Liu He

CV
h-index24
18papers
208citations
Novelty48%
AI Score57

18 Papers

CEMay 24, 2022Code
GLObal Building heights for Urban Studies (UT-GLOBUS) for city- and street- scale urban simulations: Development and first applications

Harsh G. Kamath, Manmeet Singh, Neetiraj Malviya et al.

We introduce University of Texas - Global Building heights for Urban Studies (UT-GLOBUS), a dataset providing building heights and urban canopy parameters (UCPs) for more than 1200 cities or locales worldwide. UT-GLOBUS combines open-source spaceborne altimetry (ICESat-2 and GEDI) and coarse-resolution urban canopy elevation data with a machine-learning model to estimate building-level information. Validation using LiDAR data from six US cities showed UT-GLOBUS-derived building heights had a root mean squared error (RMSE) of 9.1 meters. Validation of mean building heights within 1-km^2 grid cells, including data from Hamburg and Sydney, resulted in an RMSE of 7.8 meters. Testing the UCPs in the urban Weather Research and Forecasting (WRF-Urban) model resulted in a significant improvement (55% in RMSE) in intra-urban air temperature representation compared to the existing table-based local climate zone approach in Houston, TX. Additionally, we demonstrated the dataset's utility for simulating heat mitigation strategies and building energy consumption using WRF-Urban, with test cases in Chicago, IL, and Austin, TX. Street-scale mean radiant temperature simulations using the Solar and LongWave Environmental Irradiance Geometry (SOLWEIG) model, incorporating UT-GLOBUS and LiDAR-derived building heights, confirmed the dataset's effectiveness in modeling human thermal comfort in Baltimore, MD (daytime RMSE = 2.85 C). Thus, UT-GLOBUS can be used for modeling urban hazards with significant socioeconomic and biometeorological risks, enabling finer scale urban climate simulations and overcoming previous limitations due to the lack of building information.

67.1CVMay 30
OptiWorld: Optimal Control for Video World Generation under Physical Constraints

Yu Yuan, Jianhao Yuan, Xijun Wang et al.

Video generation models are becoming a scalable form of world models, but they mainly generate plausible motion rather than proactively control or optimize the underlying dynamics. As a result, an object in the generated video may follow trajectories that are unsafe, not smooth, inefficient, or physically inconsistent. In this work, we propose \textbf{OptiWorld}, a framework that brings classical optimal control into video generation at inference time. OptiWorld first extracts a compact, task-relevant world state, then plans an optimal trajectory under physical constraints, and finally renders the video conditioned on this trajectory. We formulate planning as a geometric problem on a continuous manifold, which converts 3D geometry and task-dependent physical constraints into a unified planning geometry. By adding this optimal-control layer, OptiWorld generates videos with preferable dynamics, demonstrating strong potential in multiple tasks including goal-conditioned image-to-video generation, video dynamics editing, and counterfactual generation.

CVMar 19, 2023
Diffusion-based Document Layout Generation

Liu He, Yijuan Lu, John Corring et al.

We develop a diffusion-based approach for various document layout sequence generation. Layout sequences specify the contents of a document design in an explicit format. Our novel diffusion-based approach works in the sequence domain rather than the image domain in order to permit more complex and realistic layouts. We also introduce a new metric, Document Earth Mover's Distance (Doc-EMD). By considering similarity between heterogeneous categories document designs, we handle the shortcomings of prior document metrics that only evaluate the same category of layouts. Our empirical analysis shows that our diffusion-based approach is comparable to or outperforming other previous methods for layout generation across various document datasets. Moreover, our metric is capable of differentiating documents better than previous metrics for specific cases.

CVJul 19, 2023
GlobalMapper: Arbitrary-Shaped Urban Layout Generation

Liu He, Daniel Aliaga

Modeling and designing urban building layouts is of significant interest in computer vision, computer graphics, and urban applications. A building layout consists of a set of buildings in city blocks defined by a network of roads. We observe that building layouts are discrete structures, consisting of multiple rows of buildings of various shapes, and are amenable to skeletonization for mapping arbitrary city block shapes to a canonical form. Hence, we propose a fully automatic approach to building layout generation using graph attention networks. Our method generates realistic urban layouts given arbitrary road networks, and enables conditional generation based on learned priors. Our results, including user study, demonstrate superior performance as compared to prior layout generation networks, support arbitrary city block and varying building shapes as demonstrated by generating layouts for 28 large cities.

