influence the behavior at convergence. In this paper, we propose a principled framework for considering the limiting policies of other agents as time approaches infinity. Specifically, we develop a new optimization objective that maximizes each agent's average reward by directly accounting for the impact of its behavior on the limiting set of policies that other agents will converge to. Our paper characterizes desirable solution concepts within this problem setting and provides practical approaches for optimizing over possible outcomes. As a result of our farsighted objective, we demonstrate better long-term performance than state-of-the-art baselines across a suite of diverse multiagent benchmark domains.
CVAug 8, 2022
In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze EstimationBolin Lai, Miao Liu, Fiona Ryan et al. · gatech
In this paper, we present the first transformer-based model to address the challenging problem of egocentric gaze estimation. We observe that the connection between the global scene context and local visual information is vital for localizing the gaze fixation from egocentric video frames. To this end, we design the transformer encoder to embed the global context as one additional visual token and further propose a novel Global-Local Correlation (GLC) module to explicitly model the correlation of the global token and each local token. We validate our model on two egocentric video datasets - EGTEA Gaze+ and Ego4D. Our detailed ablation studies demonstrate the benefits of our method. In addition, our approach exceeds previous state-of-the-arts by a large margin. We also provide additional visualizations to support our claim that global-local correlation serves a key representation for predicting gaze fixation from egocentric videos. More details can be found in our website (https://bolinlai.github.io/GLC-EgoGazeEst).
LGDec 16, 2022
Werewolf Among Us: A Multimodal Dataset for Modeling Persuasion Behaviors in Social Deduction GamesBolin Lai, Hongxin Zhang, Miao Liu et al. · gatech
Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.
APMar 1, 2017
Quickest Change Detection Approach to Optimal Control in Markov Decision Processes with Model ChangesTaposh Banerjee, Miao Liu, Jonathan P. How
Optimal control in non-stationary Markov decision processes (MDP) is a challenging problem. The aim in such a control problem is to maximize the long-term discounted reward when the transition dynamics or the reward function can change over time. When a prior knowledge of change statistics is available, the standard Bayesian approach to this problem is to reformulate it as a partially observable MDP (POMDP) and solve it using approximate POMDP solvers, which are typically computationally demanding. In this paper, the problem is analyzed through the viewpoint of quickest change detection (QCD), a set of tools for detecting a change in the distribution of a sequence of random variables. Current methods applying QCD to such problems only passively detect changes by following prescribed policies, without optimizing the choice of actions for long term performance. We demonstrate that ignoring the reward-detection trade-off can cause a significant loss in long term rewards, and propose a two threshold switching strategy to solve the issue. A non-Bayesian problem formulation is also proposed for scenarios where a Bayesian formulation cannot be defined. The performance of the proposed two threshold strategy is examined through numerical analysis on a non-stationary MDP task, and the strategy outperforms the state-of-the-art QCD methods in both Bayesian and non-Bayesian settings.
LGFeb 6, 2023
Joint Edge-Model Sparse Learning is Provably Efficient for Graph Neural NetworksShuai Zhang, Meng Wang, Pin-Yu Chen et al.
Due to the significant computational challenge of training large-scale graph neural networks (GNNs), various sparse learning techniques have been exploited to reduce memory and storage costs. Examples include \textit{graph sparsification} that samples a subgraph to reduce the amount of data aggregation and \textit{model sparsification} that prunes the neural network to reduce the number of trainable weights. Despite the empirical successes in reducing the training cost while maintaining the test accuracy, the theoretical generalization analysis of sparse learning for GNNs remains elusive. To the best of our knowledge, this paper provides the first theoretical characterization of joint edge-model sparse learning from the perspective of sample complexity and convergence rate in achieving zero generalization error. It proves analytically that both sampling important nodes and pruning neurons with the lowest-magnitude can reduce the sample complexity and improve convergence without compromising the test accuracy. Although the analysis is centered on two-layer GNNs with structural constraints on data, the insights are applicable to more general setups and justified by both synthetic and practical citation datasets.
MTRL-SCIOct 11, 2023Code
MatChat: A Large Language Model and Application Service Platform for Materials ScienceZiyi Chen, Fankai Xie, Meng Wan et al.
The prediction of chemical synthesis pathways plays a pivotal role in materials science research. Challenges, such as the complexity of synthesis pathways and the lack of comprehensive datasets, currently hinder our ability to predict these chemical processes accurately. However, recent advancements in generative artificial intelligence (GAI), including automated text generation and question-answering systems, coupled with fine-tuning techniques, have facilitated the deployment of large-scale AI models tailored to specific domains. In this study, we harness the power of the LLaMA2-7B model and enhance it through a learning process that incorporates 13,878 pieces of structured material knowledge data. This specialized AI model, named MatChat, focuses on predicting inorganic material synthesis pathways. MatChat exhibits remarkable proficiency in generating and reasoning with knowledge in materials science. Although MatChat requires further refinement to meet the diverse material design needs, this research undeniably highlights its impressive reasoning capabilities and innovative potential in the field of materials science. MatChat is now accessible online and open for use, with both the model and its application framework available as open source. This study establishes a robust foundation for collaborative innovation in the integration of generative AI in materials science.
GTOct 28, 2022
Game-Theoretical Perspectives on Active Equilibria: A Preferred Solution Concept over Nash EquilibriaDong-Ki Kim, Matthew Riemer, Miao Liu et al.
Multiagent learning settings are inherently more difficult than single-agent learning because each agent interacts with other simultaneously learning agents in a shared environment. An effective approach in multiagent reinforcement learning is to consider the learning process of agents and influence their future policies toward desirable behaviors from each agent's perspective. Importantly, if each agent maximizes its long-term rewards by accounting for the impact of its behavior on the set of convergence policies, the resulting multiagent system reaches an active equilibrium. While this new solution concept is general such that standard solution concepts, such as a Nash equilibrium, are special cases of active equilibria, it is unclear when an active equilibrium is a preferred equilibrium over other solution concepts. In this paper, we analyze active equilibria from a game-theoretic perspective by closely studying examples where Nash equilibria are known. By directly comparing active equilibria to Nash equilibria in these examples, we find that active equilibria find more effective solutions than Nash equilibria, concluding that an active equilibrium is the desired solution for multiagent learning settings.
