Riccardo Marin

CV
h-index33
20papers
526citations
Novelty57%
AI Score59

20 Papers

20.1CVJun 1, 2023Code
Object pop-up: Can we infer 3D objects and their poses from human interactions alone?

Ilya A. Petrov, Riccardo Marin, Julian Chibane et al.

The intimate entanglement between objects affordances and human poses is of large interest, among others, for behavioural sciences, cognitive psychology, and Computer Vision communities. In recent years, the latter has developed several object-centric approaches: starting from items, learning pipelines synthesizing human poses and dynamics in a realistic way, satisfying both geometrical and functional expectations. However, the inverse perspective is significantly less explored: Can we infer 3D objects and their poses from human interactions alone? Our investigation follows this direction, showing that a generic 3D human point cloud is enough to pop up an unobserved object, even when the user is just imitating a functionality (e.g., looking through a binocular) without involving a tangible counterpart. We validate our method qualitatively and quantitatively, with synthetic data and sequences acquired for the task, showing applicability for XR/VR. The code is available at https://github.com/ptrvilya/object-popup.

15.3CVAug 28, 2023
NSF: Neural Surface Fields for Human Modeling from Monocular Depth

Yuxuan Xue, Bharat Lal Bhatnagar, Riccardo Marin et al. · meta-ai

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing deformations from such sparse data. Existing methods for modeling 3D humans from depth data have limitations in terms of computational efficiency, mesh coherency, and flexibility in resolution and topology. For instance, reconstructing shapes using implicit functions and extracting explicit meshes per frame is computationally expensive and cannot ensure coherent meshes across frames. Moreover, predicting per-vertex deformations on a pre-designed human template with a discrete surface lacks flexibility in resolution and topology. To overcome these limitations, we propose a novel method Neural Surface Fields for modeling 3D clothed humans from monocular depth. NSF defines a neural field solely on the base surface which models a continuous and flexible displacement field. NSF can be adapted to the base surface with different resolution and topology without retraining at inference time. Compared to existing approaches, our method eliminates the expensive per-frame surface extraction while maintaining mesh coherency, and is capable of reconstructing meshes with arbitrary resolution without retraining. To foster research in this direction, we release our code in project page at: https://yuxuan-xue.com/nsf.

8.1CVNov 26, 2022Code
Reduced Representation of Deformation Fields for Effective Non-rigid Shape Matching

Ramana Sundararaman, Riccardo Marin, Emanuele Rodola et al.

In this work we present a novel approach for computing correspondences between non-rigid objects, by exploiting a reduced representation of deformation fields. Different from existing works that represent deformation fields by training a general-purpose neural network, we advocate for an approximation based on mesh-free methods. By letting the network learn deformation parameters at a sparse set of positions in space (nodes), we reconstruct the continuous deformation field in a closed-form with guaranteed smoothness. With this reduction in degrees of freedom, we show significant improvement in terms of data-efficiency thus enabling limited supervision. Furthermore, our approximation provides direct access to first-order derivatives of deformation fields, which facilitates enforcing desirable regularization effectively. Our resulting model has high expressive power and is able to capture complex deformations. We illustrate its effectiveness through state-of-the-art results across multiple deformable shape matching benchmarks. Our code and data are publicly available at: https://github.com/Sentient07/DeformationBasis.

15.2GRApr 1
Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

Aleksei Zhuravlev, Lennart Bastian, Dongliang Cao et al.

Estimating correspondences between deformed shape instances is a long-standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on the downstream application. This state-of-the-art report is geared towards researchers, practitioners, and students seeking to understand recent trends and advances in the field. We categorise developments into three paradigms: spectral methods based on functional maps, combinatorial formulations that impose discrete constraints, and deformation-based methods that directly recover a global alignment. Each school of thought offers different advantages and disadvantages, which we discuss throughout the report. Meanwhile, we highlight the latest developments in each area and suggest new potential research directions. Finally, we provide an overview of emerging challenges and opportunities in this growing field, including the recent use of vision foundation models for zero-shot correspondence and the particularly challenging task of matching partial shapes.

5.8LGMay 30, 2022
Spectral Maps for Learning on Subgraphs

Marco Pegoraro, Riccardo Marin, Arianna Rampini et al.