CVJul 16, 2024Code
COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation

Liu He, Daniel Aliaga

The generation of large-scale urban layouts has garnered substantial interest across various disciplines. Prior methods have utilized procedural generation requiring manual rule coding or deep learning needing abundant data. However, prior approaches have not considered the context-sensitive nature of urban layout generation. Our approach addresses this gap by leveraging a canonical graph representation for the entire city, which facilitates scalability and captures the multi-layer semantics inherent in urban layouts. We introduce a novel graph-based masked autoencoder (GMAE) for city-scale urban layout generation. The method encodes attributed buildings, city blocks, communities and cities into a unified graph structure, enabling self-supervised masked training for graph autoencoder. Additionally, we employ scheduled iterative sampling for 2.5D layout generation, prioritizing the generation of important city blocks and buildings. Our approach achieves good realism, semantic consistency, and correctness across the heterogeneous urban styles in 330 US cities. Codes and datasets are released at https://github.com/Arking1995/COHO.

CLFeb 17Code
The Vision Wormhole: Latent-Space Communication in Heterogeneous Multi-Agent Systems

Xiaoze Liu, Ruowang Zhang, Weichen Yu et al.

Multi-Agent Systems (MAS) powered by Large Language Models have unlocked advanced collaborative reasoning, yet they remain shackled by the inefficiency of discrete text communication, which imposes significant runtime overhead and information quantization loss. While latent state transfer offers a high-bandwidth alternative, existing approaches either assume homogeneous sender-receiver architectures or rely on pair-specific learned translators, limiting scalability and modularity across diverse model families with disjoint manifolds. In this work, we propose the Vision Wormhole, a novel framework that repurposes the visual interface of Vision-Language Models (VLMs) to enable model-agnostic, text-free communication. By introducing a Universal Visual Codec, we map heterogeneous reasoning traces into a shared continuous latent space and inject them directly into the receiver's visual pathway, effectively treating the vision encoder as a universal port for inter-agent telepathy. Our framework adopts a hub-and-spoke topology to reduce pairwise alignment complexity from O(N^2) to O(N) and leverages a label-free, teacher-student distillation objective to align the high-speed visual channel with the robust reasoning patterns of the text pathway. Extensive experiments across heterogeneous model families (e.g., Qwen-VL, Gemma) demonstrate that the Vision Wormhole reduces end-to-end wall-clock time in controlled comparisons while maintaining reasoning fidelity comparable to standard text-based MAS. Code is available at https://github.com/xz-liu/heterogeneous-latent-mas

CVAug 19, 2024
Kubrick: Multimodal Agent Collaborations for Synthetic Video Generation

Liu He, Yizhi Song, Hejun Huang et al.

Text-to-video generation has been dominated by diffusion-based or autoregressive models. These novel models provide plausible versatility, but are criticized for improper physical motion, shading and illumination, camera motion, and temporal consistency. The film industry relies on manually-edited Computer-Generated Imagery (CGI) using 3D modeling software. Human-directed 3D synthetic videos address these shortcomings, but require tight collaboration between movie makers and 3D rendering experts. We introduce an automatic synthetic video generation pipeline based on Vision Large Language Model (VLM) agent collaborations. Given a language description of a video, multiple VLM agents direct various processes of the generation pipeline. They cooperate to create Blender scripts which render a video following the given description. Augmented with Blender-based movie making knowledge, the Director agent decomposes the text-based video description into sub-processes. For each sub-process, the Programmer agent produces Python-based Blender scripts based on function composing and API calling. The Reviewer agent, with knowledge of video reviewing, character motion coordinates, and intermediate screenshots, provides feedback to the Programmer agent. The Programmer agent iteratively improves scripts to yield the best video outcome. Our generated videos show better quality than commercial video generation models in five metrics on video quality and instruction-following performance. Our framework outperforms other approaches in a user study on quality, consistency, and rationality.

CVJan 8, 2025Code
Generative AI for Cel-Animation: A Survey

Yolo Yunlong Tang, Junjia Guo, Pinxin Liu et al.

