HCAug 28, 2023Code
Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle ContractionYunxiang Zhang, Kenneth Chen, Qi Sun
Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised by the added hardware weight. Unfortunately, little quantitative knowledge for understanding and addressing such an issue is available so far. Leveraging electromyography devices, we measure, model, and predict VR users' neck muscle contraction levels (MCL) while they move their heads to interact with the virtual environment. Specifically, by learning from collected physiological data, we develop a bio-physically inspired computational model to predict neck MCL under diverse head kinematic states. Beyond quantifying the cumulative MCL of completed head movements, our model can also predict potential MCL requirements with target head poses only. A series of objective evaluations and user studies demonstrate its prediction accuracy and generality, as well as its ability in reducing users' neck discomfort by optimizing the layout of visual targets. We hope this research will motivate new ergonomic-centered designs for VR/AR and interactive graphics applications. Source code is released at: https://github.com/NYU-ICL/xr-ergonomics-neck-comfort.
CVJul 2, 2024
Image-GS: Content-Adaptive Image Representation via 2D GaussiansYunxiang Zhang, Bingxuan Li, Alexandr Kuznetsov et al.
Neural image representations have emerged as a promising approach for encoding and rendering visual data. Combined with learning-based workflows, they demonstrate impressive trade-offs between visual fidelity and memory footprint. Existing methods in this domain, however, often rely on fixed data structures that suboptimally allocate memory or compute-intensive implicit models, hindering their practicality for real-time graphics applications. Inspired by recent advancements in radiance field rendering, we introduce Image-GS, a content-adaptive image representation based on 2D Gaussians. Leveraging a custom differentiable renderer, Image-GS reconstructs images by adaptively allocating and progressively optimizing a group of anisotropic, colored 2D Gaussians. It achieves a favorable balance between visual fidelity and memory efficiency across a variety of stylized images frequently seen in graphics workflows, especially for those showing non-uniformly distributed features and in low-bitrate regimes. Moreover, it supports hardware-friendly rapid random access for real-time usage, requiring only 0.3K MACs to decode a pixel. Through error-guided progressive optimization, Image-GS naturally constructs a smooth level-of-detail hierarchy. We demonstrate its versatility with several applications, including texture compression, semantics-aware compression, and joint image compression and restoration.
CVJun 17, 2025
Cost-Aware Routing for Efficient Text-To-Image GenerationQinchan Li, Kenneth Chen, Changyue Su et al.
Diffusion models are well known for their ability to generate a high-fidelity image for an input prompt through an iterative denoising process. Unfortunately, the high fidelity also comes at a high computational cost due the inherently sequential generative process. In this work, we seek to optimally balance quality and computational cost, and propose a framework to allow the amount of computation to vary for each prompt, depending on its complexity. Each prompt is automatically routed to the most appropriate text-to-image generation function, which may correspond to a distinct number of denoising steps of a diffusion model, or a disparate, independent text-to-image model. Unlike uniform cost reduction techniques (e.g., distillation, model quantization), our approach achieves the optimal trade-off by learning to reserve expensive choices (e.g., 100+ denoising steps) only for a few complex prompts, and employ more economical choices (e.g., small distilled model) for less sophisticated prompts. We empirically demonstrate on COCO and DiffusionDB that by learning to route to nine already-trained text-to-image models, our approach is able to deliver an average quality that is higher than that achievable by any of these models alone.
CVSep 10, 2025
GeneVA: A Dataset of Human Annotations for Generative Text to Video ArtifactsJenna Kang, Maria Silva, Patsorn Sangkloy et al.
Recent advances in probabilistic generative models have extended capabilities from static image synthesis to text-driven video generation. However, the inherent randomness of their generation process can lead to unpredictable artifacts, such as impossible physics and temporal inconsistency. Progress in addressing these challenges requires systematic benchmarks, yet existing datasets primarily focus on generative images due to the unique spatio-temporal complexities of videos. To bridge this gap, we introduce GeneVA, a large-scale artifact dataset with rich human annotations that focuses on spatio-temporal artifacts in videos generated from natural text prompts. We hope GeneVA can enable and assist critical applications, such as benchmarking model performance and improving generative video quality.
CVDec 8, 2024
BudgetFusion: Perceptually-Guided Adaptive Diffusion ModelsQinchan Li, Kenneth Chen, Changyue Su et al.
Diffusion models have shown unprecedented success in the task of text-to-image generation. While these models are capable of generating high-quality and realistic images, the complexity of sequential denoising has raised societal concerns regarding high computational demands and energy consumption. In response, various efforts have been made to improve inference efficiency. However, most of the existing efforts have taken a fixed approach with neural network simplification or text prompt optimization. Are the quality improvements from all denoising computations equally perceivable to humans? We observed that images from different text prompts may require different computational efforts given the desired content. The observation motivates us to present BudgetFusion, a novel model that suggests the most perceptually efficient number of diffusion steps before a diffusion model starts to generate an image. This is achieved by predicting multi-level perceptual metrics relative to diffusion steps. With the popular Stable Diffusion as an example, we conduct both numerical analyses and user studies. Our experiments show that BudgetFusion saves up to five seconds per prompt without compromising perceptual similarity. We hope this work can initiate efforts toward answering a core question: how much do humans perceptually gain from images created by a generative model, per watt of energy?