In graph learning, maps between graphs and their subgraphs frequently arise. For instance, when coarsening or rewiring operations are present along the pipeline, one needs to keep track of the corresponding nodes between the original and modified graphs. Classically, these maps are represented as binary node-to-node correspondence matrices and used as-is to transfer node-wise features between the graphs. In this paper, we argue that simply changing this map representation can bring notable benefits to graph learning tasks. Drawing inspiration from recent progress in geometry processing, we introduce a spectral representation for maps that is easy to integrate into existing graph learning models. This spectral representation is a compact and straightforward plug-in replacement and is robust to topological changes of the graphs. Remarkably, the representation exhibits structural properties that make it interpretable, drawing an analogy with recent results on smooth manifolds. We demonstrate the benefits of incorporating spectral maps in graph learning pipelines, addressing scenarios where a node-to-node map is not well defined, or in the absence of exact isomorphism. Our approach bears practical benefits in knowledge distillation and hierarchical learning, where we show comparable or improved performance at a fraction of the computational cost.

7.8LGJun 8, 2022Code
Metric Based Few-Shot Graph Classification

Donato Crisostomi, Simone Antonelli, Valentino Maiorca et al.

Many modern deep-learning techniques do not work without enormous datasets. At the same time, several fields demand methods working in scarcity of data. This problem is even more complex when the samples have varying structures, as in the case of graphs. Graph representation learning techniques have recently proven successful in a variety of domains. Nevertheless, the employed architectures perform miserably when faced with data scarcity. On the other hand, few-shot learning allows employing modern deep learning models in scarce data regimes without waiving their effectiveness. In this work, we tackle the problem of few-shot graph classification, showing that equipping a simple distance metric learning baseline with a state-of-the-art graph embedder allows to obtain competitive results on the task. While the simplicity of the architecture is enough to outperform more complex ones, it also allows straightforward additions. To this end, we show that additional improvements may be obtained by encouraging a task-conditioned embedding space. Finally, we propose a MixUp-based online data augmentation technique acting in the latent space and show its effectiveness on the task.

14.5CVDec 21, 2023Code
NICP: Neural ICP for 3D Human Registration at Scale

Riccardo Marin, Enric Corona, Gerard Pons-Moll

Aligning a template to 3D human point clouds is a long-standing problem crucial for tasks like animation, reconstruction, and enabling supervised learning pipelines. Recent data-driven methods leverage predicted surface correspondences. However, they are not robust to varied poses, identities, or noise. In contrast, industrial solutions often rely on expensive manual annotations or multi-view capturing systems. Recently, neural fields have shown promising results. Still, their purely data-driven and extrinsic nature does not incorporate any guidance toward the target surface, often resulting in a trivial misalignment of the template registration. Currently, no method can be considered the standard for 3D Human registration, limiting the scalability of downstream applications. In this work, we propose a neural scalable registration method, NSR, a pipeline that, for the first time, generalizes and scales across thousands of shapes and more than ten different data sources. Our essential contribution is NICP, an ICP-style self-supervised task tailored to neural fields. NSR takes a few seconds, is self-supervised, and works out of the box on pre-trained neural fields. NSR combines NICP with a localized neural field trained on a large MoCap dataset, achieving the state of the art over public benchmarks. The release of our code and checkpoints provides a powerful tool useful for many downstream tasks like dataset alignments, cleaning, or asset animation.

14.7CVDec 9, 2024Code
Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergy

Yuxuan Xue, Xianghui Xie, Riccardo Marin et al.

Creating realistic 3D objects and clothed avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion models demonstrate strong generalization capability, they cannot guarantee the generated multi-view images are 3D consistent. In this paper, we propose Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergy. We leverage a pre-trained 2D diffusion model and a 3D diffusion model via our elegantly designed process that synchronizes two diffusion models at both training and sampling time. The synergy between the 2D and 3D diffusion models brings two major advantages: 1) 2D helps 3D in generalization: the pretrained 2D model has strong generalization ability to unseen images, providing strong shape priors for the 3D diffusion model; 2) 3D helps 2D in multi-view consistency: the 3D diffusion model enhances the 3D consistency of 2D multi-view sampling process, resulting in more accurate multi-view generation. We validate our idea through extensive experiments in image-based objects and clothed avatar generation tasks. Results show that our method generates realistic 3D objects and avatars with high-fidelity geometry and texture. Extensive ablations also validate our design choices and demonstrate the strong generalization ability to diverse clothing and compositional shapes. Our code and pretrained models will be publicly released on https://yuxuan-xue.com/gen-3diffusion.