AIMar 1, 2022
Hierarchical Reinforcement Learning with AI Planning ModelsJunkyu Lee, Michael Katz, Don Joven Agravante et al. · ibm-research
Two common approaches to sequential decision-making are AI planning (AIP) and reinforcement learning (RL). Each has strengths and weaknesses. AIP is interpretable, easy to integrate with symbolic knowledge, and often efficient, but requires an up-front logical domain specification and is sensitive to noise; RL only requires specification of rewards and is robust to noise but is sample inefficient and not easily supplied with external knowledge. We propose an integrative approach that combines high-level planning with RL, retaining interpretability, transfer, and efficiency, while allowing for robust learning of the lower-level plan actions. Our approach defines options in hierarchical reinforcement learning (HRL) from AIP operators by establishing a correspondence between the state transition model of AI planning problem and the abstract state transition system of a Markov Decision Process (MDP). Options are learned by adding intrinsic rewards to encourage consistency between the MDP and AIP transition models. We demonstrate the benefit of our integrated approach by comparing the performance of RL and HRL algorithms in both MiniGrid and N-rooms environments, showing the advantage of our method over the existing ones.
AIMar 30, 2023
Learning in Factored Domains with Information-Constrained Visual RepresentationsTailia Malloy, Miao Liu, Matthew D. Riemer et al.
Humans learn quickly even in tasks that contain complex visual information. This is due in part to the efficient formation of compressed representations of visual information, allowing for better generalization and robustness. However, compressed representations alone are insufficient for explaining the high speed of human learning. Reinforcement learning (RL) models that seek to replicate this impressive efficiency may do so through the use of factored representations of tasks. These informationally simplistic representations of tasks are similarly motivated as the use of compressed representations of visual information. Recent studies have connected biological visual perception to disentangled and compressed representations. This raises the question of how humans learn to efficiently represent visual information in a manner useful for learning tasks. In this paper we present a model of human factored representation learning based on an altered form of a $β$-Variational Auto-encoder used in a visual learning task. Modelling results demonstrate a trade-off in the informational complexity of model latent dimension spaces, between the speed of learning and the accuracy of reconstructions.
LGOct 24, 2023
On the Convergence and Sample Complexity Analysis of Deep Q-Networks with $ε$-Greedy ExplorationShuai Zhang, Hongkang Li, Meng Wang et al.
This paper provides a theoretical understanding of Deep Q-Network (DQN) with the $\varepsilon$-greedy exploration in deep reinforcement learning. Despite the tremendous empirical achievement of the DQN, its theoretical characterization remains underexplored. First, the exploration strategy is either impractical or ignored in the existing analysis. Second, in contrast to conventional Q-learning algorithms, the DQN employs the target network and experience replay to acquire an unbiased estimation of the mean-square Bellman error (MSBE) utilized in training the Q-network. However, the existing theoretical analysis of DQNs lacks convergence analysis or bypasses the technical challenges by deploying a significantly overparameterized neural network, which is not computationally efficient. This paper provides the first theoretical convergence and sample complexity analysis of the practical setting of DQNs with $ε$-greedy policy. We prove an iterative procedure with decaying $ε$ converges to the optimal Q-value function geometrically. Moreover, a higher level of $ε$ values enlarges the region of convergence but slows down the convergence, while the opposite holds for a lower level of $ε$ values. Experiments justify our established theoretical insights on DQNs.
CVMay 26
IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous StreamsJinzhao Li, Yinuo Chen, Wenxuan Song et al.
Recent multimodal large language models (MLLMs) achieve strong performance on reactive question answering, but real-world streaming assistants require proactive reasoning over continuous visual inputs. Existing benchmarks mainly study reactive or proactive interactions in isolated single-turn settings, overlooking dynamic multi-turn scenarios where users may add, modify, or cancel proactive requests alongside interleaved reactive queries. To address this gap, we introduce IPIBench, the first benchmark for evaluating Interactive Proactive Intelligence of MLLMs under streaming video settings. IPIBench covers proactive monitoring, proactive task management, and interleaved reactive-proactive requests. Evaluations on representative MLLMs reveal two major limitations: unstable proactive triggering and weak coordination between reactive and proactive behaviors. We further propose IPI-Agent, a training-free agentic framework with an interaction-control policy and a temporal-gating mechanism for stabilizing proactive triggering and coordinating multi-turn interactions. Experiments show that IPI-Agent consistently improves existing MLLMs across all benchmark settings.
LGAug 20, 2023
Towards Few-shot Coordination: Revisiting Ad-hoc Teamplay Challenge In the Game of HanabiHadi Nekoei, Xutong Zhao, Janarthanan Rajendran et al.
Cooperative Multi-agent Reinforcement Learning (MARL) algorithms with Zero-Shot Coordination (ZSC) have gained significant attention in recent years. ZSC refers to the ability of agents to coordinate zero-shot (without additional interaction experience) with independently trained agents. While ZSC is crucial for cooperative MARL agents, it might not be possible for complex tasks and changing environments. Agents also need to adapt and improve their performance with minimal interaction with other agents. In this work, we show empirically that state-of-the-art ZSC algorithms have poor performance when paired with agents trained with different learning methods, and they require millions of interaction samples to adapt to these new partners. To investigate this issue, we formally defined a framework based on a popular cooperative multi-agent game called Hanabi to evaluate the adaptability of MARL methods. In particular, we created a diverse set of pre-trained agents and defined a new metric called adaptation regret that measures the agent's ability to efficiently adapt and improve its coordination performance when paired with some held-out pool of partners on top of its ZSC performance. After evaluating several SOTA algorithms using our framework, our experiments reveal that naive Independent Q-Learning (IQL) agents in most cases adapt as quickly as the SOTA ZSC algorithm Off-Belief Learning (OBL). This finding raises an interesting research question: How to design MARL algorithms with high ZSC performance and capability of fast adaptation to unseen partners. As a first step, we studied the role of different hyper-parameters and design choices on the adaptability of current MARL algorithms. Our experiments show that two categories of hyper-parameters controlling the training data diversity and optimization process have a significant impact on the adaptability of Hanabi agents.
LGOct 23, 2022
Mitigating Gradient Bias in Multi-objective Learning: A Provably Convergent Stochastic ApproachHeshan Fernando, Han Shen, Miao Liu et al.
Machine learning problems with multiple objective functions appear either in learning with multiple criteria where learning has to make a trade-off between multiple performance metrics such as fairness, safety and accuracy; or, in multi-task learning where multiple tasks are optimized jointly, sharing inductive bias between them. This problems are often tackled by the multi-objective optimization framework. However, existing stochastic multi-objective gradient methods and its variants (e.g., MGDA, PCGrad, CAGrad, etc.) all adopt a biased noisy gradient direction, which leads to degraded empirical performance. To this end, we develop a stochastic Multi-objective gradient Correction (MoCo) method for multi-objective optimization. The unique feature of our method is that it can guarantee convergence without increasing the batch size even in the non-convex setting. Simulations on multi-task supervised and reinforcement learning demonstrate the effectiveness of our method relative to state-of-the-art methods.
