Benjamin Elizalde

SD
h-index51
20papers
1,320citations
Novelty33%
AI Score38

20 Papers

SDNov 14, 2022
Describing emotions with acoustic property prompts for speech emotion recognition

Hira Dhamyal, Benjamin Elizalde, Soham Deshmukh et al.

Emotions lie on a broad continuum and treating emotions as a discrete number of classes limits the ability of a model to capture the nuances in the continuum. The challenge is how to describe the nuances of emotions and how to enable a model to learn the descriptions. In this work, we devise a method to automatically create a description (or prompt) for a given audio by computing acoustic properties, such as pitch, loudness, speech rate, and articulation rate. We pair a prompt with its corresponding audio using 5 different emotion datasets. We trained a neural network model using these audio-text pairs. Then, we evaluate the model using one more dataset. We investigate how the model can learn to associate the audio with the descriptions, resulting in performance improvement of Speech Emotion Recognition and Speech Audio Retrieval. We expect our findings to motivate research describing the broad continuum of emotion

ASSep 28, 2022
Audio Retrieval with WavText5K and CLAP Training

Soham Deshmukh, Benjamin Elizalde, Huaming Wang

Audio-Text retrieval takes a natural language query to retrieve relevant audio files in a database. Conversely, Text-Audio retrieval takes an audio file as a query to retrieve relevant natural language descriptions. Most of the literature train retrieval systems with one audio captioning dataset, but evaluating the benefit of training with multiple datasets is underexplored. Moreover, retrieval systems have to learn the alignment between elaborated sentences describing audio content of variable length ranging from a few seconds to several minutes. In this work, we propose a new collection of web audio-text pairs and a new framework for retrieval. First, we provide a new collection of about five thousand web audio-text pairs that we refer to as WavText5K. When used to train our retrieval system, WavText5K improved performance more than other audio captioning datasets. Second, our framework learns to connect language and audio content by using a text encoder, two audio encoders, and a contrastive learning objective. Combining both audio encoders helps to process variable length audio. The two contributions beat state of the art performance for AudioCaps and Clotho on Text-Audio retrieval by a relative 2% and 16%, and Audio-Text retrieval by 6% and 23%.

SDOct 3, 2023
Prompting Audios Using Acoustic Properties For Emotion Representation

Hira Dhamyal, Benjamin Elizalde, Soham Deshmukh et al.

Emotions lie on a continuum, but current models treat emotions as a finite valued discrete variable. This representation does not capture the diversity in the expression of emotion. To better represent emotions we propose the use of natural language descriptions (or prompts). In this work, we address the challenge of automatically generating these prompts and training a model to better learn emotion representations from audio and prompt pairs. We use acoustic properties that are correlated to emotion like pitch, intensity, speech rate, and articulation rate to automatically generate prompts i.e. 'acoustic prompts'. We use a contrastive learning objective to map speech to their respective acoustic prompts. We evaluate our model on Emotion Audio Retrieval and Speech Emotion Recognition. Our results show that the acoustic prompts significantly improve the model's performance in EAR, in various Precision@K metrics. In SER, we observe a 3.8% relative accuracy improvement on the Ravdess dataset.

SDJun 12, 2025
Discrete Audio Tokens: More Than a Survey!

Pooneh Mousavi, Gallil Maimon, Adel Moumen et al.

Discrete audio tokens are compact representations that aim to preserve perceptual quality, phonetic content, and speaker characteristics while enabling efficient storage and inference, as well as competitive performance across diverse downstream tasks. They provide a practical alternative to continuous features, enabling the integration of speech and audio into modern large language models (LLMs). As interest in token-based audio processing grows, various tokenization methods have emerged, and several surveys have reviewed the latest progress in the field. However, existing studies often focus on specific domains or tasks and lack a unified comparison across various benchmarks. This paper presents a systematic review and benchmark of discrete audio tokenizers, covering three domains: speech, music, and general audio. We propose a taxonomy of tokenization approaches based on encoder-decoder, quantization techniques, training paradigm, streamability, and application domains. We evaluate tokenizers on multiple benchmarks for reconstruction, downstream performance, and acoustic language modeling, and analyze trade-offs through controlled ablation studies. Our findings highlight key limitations, practical considerations, and open challenges, providing insight and guidance for future research in this rapidly evolving area. For more information, including our main results and tokenizer database, please refer to our website: https://poonehmousavi.github.io/dates-website/.

LGSep 12, 2025
Using LLMs for Late Multimodal Sensor Fusion for Activity Recognition

Ilker Demirel, Karan Thakkar, Benjamin Elizalde et al.