17.3CVJan 22, 2024Code
CloSe: A 3D Clothing Segmentation Dataset and Model

Dimitrije Antić, Garvita Tiwari, Batuhan Ozcomlekci et al.

3D Clothing modeling and datasets play crucial role in the entertainment, animation, and digital fashion industries. Existing work often lacks detailed semantic understanding or uses synthetic datasets, lacking realism and personalization. To address this, we first introduce CloSe-D: a novel large-scale dataset containing 3D clothing segmentation of 3167 scans, covering a range of 18 distinct clothing classes. Additionally, we propose CloSe-Net, the first learning-based 3D clothing segmentation model for fine-grained segmentation from colored point clouds. CloSe-Net uses local point features, body-clothing correlation, and a garment-class and point features-based attention module, improving performance over baselines and prior work. The proposed attention module enables our model to learn appearance and geometry-dependent clothing prior from data. We further validate the efficacy of our approach by successfully segmenting publicly available datasets of people in clothing. We also introduce CloSe-T, a 3D interactive tool for refining segmentation labels. Combining the tool with CloSe-T in a continual learning setup demonstrates improved generalization on real-world data. Dataset, model, and tool can be found at https://virtualhumans.mpi-inf.mpg.de/close3dv24/.

15.5CVFeb 27, 2025
4Deform: Neural Surface Deformation for Robust Shape Interpolation

Lu Sang, Zehranaz Canfes, Dongliang Cao et al.

Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach, 4Deform, leverages neural implicit representation (NIR) to enable free topology changing shape deformation. Unlike previous mesh-based methods that learn vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space. Thus, it is suitable for less structured data such as point clouds. Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the velocity field. We reconstruct intermediate surfaces using a modified level-set equation, directly linking our NIR with the velocity field. Experiments show that our method significantly outperforms previous NIR approaches across various scenarios (e.g., noisy, partial, topology-changing, non-isometric shapes) and, for the first time, enables new applications like 4D Kinect sequence upsampling and real-world high-resolution mesh deformation.

13.1CVApr 17, 2025
TwoSquared: 4D Generation from 2D Image Pairs

Lu Sang, Zehranaz Canfes, Dongliang Cao et al.

Despite the astonishing progress in generative AI, 4D dynamic object generation remains an open challenge. With limited high-quality training data and heavy computing requirements, the combination of hallucinating unseen geometry together with unseen movement poses great challenges to generative models. In this work, we propose TwoSquared as a method to obtain a 4D physically plausible sequence starting from only two 2D RGB images corresponding to the beginning and end of the action. Instead of directly solving the 4D generation problem, TwoSquared decomposes the problem into two steps: 1) an image-to-3D module generation based on the existing generative model trained on high-quality 3D assets, and 2) a physically inspired deformation module to predict intermediate movements. To this end, our method does not require templates or object-class-specific prior knowledge and can take in-the-wild images as input. In our experiments, we demonstrate that TwoSquared is capable of producing texture-consistent and geometry-consistent 4D sequences only given 2D images.

17.4CVJan 10, 2025
Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction

Cecilia Curreli, Dominik Muhle, Abhishek Saroha et al.

Probabilistic human motion prediction aims to forecast multiple possible future movements from past observations. While current approaches report high diversity and realism, they often generate motions with undetected limb stretching and jitter. To address this, we introduce SkeletonDiffusion, a latent diffusion model that embeds an explicit inductive bias on the human body within its architecture and training. Our model is trained with a novel nonisotropic Gaussian diffusion formulation that aligns with the natural kinematic structure of the human skeleton. Results show that our approach outperforms conventional isotropic alternatives, consistently generating realistic predictions while avoiding artifacts such as limb distortion. Additionally, we identify a limitation in commonly used diversity metrics, which may inadvertently favor models that produce inconsistent limb lengths within the same sequence. SkeletonDiffusion sets a new benchmark on real-world datasets, outperforming various baselines across multiple evaluation metrics. Visit our project page at https://ceveloper.github.io/publications/skeletondiffusion/ .

12.8CVDec 9, 2024
TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions

Ilya A. Petrov, Riccardo Marin, Julian Chibane et al.