CVMay 23
EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive HierarchyJinzhao Li, Yinuo Chen, Dongxu Piao et al.
Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark for egocentric 3D proximity reasoning. We organize our tasks along a cognitive chain, covering intention, exploration, exploitation, and chain-of-actions reasoning. We also design an agent based data engine that produces diverse and consistent QA pairs at scale. We benchmark prevailing MLLMs on EgoProx and conduct additional analyses with dataset specific and task specific instruction tuning. We observe large cross-domain gains, indicating that current MLLMs contain some spatial knowledge; however, they still struggle to effectively leverage it for spatial reasoning VQA.
CVMar 24
Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided ReasoningJiacheng Hua, Yishu Yin, Yuhang Wu et al.
Existing Multimodal Large Language Models (MLLMs) struggle with 3D spatial reasoning, as they fail to construct structured abstractions of the 3D environment depicted in video inputs. To bridge this gap, drawing inspiration from cognitive theories of allocentric spatial reasoning, we investigate how to enable MLLMs to model and reason over text-based spatial representations of video. Specifically, we introduce Textual Representation of Allocentric Context from Egocentric Video (TRACE), a prompting method that induces MLLMs to generate text-based representations of 3D environments as intermediate reasoning traces for more accurate spatial question answering. TRACE encodes meta-context, camera trajectories, and detailed object entities to support structured spatial reasoning over egocentric videos. Extensive experiments on VSI-Bench and OST-Bench demonstrate that TRACE yields notable and consistent improvements over prior prompting strategies across a diverse range of MLLM backbones, spanning different parameter scales and training schemas. We further present ablation studies to validate our design choices, along with detailed analyses that probe the bottlenecks of 3D spatial reasoning in MLLMs.
LGDec 26, 2025
The Effectiveness of Approximate Regularized Replay for Efficient Supervised Fine-Tuning of Large Language ModelsMatthew Riemer, Erik Miehling, Miao Liu et al.
Although parameter-efficient fine-tuning methods, such as LoRA, only modify a small subset of parameters, they can have a significant impact on the model. Our instruction-tuning experiments show that LoRA-based supervised fine-tuning can catastrophically degrade model capabilities, even when trained on very small datasets for relatively few steps. With that said, we demonstrate that while the most straightforward approach (that is likely the most used in practice) fails spectacularly, small tweaks to the training procedure with very little overhead can virtually eliminate the problem. Particularly, in this paper we consider a regularized approximate replay approach which penalizes KL divergence with respect to the initial model and interleaves in data for next token prediction from a different, yet similar, open access corpus to what was used in pre-training. When applied to Qwen instruction-tuned models, we find that this recipe preserves general knowledge in the model without hindering plasticity to new tasks by adding a modest amount of computational overhead.
CLNov 19, 2024Code
Evaluating the Prompt Steerability of Large Language ModelsErik Miehling, Michael Desmond, Karthikeyan Natesan Ramamurthy et al. · ibm-research
Building pluralistic AI requires designing models that are able to be shaped to represent a wide range of value systems and cultures. Achieving this requires first being able to evaluate the degree to which a given model is capable of reflecting various personas. To this end, we propose a benchmark for evaluating the steerability of model personas as a function of prompting. Our design is based on a formal definition of prompt steerability, which analyzes the degree to which a model's joint behavioral distribution can be shifted from its baseline. By defining steerability indices and inspecting how these indices change as a function of steering effort, we can estimate the steerability of a model across various persona dimensions and directions. Our benchmark reveals that the steerability of many current models is limited -- due to both a skew in their baseline behavior and an asymmetry in their steerability across many persona dimensions. We release an implementation of our benchmark at https://github.com/IBM/prompt-steering.
CVMay 17
EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State ReasoningZeyu Wang, Chang Liu, Eduardus Tjitrahardja et al.
Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/
LGAug 14, 2025Code
CURE: Critical-Token-Guided Re-Concatenation for Entropy-Collapse PreventionQingbin Li, Rongkun Xue, Jie Wang et al.
Recent advances in Reinforcement Learning with Verified Reward (RLVR) have driven the emergence of more sophisticated cognitive behaviors in large language models (LLMs), thereby enhancing their reasoning capabilities. However, in prior RLVR pipelines, the repeated use of static initial-state sampling drawn exactly from the dataset distribution during each sampling phase produced overly deterministic, low diversity model behavior, which manifested as rapid entropy collapse and hindered sustained performance gains during prolonged training. To address this issue, we introduce CURE (Critical-token-gUided Re concatenation for Entropy-collapse prevention), a two-stage framework that balances exploration and exploitation. Specifically, in the first stage, to deliberately steer the model toward novel yet coherent contexts, we re-generate at high-entropy critical tokens and jointly optimize the original and the branched trajectories. The further comparison with vanilla DAPO shows that the regeneration process achieves a better performance on math reasoning tasks while sustaining a high-level entropy degree for exploration. In the second stage, we continue training with static initial-state sampling by DAPO, intentionally placing the model in a familiar state to gradually strengthen exploitation. Extensive experiments on Qwen-2.5-Math-7B show that, compared to other RLVR methods, CURE achieves a 5% performance gain across six math benchmarks, establishing state-of-the-art performance in both entropy and accuracy. A series of experiments further validate the effectiveness of our approach. Code is available at https://github.com/bytedance/CURE.
HCSep 16, 2024
Model-in-the-Loop (MILO): Accelerating Multimodal AI Data Annotation with LLMsYifan Wang, David Stevens, Pranay Shah et al.
The growing demand for AI training data has transformed data annotation into a global industry, but traditional approaches relying on human annotators are often time-consuming, labor-intensive, and prone to inconsistent quality. We propose the Model-in-the-Loop (MILO) framework, which integrates AI/ML models into the annotation process. Our research introduces a collaborative paradigm that leverages the strengths of both professional human annotators and large language models (LLMs). By employing LLMs as pre-annotation and real-time assistants, and judges on annotator responses, MILO enables effective interaction patterns between human annotators and LLMs. Three empirical studies on multimodal data annotation demonstrate MILO's efficacy in reducing handling time, improving data quality, and enhancing annotator experiences. We also introduce quality rubrics for flexible evaluation and fine-grained feedback on open-ended annotations. The MILO framework has implications for accelerating AI/ML development, reducing reliance on human annotation alone, and promoting better alignment between human and machine values.
