Bowen Pan

CV
h-index40
21papers
2,159citations
Novelty50%
AI Score58

21 Papers

CVJan 2, 2023
Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting

Benjamin Wilson, William Qi, Tanmay Agarwal et al. · gatech

We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution imagery from seven ring cameras, and two stereo cameras in addition to lidar point clouds, and 6-DOF map-aligned pose. Sequences contain 3D cuboid annotations for 26 object categories, all of which are sufficiently-sampled to support training and evaluation of 3D perception models. The Lidar Dataset contains 20,000 sequences of unlabeled lidar point clouds and map-aligned pose. This dataset is the largest ever collection of lidar sensor data and supports self-supervised learning and the emerging task of point cloud forecasting. Finally, the Motion Forecasting Dataset contains 250,000 scenarios mined for interesting and challenging interactions between the autonomous vehicle and other actors in each local scene. Models are tasked with the prediction of future motion for "scored actors" in each scenario and are provided with track histories that capture object location, heading, velocity, and category. In all three datasets, each scenario contains its own HD Map with 3D lane and crosswalk geometry - sourced from data captured in six distinct cities. We believe these datasets will support new and existing machine learning research problems in ways that existing datasets do not. All datasets are released under the CC BY-NC-SA 4.0 license.

CVMay 9, 2022Code
Towards 3D Face Reconstruction in Perspective Projection: Estimating 6DoF Face Pose from Monocular Image

Yueying Kao, Bowen Pan, Miao Xu et al.

In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough. However, in some scenarios that the face is very close to camera or moving along the camera axis, the methods suffer from the inaccurate reconstruction and unstable temporal fitting due to the distortion under the perspective projection. In this paper, we aim to address the problem of single-image 3D face reconstruction under perspective projection. Specifically, a deep neural network, Perspective Network (PerspNet), is proposed to simultaneously reconstruct 3D face shape in canonical space and learn the correspondence between 2D pixels and 3D points, by which the 6DoF (6 Degrees of Freedom) face pose can be estimated to represent perspective projection. Besides, we contribute a large ARKitFace dataset to enable the training and evaluation of 3D face reconstruction solutions under the scenarios of perspective projection, which has 902,724 2D facial images with ground-truth 3D face mesh and annotated 6DoF pose parameters. Experimental results show that our approach outperforms current state-of-the-art methods by a significant margin. The code and data are available at https://github.com/cbsropenproject/6dof_face.

CVSep 29, 2023
HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World

Xin Wang, Taein Kwon, Mahdi Rad et al.

Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents that can interactively guide humans through performing tasks in the physical world. As a first step in this direction, we introduce HoloAssist, a large-scale egocentric human interaction dataset, where two people collaboratively complete physical manipulation tasks. The task performer executes the task while wearing a mixed-reality headset that captures seven synchronized data streams. The task instructor watches the performer's egocentric video in real time and guides them verbally. By augmenting the data with action and conversational annotations and observing the rich behaviors of various participants, we present key insights into how human assistants correct mistakes, intervene in the task completion procedure, and ground their instructions to the environment. HoloAssist spans 166 hours of data captured by 350 unique instructor-performer pairs. Furthermore, we construct and present benchmarks on mistake detection, intervention type prediction, and hand forecasting, along with detailed analysis. We expect HoloAssist will provide an important resource for building AI assistants that can fluidly collaborate with humans in the real world. Data can be downloaded at https://holoassist.github.io/.

CVOct 11, 2023
LangNav: Language as a Perceptual Representation for Navigation

Bowen Pan, Rameswar Panda, SouYoung Jin et al.

We explore the use of language as a perceptual representation for vision-and-language navigation (VLN), with a focus on low-data settings. Our approach uses off-the-shelf vision systems for image captioning and object detection to convert an agent's egocentric panoramic view at each time step into natural language descriptions. We then finetune a pretrained language model to select an action, based on the current view and the trajectory history, that would best fulfill the navigation instructions. In contrast to the standard setup which adapts a pretrained language model to work directly with continuous visual features from pretrained vision models, our approach instead uses (discrete) language as the perceptual representation. We explore several use cases of our language-based navigation (LangNav) approach on the R2R VLN benchmark: generating synthetic trajectories from a prompted language model (GPT-4) with which to finetune a smaller language model; domain transfer where we transfer a policy learned on one simulated environment (ALFRED) to another (more realistic) environment (R2R); and combining both vision- and language-based representations for VLN. Our approach is found to improve upon baselines that rely on visual features in settings where only a few expert trajectories (10-100) are available, demonstrating the potential of language as a perceptual representation for navigation.

