CVOct 10, 2023Code
EViT: An Eagle Vision Transformer with Bi-Fovea Self-AttentionYulong Shi, Mingwei Sun, Yongshuai Wang et al.
Owing to advancements in deep learning technology, Vision Transformers (ViTs) have demonstrated impressive performance in various computer vision tasks. Nonetheless, ViTs still face some challenges, such as high computational complexity and the absence of desirable inductive biases. To alleviate these issues, {the potential advantages of combining eagle vision with ViTs are explored. We summarize a Bi-Fovea Visual Interaction (BFVI) structure inspired by the unique physiological and visual characteristics of eagle eyes. A novel Bi-Fovea Self-Attention (BFSA) mechanism and Bi-Fovea Feedforward Network (BFFN) are proposed based on this structural design approach, which can be used to mimic the hierarchical and parallel information processing scheme of the biological visual cortex, enabling networks to learn feature representations of targets in a coarse-to-fine manner. Furthermore, a Bionic Eagle Vision (BEV) block is designed as the basic building unit based on the BFSA mechanism and BFFN. By stacking BEV blocks, a unified and efficient family of pyramid backbone networks called Eagle Vision Transformers (EViTs) is developed. Experimental results show that EViTs exhibit highly competitive performance in various computer vision tasks, such as image classification, object detection and semantic segmentation. Compared with other approaches, EViTs have significant advantages, especially in terms of performance and computational efficiency. Code is available at https://github.com/nkusyl/EViT
CVJun 28, 2022
Primitive Graph Learning for Unified Vector MappingLei Wang, Min Dai, Jianan He et al.
Large-scale vector mapping is important for transportation, city planning, and survey and census. We propose GraphMapper, a unified framework for end-to-end vector map extraction from satellite images. Our key idea is a novel unified representation of shapes of different topologies named "primitive graph", which is a set of shape primitives and their pairwise relationship matrix. Then, we convert vector shape prediction, regularization, and topology reconstruction into a unique primitive graph learning problem. Specifically, GraphMapper is a generic primitive graph learning network based on global shape context modelling through multi-head-attention. An embedding space sorting method is developed for accurate primitive relationship modelling. We empirically demonstrate the effectiveness of GraphMapper on two challenging mapping tasks, building footprint regularization and road network topology reconstruction. Our model outperforms state-of-the-art methods in both tasks on public benchmarks. All code will be publicly available.
AIFeb 11, 2024Code
GraphTranslator: Aligning Graph Model to Large Language Model for Open-ended TasksMengmei Zhang, Mingwei Sun, Peng Wang et al.
Large language models (LLMs) like ChatGPT, exhibit powerful zero-shot and instruction-following capabilities, have catalyzed a revolutionary transformation across diverse fields, especially for open-ended tasks. While the idea is less explored in the graph domain, despite the availability of numerous powerful graph models (GMs), they are restricted to tasks in a pre-defined form. Although several methods applying LLMs to graphs have been proposed, they fail to simultaneously handle the pre-defined and open-ended tasks, with LLM as a node feature enhancer or as a standalone predictor. To break this dilemma, we propose to bridge the pretrained GM and LLM by a Translator, named GraphTranslator, aiming to leverage GM to handle the pre-defined tasks effectively and utilize the extended interface of LLMs to offer various open-ended tasks for GM. To train such Translator, we propose a Producer capable of constructing the graph-text alignment data along node information, neighbor information and model information. By translating node representation into tokens, GraphTranslator empowers an LLM to make predictions based on language instructions, providing a unified perspective for both pre-defined and open-ended tasks. Extensive results demonstrate the effectiveness of our proposed GraphTranslator on zero-shot node classification. The graph question answering experiments reveal our GraphTranslator potential across a broad spectrum of open-ended tasks through language instructions. Our code is available at: https://github.com/alibaba/GraphTranslator.
CVMar 1
GeodesicNVS: Probability Density Geodesic Flow Matching for Novel View SynthesisXuqin Wang, Tao Wu, Yanfeng Zhang et al.