AIDec 27, 2024Code
Position: Theory of Mind Benchmarks are Broken for Large Language ModelsMatthew Riemer, Zahra Ashktorab, Djallel Bouneffouf et al.
Our paper argues that the majority of theory of mind benchmarks are broken because of their inability to directly test how large language models (LLMs) adapt to new partners. This problem stems from the fact that theory of mind benchmarks for LLMs are overwhelmingly inspired by the methods used to test theory of mind in humans and fall victim to a fallacy of attributing human-like qualities to AI agents. We expect that humans will engage in a consistent reasoning process across various questions about a situation, but this is known to not be the case for current LLMs. Most theory of mind benchmarks only measure what we call literal theory of mind: the ability to predict the behavior of others. However, this type of metric is only informative when agents exhibit self-consistent reasoning. Thus, we introduce the concept of functional theory of mind: the ability to adapt to agents in-context following a rational response to their behavior. We find that many open source LLMs are capable of displaying strong literal theory of mind capabilities, but seem to struggle with functional theory of mind -- even with exceedingly simple partner policies. Simply put, strong literal theory of mind performance does not necessarily imply strong functional theory of mind performance or vice versa. Achieving functional theory of mind, particularly over long interaction horizons with a partner, is a significant challenge deserving a prominent role in any meaningful LLM theory of mind evaluation.
AINov 14, 2024Code
OpenLS-DGF: An Adaptive Open-Source Dataset Generation Framework for Machine Learning Tasks in Logic SynthesisLiwei Ni, Rui Wang, Miao Liu et al.
This paper introduces OpenLS-DGF, an adaptive logic synthesis dataset generation framework, to enhance machine learning~(ML) applications within the logic synthesis process. Previous dataset generation flows were tailored for specific tasks or lacked integrated machine learning capabilities. While OpenLS-DGF supports various machine learning tasks by encapsulating the three fundamental steps of logic synthesis: Boolean representation, logic optimization, and technology mapping. It preserves the original information in both Verilog and machine-learning-friendly GraphML formats. The verilog files offer semi-customizable capabilities, enabling researchers to insert additional steps and incrementally refine the generated dataset. Furthermore, OpenLS-DGF includes an adaptive circuit engine that facilitates the final dataset management and downstream tasks. The generated OpenLS-D-v1 dataset comprises 46 combinational designs from established benchmarks, totaling over 966,000 Boolean circuits. OpenLS-D-v1 supports integrating new data features, making it more versatile for new challenges. This paper demonstrates the versatility of OpenLS-D-v1 through four distinct downstream tasks: circuit classification, circuit ranking, quality of results (QoR) prediction, and probability prediction. Each task is chosen to represent essential steps of logic synthesis, and the experimental results show the generated dataset from OpenLS-DGF achieves prominent diversity and applicability. The source code and datasets are available at https://github.com/Logic-Factory/ACE/blob/master/OpenLS-DGF/readme.md.
CVApr 14
Listening Deepfake Detection: A New Perspective Beyond Speaking-Centric Forgery AnalysisMiao Liu, Fangda Wei, Jing Wang et al.
Existing deepfake detection research has primarily focused on scenarios where the manipulated subject is actively speaking, i.e., generating fabricated content by altering the speaker's appearance or voice. However, in realistic interaction settings, attackers often alternate between falsifying speaking and listening states to mislead their targets, thereby enhancing the realism and persuasiveness of the scenario. Although the detection of 'listening deepfakes' remains largely unexplored and is hindered by a scarcity of both datasets and methodologies, the relatively limited quality of synthesized listening reactions presents an excellent breakthrough opportunity for current deepfake detection efforts. In this paper, we present the task of Listening Deepfake Detection (LDD). We introduce ListenForge, the first dataset specifically designed for this task, constructed using five Listening Head Generation (LHG) methods. To address the distinctive characteristics of listening forgeries, we propose MANet, a Motion-aware and Audio-guided Network that captures subtle motion inconsistencies in listener videos while leveraging speaker's audio semantics to guide cross-modal fusion. Extensive experiments demonstrate that existing Speaking Deepfake Detection (SDD) models perform poorly in listening scenarios. In contrast, MANet achieves significantly superior performance on ListenForge. Our work highlights the necessity of rethinking deepfake detection beyond the traditional speaking-centric paradigm and opens new directions for multimodal forgery analysis in interactive communication settings. The dataset and code are available at https://anonymous.4open.science/r/LDD-B4CB.
MAMar 17, 2025Code
A Generalist Hanabi AgentArjun V Sudhakar, Hadi Nekoei, Mathieu Reymond et al.
Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, these systems are unable to perform well on any other setting than the one they have been trained on, and struggle to successfully cooperate with unfamiliar collaborators. This is particularly visible in the Hanabi benchmark, a popular 2-to-5 player cooperative card-game which requires complex reasoning and precise assistance to other agents. Current MARL agents for Hanabi can only learn one specific game-setting (e.g., 2-player games), and play with the same algorithmic agents. This is in stark contrast to humans, who can quickly adjust their strategies to work with unfamiliar partners or situations. In this paper, we introduce Recurrent Replay Relevance Distributed DQN (R3D2), a generalist agent for Hanabi, designed to overcome these limitations. We reformulate the task using text, as language has been shown to improve transfer. We then propose a distributed MARL algorithm that copes with the resulting dynamic observation- and action-space. In doing so, our agent is the first that can play all game settings concurrently, and extend strategies learned from one setting to other ones. As a consequence, our agent also demonstrates the ability to collaborate with different algorithmic agents -- agents that are themselves unable to do so. The implementation code is available at: $\href{https://github.com/chandar-lab/R3D2-A-Generalist-Hanabi-Agent}{R3D2-A-Generalist-Hanabi-Agent}$
AIMay 5
SymptomAI: Towards a Conversational AI Agent for Everyday Symptom AssessmentJoseph Breda, Fadi Yousif, Beszel Hawkins et al.
Language models excel at diagnostic assessments on currated medical case-studies and vignettes, performing on par with, or better than, clinical professionals. However, existing studies focus on complex scenarios with rich context making it difficult to draw conclusions about how these systems perform for patients reporting symptoms in everyday life. We deployed SymptomAI, a set of conversational AI agents for end-to-end patient interviewing and differential diagnosis (DDx), via the Fitbit app in a study that randomized participants (N=13,917) to interact with five AI agents. This corpus captures diverse communication and a realistic distribution of illnesses from a real world population. A subset of 1,228 participants reported a clinician-provided diagnosis, and 517 of these were further evaluated by a panel of clinicians during over 250 hours of annotation. SymptomAI DDx were significantly more accurate (OR = 2.47, p < 0.001) than those from independent clinicians given the same dialogue in a blinded randomized comparison. Moreover, agentic strategies which conduct a dedicated symptom interview that elicit additional symptom information before providing a diagnosis, perform substantially better than baseline, user-guided conversations (p < 0.001). An auxiliary analysis on 1,509 conversations from a general US population panel validated that these results generalize beyond wearable device users. We used SymptomAI diagnoses as labels for all 13,917 participants to analyze over 500,000 days of wearable metrics across nearly 400 unique conditions. We identified strong associations between acute infections and physiological shifts (e.g., OR > 7 for influenza). While limited by self-reported ground truth, these results demonstrate the benefits of a dedicated and complete symptom interview compared to a user-guided symptom discussion, which is the default of most consumer LLMs.
