Zhexiao Xiong

CV
h-index2
14papers
25citations
Novelty60%
AI Score49

14 Papers

2.0CVAug 3, 2024Code
MCPDepth: Omnidirectional Depth Estimation via Stereo Matching from Multi-Cylindrical Panoramas

Feng Qiao, Zhexiao Xiong, Xinge Zhu et al.

Omnidirectional depth estimation presents a significant challenge due to the inherent distortions in panoramic images. Despite notable advancements, the impact of projection methods remains underexplored. We introduce Multi-Cylindrical Panoramic Depth Estimation (MCPDepth), a novel two-stage framework designed to enhance omnidirectional depth estimation through stereo matching across multiple cylindrical panoramas. MCPDepth initially performs stereo matching using cylindrical panoramas, followed by a robust fusion of the resulting depth maps from different views. Unlike existing methods that rely on customized kernels to address distortions, MCPDepth utilizes standard network components, facilitating seamless deployment on embedded devices while delivering exceptional performance. To effectively address vertical distortions in cylindrical panoramas, MCPDepth incorporates a circular attention module, significantly expanding the receptive field beyond traditional convolutions. We provide a comprehensive theoretical and experimental analysis of common panoramic projections-spherical, cylindrical, and cubic-demonstrating the superior efficacy of cylindrical projection. Our method improves the mean absolute error (MAE) by 18.8% on the outdoor dataset Deep360 and by 19.9% on the real dataset 3D60. This work offers practical insights for other tasks and real-world applications, establishing a new paradigm in omnidirectional depth estimation. The code is available at https://github.com/Qjizhi/MCPDepth.

10.4CVOct 24, 2023Code
Vision-Language Pseudo-Labels for Single-Positive Multi-Label Learning

Xin Xing, Zhexiao Xiong, Abby Stylianou et al.

This paper presents a novel approach to Single-Positive Multi-label Learning. In general multi-label learning, a model learns to predict multiple labels or categories for a single input image. This is in contrast with standard multi-class image classification, where the task is predicting a single label from many possible labels for an image. Single-Positive Multi-label Learning (SPML) specifically considers learning to predict multiple labels when there is only a single annotation per image in the training data. Multi-label learning is in many ways a more realistic task than single-label learning as real-world data often involves instances belonging to multiple categories simultaneously; however, most common computer vision datasets predominantly contain single labels due to the inherent complexity and cost of collecting multiple high quality annotations for each instance. We propose a novel approach called Vision-Language Pseudo-Labeling (VLPL), which uses a vision-language model to suggest strong positive and negative pseudo-labels, and outperforms the current SOTA methods by 5.5% on Pascal VOC, 18.4% on MS-COCO, 15.2% on NUS-WIDE, and 8.4% on CUB-Birds. Our code and data are available at https://github.com/mvrl/VLPL.

8.3SDAug 13, 2024Code
PSM: Learning Probabilistic Embeddings for Multi-scale Zero-Shot Soundscape Mapping

Subash Khanal, Eric Xing, Srikumar Sastry et al.

A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial scales, we represent locations with multi-scale satellite imagery and learn a joint representation among this imagery, audio, and text. To capture the inherent uncertainty in the soundscape of a location, we design the representation space to be probabilistic. We also fuse ubiquitous metadata (including geolocation, time, and data source) to enable learning of spatially and temporally dynamic representations of soundscapes. We demonstrate the utility of our framework by creating large-scale soundscape maps integrating both audio and text with temporal control. To facilitate future research on this task, we also introduce a large-scale dataset, GeoSound, containing over $300k$ geotagged audio samples paired with both low- and high-resolution satellite imagery. We demonstrate that our method outperforms the existing state-of-the-art on both GeoSound and the existing SoundingEarth dataset. Our dataset and code is available at https://github.com/mvrl/PSM.

5.0CVSep 4, 2023
StereoFlowGAN: Co-training for Stereo and Flow with Unsupervised Domain Adaptation

Zhexiao Xiong, Feng Qiao, Yu Zhang et al.

We introduce a novel training strategy for stereo matching and optical flow estimation that utilizes image-to-image translation between synthetic and real image domains. Our approach enables the training of models that excel in real image scenarios while relying solely on ground-truth information from synthetic images. To facilitate task-agnostic domain adaptation and the training of task-specific components, we introduce a bidirectional feature warping module that handles both left-right and forward-backward directions. Experimental results show competitive performance over previous domain translation-based methods, which substantiate the efficacy of our proposed framework, effectively leveraging the benefits of unsupervised domain adaptation, stereo matching, and optical flow estimation.

13.4CVMar 14
PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment

Zhexiao Xiong, Yizhi Song, Liu He et al.

