60.6ROMar 29Code
RoboManipBaselines: A Unified Framework for Imitation Learning in Robotic Manipulation across Real and Simulation EnvironmentsMasaki Murooka, Tomohiro Motoda, Ryoichi Nakajo et al.
We present RoboManipBaselines, an open-source software framework for imitation learning research in robotic manipulation. The framework supports the entire imitation learning pipeline, including data collection, policy training, and rollout, across both simulation and real-world environments. Its design emphasizes integration through a consistent workflow, generality across diverse environments and robot platforms, extensibility for easily adding new robots, tasks, and policies, and reproducibility through evaluations using publicly available datasets. RoboManipBaselines systematically implements the core components of imitation learning: environment, dataset, and policy. Through a unified interface, the framework supports multiple simulators and real robot environments, as well as multimodal sensors and a wide variety of policy models. We further present benchmark evaluations in both simulation and real-world environments and introduce several research applications, including data augmentation, integration with tactile models, interactive robotic systems, 3D sensing evaluation, and hardware extensions. These results demonstrate that RoboManipBaselines provides a useful foundation for advancing research and experimental validation in robotic manipulation using imitation learning. https://isri-aist.github.io/RoboManipBaselines-ProjectPage
CVJul 19, 2024
Component Selection for Craft Assembly TasksVitor Hideyo Isume, Takuya Kiyokawa, Natsuki Yamanobe et al.
Inspired by traditional handmade crafts, where a person improvises assemblies based on the available objects, we formally introduce the Craft Assembly Task. It is a robotic assembly task that involves building an accurate representation of a given target object using the available objects, which do not directly correspond to its parts. In this work, we focus on selecting the subset of available objects for the final craft, when the given input is an RGB image of the target in the wild. We use a mask segmentation neural network to identify visible parts, followed by retrieving labelled template meshes. These meshes undergo pose optimization to determine the most suitable template. Then, we propose to simplify the parts of the transformed template mesh to primitive shapes like cuboids or cylinders. Finally, we design a search algorithm to find correspondences in the scene based on local and global proportions. We develop baselines for comparison that consider all possible combinations, and choose the highest scoring combination for common metrics used in foreground maps and mask accuracy. Our approach achieves comparable results to the baselines for two different scenes, and we show qualitative results for an implementation in a real-world scenario.
CVDec 4, 2025
Prompt2Craft: Generating Functional Craft Assemblies with LLMsVitor Hideyo Isume, Takuya Kiyokawa, Natsuki Yamanobe et al.
Inspired by traditional handmade crafts, where a person improvises assemblies based on the available objects, we formally introduce the Craft Assembly Task. It is a robotic assembly task that involves building an accurate representation of a given target object using the available objects, which do not directly correspond to its parts. In this work, we focus on selecting the subset of available objects for the final craft, when the given input is an RGB image of the target in the wild. We use a mask segmentation neural network to identify visible parts, followed by retrieving labeled template meshes. These meshes undergo pose optimization to determine the most suitable template. Then, we propose to simplify the parts of the transformed template mesh to primitive shapes like cuboids or cylinders. Finally, we design a search algorithm to find correspondences in the scene based on local and global proportions. We develop baselines for comparison that consider all possible combinations, and choose the highest scoring combination for common metrics used in foreground maps and mask accuracy. Our approach achieves comparable results to the baselines for two different scenes, and we show qualitative results for an implementation in a real-world scenario.
CVSep 21, 2023
NeuralLabeling: A versatile toolset for labeling vision datasets using Neural Radiance FieldsFloris Erich, Naoya Chiba, Yusuke Yoshiyasu et al.
We present NeuralLabeling, a labeling approach and toolset for annotating 3D scenes using either bounding boxes or meshes and generating segmentation masks, affordance maps, 2D bounding boxes, 3D bounding boxes, 6DOF object poses, depth maps, and object meshes. NeuralLabeling uses Neural Radiance Fields (NeRF) as a renderer, allowing labeling to be performed using 3D spatial tools while incorporating geometric clues such as occlusions, relying only on images captured from multiple viewpoints as input. To demonstrate the applicability of NeuralLabeling to a practical problem in robotics, we added ground truth depth maps to 30000 frames of transparent object RGB and noisy depth maps of glasses placed in a dishwasher captured using an RGBD sensor, yielding the Dishwasher30k dataset. We show that training a simple deep neural network with supervision using the annotated depth maps yields a higher reconstruction performance than training with the previously applied weakly supervised approach. We also show how instance segmentation and depth completion datasets generated using NeuralLabeling can be incorporated into a robot application for grasping transparent objects placed in a dishwasher with an accuracy of 83.3%, compared to 16.3% without depth completion.