CVDec 6, 2023
LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction TuningBolin Lai, Xiaoliang Dai, Lawrence Chen et al.
Generating instructional images of human daily actions from an egocentric viewpoint serves as a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to synthesize an image depicting an action in the user's context (i.e., action frame) by conditioning on a user prompt and an input egocentric image. Notably, existing egocentric action datasets lack the detailed annotations that describe the execution of actions. Additionally, existing diffusion-based image manipulation models are sub-optimal in controlling the state transition of an action in egocentric image pixel space because of the domain gap. To this end, we propose to Learn EGOcentric (LEGO) action frame generation via visual instruction tuning. First, we introduce a prompt enhancement scheme to generate enriched action descriptions from a visual large language model (VLLM) by visual instruction tuning. Then we propose a novel method to leverage image and text embeddings from the VLLM as additional conditioning to improve the performance of a diffusion model. We validate our model on two egocentric datasets -- Ego4D and Epic-Kitchens. Our experiments show substantial improvement over prior image manipulation models in both quantitative and qualitative evaluation. We also conduct detailed ablation studies and analysis to provide insights in our method. More details of the dataset and code are available on the website (https://bolinlai.github.io/Lego_EgoActGen/).
CVMar 21, 2022
Generative Adversarial Network for Future Hand Segmentation from Egocentric VideoWenqi Jia, Miao Liu, James M. Rehg
We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To this end, we propose a novel deep generative model -- EgoGAN, which uses a 3D Fully Convolutional Network to learn a spatio-temporal video representation for pixel-wise visual anticipation, generates future head motion using Generative Adversarial Network (GAN), and then predicts the future hand masks based on the video representation and the generated future head motion. We evaluate our method on both the EPIC-Kitchens and the EGTEA Gaze+ datasets. We conduct detailed ablation studies to validate the design choices of our approach. Furthermore, we compare our method with previous state-of-the-art methods on future image segmentation and show that our method can more accurately predict future hand masks.
CVApr 29
A Multimodal Pre-trained Network for Integrated EEG-Video Seizure DetectionTong Lu, Ke Xu, Zimo Zhang et al.
Reliable seizure detection in mouse models is essential for preclinical epilepsy research, yet manual review of synchronized video-EEG recordings is labor-intensive and single-modality systems fail for complementary reasons: video-based methods are easily confounded by benign behaviors, whereas EEG-based methods are vulnerable to ictal motion artifacts. We present EEGVFusion, a multimodal framework that combines self-supervised EEG representation learning, spatio-temporal video encoding, optimal-transport alignment, and bidirectional cross-attention to integrate neural and behavioral evidence. We also curate an expert-annotated dataset of synchronized EEG and video recordings comprising 93 sessions from 15 mice for training and evaluation. In the random-session split, EEGVFusion achieved a Balanced Accuracy of 0.9957 with perfect event sensitivity and an Event FAR of 0.6250 FP/h, indicating strong seizure detection performance with a low false-alarm burden. In a single held-out-subject evaluation with Subject 110 reserved for testing, EEGVFusion achieved a Balanced Accuracy of 0.9718 and reduced Event FAR from 2.7250 FP/h for the EEG-only counterpart to 0.4833 FP/h while preserving perfect event sensitivity. Targeted ablations further showed that EEG pre-training and OT alignment help reduce false alarms while preserving event sensitivity.
CVMar 16, 2025
ST-Think: How Multimodal Large Language Models Reason About 4D Worlds from Ego-Centric VideosPeiran Wu, Yunze Liu, Miao Liu et al.
Humans excel at spatial-temporal reasoning, effortlessly interpreting dynamic visual events from an egocentric viewpoint. However, whether multimodal large language models (MLLMs) can similarly understand the 4D world remains uncertain. This paper explores multimodal spatial-temporal reasoning from an egocentric perspective, aiming to equip MLLMs with human-like reasoning capabilities. To support this objective, we introduce \textbf{Ego-ST Bench}, a novel benchmark containing over 5,000 question-answer pairs across four categories, systematically evaluating spatial, temporal, and integrated spatial-temporal reasoning. Additionally, we propose \textbf{ST-R1} training paradigm, a video-based reasoning model that incorporates reverse thinking into its reinforcement learning process, significantly enhancing performance. We combine long-chain-of-thought (long-CoT) supervised fine-tuning with Group Relative Policy Optimization (GRPO) reinforcement learning, achieving notable improvements with limited high-quality data. Ego-ST Bench and ST-R1 provide valuable insights and resources for advancing video-based spatial-temporal reasoning research.
CVNov 30, 2024
Accelerating Multimodal Large Language Models by Searching Optimal Vision Token ReductionShiyu Zhao, Zhenting Wang, Felix Juefei-Xu et al.
Prevailing Multimodal Large Language Models (MLLMs) encode the input image(s) as vision tokens and feed them into the language backbone, similar to how Large Language Models (LLMs) process the text tokens. However, the number of vision tokens increases quadratically as the image resolutions, leading to huge computational costs. In this paper, we consider improving MLLM's efficiency from two scenarios, (I) Reducing computational cost without degrading the performance. (II) Improving the performance with given budgets. We start with our main finding that the ranking of each vision token sorted by attention scores is similar in each layer except the first layer. Based on it, we assume that the number of essential top vision tokens does not increase along layers. Accordingly, for Scenario I, we propose a greedy search algorithm (G-Search) to find the least number of vision tokens to keep at each layer from the shallow to the deep. Interestingly, G-Search is able to reach the optimal reduction strategy based on our assumption. For Scenario II, based on the reduction strategy from G-Search, we design a parametric sigmoid function (P-Sigmoid) to guide the reduction at each layer of the MLLM, whose parameters are optimized by Bayesian Optimization. Extensive experiments demonstrate that our approach can significantly accelerate those popular MLLMs, e.g. LLaVA, and InternVL2 models, by more than $2 \times$ without performance drops. Our approach also far outperforms other token reduction methods when budgets are limited, achieving a better trade-off between efficiency and effectiveness.
