Zhiwen Zeng

RO
h-index30
10papers
176citations
Novelty49%
AI Score52

10 Papers

ROMay 27
SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints

Yantong Wei, Kaihong Huang, Hainan Pan et al.

The pursuit of humanoid athletic sprints is hindered by a scarcity of humanoid-viable kinematic reference data and the inability of existing frameworks to maintain stability during sprints. To overcome these limitations, we introduce SPRINT, a novel framework driven by efficient, frequency-adaptive spectral priors. By characterizing the fundamental periodicity of human locomotion in the frequency domain using a reference library of five discrete motion sequences, these priors generate kinematically feasible joint trajectories across a broad velocity spectrum, successfully extrapolating to speeds that exceed the reference distribution. Guided by these pretrained priors, the SPRINT policy achieves zero-shot sim-to-real transfer in field experiments on the Unitree G1 platform, reaching a peak sprinting velocity of 6 m/s and demonstrating seamless gait transitions while preserving biomimetic naturalness. Ultimately, this work establishes frequency-adaptive spectral priors as a highly data-efficient foundation for humanoid athletic sprints. The project page is available at https://anonymous.4open.science/w/SPRINT-138A/.

SYJan 29, 2016
Edge Agreement of Multi-agent System with Quantized Measurements via the Directed Edge Laplacian

Zhiwen Zeng, Xiangke Wang, Zhiqiang Zheng

This work explores the edge agreement problem of second-order nonlinear multi-agent system under quantized measurements. Under the edge agreement framework, we introduce an important concept about the \emph{essential edge Laplacian} and also obtain a reduced model of the edge agreement dynamics based on the spanning tree subgraph. The quantized edge agreement problem of second-order nonlinear multi-agent system is studied, in which both uniform and logarithmic quantizers are considered. We do not only guarantee the stability of the proposed quantized control law, but also reveal the explicit mathematical connection of the quantized interval and the convergence properties for both uniform and logarithmic quantizers, which has not been addressed before. Particularly, for uniform quantizers, we provide the upper bound of the radius of the agreement neighborhood and indicate that the radius increases with the quantization interval. While for logarithmic quantizers, the agents converge exponentially to the desired agreement equilibrium. In addition, we figure out the relationship of the quantization interval and the convergence speed and also provide the estimates of the convergence rate. Finally, simulation results are given to verify the theoretical analysis.

CVMay 13, 2024Code
Deep Learning-Based Object Pose Estimation: A Comprehensive Survey

Jian Liu, Wei Sun, Hui Yang et al.

Object pose estimation is a fundamental computer vision problem with broad applications in augmented reality and robotics. Over the past decade, deep learning models, due to their superior accuracy and robustness, have increasingly supplanted conventional algorithms reliant on engineered point pair features. Nevertheless, several challenges persist in contemporary methods, including their dependency on labeled training data, model compactness, robustness under challenging conditions, and their ability to generalize to novel unseen objects. A recent survey discussing the progress made on different aspects of this area, outstanding challenges, and promising future directions, is missing. To fill this gap, we discuss the recent advances in deep learning-based object pose estimation, covering all three formulations of the problem, \emph{i.e.}, instance-level, category-level, and unseen object pose estimation. Our survey also covers multiple input data modalities, degrees-of-freedom of output poses, object properties, and downstream tasks, providing the readers with a holistic understanding of this field. Additionally, it discusses training paradigms of different domains, inference modes, application areas, evaluation metrics, and benchmark datasets, as well as reports the performance of current state-of-the-art methods on these benchmarks, thereby facilitating the readers in selecting the most suitable method for their application. Finally, the survey identifies key challenges, reviews the prevailing trends along with their pros and cons, and identifies promising directions for future research. We also keep tracing the latest works at https://github.com/CNJianLiu/Awesome-Object-Pose-Estimation.

CVMar 14, 2025Code
LuSeg: Efficient Negative and Positive Obstacles Segmentation via Contrast-Driven Multi-Modal Feature Fusion on the Lunar

Shuaifeng Jiao, Zhiwen Zeng, Zhuoqun Su et al.