Video Diffusion Models (VDMs) offer a promising approach for simulating dynamic scenes and environments, with broad applications in robotics and media generation. However, existing models often generate temporally incoherent content that violates basic physical intuition, significantly limiting their practical applicability. We propose PhysAlign, an efficient framework for physics-coherent image-to-video (I2V) generation that explicitly addresses this limitation. To overcome the critical scarcity of physics-annotated videos, we first construct a fully controllable synthetic data generation pipeline based on rigid-body simulation, yielding a highly-curated dataset with accurate, fine-grained physics and 3D annotations. Leveraging this data, PhysAlign constructs a unified physical latent space by coupling explicit 3D geometry constraints with a Gram-based spatio-temporal relational alignment that extracts kinematic priors from video foundation models. Extensive experiments demonstrate that PhysAlign significantly outperforms existing VDMs on tasks requiring complex physical reasoning and temporal stability, without compromising zero-shot visual quality. PhysAlign shows the potential to bridge the gap between raw visual synthesis and rigid-body kinematics, establishing a practical paradigm for genuinely physics-grounded video generation. The project page is available at https://physalign.github.io/PhysAlign.

5.2CVJul 12, 2024
Mixed-View Panorama Synthesis using Geospatially Guided Diffusion

Zhexiao Xiong, Xin Xing, Scott Workman et al.

We introduce the task of mixed-view panorama synthesis, where the goal is to synthesize a novel panorama given a small set of input panoramas and a satellite image of the area. This contrasts with previous work which only uses input panoramas (same-view synthesis), or an input satellite image (cross-view synthesis). We argue that the mixed-view setting is the most natural to support panorama synthesis for arbitrary locations worldwide. A critical challenge is that the spatial coverage of panoramas is uneven, with few panoramas available in many regions of the world. We introduce an approach that utilizes diffusion-based modeling and an attention-based architecture for extracting information from all available input imagery. Experimental results demonstrate the effectiveness of our proposed method. In particular, our model can handle scenarios when the available panoramas are sparse or far from the location of the panorama we are attempting to synthesize. The project page is available at https://mixed-view.github.io

13.5CVSep 13, 2024
GroundingBooth: Grounding Text-to-Image Customization

Zhexiao Xiong, Wei Xiong, Jing Shi et al.

Recent approaches in text-to-image customization have primarily focused on preserving the identity of the input subject, but often fail to control the spatial location and size of objects. We introduce GroundingBooth, which achieves zero-shot, instance-level spatial grounding on both foreground subjects and background objects in the text-to-image customization task. Our proposed grounding module and subject-grounded cross-attention layer enable the creation of personalized images with accurate layout alignment, identity preservation, and strong text-image coherence. In addition, our model seamlessly supports personalization with multiple subjects. Our model shows strong results in both layout-guided image synthesis and text-to-image customization tasks. The project page is available at https://groundingbooth.github.io.

9.9CVMar 19
Reconstruction Matters: Learning Geometry-Aligned BEV Representation through 3D Gaussian Splatting

Yiren Lu, Xin Ye, Burhaneddin Yaman et al.

Bird's-Eye-View (BEV) perception serves as a cornerstone for autonomous driving, offering a unified spatial representation that fuses surrounding-view images to enable reasoning for various downstream tasks, such as semantic segmentation, 3D object detection, and motion prediction. However, most existing BEV perception frameworks adopt an end-to-end training paradigm, where image features are directly transformed into the BEV space and optimized solely through downstream task supervision. This formulation treats the entire perception process as a black box, often lacking explicit 3D geometric understanding and interpretability, leading to suboptimal performance. In this paper, we claim that an explicit 3D representation matters for accurate BEV perception, and we propose Splat2BEV, a Gaussian Splatting-assisted framework for BEV tasks. Splat2BEV aims to learn BEV feature representations that are both semantically rich and geometrically precise. We first pre-train a Gaussian generator that explicitly reconstructs 3D scenes from multi-view inputs, enabling the generation of geometry-aligned feature representations. These representations are then projected into the BEV space to serve as inputs for downstream tasks. Extensive experiments on nuScenes and argoverse dataset demonstrate that Splat2BEV achieves state-of-the-art performance and validate the effectiveness of incorporating explicit 3D reconstruction into BEV perception.

24.6CVJun 16
ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Zhexiao Xiong, Yizhi Song, Hao Kang et al.

Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.

17.7CVJun 14
Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Tracks

Feng Qiao, Zhaochong An, Zhexiao Xiong et al.

Re-rendering an existing video from a novel camera viewpoint requires the output to follow the prescribed camera trajectory while preserving the appearance and dynamics of the original scene across every frame. Existing methods rely on per-frame pose embeddings, noisy point-cloud renderings, or implicit learned correspondences, none of which provides an explicit, temporally continuous link between source and target pixels. We propose Track2View, which conditions a video diffusion transformer on paired 3D point tracks: sparse trajectories of scene points projected into both the source and target camera views. These tracks provide explicit spatiotemporal correspondences that are temporally continuous by construction, encoding what content should appear where and when. At the core of Track2View is a dual-view track conditioner that transfers visual context from source to target view through parameter-free geometric operations and learned temporal aggregation, ensuring generalization to arbitrary camera trajectories without memorizing specific motions. We further introduce a data curation pipeline that extracts one-to-one track correspondences by running a 3D point tracker on temporally concatenated multi-camera view pairs. On a 400-video benchmark spanning static and dynamic scenes, Track2View achieves state-of-the-art results across visual quality, view synchronization, and camera accuracy, reducing rotation error by 30-65% and translation error by 61-72% relative to leading baselines. Project page is available at this https URL: https://qjizhi.github.io/track2view

8.4CVApr 7, 2025
PanoDreamer: Consistent Text to 360-Degree Scene Generation

Zhexiao Xiong, Zhang Chen, Zhong Li et al.