CVAug 22, 2025Code
NeuralMeshing: Complete Object Mesh Extraction from Casual CapturesFloris Erich, Naoya Chiba, Abdullah Mustafa et al.
How can we extract complete geometric models of objects that we encounter in our daily life, without having access to commercial 3D scanners? In this paper we present an automated system for generating geometric models of objects from two or more videos. Our system requires the specification of one known point in at least one frame of each video, which can be automatically determined using a fiducial marker such as a checkerboard or Augmented Reality (AR) marker. The remaining frames are automatically positioned in world space by using Structure-from-Motion techniques. By using multiple videos and merging results, a complete object mesh can be generated, without having to rely on hole filling. Code for our system is available from https://github.com/FlorisE/NeuralMeshing.
CVJan 4, 2024
PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset GenerationLukas Meyer, Floris Erich, Yusuke Yoshiyasu et al.
We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splatting. Environment and object representations can be easily obtained using commodity cameras to reconstruct with Gaussian Splatting. <i>PEGASUS</i> allows the composition of new scenes by merging the respective underlying Gaussian Splatting point cloud of an environment with one or multiple objects. Leveraging a physics engine enables the simulation of natural object placement within a scene through interaction between meshes extracted for the objects and the environment. Consequently, an extensive amount of new scenes - static or dynamic - can be created by combining different environments and objects. By rendering scenes from various perspectives, diverse data points such as RGB images, depth maps, semantic masks, and 6DoF object poses can be extracted. Our study demonstrates that training on data generated by PEGASUS enables pose estimation networks to successfully transfer from synthetic data to real-world data. Moreover, we introduce the Ramen dataset, comprising 30 Japanese cup noodle items. This dataset includes spherical scans that captures images from both object hemisphere and the Gaussian Splatting reconstruction, making them compatible with PEGASUS.
ROMar 18, 2025
Learning Bimanual Manipulation via Action Chunking and Inter-Arm Coordination with TransformersTomohiro Motoda, Ryo Hanai, Ryoichi Nakajo et al.
Robots that can operate autonomously in a human living environment are necessary to have the ability to handle various tasks flexibly. One crucial element is coordinated bimanual movements that enable functions that are difficult to perform with one hand alone. In recent years, learning-based models that focus on the possibilities of bimanual movements have been proposed. However, the high degree of freedom of the robot makes it challenging to reason about control, and the left and right robot arms need to adjust their actions depending on the situation, making it difficult to realize more dexterous tasks. To address the issue, we focus on coordination and efficiency between both arms, particularly for synchronized actions. Therefore, we propose a novel imitation learning architecture that predicts cooperative actions. We differentiate the architecture for both arms and add an intermediate encoder layer, Inter-Arm Coordinated transformer Encoder (IACE), that facilitates synchronization and temporal alignment to ensure smooth and coordinated actions. To verify the effectiveness of our architectures, we perform distinctive bimanual tasks. The experimental results showed that our model demonstrated a high success rate for comparison and suggested a suitable architecture for the policy learning of bimanual manipulation.
ROSep 11, 2025
Self-Augmented Robot Trajectory: Efficient Imitation Learning via Safe Self-augmentation with Demonstrator-annotated PrecisionHanbit Oh, Masaki Murooka, Tomohiro Motoda et al.
Imitation learning is a promising paradigm for training robot agents; however, standard approaches typically require substantial data acquisition -- via numerous demonstrations or random exploration -- to ensure reliable performance. Although exploration reduces human effort, it lacks safety guarantees and often results in frequent collisions -- particularly in clearance-limited tasks (e.g., peg-in-hole) -- thereby, necessitating manual environmental resets and imposing additional human burden. This study proposes Self-Augmented Robot Trajectory (SART), a framework that enables policy learning from a single human demonstration, while safely expanding the dataset through autonomous augmentation. SART consists of two stages: (1) human teaching only once, where a single demonstration is provided and precision boundaries -- represented as spheres around key waypoints -- are annotated, followed by one environment reset; (2) robot self-augmentation, where the robot generates diverse, collision-free trajectories within these boundaries and reconnects to the original demonstration. This design improves the data collection efficiency by minimizing human effort while ensuring safety. Extensive evaluations in simulation and real-world manipulation tasks show that SART achieves substantially higher success rates than policies trained solely on human-collected demonstrations. Video results available at https://sites.google.com/view/sart-il .