As lunar exploration missions grow increasingly complex, ensuring safe and autonomous rover-based surface exploration has become one of the key challenges in lunar exploration tasks. In this work, we have developed a lunar surface simulation system called the Lunar Exploration Simulator System (LESS) and the LunarSeg dataset, which provides RGB-D data for lunar obstacle segmentation that includes both positive and negative obstacles. Additionally, we propose a novel two-stage segmentation network called LuSeg. Through contrastive learning, it enforces semantic consistency between the RGB encoder from Stage I and the depth encoder from Stage II. Experimental results on our proposed LunarSeg dataset and additional public real-world NPO road obstacle dataset demonstrate that LuSeg achieves state-of-the-art segmentation performance for both positive and negative obstacles while maintaining a high inference speed of approximately 57\,Hz. We have released the implementation of our LESS system, LunarSeg dataset, and the code of LuSeg at:https://github.com/nubot-nudt/LuSeg.

ROApr 2
OpenGo: An OpenClaw-Based Robotic Dog with Real-Time Skill Switching

Hanbing Li, Xuewei Cao, Zhiwen Zeng et al.

Adaptation to complex tasks and multiple scenarios remains a significant challenge for a single robot agent. The ability to acquire organize, and switch between a wide range of skills in real time, particularly in dynamic environments, has become a fundamental requirement for embodied intelligence. We introduce OpenGo, an OpenClaw-powered embodied robotic dog capable of switching skills in real time according to the scene and task instructions. Specifically, the agent is equipped with (1) a customizable skill library with easy skill import and autonomous skill validation, (2) a dispatcher that selects and invokes different skills according to task prompts or language instructions, and (3) a self-learning framework that fine-tunes skills based on task completion and human feedback. We deploy the agent in Unitree's Go2 robotic dog and validate its capabilities in self-checking and switching of skills autonomously. In addition, by integrating Feishu-platform communication, we enable natural-language guidance and human feedback, allowing inexperienced users to control the robotic dog through simple instructions.

ROSep 10, 2025
Grasp Like Humans: Learning Generalizable Multi-Fingered Grasping from Human Proprioceptive Sensorimotor Integration

Ce Guo, Xieyuanli Chen, Zhiwen Zeng et al.

Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic feedback is feasible, establishing a direct mapping from this sensory feedback to motor actions remains challenging. In this paper, we propose a novel glove-mediated tactile-kinematic perception-prediction framework for grasp skill transfer from human intuitive and natural operation to robotic execution based on imitation learning, and its effectiveness is validated through generalized grasping tasks, including those involving deformable objects. Firstly, we integrate a data glove to capture tactile and kinesthetic data at the joint level. The glove is adaptable for both human and robotic hands, allowing data collection from natural human hand demonstrations across different scenarios. It ensures consistency in the raw data format, enabling evaluation of grasping for both human and robotic hands. Secondly, we establish a unified representation of multi-modal inputs based on graph structures with polar coordinates. We explicitly integrate the morphological differences into the designed representation, enhancing the compatibility across different demonstrators and robotic hands. Furthermore, we introduce the Tactile-Kinesthetic Spatio-Temporal Graph Networks (TK-STGN), which leverage multidimensional subgraph convolutions and attention-based LSTM layers to extract spatio-temporal features from graph inputs to predict node-based states for each hand joint. These predictions are then mapped to final commands through a force-position hybrid mapping.

ROMar 8
GeoLoco: Leveraging 3D Geometric Priors from Visual Foundation Model for Robust RGB-Only Humanoid Locomotion

Yufei Liu, Xieyuanli Chen, Hainan Pan et al.