Sensor data streams provide valuable information around activities and context for downstream applications, though integrating complementary information can be challenging. We show that large language models (LLMs) can be used for late fusion for activity classification from audio and motion time series data. We curated a subset of data for diverse activity recognition across contexts (e.g., household activities, sports) from the Ego4D dataset. Evaluated LLMs achieved 12-class zero- and one-shot classification F1-scores significantly above chance, with no task-specific training. Zero-shot classification via LLM-based fusion from modality-specific models can enable multimodal temporal applications where there is limited aligned training data for learning a shared embedding space. Additionally, LLM-based fusion can enable model deploying without requiring additional memory and computation for targeted application-specific multimodal models.

SDMay 22, 2021
COVID-19 Detection Using Recorded Coughs in the 2021 DiCOVA Challenge

Benjamin Elizalde, Daniel Tompkins

COVID-19 has resulted in over 100 million infections and caused worldwide lock downs due to its high transmission rate and limited testing options. Current diagnostic tests can be expensive, limited in availability, time-intensive and require risky in-person appointments. It has been established that symptomatic COVID-19 seriously impairs normal functioning of the respiratory system, thus affecting the coughing acoustics. The 2021 DiCOVA Challenge @ INTERSPEECH was designed to find scientific and engineering insights to the question by enabling participants to analyze an acoustic dataset gathered from COVID-19 positive and non-COVID-19 individuals. In this report we describe our participation in the Challenge (Track 1). We achieved 82.37% AUC ROC on the blind test outperforming the Challenge's baseline of 69.85%.

SDApr 26, 2021
Identifying Actions for Sound Event Classification

Benjamin Elizalde, Radu Revutchi, Samarjit Das et al.

In Psychology, actions are paramount for humans to identify sound events. In Machine Learning (ML), action recognition achieves high accuracy; however, it has not been asked whether identifying actions can benefit Sound Event Classification (SEC), as opposed to mapping the audio directly to a sound event. Therefore, we propose a new Psychology-inspired approach for SEC that includes identification of actions via human listeners. To achieve this goal, we used crowdsourcing to have listeners identify 20 actions that in isolation or in combination may have produced any of the 50 sound events in the well-studied dataset ESC-50. The resulting annotations for each audio recording relate actions to a database of sound events for the first time. The annotations were used to create semantic representations called Action Vectors (AVs). We evaluated SEC by comparing the AVs with two types of audio features -- log-mel spectrograms and state-of-the-art audio embeddings. Because audio features and AVs capture different abstractions of the acoustic content, we combined them and achieved one of the highest reported accuracies (88%).

ASFeb 20, 2020
Multi-label Sound Event Retrieval Using a Deep Learning-based Siamese Structure with a Pairwise Presence Matrix

Jianyu Fan, Eric Nichols, Daniel Tompkins et al.

Realistic recordings of soundscapes often have multiple sound events co-occurring, such as car horns, engine and human voices. Sound event retrieval is a type of content-based search aiming at finding audio samples, similar to an audio query based on their acoustic or semantic content. State of the art sound event retrieval models have focused on single-label audio recordings, with only one sound event occurring, rather than on multi-label audio recordings (i.e., multiple sound events occur in one recording). To address this latter problem, we propose different Deep Learning architectures with a Siamese-structure and a Pairwise Presence Matrix. The networks are trained and evaluated using the SONYC-UST dataset containing both single- and multi-label soundscape recordings. The performance results show the effectiveness of our proposed model.

SDJan 17, 2018
NELS -- Never-Ending Learner of Sounds

Benjamin Elizalde, Rohan Badlani, Ankit Shah et al.

Sounds are essential to how humans perceive and interact with the world and are captured in recordings and shared on the Internet on a minute-by-minute basis. These recordings, which are predominantly videos, constitute the largest archive of sounds we know. However, most of these recordings have undescribed content making necessary methods for automatic sound analysis, indexing and retrieval. These methods have to address multiple challenges, such as the relation between sounds and language, numerous and diverse sound classes, and large-scale evaluation. We propose a system that continuously learns from the web relations between sounds and language, improves sound recognition models over time and evaluates its learning competency in the large-scale without references. We introduce the Never-Ending Learner of Sounds (NELS), a project for continuously learning of sounds and their associated knowledge, available on line in nels.cs.cmu.edu

SDJan 8, 2018
DCASE 2017 Task 1: Acoustic Scene Classification Using Shift-Invariant Kernels and Random Features

Abelino Jimenez, Benjamin Elizalde, Bhiksha Raj

Acoustic scene recordings are represented by different types of handcrafted or Neural Network-derived features. These features, typically of thousands of dimensions, are classified in state of the art approaches using kernel machines, such as the Support Vector Machines (SVM). However, the complexity of training these methods increases with the dimensionality of these input features and the size of the dataset. A solution is to map the input features to a randomized lower-dimensional feature space. The resulting random features can approximate non-linear kernels with faster linear kernel computation. In this work, we computed a set of 6,553 input features and used them to compute random features to approximate three types of kernels, Gaussian, Laplacian and Cauchy. We compared their performance using an SVM in the context of the DCASE Task 1 - Acoustic Scene Classification. Experiments show that both, input and random features outperformed the DCASE baseline by an absolute 4%. Moreover, the random features reduced the dimensionality of the input by more than three times with minimal loss of performance and by more than six times and still outperformed the baseline. Hence, random features could be employed by state of the art approaches to compute low-storage features and perform faster kernel computations.