Recent advances in generative modeling have substantially enhanced novel view synthesis, yet maintaining consistency across viewpoints remains challenging. Diffusion-based models rely on stochastic noise-to-data transitions, which obscure deterministic structures and yield inconsistent view predictions. We propose a Data-to-Data Flow Matching framework that learns deterministic transformations directly between paired views, enhancing view-consistent synthesis through explicit data coupling. To further enhance geometric coherence, we introduce Probability Density Geodesic Flow Matching (PDG-FM), which constrains flow trajectories using geodesic interpolants derived from probability density metrics of pretrained diffusion models. Such alignment with high-density regions of the data manifold promotes more realistic interpolants between samples. Empirically, our method surpasses diffusion-based NVS baselines, demonstrating improved structural coherence and smoother transitions across views. These results highlight the advantages of incorporating data-dependent geometric regularization into deterministic flow matching for consistent novel view generation.
CLJan 23
Retrieve-Refine-Calibrate: A Framework for Complex Claim Fact-CheckingMingwei Sun, Qianlong Wang, Ruifeng Xu
Fact-checking aims to verify the truthfulness of a claim based on the retrieved evidence. Existing methods typically follow a decomposition paradigm, in which a claim is broken down into sub-claims that are individually verified. However, the decomposition paradigm may introduce noise to the verification process due to irrelevant entities or evidence, ultimately degrading verification accuracy. To address this problem, we propose a Retrieve-Refine-Calibrate (RRC) framework based on large language models (LLMs). Specifically, the framework first identifies the entities mentioned in the claim and retrieves evidence relevant to them. Then, it refines the retrieved evidence based on the claim to reduce irrelevant information. Finally, it calibrates the verification process by re-evaluating low-confidence predictions. Experiments on two popular fact-checking datasets (HOVER and FEVEROUS-S) demonstrate that our framework achieves superior performance compared with competitive baselines.
SIMay 8, 2024Code
Learning Social Graph for Inactive User RecommendationNian Liu, Shen Fan, Ting Bai et al.
Social relations have been widely incorporated into recommender systems to alleviate data sparsity problem. However, raw social relations don't always benefit recommendation due to their inferior quality and insufficient quantity, especially for inactive users, whose interacted items are limited. In this paper, we propose a novel social recommendation method called LSIR (\textbf{L}earning \textbf{S}ocial Graph for \textbf{I}nactive User \textbf{R}ecommendation) that learns an optimal social graph structure for social recommendation, especially for inactive users. LSIR recursively aggregates user and item embeddings to collaboratively encode item and user features. Then, graph structure learning (GSL) is employed to refine the raw user-user social graph, by removing noisy edges and adding new edges based on the enhanced embeddings. Meanwhile, mimic learning is implemented to guide active users in mimicking inactive users during model training, which improves the construction of new edges for inactive users. Extensive experiments on real-world datasets demonstrate that LSIR achieves significant improvements of up to 129.58\% on NDCG in inactive user recommendation. Our code is available at~\url{https://github.com/liun-online/LSIR}.
CVFeb 5
Driving with DINO: Vision Foundation Features as a Unified Bridge for Sim-to-Real Generation in Autonomous DrivingXuyang Chen, Conglang Zhang, Chuanheng Fu et al.
