Alexander Turner

AI
h-index15
11papers
4,026citations
Novelty60%
AI Score48

11 Papers

22.4AIJun 27, 2022
Parametrically Retargetable Decision-Makers Tend To Seek Power

Alexander Matt Turner, Prasad Tadepalli

If capable AI agents are generally incentivized to seek power in service of the objectives we specify for them, then these systems will pose enormous risks, in addition to enormous benefits. In fully observable environments, most reward functions have an optimal policy which seeks power by keeping options open and staying alive. However, the real world is neither fully observable, nor must trained agents be even approximately reward-optimal. We consider a range of models of AI decision-making, from optimal, to random, to choices informed by learning and interacting with an environment. We discover that many decision-making functions are retargetable, and that retargetability is sufficient to cause power-seeking tendencies. Our functional criterion is simple and broad. We show that a range of qualitatively dissimilar decision-making procedures incentivize agents to seek power. We demonstrate the flexibility of our results by reasoning about learned policy incentives in Montezuma's Revenge. These results suggest a safety risk: Eventually, retargetable training procedures may train real-world agents which seek power over humans.

35.9CLAug 20, 2023Code
Steering Language Models With Activation Engineering

Alexander Matt Turner, Lisa Thiergart, Gavin Leech et al.

Prompt engineering and finetuning aim to maximize language model performance on a given metric (like toxicity reduction). However, these methods do not fully elicit a model's capabilities. To reduce this gap, we introduce activation engineering: the inference-time modification of activations in order to control (or steer) model outputs. Specifically, we introduce the Activation Addition (ActAdd) technique, which contrasts the intermediate activations on prompt pairs (such as "Love" versus "Hate") to compute a steering vector (Subramani et al. 2022). By tactically adding in e.g. the "Love" - "Hate" steering vector during the forward pass, we achieve SOTA on negative-to-positive sentiment shift and detoxification using models including LLaMA-3 and OPT. ActAdd yields inference-time control over high-level output properties (like topic and sentiment) while preserving performance on off-target tasks. ActAdd is lightweight: it does not require any machine optimization and works with a single pair of data points, which enables rapid iteration over steering. ActAdd demonstrates the power of activation engineering.

7.7AIJun 23, 2022
Formalizing the Problem of Side Effect Regularization

Alexander Matt Turner, Aseem Saxena, Prasad Tadepalli

AI objectives are often hard to specify properly. Some approaches tackle this problem by regularizing the AI's side effects: Agents must weigh off "how much of a mess they make" with an imperfectly specified proxy objective. We propose a formal criterion for side effect regularization via the assistance game framework. In these games, the agent solves a partially observable Markov decision process (POMDP) representing its uncertainty about the objective function it should optimize. We consider the setting where the true objective is revealed to the agent at a later time step. We show that this POMDP is solved by trading off the proxy reward with the agent's ability to achieve a range of future tasks. We empirically demonstrate the reasonableness of our problem formalization via ground-truth evaluation in two gridworld environments.

18.7AIOct 12, 2023
Understanding and Controlling a Maze-Solving Policy Network

Ulisse Mini, Peli Grietzer, Mrinank Sharma et al.

To understand the goals and goal representations of AI systems, we carefully study a pretrained reinforcement learning policy that solves mazes by navigating to a range of target squares. We find this network pursues multiple context-dependent goals, and we further identify circuits within the network that correspond to one of these goals. In particular, we identified eleven channels that track the location of the goal. By modifying these channels, either with hand-designed interventions or by combining forward passes, we can partially control the policy. We show that this network contains redundant, distributed, and retargetable goal representations, shedding light on the nature of goal-direction in trained policy networks.

16.5AIDec 22, 2025
Recontextualization Mitigates Specification Gaming without Modifying the Specification

Ariana Azarbal, Victor Gillioz, Vladimir Ivanov et al.

Developers often struggle to specify correct training labels and rewards. Perhaps they don't need to. We propose recontextualization, which reduces how often language models "game" training signals, performing misbehaviors those signals mistakenly reinforce. We show recontextualization prevents models from learning to 1) prioritize evaluation metrics over chat response quality; 2) special-case code to pass incorrect tests; 3) lie to users; and 4) become sycophantic. Our method works by generating completions from prompts discouraging misbehavior and then recontextualizing them as though they were in response to prompts permitting misbehavior. Recontextualization trains language models to resist misbehavior even when instructions permit it. This mitigates the reinforcement of misbehavior from misspecified training signals, reducing specification gaming without improving the supervision signal.

38.5CLDec 9, 2023Code
Steering Llama 2 via Contrastive Activation Addition

Nina Panickssery, Nick Gabrieli, Julian Schulz et al.