SDNov 2, 2017
Framework for evaluation of sound event detection in web videos

Rohan Badlani, Ankit Shah, Benjamin Elizalde et al.

The largest source of sound events is web videos. Most videos lack sound event labels at segment level, however, a significant number of them do respond to text queries, from a match found using metadata by search engines. In this paper we explore the extent to which a search query can be used as the true label for detection of sound events in videos. We present a framework for large-scale sound event recognition on web videos. The framework crawls videos using search queries corresponding to 78 sound event labels drawn from three datasets. The datasets are used to train three classifiers, and we obtain a prediction on 3.7 million web video segments. We evaluated performance using the search query as true label and compare it with human labeling. Both types of ground truth exhibited close performance, to within 10%, and similar performance trend with increasing number of evaluated segments. Hence, our experiments show potential for using search query as a preliminary true label for sound event recognition in web videos.

SDOct 30, 2017
Content-based Representations of audio using Siamese neural networks

Pranay Manocha, Rohan Badlani, Anurag Kumar et al.

In this paper, we focus on the problem of content-based retrieval for audio, which aims to retrieve all semantically similar audio recordings for a given audio clip query. This problem is similar to the problem of query by example of audio, which aims to retrieve media samples from a database, which are similar to the user-provided example. We propose a novel approach which encodes the audio into a vector representation using Siamese Neural Networks. The goal is to obtain an encoding similar for files belonging to the same audio class, thus allowing retrieval of semantically similar audio. Using simple similarity measures such as those based on simple euclidean distance and cosine similarity we show that these representations can be very effectively used for retrieving recordings similar in audio content.

ASOct 11, 2017
Audio Concept Classification with Hierarchical Deep Neural Networks

Mirco Ravanelli, Benjamin Elizalde, Karl Ni et al.

Audio-based multimedia retrieval tasks may identify semantic information in audio streams, i.e., audio concepts (such as music, laughter, or a revving engine). Conventional Gaussian-Mixture-Models have had some success in classifying a reduced set of audio concepts. However, multi-class classification can benefit from context window analysis and the discriminating power of deeper architectures. Although deep learning has shown promise in various applications such as speech and object recognition, it has not yet met the expectations for other fields such as audio concept classification. This paper explores, for the first time, the potential of deep learning in classifying audio concepts on User-Generated Content videos. The proposed system is comprised of two cascaded neural networks in a hierarchical configuration to analyze the short- and long-term context information. Our system outperforms a GMM approach by a relative 54%, a Neural Network by 33%, and a Deep Neural Network by 12% on the TRECVID-MED database

SDSep 20, 2016
An Approach for Self-Training Audio Event Detectors Using Web Data

Benjamin Elizalde, Ankit Shah, Siddharth Dalmia et al.

Audio Event Detection (AED) aims to recognize sounds within audio and video recordings. AED employs machine learning algorithms commonly trained and tested on annotated datasets. However, available datasets are limited in number of samples and hence it is difficult to model acoustic diversity. Therefore, we propose combining labeled audio from a dataset and unlabeled audio from the web to improve the sound models. The audio event detectors are trained on the labeled audio and ran on the unlabeled audio downloaded from YouTube. Whenever the detectors recognized any of the known sounds with high confidence, the unlabeled audio was use to re-train the detectors. The performance of the re-trained detectors is compared to the one from the original detectors using the annotated test set. Results showed an improvement of the AED, and uncovered challenges of using web audio from videos.

SDJul 22, 2016
Experiments on the DCASE Challenge 2016: Acoustic Scene Classification and Sound Event Detection in Real Life Recording

Benjamin Elizalde, Anurag Kumar, Ankit Shah et al.

In this paper we present our work on Task 1 Acoustic Scene Classi- fication and Task 3 Sound Event Detection in Real Life Recordings. Among our experiments we have low-level and high-level features, classifier optimization and other heuristics specific to each task. Our performance for both tasks improved the baseline from DCASE: for Task 1 we achieved an overall accuracy of 78.9% compared to the baseline of 72.6% and for Task 3 we achieved a Segment-Based Error Rate of 0.76 compared to the baseline of 0.91.