Traditional Celluloid (Cel) Animation production pipeline encompasses multiple essential steps, including storyboarding, layout design, keyframe animation, inbetweening, and colorization, which demand substantial manual effort, technical expertise, and significant time investment. These challenges have historically impeded the efficiency and scalability of Cel-Animation production. The rise of generative artificial intelligence (GenAI), encompassing large language models, multimodal models, and diffusion models, offers innovative solutions by automating tasks such as inbetween frame generation, colorization, and storyboard creation. This survey explores how GenAI integration is revolutionizing traditional animation workflows by lowering technical barriers, broadening accessibility for a wider range of creators through tools like AniDoc, ToonCrafter, and AniSora, and enabling artists to focus more on creative expression and artistic innovation. Despite its potential, challenges like visual consistency, stylistic coherence, and ethical considerations persist. Additionally, this paper explores future directions and advancements in AI-assisted animation. For further exploration and resources, please visit our GitHub repository: https://github.com/yunlong10/Awesome-AI4Animation

CVApr 7, 2025Code
Caption Anything in Video: Fine-grained Object-centric Captioning via Spatiotemporal Multimodal Prompting

Yunlong Tang, Jing Bi, Chao Huang et al.

We present CAT-V (Caption AnyThing in Video), a training-free framework for fine-grained object-centric video captioning that enables detailed descriptions of user-selected objects through time. CAT-V integrates three key components: a Segmenter based on SAMURAI for precise object segmentation across frames, a Temporal Analyzer powered by TRACE-Uni for accurate event boundary detection and temporal analysis, and a Captioner using InternVL-2.5 for generating detailed object-centric descriptions. Through spatiotemporal visual prompts and chain-of-thought reasoning, our framework generates detailed, temporally-aware descriptions of objects' attributes, actions, statuses, interactions, and environmental contexts without requiring additional training data. CAT-V supports flexible user interactions through various visual prompts (points, bounding boxes, and irregular regions) and maintains temporal sensitivity by tracking object states and interactions across different time segments. Our approach addresses limitations of existing video captioning methods, which either produce overly abstract descriptions or lack object-level precision, enabling fine-grained, object-specific descriptions while maintaining temporal coherence and spatial accuracy. The GitHub repository for this project is available at https://github.com/yunlong10/CAT-V

81.5CVMar 14
PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment

Zhexiao Xiong, Yizhi Song, Liu He et al.

Video Diffusion Models (VDMs) offer a promising approach for simulating dynamic scenes and environments, with broad applications in robotics and media generation. However, existing models often generate temporally incoherent content that violates basic physical intuition, significantly limiting their practical applicability. We propose PhysAlign, an efficient framework for physics-coherent image-to-video (I2V) generation that explicitly addresses this limitation. To overcome the critical scarcity of physics-annotated videos, we first construct a fully controllable synthetic data generation pipeline based on rigid-body simulation, yielding a highly-curated dataset with accurate, fine-grained physics and 3D annotations. Leveraging this data, PhysAlign constructs a unified physical latent space by coupling explicit 3D geometry constraints with a Gram-based spatio-temporal relational alignment that extracts kinematic priors from video foundation models. Extensive experiments demonstrate that PhysAlign significantly outperforms existing VDMs on tasks requiring complex physical reasoning and temporal stability, without compromising zero-shot visual quality. PhysAlign shows the potential to bridge the gap between raw visual synthesis and rigid-body kinematics, establishing a practical paradigm for genuinely physics-grounded video generation. The project page is available at https://physalign.github.io/PhysAlign.

GRJul 11, 2025Code
Advancing Multimodal LLMs by Large-Scale 3D Visual Instruction Dataset Generation

Liu He, Xiao Zeng, Yizhi Song et al.