Modeling 3D human-object interaction (HOI) is a problem of great interest for computer vision and a key enabler for virtual and mixed-reality applications. Existing methods work in a one-way direction: some recover plausible human interactions conditioned on a 3D object; others recover the object pose conditioned on a human pose. Instead, we provide the first unified model - TriDi which works in any direction. Concretely, we generate Human, Object, and Interaction modalities simultaneously with a new three-way diffusion process, allowing to model seven distributions with one network. We implement TriDi as a transformer attending to the various modalities' tokens, thereby discovering conditional relations between them. The user can control the interaction either as a text description of HOI or a contact map. We embed these two representations into a shared latent space, combining the practicality of text descriptions with the expressiveness of contact maps. Using a single network, TriDi unifies all the special cases of prior work and extends to new ones, modeling a family of seven distributions. Remarkably, despite using a single model, TriDi generated samples surpass one-way specialized baselines on GRAB and BEHAVE in terms of both qualitative and quantitative metrics, and demonstrating better diversity. We show the applicability of TriDi to scene population, generating objects for human-contact datasets, and generalization to unseen object geometry. The project page is available at: https://virtualhumans.mpi-inf.mpg.de/tridi.

14.4CVSep 22, 2025
OrthoLoC: UAV 6-DoF Localization and Calibration Using Orthographic Geodata

Oussema Dhaouadi, Riccardo Marin, Johannes Meier et al.

Accurate visual localization from aerial views is a fundamental problem with applications in mapping, large-area inspection, and search-and-rescue operations. In many scenarios, these systems require high-precision localization while operating with limited resources (e.g., no internet connection or GNSS/GPS support), making large image databases or heavy 3D models impractical. Surprisingly, little attention has been given to leveraging orthographic geodata as an alternative paradigm, which is lightweight and increasingly available through free releases by governmental authorities (e.g., the European Union). To fill this gap, we propose OrthoLoC, the first large-scale dataset comprising 16,425 UAV images from Germany and the United States with multiple modalities. The dataset addresses domain shifts between UAV imagery and geospatial data. Its paired structure enables fair benchmarking of existing solutions by decoupling image retrieval from feature matching, allowing isolated evaluation of localization and calibration performance. Through comprehensive evaluation, we examine the impact of domain shifts, data resolutions, and covisibility on localization accuracy. Finally, we introduce a refinement technique called AdHoP, which can be integrated with any feature matcher, improving matching by up to 95% and reducing translation error by up to 63%. The dataset and code are available at: https://deepscenario.github.io/OrthoLoC.

6.2CVAug 29, 2025
ECHO: Ego-Centric modeling of Human-Object interactions

Ilya A. Petrov, Vladimir Guzov, Riccardo Marin et al.

Modeling human-object interactions (HOI) from an egocentric perspective is a largely unexplored yet important problem due to the increasing adoption of wearable devices, such as smart glasses and watches. We investigate how much information about interaction can be recovered from only head and wrists tracking. Our answer is ECHO (Ego-Centric modeling of Human-Object interactions), which, for the first time, proposes a unified framework to recover three modalities: human pose, object motion, and contact from such minimal observation. ECHO employs a Diffusion Transformer architecture and a unique three-variate diffusion process, which jointly models human motion, object trajectory, and contact sequence, allowing for flexible input configurations. Our method operates in a head-centric canonical space, enhancing robustness to global orientation. We propose a conveyor-based inference, which progressively increases the diffusion timestamp with the frame position, allowing us to process sequences of any length. Through extensive evaluation, we demonstrate that ECHO outperforms existing methods that do not offer the same flexibility, setting a state-of-the-art in egocentric HOI reconstruction.

11.8CVAug 1, 2025
GECO: Geometrically Consistent Embedding with Lightspeed Inference

Regine Hartwig, Dominik Muhle, Riccardo Marin et al.

Recent advances in feature learning have shown that self-supervised vision foundation models can capture semantic correspondences but often lack awareness of underlying 3D geometry. GECO addresses this gap by producing geometrically coherent features that semantically distinguish parts based on geometry (e.g., left/right eyes, front/back legs). We propose a training framework based on optimal transport, enabling supervision beyond keypoints, even under occlusions and disocclusions. With a lightweight architecture, GECO runs at 30 fps, 98.2% faster than prior methods, while achieving state-of-the-art performance on PFPascal, APK, and CUB, improving PCK by 6.0%, 6.2%, and 4.1%, respectively. Finally, we show that PCK alone is insufficient to capture geometric quality and introduce new metrics and insights for more geometry-aware feature learning. Link to project page: https://reginehartwig.github.io/publications/geco/

23.3CVJun 12, 2024
Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models

Yuxuan Xue, Xianghui Xie, Riccardo Marin et al.