ROAug 12, 2025
Visual Prompting for Robotic Manipulation with Annotation-Guided Pick-and-Place Using ACTMuhammad A. Muttaqien, Tomohiro Motoda, Ryo Hanai et al.
Robotic pick-and-place tasks in convenience stores pose challenges due to dense object arrangements, occlusions, and variations in object properties such as color, shape, size, and texture. These factors complicate trajectory planning and grasping. This paper introduces a perception-action pipeline leveraging annotation-guided visual prompting, where bounding box annotations identify both pickable objects and placement locations, providing structured spatial guidance. Instead of traditional step-by-step planning, we employ Action Chunking with Transformers (ACT) as an imitation learning algorithm, enabling the robotic arm to predict chunked action sequences from human demonstrations. This facilitates smooth, adaptive, and data-driven pick-and-place operations. We evaluate our system based on success rate and visual analysis of grasping behavior, demonstrating improved grasp accuracy and adaptability in retail environments.
ROJun 18, 2025
Robust Instant Policy: Leveraging Student's t-Regression Model for Robust In-context Imitation Learning of Robot ManipulationHanbit Oh, Andrea M. Salcedo-Vázquez, Ixchel G. Ramirez-Alpizar et al.
Imitation learning (IL) aims to enable robots to perform tasks autonomously by observing a few human demonstrations. Recently, a variant of IL, called In-Context IL, utilized off-the-shelf large language models (LLMs) as instant policies that understand the context from a few given demonstrations to perform a new task, rather than explicitly updating network models with large-scale demonstrations. However, its reliability in the robotics domain is undermined by hallucination issues such as LLM-based instant policy, which occasionally generates poor trajectories that deviate from the given demonstrations. To alleviate this problem, we propose a new robust in-context imitation learning algorithm called the robust instant policy (RIP), which utilizes a Student's t-regression model to be robust against the hallucinated trajectories of instant policies to allow reliable trajectory generation. Specifically, RIP generates several candidate robot trajectories to complete a given task from an LLM and aggregates them using the Student's t-distribution, which is beneficial for ignoring outliers (i.e., hallucinations); thereby, a robust trajectory against hallucinations is generated. Our experiments, conducted in both simulated and real-world environments, show that RIP significantly outperforms state-of-the-art IL methods, with at least $26\%$ improvement in task success rates, particularly in low-data scenarios for everyday tasks. Video results available at https://sites.google.com/view/robustinstantpolicy.
RODec 11, 2021
Learning Efficient Policies for Picking Entangled Wire Harnesses: An Approach to Industrial Bin PickingXinyi Zhang, Yukiyasu Domae, Weiwei Wan et al.
Wire harnesses are essential connecting components in manufacturing industry but are challenging to be automated in industrial tasks such as bin picking. They are long, flexible and tend to get entangled when randomly placed in a bin. This makes it difficult for the robot to grasp a single one in dense clutter. Besides, training or collecting data in simulation is challenging due to the difficulties in modeling the combination of deformable and rigid components for wire harnesses. In this work, instead of directly lifting wire harnesses, we propose to grasp and extract the target following a circle-like trajectory until it is untangled. We learn a policy from real-world data that can infer grasps and separation actions from visual observation. Our policy enables the robot to efficiently pick and separate entangled wire harnesses by maximizing success rates and reducing execution time. To evaluate our policy, we present a set of real-world experiments on picking wire harnesses. Our policy achieves an overall 84.6% success rate compared with 49.2% in baseline. We also evaluate the effectiveness of our policy under different clutter scenarios using unseen types of wire harnesses. Results suggest that our approach is feasible for handling wire harnesses in industrial bin picking.
RONov 30, 2021
Material Classification Using Active Temperature Controllable Robotic GripperYukiko Osawa, Kei Kase, Yukiyasu Domae et al.