SDJul 13, 2016
AudioPairBank: Towards A Large-Scale Tag-Pair-Based Audio Content Analysis

Sebastian Sager, Benjamin Elizalde, Damian Borth et al.

Recently, sound recognition has been used to identify sounds, such as car and river. However, sounds have nuances that may be better described by adjective-noun pairs such as slow car, and verb-noun pairs such as flying insects, which are under explored. Therefore, in this work we investigate the relation between audio content and both adjective-noun pairs and verb-noun pairs. Due to the lack of datasets with these kinds of annotations, we collected and processed the AudioPairBank corpus consisting of a combined total of 1,123 pairs and over 33,000 audio files. One contribution is the previously unavailable documentation of the challenges and implications of collecting audio recordings with these type of labels. A second contribution is to show the degree of correlation between the audio content and the labels through sound recognition experiments, which yielded results of 70% accuracy, hence also providing a performance benchmark. The results and study in this paper encourage further exploration of the nuances in audio and are meant to complement similar research performed on images and text in multimedia analysis.

MMJul 12, 2016
City-Identification of Flickr Videos Using Semantic Acoustic Features

Benjamin Elizalde, Guan-Lin Chao, Ming Zeng et al.

City-identification of videos aims to determine the likelihood of a video belonging to a set of cities. In this paper, we present an approach using only audio, thus we do not use any additional modality such as images, user-tags or geo-tags. In this manner, we show to what extent the city-location of videos correlates to their acoustic information. Success in this task suggests improvements can be made to complement the other modalities. In particular, we present a method to compute and use semantic acoustic features to perform city-identification and the features show semantic evidence of the identification. The semantic evidence is given by a taxonomy of urban sounds and expresses the potential presence of these sounds in the city- soundtracks. We used the MediaEval Placing Task set, which contains Flickr videos labeled by city. In addition, we used the UrbanSound8K set containing audio clips labeled by sound- type. Our method improved the state-of-the-art performance and provides a novel semantic approach to this task

SDJun 9, 2016
Audio Content based Geotagging in Multimedia

Anurag Kumar, Benjamin Elizalde, Bhiksha Raj

In this paper we propose methods to extract geographically relevant information in a multimedia recording using its audio. Our method primarily is based on the fact that urban acoustic environment consists of a variety of sounds. Hence, location information can be inferred from the composition of sound events/classes present in the audio. More specifically, we adopt matrix factorization techniques to obtain semantic content of recording in terms of different sound classes. These semantic information are then combined to identify the location of recording.

MMMar 13, 2015
The YLI-MED Corpus: Characteristics, Procedures, and Plans

Julia Bernd, Damian Borth, Benjamin Elizalde et al.

The YLI Multimedia Event Detection corpus is a public-domain index of videos with annotations and computed features, specialized for research in multimedia event detection (MED), i.e., automatically identifying what's happening in a video by analyzing the audio and visual content. The videos indexed in the YLI-MED corpus are a subset of the larger YLI feature corpus, which is being developed by the International Computer Science Institute and Lawrence Livermore National Laboratory based on the Yahoo Flickr Creative Commons 100 Million (YFCC100M) dataset. The videos in YLI-MED are categorized as depicting one of ten target events, or no target event, and are annotated for additional attributes like language spoken and whether the video has a musical score. The annotations also include degree of annotator agreement and average annotator confidence scores for the event categorization of each video. Version 1.0 of YLI-MED includes 1823 "positive" videos that depict the target events and 48,138 "negative" videos, as well as 177 supplementary videos that are similar to event videos but are not positive examples. Our goal in producing YLI-MED is to be as open about our data and procedures as possible. This report describes the procedures used to collect the corpus; gives detailed descriptive statistics about the corpus makeup (and how video attributes affected annotators' judgments); discusses possible biases in the corpus introduced by our procedural choices and compares it with the most similar existing dataset, TRECVID MED's HAVIC corpus; and gives an overview of our future plans for expanding the annotation effort.

MMMar 5, 2015
YFCC100M: The New Data in Multimedia Research

Bart Thomee, David A. Shamma, Gerald Friedland et al.

We present the Yahoo Flickr Creative Commons 100 Million Dataset (YFCC100M), the largest public multimedia collection that has ever been released. The dataset contains a total of 100 million media objects, of which approximately 99.2 million are photos and 0.8 million are videos, all of which carry a Creative Commons license. Each media object in the dataset is represented by several pieces of metadata, e.g. Flickr identifier, owner name, camera, title, tags, geo, media source. The collection provides a comprehensive snapshot of how photos and videos were taken, described, and shared over the years, from the inception of Flickr in 2004 until early 2014. In this article we explain the rationale behind its creation, as well as the implications the dataset has for science, research, engineering, and development. We further present several new challenges in multimedia research that can now be expanded upon with our dataset.