Alexandre Kouyoumdjian

CV
h-index2
4papers
4citations
Novelty53%
AI Score40

4 Papers

1.2QMApr 18, 2022
SynopSet: Multiscale Visual Abstraction Set for Explanatory Analysis of DNA Nanotechnology Simulations

Deng Luo, Alexandre Kouyoumdjian, Ondřej Strnad et al.

We propose a new abstraction set (SynopSet) that has a continuum of visual representations for the explanatory analysis of molecular dynamics simulations (MDS) in the DNA nanotechnology domain. By re-purposing the commonly used progress bar and designing novel visuals, as well as transforming the data from the domain format to a format that better fits the newly designed visuals, we compose this new set of representations. This set is also designed to be capable of showing all spatial and temporal details, and all structural complexity, or abstracting these to various degrees, enabling both the slow playback of the simulation for detailed examinations or very fast playback for an overview that helps to efficiently identify events of interest, as well as several intermediate levels between these two extremes. For any pair of successive representations, we demonstrate smooth, continuous transitions, enabling users to keep track of relevant information from one representation to the next. By providing multiple representations suited to different temporal resolutions and connected by smooth transitions, we enable time-efficient simulation analysis, giving users the opportunity to examine and present important phases in great detail, or leverage abstract representations to go over uneventful phases much faster. Domain experts can thus gain actionable insight about their simulations and communicate it in a much shorter time. Further, the novel representations are more intuitive and also enable researchers unfamiliar with MDS analysis graphs to better understand the simulation results. We assessed the effectiveness of SynopSet on 12 DNA nanostructure simulations together with a domain expert. We have also shown that our set of representations can be systematically located in a visualization space, dubbed SynopSpace.

4.9GRMar 31
ARCOL: Aspect Ratio Constrained Orthogonal Layout

Zainab Alsuwaykit, Yousef Rajeh, Alexandre Kouyoumdjian et al.

Orthogonal graph layout algorithms aim to produce clear, compact, and readable network diagrams by arranging nodes and edges along horizontal and vertical lines, while minimizing bends and crossings. Most existing orthogonal layout methods focus primarily on quality criteria such as area usage, total edge length, and bend minimization. Explicitly controlling the global aspect ratio (AR) of the resulting layout is as of now unexplored. Existing orthogonal layout methods offer no control over the resulting AR and their rigid geometric constraints make adaptation of finished layouts difficult. With the increasing variety of aspect ratios encountered in daily life, from wide monitors to tall mobile devices or fixed-size interface panels, there is a clear need for aspect ratio control in orthogonal layout methods. To tackle this issue, we introduce Aspect Ratio-Constrained Orthogonal Layout (ARCOL). Building upon the Human-like Orthogonal Layout Algorithm (HOLA)~\cite{Kieffer2016}, we integrate aspect ratio at two different stages: (1) into the stress minimization phase, as a soft constraint, allowing the layout algorithm to gently guide node positions toward a specified target AR, while preserving visual clarity and topological faithfulness; and (2) into the tree reattachment phase, where we modify the cost function to favor placements that improve the AR. We evaluate our approach through quantitative evaluation and a user study, as well as expert interviews. Our evaluations show that ARCOL produces balanced and space efficient orthogonal layouts across diverse aspect ratios.

6.6CVApr 6
ClickAIXR: On-Device Multimodal Vision-Language Interaction with Real-World Objects in Extended Reality

Dawar Khan, Alexandre Kouyoumdjian, Xinyu Liu et al.

We present ClickAIXR, a novel on-device framework for multimodal vision-language interaction with objects in extended reality (XR). Unlike prior systems that rely on cloud-based AI (e.g., ChatGPT) or gaze-based selection (e.g., GazePointAR), ClickAIXR integrates an on-device vision-language model (VLM) with a controller-based object selection paradigm, enabling users to precisely click on real-world objects in XR. Once selected, the object image is processed locally by the VLM to answer natural language questions through both text and speech. This object-centered interaction reduces ambiguity inherent in gaze- or voice-only interfaces and improves transparency by performing all inference on-device, addressing concerns around privacy and latency. We implemented ClickAIXR in the Magic Leap SDK (C API) with ONNX-based local VLM inference. We conducted a user study comparing ClickAIXR with Gemini 2.5 Flash and ChatGPT 5, evaluating usability, trust, and user satisfaction. Results show that latency is moderate and user experience is acceptable. Our findings demonstrate the potential of click-based object selection combined with on-device AI to advance trustworthy, privacy-preserving XR interactions. The source code and supplementary materials are available at: nanovis.org/ClickAIXR.html

7.2HCJan 16, 2025
Augmenting a Large Language Model with a Combination of Text and Visual Data for Conversational Visualization of Global Geospatial Data

Omar Mena, Alexandre Kouyoumdjian, Lonni Besançon et al.

We present a method for augmenting a Large Language Model (LLM) with a combination of text and visual data to enable accurate question answering in visualization of scientific data, making conversational visualization possible. LLMs struggle with tasks like visual data interaction, as they lack contextual visual information. We address this problem by merging a text description of a visualization and dataset with snapshots of the visualization. We extract their essential features into a structured text file, highly compact, yet descriptive enough to appropriately augment the LLM with contextual information, without any fine-tuning. This approach can be applied to any visualization that is already finally rendered, as long as it is associated with some textual description.