CVDec 20, 2023
The Audio-Visual Conversational Graph: From an Egocentric-Exocentric PerspectiveWenqi Jia, Miao Liu, Hao Jiang et al.
In recent years, the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions, where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the camera wearer, we introduce the Ego-Exocentric Conversational Graph Prediction problem, marking the first attempt to infer exocentric conversational interactions from egocentric videos. We propose a unified multi-modal framework -- Audio-Visual Conversational Attention (AV-CONV), for the joint prediction of conversation behaviors -- speaking and listening -- for both the camera wearer as well as all other social partners present in the egocentric video. Specifically, we adopt the self-attention mechanism to model the representations across-time, across-subjects, and across-modalities. To validate our method, we conduct experiments on a challenging egocentric video dataset that includes multi-speaker and multi-conversation scenarios. Our results demonstrate the superior performance of our method compared to a series of baselines. We also present detailed ablation studies to assess the contribution of each component in our model. Check our project page at https://vjwq.github.io/AV-CONV/.
CVMay 15, 2024
BEHAVIOR Vision Suite: Customizable Dataset Generation via SimulationYunhao Ge, Yihe Tang, Jiashu Xu et al. · stanford
The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative, particularly for embodied AI tasks, they often fall short for computer vision tasks due to low asset and rendering quality, limited diversity, and unrealistic physical properties. We introduce the BEHAVIOR Vision Suite (BVS), a set of tools and assets to generate fully customized synthetic data for systematic evaluation of computer vision models, based on the newly developed embodied AI benchmark, BEHAVIOR-1K. BVS supports a large number of adjustable parameters at the scene level (e.g., lighting, object placement), the object level (e.g., joint configuration, attributes such as "filled" and "folded"), and the camera level (e.g., field of view, focal length). Researchers can arbitrarily vary these parameters during data generation to perform controlled experiments. We showcase three example application scenarios: systematically evaluating the robustness of models across different continuous axes of domain shift, evaluating scene understanding models on the same set of images, and training and evaluating simulation-to-real transfer for a novel vision task: unary and binary state prediction. Project website: https://behavior-vision-suite.github.io/
AINov 1, 2024
Human-inspired Perspectives: A Survey on AI Long-term MemoryZihong He, Weizhe Lin, Hao Zheng et al.
With the rapid advancement of AI systems, their abilities to store, retrieve, and utilize information over the long term - referred to as long-term memory - have become increasingly significant. These capabilities are crucial for enhancing the performance of AI systems across a wide range of tasks. However, there is currently no comprehensive survey that systematically investigates AI's long-term memory capabilities, formulates a theoretical framework, and inspires the development of next-generation AI long-term memory systems. This paper begins by introducing the mechanisms of human long-term memory, then explores AI long-term memory mechanisms, establishing a mapping between the two. Based on the mapping relationships identified, we extend the current cognitive architectures and propose the Cognitive Architecture of Self-Adaptive Long-term Memory (SALM). SALM provides a theoretical framework for the practice of AI long-term memory and holds potential for guiding the creation of next-generation long-term memory driven AI systems. Finally, we delve into the future directions and application prospects of AI long-term memory.
CVJan 8, 2025
Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMsZeyi Huang, Yuyang Ji, Xiaofang Wang et al.
Long-form video understanding with Large Vision Language Models is challenged by the need to analyze temporally dispersed yet spatially concentrated key moments within limited context windows. In this work, we introduce VideoMindPalace, a new framework inspired by the "Mind Palace", which organizes critical video moments into a topologically structured semantic graph. VideoMindPalace organizes key information through (i) hand-object tracking and interaction, (ii) clustered activity zones representing specific areas of recurring activities, and (iii) environment layout mapping, allowing natural language parsing by LLMs to provide grounded insights on spatio-temporal and 3D context. In addition, we propose the Video MindPalace Benchmark (VMB), to assess human-like reasoning, including spatial localization, temporal reasoning, and layout-aware sequential understanding. Evaluated on VMB and established video QA datasets, including EgoSchema, NExT-QA, IntentQA, and the Active Memories Benchmark, VideoMindPalace demonstrates notable gains in spatio-temporal coherence and human-aligned reasoning, advancing long-form video analysis capabilities in VLMs.
CVDec 2, 2024
Unleashing In-context Learning of Autoregressive Models for Few-shot Image ManipulationBolin Lai, Felix Juefei-Xu, Miao Liu et al.
Text-guided image manipulation has experienced notable advancement in recent years. In order to mitigate linguistic ambiguity, few-shot learning with visual examples has been applied for instructions that are underrepresented in the training set, or difficult to describe purely in language. However, learning from visual prompts requires strong reasoning capability, which diffusion models are struggling with. To address this issue, we introduce a novel multi-modal autoregressive model, dubbed $\textbf{InstaManip}$, that can $\textbf{insta}$ntly learn a new image $\textbf{manip}$ulation operation from textual and visual guidance via in-context learning, and apply it to new query images. Specifically, we propose an innovative group self-attention mechanism to break down the in-context learning process into two separate stages -- learning and applying, which simplifies the complex problem into two easier tasks. We also introduce a relation regularization method to further disentangle image transformation features from irrelevant contents in exemplar images. Extensive experiments suggest that our method surpasses previous few-shot image manipulation models by a notable margin ($\geq$19% in human evaluation). We also find our model can be further boosted by increasing the number or diversity of exemplar images.
AIFeb 21, 2024
A Neuro-Symbolic Approach to Multi-Agent RL for Interpretability and Probabilistic Decision MakingChitra Subramanian, Miao Liu, Naweed Khan et al.
Multi-agent reinforcement learning (MARL) is well-suited for runtime decision-making in optimizing the performance of systems where multiple agents coexist and compete for shared resources. However, applying common deep learning-based MARL solutions to real-world problems suffers from issues of interpretability, sample efficiency, partial observability, etc. To address these challenges, we present an event-driven formulation, where decision-making is handled by distributed co-operative MARL agents using neuro-symbolic methods. The recently introduced neuro-symbolic Logical Neural Networks (LNN) framework serves as a function approximator for the RL, to train a rules-based policy that is both logical and interpretable by construction. To enable decision-making under uncertainty and partial observability, we developed a novel probabilistic neuro-symbolic framework, Probabilistic Logical Neural Networks (PLNN), which combines the capabilities of logical reasoning with probabilistic graphical models. In PLNN, the upward/downward inference strategy, inherited from LNN, is coupled with belief bounds by setting the activation function for the logical operator associated with each neural network node to a probability-respecting generalization of the Fréchet inequalities. These PLNN nodes form the unifying element that combines probabilistic logic and Bayes Nets, permitting inference for variables with unobserved states. We demonstrate our contributions by addressing key MARL challenges for power sharing in a system-on-chip application.