CVMar 28, 2023
Head3D: Complete 3D Head Generation via Tri-plane Feature Distillation

Yuhao Cheng, Yichao Yan, Wenhan Zhu et al.

Head generation with diverse identities is an important task in computer vision and computer graphics, widely used in multimedia applications. However, current full head generation methods require a large number of 3D scans or multi-view images to train the model, resulting in expensive data acquisition cost. To address this issue, we propose Head3D, a method to generate full 3D heads with limited multi-view images. Specifically, our approach first extracts facial priors represented by tri-planes learned in EG3D, a 3D-aware generative model, and then proposes feature distillation to deliver the 3D frontal faces into complete heads without compromising head integrity. To mitigate the domain gap between the face and head models, we present dual-discriminators to guide the frontal and back head generation, respectively. Our model achieves cost-efficient and diverse complete head generation with photo-realistic renderings and high-quality geometry representations. Extensive experiments demonstrate the effectiveness of our proposed Head3D, both qualitatively and quantitatively.

CVNov 16, 2023
EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction

Jingnan Gao, Zhuo Chen, Yichao Yan et al.

Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in real-time. Traditional methods match pixels between images using photo-consistency constraints or learned features, while differentiable rendering methods like Neural Radiance Fields (NeRF) use differentiable volume rendering or surface-based representation to generate high-fidelity scenes. However, these methods require excessive runtime for rendering, making them impractical for daily applications. To address these challenges, we present $\textbf{EvaSurf}$, an $\textbf{E}$fficient $\textbf{V}$iew-$\textbf{A}$ware implicit textured $\textbf{Surf}$ace reconstruction method. In our method, we first employ an efficient surface-based model with a multi-view supervision module to ensure accurate mesh reconstruction. To enable high-fidelity rendering, we learn an implicit texture embedded with view-aware encoding to capture view-dependent information. Furthermore, with the explicit geometry and the implicit texture, we can employ a lightweight neural shader to reduce the expense of computation and further support real-time rendering on common mobile devices. Extensive experiments demonstrate that our method can reconstruct high-quality appearance and accurate mesh on both synthetic and real-world datasets. Moreover, our method can be trained in just 1-2 hours using a single GPU and run on mobile devices at over 40 FPS (Frames Per Second), with a final package required for rendering taking up only 40-50 MB.

CVJan 20
VIAFormer: Voxel-Image Alignment Transformer for High-Fidelity Voxel Refinement

Tiancheng Fang, Bowen Pan, Lingxi Chen et al.

We propose VIAFormer, a Voxel-Image Alignment Transformer model designed for Multi-view Conditioned Voxel Refinement--the task of repairing incomplete noisy voxels using calibrated multi-view images as guidance. Its effectiveness stems from a synergistic design: an Image Index that provides explicit 3D spatial grounding for 2D image tokens, a Correctional Flow objective that learns a direct voxel-refinement trajectory, and a Hybrid Stream Transformer that enables robust cross-modal fusion. Experiments show that VIAFormer establishes a new state of the art in correcting both severe synthetic corruptions and realistic artifacts on the voxel shape obtained from powerful Vision Foundation Models. Beyond benchmarking, we demonstrate VIAFormer as a practical and reliable bridge in real-world 3D creation pipelines, paving the way for voxel-based methods to thrive in large-model, big-data wave.

CVSep 19, 2025Code
MANZANO: A Simple and Scalable Unified Multimodal Model with a Hybrid Vision Tokenizer

Yanghao Li, Rui Qian, Bowen Pan et al.

Unified multimodal Large Language Models (LLMs) that can both understand and generate visual content hold immense potential. However, existing open-source models often suffer from a performance trade-off between these capabilities. We present Manzano, a simple and scalable unified framework that substantially reduces this tension by coupling a hybrid image tokenizer with a well-curated training recipe. A single shared vision encoder feeds two lightweight adapters that produce continuous embeddings for image-to-text understanding and discrete tokens for text-to-image generation within a common semantic space. A unified autoregressive LLM predicts high-level semantics in the form of text and image tokens, with an auxiliary diffusion decoder subsequently translating the image tokens into pixels. The architecture, together with a unified training recipe over understanding and generation data, enables scalable joint learning of both capabilities. Manzano achieves state-of-the-art results among unified models, and is competitive with specialist models, particularly on text-rich evaluation. Our studies show minimal task conflicts and consistent gains from scaling model size, validating our design choice of a hybrid tokenizer.