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and inconsistent 3D structures. This is especially true when extrapolating significantly beyond the field of view of the reference image. To address these challenges, we propose PanoDreamer, a novel framework for consistent, 3D scene generation with flexible text and image control. Our approach employs a large language model and a warp-refine pipeline, first generating an initial set of images and then compositing them into a 360-degree panorama. This panorama is then lifted into 3D to form an initial point cloud. We then use several approaches to generate additional images, from different viewpoints, that are consistent with the initial point cloud and expand/refine the initial point cloud. Given the resulting set of images, we utilize 3D Gaussian Splatting to create the final 3D scene, which can then be rendered from different viewpoints. Experiments demonstrate the effectiveness of PanoDreamer in generating high-quality, geometrically consistent 3D scenes.

8.5CVJan 7
UniDrive-WM: Unified Understanding, Planning and Generation World Model For Autonomous Driving

Zhexiao Xiong, Xin Ye, Burhan Yaman et al.

World models have become central to autonomous driving, where accurate scene understanding and future prediction are crucial for safe control. Recent work has explored using vision-language models (VLMs) for planning, yet existing approaches typically treat perception, prediction, and planning as separate modules. We propose UniDrive-WM, a unified VLM-based world model that jointly performs driving-scene understanding, trajectory planning, and trajectory-conditioned future image generation within a single architecture. UniDrive-WM's trajectory planner predicts a future trajectory, which conditions a VLM-based image generator to produce plausible future frames. These predictions provide additional supervisory signals that enhance scene understanding and iteratively refine trajectory generation. We further compare discrete and continuous output representations for future image prediction, analyzing their influence on downstream driving performance. Experiments on the challenging Bench2Drive benchmark show that UniDrive-WM produces high-fidelity future images and improves planning performance by 5.9% in L2 trajectory error and 9.2% in collision rate over the previous best method. These results demonstrate the advantages of tightly integrating VLM-driven reasoning, planning, and generative world modeling for autonomous driving. The project page is available at https://unidrive-wm.github.io/UniDrive-WM .

3.6CVApr 7, 2025
DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal

Wanzhou Liu, Zhexiao Xiong, Xinyu Li et al.

Recent novel view synthesis (NVS) techniques, including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have greatly advanced 3D scene reconstruction with high-quality rendering and realistic detail recovery. Effectively removing occlusions while preserving scene details can further enhance the robustness and applicability of these techniques. However, existing approaches for object and occlusion removal predominantly rely on generative priors, which, despite filling the resulting holes, introduce new artifacts and blurriness. Moreover, existing benchmark datasets for evaluating occlusion removal methods lack realistic complexity and viewpoint variations. To address these issues, we introduce DeclutterSet, a novel dataset featuring diverse scenes with pronounced occlusions distributed across foreground, midground, and background, exhibiting substantial relative motion across viewpoints. We further introduce DeclutterNeRF, an occlusion removal method free from generative priors. DeclutterNeRF introduces joint multi-view optimization of learnable camera parameters, occlusion annealing regularization, and employs an explainable stochastic structural similarity loss, ensuring high-quality, artifact-free reconstructions from incomplete images. Experiments demonstrate that DeclutterNeRF significantly outperforms state-of-the-art methods on our proposed DeclutterSet, establishing a strong baseline for future research.

1.5CVDec 12, 2023
Eroding Trust In Aerial Imagery: Comprehensive Analysis and Evaluation Of Adversarial Attacks In Geospatial Systems

Michael Lanier, Aayush Dhakal, Zhexiao Xiong et al.

In critical operations where aerial imagery plays an essential role, the integrity and trustworthiness of data are paramount. The emergence of adversarial attacks, particularly those that exploit control over labels or employ physically feasible trojans, threatens to erode that trust, making the analysis and mitigation of these attacks a matter of urgency. We demonstrate how adversarial attacks can degrade confidence in geospatial systems, specifically focusing on scenarios where the attacker's control over labels is restricted and the use of realistic threat vectors. Proposing and evaluating several innovative attack methodologies, including those tailored to overhead images, we empirically show their threat to remote sensing systems using high-quality SpaceNet datasets. Our experimentation reflects the unique challenges posed by aerial imagery, and these preliminary results not only reveal the potential risks but also highlight the non-trivial nature of the problem compared to recent works.