Multimodal Large Language Models (MLLMs) struggle with accurately capturing camera-object relations, especially for object orientation, camera viewpoint, and camera shots. This stems from the fact that existing MLLMs are trained on images with limited diverse camera-object relations and corresponding textual descriptions. To address this, we propose a synthetic generation pipeline to create large-scale 3D visual instruction datasets. Our framework takes 3D assets as input and uses rendering and diffusion-based image generation models to create photorealistic images preserving precise camera-object relations. Additionally, large language models (LLMs) are used to generate text prompts for guiding visual instruction tuning and controlling image generation. We create Ultimate3D, a dataset of 240K VQAs with precise camera-object annotations, and corresponding benchmark. MLLMs fine-tuned on our proposed dataset outperform commercial models by a large margin, achieving an average accuracy improvement of 33.4% on camera-object relation recognition tasks. Our code, dataset, and benchmark will contribute to broad MLLM applications.

CVApr 21, 2025
LongPerceptualThoughts: Distilling System-2 Reasoning for System-1 Perception

Yuan-Hong Liao, Sven Elflein, Liu He et al. · utoronto

Recent reasoning models through test-time scaling have demonstrated that long chain-of-thoughts can unlock substantial performance boosts in hard reasoning tasks such as math and code. However, the benefit of such long thoughts for system-2 reasoning is relatively less explored in other domains such as perceptual tasks where shallower, system-1 reasoning seems sufficient. In this paper, we introduce LongPerceptualThoughts, a new synthetic dataset with 30K long-thought traces for perceptual tasks. The key challenges in synthesizing elaborate reasoning thoughts for perceptual tasks are that off-the-shelf models are not yet equipped with such thinking behavior and that it is not straightforward to build a reliable process verifier for perceptual tasks. Thus, we propose a novel three-stage data synthesis framework that first synthesizes verifiable multiple-choice questions from dense image descriptions, then extracts simple CoTs from VLMs for those verifiable problems, and finally expands those simple thoughts to elaborate long thoughts via frontier reasoning models. In controlled experiments with a strong instruction-tuned 7B model, we demonstrate notable improvements over existing visual reasoning data-generation methods. Our model, trained on the generated dataset, achieves an average +3.4 points improvement over 5 vision-centric benchmarks, including +11.8 points on V$^*$ Bench. Notably, despite being tuned for vision tasks, it also improves performance on the text reasoning benchmark, MMLU-Pro, by +2 points.

CVNov 30, 2024
Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignment

Yizhi Song, Liu He, Zhifei Zhang et al.

Personalized image generation has emerged from the recent advancements in generative models. However, these generated personalized images often suffer from localized artifacts such as incorrect logos, reducing fidelity and fine-grained identity details of the generated results. Furthermore, there is little prior work tackling this problem. To help improve these identity details in the personalized image generation, we introduce a new task: reference-guided artifacts refinement. We present Refine-by-Align, a first-of-its-kind model that employs a diffusion-based framework to address this challenge. Our model consists of two stages: Alignment Stage and Refinement Stage, which share weights of a unified neural network model. Given a generated image, a masked artifact region, and a reference image, the alignment stage identifies and extracts the corresponding regional features in the reference, which are then used by the refinement stage to fix the artifacts. Our model-agnostic pipeline requires no test-time tuning or optimization. It automatically enhances image fidelity and reference identity in the generated image, generalizing well to existing models on various tasks including but not limited to customization, generative compositing, view synthesis, and virtual try-on. Extensive experiments and comparisons demonstrate that our pipeline greatly pushes the boundary of fine details in the image synthesis models.

CHEM-PHMay 13, 2025
Building-Block Aware Generative Modeling for 3D Crystals of Metal Organic Frameworks

Chenru Duan, Aditya Nandy, Sizhan Liu et al.

Metal-organic frameworks (MOFs) marry inorganic nodes, organic edges, and topological nets into programmable porous crystals, yet their astronomical design space defies brute-force synthesis. Generative modeling holds ultimate promise, but existing models either recycle known building blocks or are restricted to small unit cells. We introduce Building-Block-Aware MOF Diffusion (BBA MOF Diffusion), an SE(3)-equivariant diffusion model that learns 3D all-atom representations of individual building blocks, encoding crystallographic topological nets explicitly. Trained on the CoRE-MOF database, BBA MOF Diffusion readily samples MOFs with unit cells containing 1000 atoms with great geometric validity, novelty, and diversity mirroring experimental databases. Its native building-block representation produces unprecedented metal nodes and organic edges, expanding accessible chemical space by orders of magnitude. One high-scoring [Zn(1,4-TDC)(EtOH)2] MOF predicted by the model was synthesized, where powder X-ray diffraction, thermogravimetric analysis, and N2 sorption confirm its structural fidelity. BBA-Diff thus furnishes a practical pathway to synthesizable and high-performing MOFs.

