Anton Jeran Ratnarajah

CR
h-index2
3papers
20citations
Novelty47%
AI Score27

3 Papers

9.2ASFeb 2, 2023Code
Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes

Anton Ratnarajah, Dinesh Manocha

We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic effects for indoor 3D models of real environments. Any clean audio or dry audio can be convolved with the generated acoustic effects to render audio corresponding to the real environment. We propose a graph neural network that uses both the material and the topology information of the 3D scenes and generates a scene latent vector. Moreover, we use a conditional generative adversarial network (CGAN) to generate acoustic effects from the scene latent vector. Our network can handle holes or other artifacts in the reconstructed 3D mesh model. We present an efficient cost function for the generator network to incorporate spatial audio effects. Given the source and the listener position, our learning-based binaural sound propagation approach can generate an acoustic effect in 0.1 milliseconds on an NVIDIA GeForce RTX 2080 Ti GPU. We have evaluated the accuracy of our approach with binaural acoustic effects generated using an interactive geometric sound propagation algorithm and captured real acoustic effects / real-world recordings. We also performed a perceptual evaluation and observed that the audio rendered by our approach is more plausible than audio rendered using prior learning-based and geometric-based sound propagation algorithms. We quantitatively evaluated the accuracy of our approach using statistical acoustic parameters, and energy decay curves. The demo videos, code and dataset are available online (https://anton-jeran.github.io/Listen2Scene/).

2.0CVSep 17, 2023
Moving Object Based Collision-Free Video Synopsis

Anton Jeran Ratnarajah, Sahani Goonetilleke, Dumindu Tissera et al.

Video synopsis, summarizing a video to generate a shorter video by exploiting the spatial and temporal redundancies, is important for surveillance and archiving. Existing trajectory-based video synopsis algorithms will not able to work in real time, because of the complexity due to the number of object tubes that need to be included in the complex energy minimization algorithm. We propose a real-time algorithm by using a method that incrementally stitches each frame of the synopsis by extracting object frames from the user specified number of tubes in the buffer in contrast to global energy-minimization based systems. This also gives flexibility to the user to set the threshold of maximum number of objects in the synopsis video according his or her tracking ability and creates collision-free summarized videos which are visually pleasing. Experiments with six common test videos, indoors and outdoors with many moving objects, show that the proposed video synopsis algorithm produces better frame reduction rates than existing approaches.

2.3CRSep 17, 2023
Forensic Video Analytic Software

Anton Jeran Ratnarajah, Sahani Goonetilleke, Dumindu Tissera et al.

Law enforcement officials heavily depend on Forensic Video Analytic (FVA) Software in their evidence extraction process. However present-day FVA software are complex, time consuming, equipment dependent and expensive. Developing countries struggle to gain access to this gateway to a secure haven. The term forensic pertains the application of scientific methods to the investigation of crime through post-processing, whereas surveillance is the close monitoring of real-time feeds. The principle objective of this Final Year Project was to develop an efficient and effective FVA Software, addressing the shortcomings through a stringent and systematic review of scholarly research papers, online databases and legal documentation. The scope spans multiple object detection, multiple object tracking, anomaly detection, activity recognition, tampering detection, general and specific image enhancement and video synopsis. Methods employed include many machine learning techniques, GPU acceleration and efficient, integrated architecture development both for real-time and postprocessing. For this CNN, GMM, multithreading and OpenCV C++ coding were used. The implications of the proposed methodology would rapidly speed up the FVA process especially through the novel video synopsis research arena. This project has resulted in three research outcomes Moving Object Based Collision Free Video Synopsis, Forensic and Surveillance Analytic Tool Architecture and Tampering Detection Inter-Frame Forgery. The results include forensic and surveillance panel outcomes with emphasis on video synopsis and Sri Lankan context. Principal conclusions include the optimization and efficient algorithm integration to overcome limitations in processing power, memory and compromise between real-time performance and accuracy.