Shutong Jin

RO
h-index5
5papers
13citations
Novelty50%
AI Score34

5 Papers

1.9ROOct 3, 2023
How Physics and Background Attributes Impact Video Transformers in Robotic Manipulation: A Case Study on Planar Pushing

Shutong Jin, Ruiyu Wang, Muhammad Zahid et al.

As model and dataset sizes continue to scale in robot learning, the need to understand how the composition and properties of a dataset affect model performance becomes increasingly urgent to ensure cost-effective data collection and model performance. In this work, we empirically investigate how physics attributes (color, friction coefficient, shape) and scene background characteristics, such as the complexity and dynamics of interactions with background objects, influence the performance of Video Transformers in predicting planar pushing trajectories. We investigate three primary questions: How do physics attributes and background scene characteristics influence model performance? What kind of changes in attributes are most detrimental to model generalization? What proportion of fine-tuning data is required to adapt models to novel scenarios? To facilitate this research, we present CloudGripper-Push-1K, a large real-world vision-based robot pushing dataset comprising 1278 hours and 460,000 videos of planar pushing interactions with objects with different physics and background attributes. We also propose Video Occlusion Transformer (VOT), a generic modular video-transformer-based trajectory prediction framework which features 3 choices of 2D-spatial encoders as the subject of our case study. The dataset and source code are available at https://cloudgripper.org.

17.9LGFeb 12, 2025
One-Shot Federated Learning with Classifier-Free Diffusion Models

Obaidullah Zaland, Shutong Jin, Florian T. Pokorny et al.

Federated learning (FL) enables collaborative learning without data centralization but introduces significant communication costs due to multiple communication rounds between clients and the server. One-shot federated learning (OSFL) addresses this by forming a global model with a single communication round, often relying on the server's model distillation or auxiliary dataset generation - often through pre-trained diffusion models (DMs). Existing DM-assisted OSFL methods, however, typically employ classifier-guided DMs, which require training auxiliary classifier models at each client, introducing additional computation overhead. This work introduces OSCAR (One-Shot Federated Learning with Classifier-Free Diffusion Models), a novel OSFL approach that eliminates the need for auxiliary models. OSCAR uses foundation models to devise category-specific data representations at each client, seamlessly integrated into a classifier-free diffusion model pipeline for server-side data generation. OSCAR is a simple yet cost-effective OSFL approach that outperforms the state-of-the-art on four benchmarking datasets while reducing the communication load by at least 99%.

5.0CVDec 19, 2023
RealCraft: Attention Control as A Tool for Zero-Shot Consistent Video Editing

Shutong Jin, Ruiyu Wang, Florian T. Pokorny

Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in video editing due to the additional dimension of time. This is especially the case for editing real-world videos as it necessitates maintaining a stable structural layout across frames while executing localized edits without disrupting the existing content. In this paper, we propose RealCraft, an attention-control-based method for zero-shot real-world video editing. By swapping cross-attention for new feature injection and relaxing spatial-temporal attention of the editing object, we achieve localized shape-wise edit along with enhanced temporal consistency. Our model directly uses Stable Diffusion and operates without the need for additional information. We showcase the proposed zero-shot attention-control-based method across a range of videos, demonstrating shape-wise, time-consistent and parameter-free editing in videos of up to 64 frames.

1.2GRSep 28, 2025
ReLumix: Extending Image Relighting to Video via Video Diffusion Models

Lezhong Wang, Shutong Jin, Ruiqi Cui et al.

Controlling illumination during video post-production is a crucial yet elusive goal in computational photography. Existing methods often lack flexibility, restricting users to certain relighting models. This paper introduces ReLumix, a novel framework that decouples the relighting algorithm from temporal synthesis, thereby enabling any image relighting technique to be seamlessly applied to video. Our approach reformulates video relighting into a simple yet effective two-stage process: (1) an artist relights a single reference frame using any preferred image-based technique (e.g., Diffusion Models, physics-based renderers); and (2) a fine-tuned stable video diffusion (SVD) model seamlessly propagates this target illumination throughout the sequence. To ensure temporal coherence and prevent artifacts, we introduce a gated cross-attention mechanism for smooth feature blending and a temporal bootstrapping strategy that harnesses SVD's powerful motion priors. Although trained on synthetic data, ReLumix shows competitive generalization to real-world videos. The method demonstrates significant improvements in visual fidelity, offering a scalable and versatile solution for dynamic lighting control.

2.2ROOct 29, 2024
PACA: Perspective-Aware Cross-Attention Representation for Zero-Shot Scene Rearrangement

Shutong Jin, Ruiyu Wang, Kuangyi Chen et al.

Scene rearrangement, like table tidying, is a challenging task in robotic manipulation due to the complexity of predicting diverse object arrangements. Web-scale trained generative models such as Stable Diffusion can aid by generating natural scenes as goals. To facilitate robot execution, object-level representations must be extracted to match the real scenes with the generated goals and to calculate object pose transformations. Current methods typically use a multi-step design that involves separate models for generation, segmentation, and feature encoding, which can lead to a low success rate due to error accumulation. Furthermore, they lack control over the viewing perspectives of the generated goals, restricting the tasks to 3-DoF settings. In this paper, we propose PACA, a zero-shot pipeline for scene rearrangement that leverages perspective-aware cross-attention representation derived from Stable Diffusion. Specifically, we develop a representation that integrates generation, segmentation, and feature encoding into a single step to produce object-level representations. Additionally, we introduce perspective control, thus enabling the matching of 6-DoF camera views and extending past approaches that were limited to 3-DoF top-down views. The efficacy of our method is demonstrated through its zero-shot performance in real robot experiments across various scenes, achieving an average matching accuracy and execution success rate of 87% and 67%, respectively.