Driven by the emergence of Controllable Video Diffusion, existing Sim2Real methods for autonomous driving video generation typically rely on explicit intermediate representations to bridge the domain gap. However, these modalities face a fundamental Consistency-Realism Dilemma. Low-level signals (e.g., edges, blurred images) ensure precise control but compromise realism by "baking in" synthetic artifacts, whereas high-level priors (e.g., depth, semantics, HDMaps) facilitate photorealism but lack the structural detail required for consistent guidance. In this work, we present Driving with DINO (DwD), a novel framework that leverages Vision Foundation Module (VFM) features as a unified bridge between the simulation and real-world domains. We first identify that these features encode a spectrum of information, from high-level semantics to fine-grained structure. To effectively utilize this, we employ Principal Subspace Projection to discard the high-frequency elements responsible for "texture baking," while concurrently introducing Random Channel Tail Drop to mitigate the structural loss inherent in rigid dimensionality reduction, thereby reconciling realism with control consistency. Furthermore, to fully leverage DINOv3's high-resolution capabilities for enhancing control precision, we introduce a learnable Spatial Alignment Module that adapts these high-resolution features to the diffusion backbone. Finally, we propose a Causal Temporal Aggregator employing causal convolutions to explicitly preserve historical motion context when integrating frame-wise DINO features, which effectively mitigates motion blur and guarantees temporal stability. Project page: https://albertchen98.github.io/DwD-project/
CVMar 16
RieMind: Geometry-Grounded Spatial Agent for Scene UnderstandingFernando Ropero, Erkin Turkoz, Daniel Matos et al.
Visual Language Models (VLMs) have increasingly become the main paradigm for understanding indoor scenes, but they still struggle with metric and spatial reasoning. Current approaches rely on end-to-end video understanding or large-scale spatial question answering fine-tuning, inherently coupling perception and reasoning. In this paper, we investigate whether decoupling perception and reasoning leads to improved spatial reasoning. We propose an agentic framework for static 3D indoor scene reasoning that grounds an LLM in an explicit 3D scene graph (3DSG). Rather than ingesting videos directly, each scene is represented as a persistent 3DSG constructed by a dedicated perception module. To isolate reasoning performance, we instantiate the 3DSG from ground-truth annotations. The agent interacts with the scene exclusively through structured geometric tools that expose fundamental properties such as object dimensions, distances, poses, and spatial relationships. The results we obtain on the static split of VSI-Bench provide an upper bound under ideal perceptual conditions on the spatial reasoning performance, and we find that it is significantly higher than previous works, by up to 16\%, without task specific fine-tuning. Compared to base VLMs, our agentic variant achieves significantly better performance, with average improvements between 33\% to 50\%. These findings indicate that explicit geometric grounding substantially improves spatial reasoning performance, and suggest that structured representations offer a compelling alternative to purely end-to-end visual reasoning.
CVSep 20, 2023
Box2Poly: Memory-Efficient Polygon Prediction of Arbitrarily Shaped and Rotated TextXuyang Chen, Dong Wang, Konrad Schindler et al.
Recently, Transformer-based text detection techniques have sought to predict polygons by encoding the coordinates of individual boundary vertices using distinct query features. However, this approach incurs a significant memory overhead and struggles to effectively capture the intricate relationships between vertices belonging to the same instance. Consequently, irregular text layouts often lead to the prediction of outlined vertices, diminishing the quality of results. To address these challenges, we present an innovative approach rooted in Sparse R-CNN: a cascade decoding pipeline for polygon prediction. Our method ensures precision by iteratively refining polygon predictions, considering both the scale and location of preceding results. Leveraging this stabilized regression pipeline, even employing just a single feature vector to guide polygon instance regression yields promising detection results. Simultaneously, the leverage of instance-level feature proposal substantially enhances memory efficiency (>50% less vs. the state-of-the-art method DPText-DETR) and reduces inference speed (>40% less vs. DPText-DETR) with minor performance drop on benchmarks.
CVFeb 17, 2024
FViT: A Focal Vision Transformer with Gabor FilterYulong Shi, Mingwei Sun, Yongshuai Wang et al.