LGJan 13
Incorporating Cognitive Biases into Reinforcement Learning for Financial Decision-Making

Liu He

Financial markets are influenced by human behavior that deviates from rationality due to cognitive biases. Traditional reinforcement learning (RL) models for financial decision-making assume rational agents, potentially overlooking the impact of psychological factors. This study integrates cognitive biases into RL frameworks for financial trading, hypothesizing that such models can exhibit human-like trading behavior and achieve better risk-adjusted returns than standard RL agents. We introduce biases, such as overconfidence and loss aversion, into reward structures and decision-making processes and evaluate their performance in simulated and real-world trading environments. Despite its inconclusive or negative results, this study provides insights into the challenges of incorporating human-like biases into RL, offering valuable lessons for developing robust financial AI systems.

CLJul 16, 2025
Exploring Gender Bias in Alzheimer's Disease Detection: Insights from Mandarin and Greek Speech Perception

Liu He, Yuanchao Li, Rui Feng et al.

Gender bias has been widely observed in speech perception tasks, influenced by the fundamental voicing differences between genders. This study reveals a gender bias in the perception of Alzheimer's Disease (AD) speech. In a perception experiment involving 16 Chinese listeners evaluating both Chinese and Greek speech, we identified that male speech was more frequently identified as AD, with this bias being particularly pronounced in Chinese speech. Acoustic analysis showed that shimmer values in male speech were significantly associated with AD perception, while speech portion exhibited a significant negative correlation with AD identification. Although language did not have a significant impact on AD perception, our findings underscore the critical role of gender bias in AD speech perception. This work highlights the necessity of addressing gender bias when developing AD detection models and calls for further research to validate model performance across different linguistic contexts.

CVMay 26, 2025
MMIG-Bench: Towards Comprehensive and Explainable Evaluation of Multi-Modal Image Generation Models

Hang Hua, Ziyun Zeng, Yizhi Song et al.

Recent multimodal image generators such as GPT-4o, Gemini 2.0 Flash, and Gemini 2.5 Pro excel at following complex instructions, editing images and maintaining concept consistency. However, they are still evaluated by disjoint toolkits: text-to-image (T2I) benchmarks that lacks multi-modal conditioning, and customized image generation benchmarks that overlook compositional semantics and common knowledge. We propose MMIG-Bench, a comprehensive Multi-Modal Image Generation Benchmark that unifies these tasks by pairing 4,850 richly annotated text prompts with 1,750 multi-view reference images across 380 subjects, spanning humans, animals, objects, and artistic styles. MMIG-Bench is equipped with a three-level evaluation framework: (1) low-level metrics for visual artifacts and identity preservation of objects; (2) novel Aspect Matching Score (AMS): a VQA-based mid-level metric that delivers fine-grained prompt-image alignment and shows strong correlation with human judgments; and (3) high-level metrics for aesthetics and human preference. Using MMIG-Bench, we benchmark 17 state-of-the-art models, including Gemini 2.5 Pro, FLUX, DreamBooth, and IP-Adapter, and validate our metrics with 32k human ratings, yielding in-depth insights into architecture and data design.

DCAug 4, 2020
Design and Deployment of Photo2Building: A Cloud-based Procedural Modeling Tool as a Service

Manush Bhatt, Rajesh Kalyanam, Gen Nishida et al.

We present a Photo2Building tool to create a plausible 3D model of a building from only a single photograph. Our tool is based on a prior desktop version which, as described in this paper, is converted into a client-server model, with job queuing, web-page support, and support of concurrent usage. The reported cloud-based web-accessible tool can reconstruct a building in 40 seconds on average and costing only 0.60 USD with current pricing. This provides for an extremely scalable and possibly widespread tool for creating building models for use in urban design and planning applications. With the growing impact of rapid urbanization on weather and climate and resource availability, access to such a service is expected to help a wide variety of users such as city planners, urban meteorologists worldwide in the quest to improved prediction of urban weather and designing climate-resilient cities of the future.