Kexin Yang

HC
h-index9
4papers
59citations
Novelty36%
AI Score36

4 Papers

6.3HCApr 6
Balancing Teacher and Student Agency: Co-Orchestration Tool Design Supporting Real-Time Dynamic Pairing

Kexin Bella Yang, Menghan Liu, Liyi Xu et al.

In human-AI interaction, respecting user agency is essential for fostering trust and sustaining effective use of technology. In educational settings, dynamically integrating individual and collaborative learning offers pedagogical value by supporting personalized, self-paced learning experiences. Prior research has demonstrated the feasibility of this approach through intelligent tutoring systems and human-AI co-orchestration tools. However, how to balance teacher and student control in this process remains largely unexplored. This work explores the design space of how control can be distributed between teachers and students across the orchestration process, using participatory speed dating and a mixed-method analysis. We focus on three stages of the pairing process: before, during, and after, taking context in designing classroom orchestration tools that support teachers in dynamically coordinating student transitions between individual practice and collaborative problem-solving. It contributes empirical insights to the fields of educational technology and HCI by framing these findings within a theoretical design space, emphasizing the balance of multi-stakeholder agency and control. We propose design recommendations for achieving hybrid-control in analytic-based orchestration tools in pairing contexts. We recommend ensuring structured teacher guidance in the beginning, while progressively increasing student autonomy over time as activities unfold.

39.8CLFeb 20, 2025
SuperGPQA: Scaling LLM Evaluation across 285 Graduate Disciplines

M-A-P Team, Xinrun Du, Yifan Yao et al.

Large language models (LLMs) have demonstrated remarkable proficiency in mainstream academic disciplines such as mathematics, physics, and computer science. However, human knowledge encompasses over 200 specialized disciplines, far exceeding the scope of existing benchmarks. The capabilities of LLMs in many of these specialized fields-particularly in light industry, agriculture, and service-oriented disciplines-remain inadequately evaluated. To address this gap, we present SuperGPQA, a comprehensive benchmark that evaluates graduate-level knowledge and reasoning capabilities across 285 disciplines. Our benchmark employs a novel Human-LLM collaborative filtering mechanism to eliminate trivial or ambiguous questions through iterative refinement based on both LLM responses and expert feedback. Our experimental results reveal significant room for improvement in the performance of current state-of-the-art LLMs across diverse knowledge domains (e.g., the reasoning-focused model DeepSeek-R1 achieved the highest accuracy of 61.82% on SuperGPQA), highlighting the considerable gap between current model capabilities and artificial general intelligence. Additionally, we present comprehensive insights from our management of a large-scale annotation process, involving over 80 expert annotators and an interactive Human-LLM collaborative system, offering valuable methodological guidance for future research initiatives of comparable scope.

5.9MASep 30, 2021
Emergence of Theory of Mind Collaboration in Multiagent Systems

Luyao Yuan, Zipeng Fu, Linqi Zhou et al.

Currently, in the study of multiagent systems, the intentions of agents are usually ignored. Nonetheless, as pointed out by Theory of Mind (ToM), people regularly reason about other's mental states, including beliefs, goals, and intentions, to obtain performance advantage in competition, cooperation or coalition. However, due to its intrinsic recursion and intractable modeling of distribution over belief, integrating ToM in multiagent planning and decision making is still a challenge. In this paper, we incorporate ToM in multiagent partially observable Markov decision process (POMDP) and propose an adaptive training algorithm to develop effective collaboration between agents with ToM. We evaluate our algorithms with two games, where our algorithm surpasses all previous decentralized execution algorithms without modeling ToM.

5.8HCOct 24, 2020
XR-Ed Framework: Designing Instruction-driven andLearner-centered Extended Reality Systems for Education

Kexin Yang, Xiaofei Zhou, Iulian Radu

Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that reveals the different design dimensions in educational Extended Reality (XR)systems. Addressing this gap, we synthesize a broad range of educational XR to propose the XR-Ed framework,which reveals design space in six dimensions (Physical Accessibility, Scenario, Social Interactivity, Agency,Virtuality Degree, Assessment). Within each dimension, we contextualize the framework using existing designcases. Based on the XR-Ed Design framework, we incorporated instructional design approaches to proposeXR-Ins, an instruction-oriented, step-by-step guideline in educational XR instruction design. Jointly, they aimto support practitioners by revealing implicit design choices, offering design inspirations as well as guide themto design instructional activities for XR technologies in a more instruction-oriented and learner-centered way.