We introduce Contrastive Activation Addition (CAA), an innovative method for steering language models by modifying their activations during forward passes. CAA computes "steering vectors" by averaging the difference in residual stream activations between pairs of positive and negative examples of a particular behavior, such as factual versus hallucinatory responses. During inference, these steering vectors are added at all token positions after the user's prompt with either a positive or negative coefficient, allowing precise control over the degree of the targeted behavior. We evaluate CAA's effectiveness on Llama 2 Chat using multiple-choice behavioral question datasets and open-ended generation tasks. We demonstrate that CAA significantly alters model behavior, is effective over and on top of traditional methods like finetuning and system prompt design, and minimally reduces capabilities. Moreover, we gain deeper insights into CAA's mechanisms by employing various activation space interpretation methods. CAA accurately steers model outputs and sheds light on how high-level concepts are represented in Large Language Models (LLMs).

10.2AIJun 23, 2022
On Avoiding Power-Seeking by Artificial Intelligence

Alexander Matt Turner

We do not know how to align a very intelligent AI agent's behavior with human interests. I investigate whether -- absent a full solution to this AI alignment problem -- we can build smart AI agents which have limited impact on the world, and which do not autonomously seek power. In this thesis, I introduce the attainable utility preservation (AUP) method. I demonstrate that AUP produces conservative, option-preserving behavior within toy gridworlds and within complex environments based off of Conway's Game of Life. I formalize the problem of side effect avoidance, which provides a way to quantify the side effects an agent had on the world. I also give a formal definition of power-seeking in the context of AI agents and show that optimal policies tend to seek power. In particular, most reward functions have optimal policies which avoid deactivation. This is a problem if we want to deactivate or correct an intelligent agent after we have deployed it. My theorems suggest that since most agent goals conflict with ours, the agent would very probably resist correction. I extend these theorems to show that power-seeking incentives occur not just for optimal decision-makers, but under a wide range of decision-making procedures.

24.6AIJun 11, 2020
Avoiding Side Effects in Complex Environments

Alexander Matt Turner, Neale Ratzlaff, Prasad Tadepalli

Reward function specification can be difficult. Rewarding the agent for making a widget may be easy, but penalizing the multitude of possible negative side effects is hard. In toy environments, Attainable Utility Preservation (AUP) avoided side effects by penalizing shifts in the ability to achieve randomly generated goals. We scale this approach to large, randomly generated environments based on Conway's Game of Life. By preserving optimal value for a single randomly generated reward function, AUP incurs modest overhead while leading the agent to complete the specified task and avoid many side effects. Videos and code are available at https://avoiding-side-effects.github.io/.

37.5MLDec 5, 2019
Label-Consistent Backdoor Attacks

Alexander Turner, Dimitris Tsipras, Aleksander Madry

Deep neural networks have been demonstrated to be vulnerable to backdoor attacks. Specifically, by injecting a small number of maliciously constructed inputs into the training set, an adversary is able to plant a backdoor into the trained model. This backdoor can then be activated during inference by a backdoor trigger to fully control the model's behavior. While such attacks are very effective, they crucially rely on the adversary injecting arbitrary inputs that are---often blatantly---mislabeled. Such samples would raise suspicion upon human inspection, potentially revealing the attack. Thus, for backdoor attacks to remain undetected, it is crucial that they maintain label-consistency---the condition that injected inputs are consistent with their labels. In this work, we leverage adversarial perturbations and generative models to execute efficient, yet label-consistent, backdoor attacks. Our approach is based on injecting inputs that appear plausible, yet are hard to classify, hence causing the model to rely on the (easier-to-learn) backdoor trigger.

31.6AIDec 3, 2019Code
Optimal Policies Tend to Seek Power

Alexander Matt Turner, Logan Smith, Rohin Shah et al.

Some researchers speculate that intelligent reinforcement learning (RL) agents would be incentivized to seek resources and power in pursuit of their objectives. Other researchers point out that RL agents need not have human-like power-seeking instincts. To clarify this discussion, we develop the first formal theory of the statistical tendencies of optimal policies. In the context of Markov decision processes, we prove that certain environmental symmetries are sufficient for optimal policies to tend to seek power over the environment. These symmetries exist in many environments in which the agent can be shut down or destroyed. We prove that in these environments, most reward functions make it optimal to seek power by keeping a range of options available and, when maximizing average reward, by navigating towards larger sets of potential terminal states.

54.6MLMay 30, 2018
Robustness May Be at Odds with Accuracy

Dimitris Tsipras, Shibani Santurkar, Logan Engstrom et al.

We show that there may exist an inherent tension between the goal of adversarial robustness and that of standard generalization. Specifically, training robust models may not only be more resource-consuming, but also lead to a reduction of standard accuracy. We demonstrate that this trade-off between the standard accuracy of a model and its robustness to adversarial perturbations provably exists in a fairly simple and natural setting. These findings also corroborate a similar phenomenon observed empirically in more complex settings. Further, we argue that this phenomenon is a consequence of robust classifiers learning fundamentally different feature representations than standard classifiers. These differences, in particular, seem to result in unexpected benefits: the representations learned by robust models tend to align better with salient data characteristics and human perception.