Vision transformers have achieved encouraging progress in various computer vision tasks. A common belief is that this is attributed to the capability of self-attention in modeling the global dependencies among feature tokens. However, self-attention still faces several challenges in dense prediction tasks, including high computational complexity and absence of desirable inductive bias. To alleviate these issues, the potential advantages of combining vision transformers with Gabor filters are revisited, and a learnable Gabor filter (LGF) using convolution is proposed. The LGF does not rely on self-attention, and it is used to simulate the response of fundamental cells in the biological visual system to the input images. This encourages vision transformers to focus on discriminative feature representations of targets across different scales and orientations. In addition, a Bionic Focal Vision (BFV) block is designed based on the LGF. This block draws inspiration from neuroscience and introduces a Dual-Path Feed Forward Network (DPFFN) to emulate the parallel and cascaded information processing scheme of the biological visual cortex. Furthermore, a unified and efficient family of pyramid backbone networks called Focal Vision Transformers (FViTs) is developed by stacking BFV blocks. Experimental results indicate that FViTs demonstrate superior performance in various vision tasks. In terms of computational efficiency and scalability, FViTs show significant advantages compared with other counterparts.
CVSep 10, 2025
LADB: Latent Aligned Diffusion Bridges for Semi-Supervised Domain TranslationXuqin Wang, Tao Wu, Yanfeng Zhang et al.
Diffusion models excel at generating high-quality outputs but face challenges in data-scarce domains, where exhaustive retraining or costly paired data are often required. To address these limitations, we propose Latent Aligned Diffusion Bridges (LADB), a semi-supervised framework for sample-to-sample translation that effectively bridges domain gaps using partially paired data. By aligning source and target distributions within a shared latent space, LADB seamlessly integrates pretrained source-domain diffusion models with a target-domain Latent Aligned Diffusion Model (LADM), trained on partially paired latent representations. This approach enables deterministic domain mapping without the need for full supervision. Compared to unpaired methods, which often lack controllability, and fully paired approaches that require large, domain-specific datasets, LADB strikes a balance between fidelity and diversity by leveraging a mixture of paired and unpaired latent-target couplings. Our experimental results demonstrate superior performance in depth-to-image translation under partial supervision. Furthermore, we extend LADB to handle multi-source translation (from depth maps and segmentation masks) and multi-target translation in a class-conditioned style transfer task, showcasing its versatility in handling diverse and heterogeneous use cases. Ultimately, we present LADB as a scalable and versatile solution for real-world domain translation, particularly in scenarios where data annotation is costly or incomplete.
CVAug 21, 2025
MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent DiffusionXuyang Chen, Zhijun Zhai, Kaixuan Zhou et al.
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce more geometry-aligned results when combined with ControlNet. Building on this insight, our approach enhances image diffusion models by improving cross-view consistency. The pipeline comprises three key stages: first, we generate geometrically consistent sparse views using Cascaded Outpainting ControlNets; second, we propagate denser intermediate views via a component dubbed AGInpaint; and third, we globally eliminate visual inconsistencies (e.g., varying exposure) using the GCAlign module. Concurrently with generation, a 3D Gaussian Splatting (3DGS) scene is reconstructed by initializing Gaussian balls on the mesh surface. Our method outperforms existing approaches in both geometric alignment and generation quality. Once synthesized, the scene can be rendered in diverse styles through relighting and style transfer techniques.
CVDec 12, 2021
MVLayoutNet:3D layout reconstruction with multi-view panoramasZhihua Hu, Bo Duan, Yanfeng Zhang et al.
We present MVLayoutNet, an end-to-end network for holistic 3D reconstruction from multi-view panoramas. Our core contribution is to seamlessly combine learned monocular layout estimation and multi-view stereo (MVS) for accurate layout reconstruction in both 3D and image space. We jointly train a layout module to produce an initial layout and a novel MVS module to obtain accurate layout geometry. Unlike standard MVSNet [33], our MVS module takes a newly-proposed layout cost volume, which aggregates multi-view costs at the same depth layer into corresponding layout elements. We additionally provide an attention-based scheme that guides the MVS module to focus on structural regions. Such a design considers both local pixel-level costs and global holistic information for better reconstruction. Experiments show that our method outperforms state-of-the-arts in terms of depth rmse by 21.7% and 20.6% on the 2D-3D-S [1] and ZInD [5] datasets. Finally, our method leads to coherent layout geometry that enables the reconstruction of an entire scene.