LGJan 29, 2024
Context-Former: Stitching via Latent Conditioned Sequence ModelingZiqi Zhang, Jingzehua Xu, Jinxin Liu et al.
Offline reinforcement learning (RL) algorithms can learn better decision-making compared to behavior policies by stitching the suboptimal trajectories to derive more optimal ones. Meanwhile, Decision Transformer (DT) abstracts the RL as sequence modeling, showcasing competitive performance on offline RL benchmarks. However, recent studies demonstrate that DT lacks of stitching capacity, thus exploiting stitching capability for DT is vital to further improve its performance. In order to endow stitching capability to DT, we abstract trajectory stitching as expert matching and introduce our approach, ContextFormer, which integrates contextual information-based imitation learning (IL) and sequence modeling to stitch sub-optimal trajectory fragments by emulating the representations of a limited number of expert trajectories. To validate our approach, we conduct experiments from two perspectives: 1) We conduct extensive experiments on D4RL benchmarks under the settings of IL, and experimental results demonstrate ContextFormer can achieve competitive performance in multiple IL settings. 2) More importantly, we conduct a comparison of ContextFormer with various competitive DT variants using identical training datasets. The experimental results unveiled ContextFormer's superiority, as it outperformed all other variants, showcasing its remarkable performance.
CVJan 12, 2025
X-LeBench: A Benchmark for Extremely Long Egocentric Video UnderstandingWenqi Zhou, Kai Cao, Hao Zheng et al.
Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and personalized assistive technologies. However, existing benchmark datasets primarily focus on single, short (\eg, minutes to tens of minutes) to moderately long videos, leaving a substantial gap in evaluating extensive, ultra-long egocentric video recordings. To address this, we introduce X-LeBench, a novel benchmark dataset meticulously designed to fill this gap by focusing on tasks requiring a comprehensive understanding of extremely long egocentric video recordings. Our X-LeBench develops a life-logging simulation pipeline that produces realistic, coherent daily plans aligned with real-world video data. This approach enables the flexible integration of synthetic daily plans with real-world footage from Ego4D-a massive-scale egocentric video dataset covers a wide range of daily life scenarios-resulting in 432 simulated video life logs spanning from 23 minutes to 16.4 hours. The evaluations of several baseline systems and multimodal large language models (MLLMs) reveal their poor performance across the board, highlighting the inherent challenges of long-form egocentric video understanding, such as temporal localization and reasoning, context aggregation, and memory retention, and underscoring the need for more advanced models.
CVOct 17, 2024
Human Action Anticipation: A SurveyBolin Lai, Sam Toyer, Tushar Nagarajan et al. · meta-ai
Predicting future human behavior is an increasingly popular topic in computer vision, driven by the interest in applications such as autonomous vehicles, digital assistants and human-robot interactions. The literature on behavior prediction spans various tasks, including action anticipation, activity forecasting, intent prediction, goal prediction, and so on. Our survey aims to tie together this fragmented literature, covering recent technical innovations as well as the development of new large-scale datasets for model training and evaluation. We also summarize the widely-used metrics for different tasks and provide a comprehensive performance comparison of existing approaches on eleven action anticipation datasets. This survey serves as not only a reference for contemporary methodologies in action anticipation, but also a guideline for future research direction of this evolving landscape.
LGMay 24, 2024
SF-DQN: Provable Knowledge Transfer using Successor Feature for Deep Reinforcement LearningShuai Zhang, Heshan Devaka Fernando, Miao Liu et al.
This paper studies the transfer reinforcement learning (RL) problem where multiple RL problems have different reward functions but share the same underlying transition dynamics. In this setting, the Q-function of each RL problem (task) can be decomposed into a successor feature (SF) and a reward mapping: the former characterizes the transition dynamics, and the latter characterizes the task-specific reward function. This Q-function decomposition, coupled with a policy improvement operator known as generalized policy improvement (GPI), reduces the sample complexity of finding the optimal Q-function, and thus the SF \& GPI framework exhibits promising empirical performance compared to traditional RL methods like Q-learning. However, its theoretical foundations remain largely unestablished, especially when learning the successor features using deep neural networks (SF-DQN). This paper studies the provable knowledge transfer using SFs-DQN in transfer RL problems. We establish the first convergence analysis with provable generalization guarantees for SF-DQN with GPI. The theory reveals that SF-DQN with GPI outperforms conventional RL approaches, such as deep Q-network, in terms of both faster convergence rate and better generalization. Numerical experiments on real and synthetic RL tasks support the superior performance of SF-DQN \& GPI, aligning with our theoretical findings.
LGSep 12, 2025
Inpainting-Guided Policy Optimization for Diffusion Large Language ModelsSiyan Zhao, Mengchen Liu, Jing Huang et al.
Masked diffusion large language models (dLLMs) are emerging as promising alternatives to autoregressive LLMs, offering competitive performance while supporting unique generation capabilities such as inpainting. We explore how inpainting can inform RL algorithm design for dLLMs. Aligning LLMs with reinforcement learning faces an exploration challenge: sparse reward signals and sample waste when models fail to discover correct solutions. While this inefficiency affects LLMs broadly, dLLMs offer a distinctive opportunity--their inpainting ability can guide exploration. We introduce IGPO (Inpainting Guided Policy Optimization), an RL framework that strategically inserts partial ground-truth reasoning traces during online sampling. Unlike providing full solutions, inpainting steers exploration toward promising trajectory spaces while preserving self-generated reasoning, bridging supervised fine-tuning and reinforcement learning. We apply IGPO to group-based optimization methods such as GRPO, where exploration failures cause zero advantages and gradients. IGPO restores meaningful gradients while improving sample efficiency. We also propose supervised fine-tuning on synthetically rewritten concise traces that better align with dLLM generation patterns. With additional techniques including entropy-based filtering, our training recipe yields substantial gains across three mathematical benchmarks--GSM8K, Math500, and AMC--achieving new state-of-the-art results for full-attention masked dLLMs.
CVFeb 8, 2024
Animated Stickers: Bringing Stickers to Life with Video DiffusionDavid Yan, Winnie Zhang, Luxin Zhang et al.