Recognition techniques allow robots to make proper planning and control strategies to manipulate various objects. Object recognition is more reliable when made by combining several percepts, e.g., vision and haptics. One of the distinguishing features of each object's material is its heat properties, and classification can exploit heat transfer, similarly to human thermal sensation. Thermal-based recognition has the advantage of obtaining contact surface information in realtime by simply capturing temperature change using a tiny and cheap sensor. However, heat transfer between a robot surface and a contact object is strongly affected by the initial temperature and environmental conditions. A given object's material cannot be recognized when its temperature is the same as the robotic grippertip. We present a material classification system using active temperature controllable robotic gripper to induce heat flow. Subsequently, our system can recognize materials independently from their ambient temperature. The robotic gripper surface can be regulated to any temperature that differentiates it from the touched object's surface. We conducted some experiments by integrating the temperature control system with the Academic SCARA Robot, classifying them based on a long short-term memory (LSTM) using temperature data obtained from grasping target objects.
ROJun 2, 2021
A Topological Solution of Entanglement for Complex-shaped Parts in Robotic Bin-pickingXinyi Zhang, Keisuke Koyama, Yukiyasu Domae et al.
This paper addresses the problem of picking up only one object at a time avoiding any entanglement in bin-picking. To cope with a difficult case where the complex-shaped objects are heavily entangled together, we propose a topology-based method that can generate non-tangle grasp positions on a single depth image. The core technique is entanglement map, which is a feature map to measure the entanglement possibilities obtained from the input image. We use the entanglement map to select probable regions containing graspable objects. The optimum grasping pose is detected from the selected regions considering the collision between robot hand and objects. Experimental results show that our analytic method provides a more comprehensive and intuitive observation of entanglement and exceeds previous learning-based work in success rates. Especially, our topology-based method does not rely on any object models or time-consuming training process, so that it can be easily adapted to more complex bin-picking scenes.
ROOct 1, 2020
Planning a Sequence of Base Positions for a Mobile Manipulator to Perform Multiple Pick-and-Place TasksJingren Xu, Yukiyasu Domae, Toshio Ueshiba et al.
In this paper, we present a planner that plans a sequence of base positions for a mobile manipulator to efficiently and robustly collect objects stored in distinct trays. We achieve high efficiency by exploring the common areas where a mobile manipulator can grasp objects stored in multiple trays simultaneously and move the mobile manipulator to the common areas to reduce the time needed for moving the mobile base. We ensure robustness by optimizing the base position with the best clearance to positioning uncertainty so that a mobile manipulator can complete the task even if there is a certain deviation from the planned base positions. Besides, considering different styles of object placement in the tray, we analyze feasible schemes for dynamically updating the base positions based on either the remaining objects or the target objects to be picked in one round of the tasks. In the experiment part, we examine our planner on various scenarios, including different object placement: (1) Regularly placed toy objects; (2) Randomly placed industrial parts; and different schemes for online execution: (1) Apply globally static base positions; (2) Dynamically update the base positions. The experiment results demonstrate the efficiency, robustness and feasibility of the proposed method.
ROMay 20, 2020
Development of a Shape-memorable Adaptive Pin Array FixturePeihao Shi, Zhengtao Hu, Kazuyuki Nagata et al.
This paper proposes an adaptive pin-array fixture. The key idea of this research is to use the shape-memorable mechanism of pin array to fix multiple different shaped parts with common pin configuration. The clamping area consists of a matrix of passively slid-able pins that conform themselves to the contour of the target object. Vertical motion of the pins enables the fixture to encase the profile of the object. The shape memorable mechanism is realized by the combination of the rubber bush and fixing mechanism of a pin. Several physical peg-in-hole tasks is conducted to verify the feasibility of the fixture.
ROMar 9, 2020
Selecting and Designing Grippers for an Assembly Task in a Structured ApproachJingren Xu, Weiwei Wan, Keisuke Koyama et al.
In this paper, we present a structured approach to selecting and designing a set of grippers for an assembly task. Compared to current experience-based gripper design method, our approach accelerates the design process by automatically generating a set of initial design options on gripper type and parameters according to the CAD models of assembly components. We use mesh segmentation techniques to segment the assembly components and fit the segmented parts with shape primitives, according to the predefined correspondence between primitive shape and gripper type, suitable gripper types and parameters can be selected and extracted from the fitted shape primitives. Moreover, we incorporate the assembly constraints in the further evaluation of the initially obtained gripper types and parameters. Considering the affordance of the segmented parts and the collision avoidance between the gripper and the subassemblies, applicable gripper types and parameters can be filtered from the initial options. Among the applicable gripper configurations, we further optimize number of grippers for performing the assembly task, by exploring the gripper that is able to handle multiple assembly components during the assembly. Finally, the feasibility of the designed grippers is experimentally verified by assembling a part of an industrial product.