The prevailing paradigm of perceptive humanoid locomotion relies heavily on active depth sensors. However, this depth-centric approach fundamentally discards the rich semantic and dense appearance cues of the visual world, severing low-level control from the high-level reasoning essential for general embodied intelligence. While monocular RGB offers a ubiquitous, information-dense alternative, end-to-end reinforcement learning from raw 2D pixels suffers from extreme sample inefficiency and catastrophic sim-to-real collapse due to the inherent loss of geometric scale. To break this deadlock, we propose GeoLoco, a purely RGB-driven locomotion framework that conceptualizes monocular images as high-dimensional 3D latent representations by harnessing the powerful geometric priors of a frozen, scale-aware Visual Foundation Model (VFM). Rather than naive feature concatenation, we design a proprioceptive-query multi-head cross-attention mechanism that dynamically attends to task-critical topological features conditioned on the robot's real-time gait phase. Crucially, to prevent the policy from overfitting to superficial textures, we introduce a dual-head auxiliary learning scheme. This explicit regularization forces the high-dimensional latent space to strictly align with the physical terrain geometry, ensuring robust zero-shot sim-to-real transfer. Trained exclusively in simulation, GeoLoco achieves robust zero-shot transfer to the Unitree G1 humanoid and successfully negotiates challenging terrains.

CVMay 10, 2025
RESAR-BEV: An Explainable Progressive Residual Autoregressive Approach for Camera-Radar Fusion in BEV Segmentation

Zhiwen Zeng, Yunfei Yin, Zheng Yuan et al.

Bird's-Eye-View (BEV) semantic segmentation provides comprehensive environmental perception for autonomous driving but suffers multi-modal misalignment and sensor noise. We propose RESAR-BEV, a progressive refinement framework that advances beyond single-step end-to-end approaches: (1) progressive refinement through residual autoregressive learning that decomposes BEV segmentation into interpretable coarse-to-fine stages via our Drive-Transformer and Modifier-Transformer residual prediction cascaded architecture, (2) robust BEV representation combining ground-proximity voxels with adaptive height offsets and dual-path voxel feature encoding (max+attention pooling) for efficient feature extraction, and (3) decoupled supervision with offline Ground Truth decomposition and online joint optimization to prevent overfitting while ensuring structural coherence. Experiments on nuScenes demonstrate RESAR-BEV achieves state-of-the-art performance with 54.0% mIoU across 7 essential driving-scene categories while maintaining real-time capability at 14.6 FPS. The framework exhibits robustness in challenging scenarios of long-range perception and adverse weather conditions.

ROFeb 26, 2021
Robot Navigation in a Crowd by Integrating Deep Reinforcement Learning and Online Planning

Zhiqian Zhou, Pengming Zhu, Zhiwen Zeng et al.

It is still an open and challenging problem for mobile robots navigating along time-efficient and collision-free paths in a crowd. The main challenge comes from the complex and sophisticated interaction mechanism, which requires the robot to understand the crowd and perform proactive and foresighted behaviors. Deep reinforcement learning is a promising solution to this problem. However, most previous learning methods incur a tremendous computational burden. To address these problems, we propose a graph-based deep reinforcement learning method, SG-DQN, that (i) introduces a social attention mechanism to extract an efficient graph representation for the crowd-robot state; (ii) directly evaluates the coarse q-values of the raw state with a learned dueling deep Q network(DQN); and then (iii) refines the coarse q-values via online planning on possible future trajectories. The experimental results indicate that our model can help the robot better understand the crowd and achieve a high success rate of more than 0.99 in the crowd navigation task. Compared against previous state-of-the-art algorithms, our algorithm achieves an equivalent, if not better, performance while requiring less than half of the computational cost.

CEAug 16, 2020
Wavelet Denoising and Attention-based RNN-ARIMA Model to Predict Forex Price

Zhiwen Zeng, Matloob Khushi

Every change of trend in the forex market presents a great opportunity as well as a risk for investors. Accurate forecasting of forex prices is a crucial element in any effective hedging or speculation strategy. However, the complex nature of the forex market makes the predicting problem challenging, which has prompted extensive research from various academic disciplines. In this paper, a novel approach that integrates the wavelet denoising, Attention-based Recurrent Neural Network (ARNN), and Autoregressive Integrated Moving Average (ARIMA) are proposed. Wavelet transform removes the noise from the time series to stabilize the data structure. ARNN model captures the robust and non-linear relationships in the sequence and ARIMA can well fit the linear correlation of the sequential information. By hybridization of the three models, the methodology is capable of modelling dynamic systems such as the forex market. Our experiments on USD/JPY five-minute data outperforms the baseline methods. Root-Mean-Squared-Error (RMSE) of the hybrid approach was found to be 1.65 with a directional accuracy of ~76%.