We introduce animated stickers, a video diffusion model which generates an animation conditioned on a text prompt and static sticker image. Our model is built on top of the state-of-the-art Emu text-to-image model, with the addition of temporal layers to model motion. Due to the domain gap, i.e. differences in visual and motion style, a model which performed well on generating natural videos can no longer generate vivid videos when applied to stickers. To bridge this gap, we employ a two-stage finetuning pipeline: first with weakly in-domain data, followed by human-in-the-loop (HITL) strategy which we term ensemble-of-teachers. It distills the best qualities of multiple teachers into a smaller student model. We show that this strategy allows us to specifically target improvements to motion quality while maintaining the style from the static image. With inference optimizations, our model is able to generate an eight-frame video with high-quality, interesting, and relevant motion in under one second.
CVApr 9
MSCT: Differential Cross-Modal Attention for Deepfake DetectionFangda Wei, Miao Liu, Yingxue Wang et al.
Audio-visual deepfake detection typically employs a complementary multi-modal model to check the forgery traces in the video. These methods primarily extract forgery traces through audio-visual alignment, which results from the inconsistency between audio and video modalities. However, the traditional multi-modal forgery detection method has the problem of insufficient feature extraction and modal alignment deviation. To address this, we propose a multi-scale cross-modal transformer encoder (MSCT) for deepfake detection. Our approach includes a multi-scale self-attention to integrate the features of adjacent embeddings and a differential cross-modal attention to fuse multi-modal features. Our experiments demonstrate competitive performance on the FakeAVCeleb dataset, validating the effectiveness of the proposed structure.
CVSep 9, 2025
In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided PromptingTaiying Peng, Jiacheng Hua, Miao Liu et al.
The emergence of advanced multimodal large language models (MLLMs) has significantly enhanced AI assistants' ability to process complex information across modalities. Recently, egocentric videos, by directly capturing user focus, actions, and context in an unified coordinate, offer an exciting opportunity to enable proactive and personalized AI user experiences with MLLMs. However, existing benchmarks overlook the crucial role of gaze as an indicator of user intent. To address this gap, we introduce EgoGazeVQA, an egocentric gaze-guided video question answering benchmark that leverages gaze information to improve the understanding of longer daily-life videos. EgoGazeVQA consists of gaze-based QA pairs generated by MLLMs and refined by human annotators. Our experiments reveal that existing MLLMs struggle to accurately interpret user intentions. In contrast, our gaze-guided intent prompting methods significantly enhance performance by integrating spatial, temporal, and intent-related cues. We further conduct experiments on gaze-related fine-tuning and analyze how gaze estimation accuracy impacts prompting effectiveness. These results underscore the value of gaze for more personalized and effective AI assistants in egocentric settings. Project page: https://taiyi98.github.io/projects/EgoGazeVQA
LGApr 30, 2025
Q-function Decomposition with Intervention Semantics with Factored Action SpacesJunkyu Lee, Tian Gao, Elliot Nelson et al.
Many practical reinforcement learning environments have a discrete factored action space that induces a large combinatorial set of actions, thereby posing significant challenges. Existing approaches leverage the regular structure of the action space and resort to a linear decomposition of Q-functions, which avoids enumerating all combinations of factored actions. In this paper, we consider Q-functions defined over a lower dimensional projected subspace of the original action space, and study the condition for the unbiasedness of decomposed Q-functions using causal effect estimation from the no unobserved confounder setting in causal statistics. This leads to a general scheme which we call action decomposed reinforcement learning that uses the projected Q-functions to approximate the Q-function in standard model-free reinforcement learning algorithms. The proposed approach is shown to improve sample complexity in a model-based reinforcement learning setting. We demonstrate improvements in sample efficiency compared to state-of-the-art baselines in online continuous control environments and a real-world offline sepsis treatment environment.
CVMar 30, 2025
Learning Predictive Visuomotor CoordinationWenqi Jia, Bolin Lai, Miao Liu et al.
Understanding and predicting human visuomotor coordination is crucial for applications in robotics, human-computer interaction, and assistive technologies. This work introduces a forecasting-based task for visuomotor modeling, where the goal is to predict head pose, gaze, and upper-body motion from egocentric visual and kinematic observations. We propose a \textit{Visuomotor Coordination Representation} (VCR) that learns structured temporal dependencies across these multimodal signals. We extend a diffusion-based motion modeling framework that integrates egocentric vision and kinematic sequences, enabling temporally coherent and accurate visuomotor predictions. Our approach is evaluated on the large-scale EgoExo4D dataset, demonstrating strong generalization across diverse real-world activities. Our results highlight the importance of multimodal integration in understanding visuomotor coordination, contributing to research in visuomotor learning and human behavior modeling.
LGJun 1, 2024
Benchmarking for Deep Uplift Modeling in Online MarketingDugang Liu, Xing Tang, Yang Qiao et al.
Online marketing is critical for many industrial platforms and business applications, aiming to increase user engagement and platform revenue by identifying corresponding delivery-sensitive groups for specific incentives, such as coupons and bonuses. As the scale and complexity of features in industrial scenarios increase, deep uplift modeling (DUM) as a promising technique has attracted increased research from academia and industry, resulting in various predictive models. However, current DUM still lacks some standardized benchmarks and unified evaluation protocols, which limit the reproducibility of experimental results in existing studies and the practical value and potential impact in this direction. In this paper, we provide an open benchmark for DUM and present comparison results of existing models in a reproducible and uniform manner. To this end, we conduct extensive experiments on two representative industrial datasets with different preprocessing settings to re-evaluate 13 existing models. Surprisingly, our experimental results show that the most recent work differs less than expected from traditional work in many cases. In addition, our experiments also reveal the limitations of DUM in generalization, especially for different preprocessing and test distributions. Our benchmarking work allows researchers to evaluate the performance of new models quickly but also reasonably demonstrates fair comparison results with existing models. It also gives practitioners valuable insights into often overlooked considerations when deploying DUM. We will make this benchmarking library, evaluation protocol, and experimental setup available on GitHub.
AIMar 19, 2024
Contextual Moral Value Alignment Through Context-Based AggregationPierre Dognin, Jesus Rios, Ronny Luss et al.
Developing value-aligned AI agents is a complex undertaking and an ongoing challenge in the field of AI. Specifically within the domain of Large Language Models (LLMs), the capability to consolidate multiple independently trained dialogue agents, each aligned with a distinct moral value, into a unified system that can adapt to and be aligned with multiple moral values is of paramount importance. In this paper, we propose a system that does contextual moral value alignment based on contextual aggregation. Here, aggregation is defined as the process of integrating a subset of LLM responses that are best suited to respond to a user input, taking into account features extracted from the user's input. The proposed system shows better results in term of alignment to human value compared to the state of the art.