ROMar 5, 2020
Team O2AS at the World Robot Summit 2018: An Approach to Robotic Kitting and Assembly Tasks using General Purpose Grippers and ToolsFelix von Drigalski, Chisato Nakashima, Yoshiya Shibata et al.
We propose a versatile robotic system for kitting and assembly tasks which uses no jigs or commercial tool changers. Instead of specialized end effectors, it uses its two-finger grippers to grasp and hold tools to perform subtasks such as screwing and suctioning. A third gripper is used as a precision picking and centering tool, and uses in-built passive compliance to compensate for small position errors and uncertainty. A novel grasp point detection for bin picking is described for the kitting task, using a single depth map. Using the proposed system we competed in the Assembly Challenge of the Industrial Robotics Category of the World Robot Challenge at the World Robot Summit 2018, obtaining 4th place and the SICE award for lean design and versatile tool use. We show the effectiveness of our approach through experiments performed during the competition.
ROJan 22, 2020
Planning an Efficient and Robust Base Sequence for a Mobile Manipulator Performing Multiple Pick-and-place TasksJingren Xu, Kensuke Harada, Weiwei Wan et al.
In this paper, we address efficiently and robustly collecting objects stored in different trays using a mobile manipulator. A resolution complete method, based on precomputed reachability database, is proposed to explore collision-free inverse kinematics (IK) solutions and then a resolution complete set of feasible base positions can be determined. This method approximates a set of representative IK solutions that are especially helpful when solving IK and checking collision are treated separately. For real world applications, we take into account the base positioning uncertainty and plan a sequence of base positions that reduce the number of necessary base movements for collecting the target objects, the base sequence is robust in that the mobile manipulator is able to complete the part-supply task even there is certain deviation from the planned base positions. Our experiments demonstrate both the efficiency compared to regular base sequence and the feasibility in real world applications.
ROMay 23, 2018
Learning Based Industrial Bin-picking Trained with Approximate Physics SimulatorRyo Matsumura, Kensuke Harada, Yukiyasu Domae et al.
In this research, we tackle the problem of picking an object from randomly stacked pile. Since complex physical phenomena of contact among objects and fingers makes it difficult to perform the bin-picking with high success rate, we consider introducing a learning based approach. For the purpose of collecting enough number of training data within a reasonable period of time, we introduce a physics simulator where approximation is used for collision checking. In this paper, we first formulate the learning based robotic bin-picking by using CNN (Convolutional Neural Network). We also obtain the optimum grasping posture of parallel jaw gripper by using CNN. Finally, we show that the effect of approximation introduced in collision checking is relaxed if we use exact 3D model to generate the depth image of the pile as an input to CNN.
CVOct 17, 2017
3D Object Discovery and Modeling Using Single RGB-D Images Containing Multiple Object InstancesWim Abbeloos, Esra Ataer-Cansizoglu, Sergio Caccamo et al.
Unsupervised object modeling is important in robotics, especially for handling a large set of objects. We present a method for unsupervised 3D object discovery, reconstruction, and localization that exploits multiple instances of an identical object contained in a single RGB-D image. The proposed method does not rely on segmentation, scene knowledge, or user input, and thus is easily scalable. Our method aims to find recurrent patterns in a single RGB-D image by utilizing appearance and geometry of the salient regions. We extract keypoints and match them in pairs based on their descriptors. We then generate triplets of the keypoints matching with each other using several geometric criteria to minimize false matches. The relative poses of the matched triplets are computed and clustered to discover sets of triplet pairs with similar relative poses. Triplets belonging to the same set are likely to belong to the same object and are used to construct an initial object model. Detection of remaining instances with the initial object model using RANSAC allows to further expand and refine the model. The automatically generated object models are both compact and descriptive. We show quantitative and qualitative results on RGB-D images with various objects including some from the Amazon Picking Challenge. We also demonstrate the use of our method in an object picking scenario with a robotic arm.