3.6CVDec 1, 2025
Generative Adversarial Gumbel MCTS for Abstract Visual Composition GenerationZirui Zhao, Boye Niu, David Hsu et al.
We study abstract visual composition, in which identity is primarily determined by the spatial configuration and relations among a small set of geometric primitives (e.g., parts, symmetry, topology). They are invariant primarily to texture and photorealistic detail. Composing such structures from fixed components under geometric constraints and vague goal specification (such as text) is non-trivial due to combinatorial placement choices, limited data, and discrete feasibility (overlap-free, allowable orientations), which create a sparse solution manifold ill-suited to purely statistical pixel-space generators. We propose a constraint-guided framework that combines explicit geometric reasoning with neural semantics. An AlphaGo-style search enforces feasibility, while a fine-tuned vision-language model scores semantic alignment as reward signals. Our algorithm uses a policy network as a heuristic in Monte-Carlo Tree Search and fine-tunes the network via search-generated plans. Inspired by the Generative Adversarial Network, we use the generated instances for adversarial reward refinement. Over time, the generation should approach the actual data more closely when the reward model cannot distinguish between generated instances and ground-truth. In the Tangram Assembly task, our approach yields higher validity and semantic fidelity than diffusion and auto-regressive baselines, especially as constraints tighten.
5.7ROMay 20, 2024
"Set It Up!": Functional Object Arrangement with Compositional Generative ModelsYiqing Xu, Jiayuan Mao, Yilun Du et al.
This paper studies the challenge of developing robots capable of understanding under-specified instructions for creating functional object arrangements, such as "set up a dining table for two"; previous arrangement approaches have focused on much more explicit instructions, such as "put object A on the table." We introduce a framework, SetItUp, for learning to interpret under-specified instructions. SetItUp takes a small number of training examples and a human-crafted program sketch to uncover arrangement rules for specific scene types. By leveraging an intermediate graph-like representation of abstract spatial relationships among objects, SetItUp decomposes the arrangement problem into two subproblems: i) learning the arrangement patterns from limited data and ii) grounding these abstract relationships into object poses. SetItUp leverages large language models (LLMs) to propose the abstract spatial relationships among objects in novel scenes as the constraints to be satisfied; then, it composes a library of diffusion models associated with these abstract relationships to find object poses that satisfy the constraints. We validate our framework on a dataset comprising study desks, dining tables, and coffee tables, with the results showing superior performance in generating physically plausible, functional, and aesthetically pleasing object arrangements compared to existing models.
4.1ROJan 7, 2024
LLMs for Robotic Object DisambiguationConnie Jiang, Yiqing Xu, David Hsu
The advantages of pre-trained large language models (LLMs) are apparent in a variety of language processing tasks. But can a language model's knowledge be further harnessed to effectively disambiguate objects and navigate decision-making challenges within the realm of robotics? Our study reveals the LLM's aptitude for solving complex decision making challenges that are often previously modeled by Partially Observable Markov Decision Processes (POMDPs). A pivotal focus of our research is the object disambiguation capability of LLMs. We detail the integration of an LLM into a tabletop environment disambiguation task, a decision making problem where the robot's task is to discern and retrieve a user's desired object from an arbitrarily large and complex cluster of objects. Despite multiple query attempts with zero-shot prompt engineering (details can be found in the Appendix), the LLM struggled to inquire about features not explicitly provided in the scene description. In response, we have developed a few-shot prompt engineering system to improve the LLM's ability to pose disambiguating queries. The result is a model capable of both using given features when they are available and inferring new relevant features when necessary, to successfully generate and navigate down a precise decision tree to the correct object--even when faced with identical options.