Creating realistic avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion models demonstrate strong generalization capability, they cannot provide multi-view shape priors with guaranteed 3D consistency. We propose Human 3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion. Our key insight is that 2D multi-view diffusion and 3D reconstruction models provide complementary information for each other, and by coupling them in a tight manner, we can fully leverage the potential of both models. We introduce a novel image-conditioned generative 3D Gaussian Splats reconstruction model that leverages the priors from 2D multi-view diffusion models, and provides an explicit 3D representation, which further guides the 2D reverse sampling process to have better 3D consistency. Experiments show that our proposed framework outperforms state-of-the-art methods and enables the creation of realistic avatars from a single RGB image, achieving high-fidelity in both geometry and appearance. Extensive ablations also validate the efficacy of our design, (1) multi-view 2D priors conditioning in generative 3D reconstruction and (2) consistency refinement of sampling trajectory via the explicit 3D representation. Our code and models will be released on https://yuxuan-xue.com/human-3diffusion.

30.3CLMay 17, 2023Code
Accelerating Transformer Inference for Translation via Parallel Decoding

Andrea Santilli, Silvio Severino, Emilian Postolache et al.

Autoregressive decoding limits the efficiency of transformers for Machine Translation (MT). The community proposed specific network architectures and learning-based methods to solve this issue, which are expensive and require changes to the MT model, trading inference speed at the cost of the translation quality. In this paper, we propose to address the problem from the point of view of decoding algorithms, as a less explored but rather compelling direction. We propose to reframe the standard greedy autoregressive decoding of MT with a parallel formulation leveraging Jacobi and Gauss-Seidel fixed-point iteration methods for fast inference. This formulation allows to speed up existing models without training or modifications while retaining translation quality. We present three parallel decoding algorithms and test them on different languages and models showing how the parallelization introduces a speedup up to 38% w.r.t. the standard autoregressive decoding and nearly 2x when scaling the method on parallel resources. Finally, we introduce a decoding dependency graph visualizer (DDGviz) that let us see how the model has learned the conditional dependence between tokens and inspect the decoding procedure.

3.7CVDec 14, 2021Code
Smoothness and effective regularizations in learned embeddings for shape matching

Riccardo Marin, Souhaib Attaiki, Simone Melzi et al.

Many innovative applications require establishing correspondences among 3D geometric objects. However, the countless possible deformations of smooth surfaces make shape matching a challenging task. Finding an embedding to represent the different shapes in high-dimensional space where the matching is easier to solve is a well-trodden path that has given many outstanding solutions. Recently, a new trend has shown advantages in learning such representations. This novel idea motivated us to investigate which properties differentiate these data-driven embeddings and which ones promote state-of-the-art results. In this study, we analyze, for the first time, properties that arise in data-driven learned embedding and their relation to the shape-matching task. Our discoveries highlight the close link between matching and smoothness, which naturally emerge from training. Also, we demonstrate the relation between the orthogonality of the embedding and the bijectivity of the correspondence. Our experiments show exciting results, overcoming well-established alternatives and shedding a different light on relevant contexts and properties for learned embeddings.

1.4CVAug 4, 2021
Localized Shape Modelling with Global Coherence: An Inverse Spectral Approach

Marco Pegoraro, Simone Melzi, Umberto Castellani et al.

Many natural shapes have most of their characterizing features concentrated over a few regions in space. For example, humans and animals have distinctive head shapes, while inorganic objects like chairs and airplanes are made of well-localized functional parts with specific geometric features. Often, these features are strongly correlated -- a modification of facial traits in a quadruped should induce changes to the body structure. However, in shape modelling applications, these types of edits are among the hardest ones; they require high precision, but also a global awareness of the entire shape. Even in the deep learning era, obtaining manipulable representations that satisfy such requirements is an open problem posing significant constraints. In this work, we address this problem by defining a data-driven model upon a family of linear operators (variants of the mesh Laplacian), whose spectra capture global and local geometric properties of the shape at hand. Modifications to these spectra are translated to semantically valid deformations of the corresponding surface. By explicitly decoupling the global from the local surface features, our pipeline allows to perform local edits while simultaneously maintaining a global stylistic coherence. We empirically demonstrate how our learning-based model generalizes to shape representations not seen at training time, and we systematically analyze different choices of local operators over diverse shape categories.