CVNov 13, 2025
LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning

Xinran Yang, Shuichang Lai, Jiangjing Lyu et al.

Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structures-while preserving geometric details. Prevailing methods based on signed distance fields (SDFs) are hampered by costly watertight preprocessing and struggle with non-manifold geometries, while point-cloud representations often suffer from sampling artifacts and surface discontinuities. To overcome these limitations, we propose a novel 3D variational autoencoder (VAE) framework built upon unsigned distance fields (UDFs)-a more robust and computationally efficient representation that naturally handles complex and incomplete shapes. Our core innovation is a local-to-global (LoG) architecture that processes the UDF by partitioning it into uniform subvolumes, termed UBlocks. This architecture couples 3D convolutions for capturing local detail with sparse transformers for enforcing global coherence. A Pad-Average strategy further ensures smooth transitions at subvolume boundaries during reconstruction. This modular design enables seamless scaling to ultra-high resolutions up to $2048^3$-a regime previously unattainable for 3D VAEs. Experiments demonstrate state-of-the-art performance in both reconstruction accuracy and generative quality, yielding superior surface smoothness and geometric flexibility.

93.7CVMay 7
LensVLM: Selective Context Expansion for Compressed Visual Representation of Text

Roy Xie, Dan Friedman, Donghan Yu et al.

Vision Language Models (VLMs) offer the exciting possibility of processing text as rendered images, bypassing the need for tokenizing the text into long token sequences. Since VLM image encoders map fixed-size images to a fixed number of visual tokens, varying rendering resolution provides a fine-grained compression knob. However, accuracy deteriorates quickly as compression increases: characters shrink below the vision encoder's effective resolution, making them indistinguishable. To address this, we propose LensVLM, an inference framework and post-training recipe that enables VLMs to scan compressed images, then selectively expand only the relevant images to their uncompressed form via learned tools. Building on Qwen3.5-9B-Base, LensVLM maintains accuracy comparable to the full-text upper bound at 4.3x effective compression and outperforms retrieval-based, text- and visual-compression baselines up to 10.1x effective compression across seven text QA benchmarks. LensVLM also generalizes to multimodal document and code understanding tasks, with the accuracy gain over baselines growing as compression increases. Our analysis validates this approach: training makes visual compression robust to rendering choices, and as compression grows the model increasingly relies on expanded content rather than unreliable visual reading. The analysis also yields practical tool-choice guidance: text expansion is preferable for rendered text, while high-resolution image expansion suits native documents whose layout cues carry task-relevant information.

CVApr 17, 2024
IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination

Xi Chen, Sida Peng, Dongchen Yang et al.

This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything.

LGApr 8, 2024
Dense Training, Sparse Inference: Rethinking Training of Mixture-of-Experts Language Models

Bowen Pan, Yikang Shen, Haokun Liu et al.

Mixture-of-Experts (MoE) language models can reduce computational costs by 2-4$\times$ compared to dense models without sacrificing performance, making them more efficient in computation-bounded scenarios. However, MoE models generally require 2-4$\times$ times more parameters to achieve comparable performance to a dense model, which incurs larger GPU memory requirements and makes MoE models less efficient in I/O-bounded scenarios like autoregressive generation. In this work, we propose a hybrid dense training and sparse inference framework for MoE models (DS-MoE) which achieves strong computation and parameter efficiency by employing dense computation across all experts during training and sparse computation during inference. Our experiments on training LLMs demonstrate that our DS-MoE models are more parameter-efficient than standard sparse MoEs and are on par with dense models in terms of total parameter size and performance while being computationally cheaper (activating 30-40% of the model's parameters). Performance tests using vLLM show that our DS-MoE-6B model runs up to $1.86\times$ faster than similar dense models like Mistral-7B, and between $1.50\times$ and $1.71\times$ faster than comparable MoEs, such as DeepSeekMoE-16B and Qwen1.5-MoE-A2.7B.

LGJul 17, 2025
Apple Intelligence Foundation Language Models: Tech Report 2025

Ethan Li, Anders Boesen Lindbo Larsen, Chen Zhang et al. · apple-ml, cmu

We introduce two multilingual, multimodal foundation language models that power Apple Intelligence features across Apple devices and services: i a 3B-parameter on-device model optimized for Apple silicon through architectural innovations such as KV-cache sharing and 2-bit quantization-aware training; and ii a scalable server model built on a novel Parallel-Track Mixture-of-Experts PT-MoE transformer that combines track parallelism, mixture-of-experts sparse computation, and interleaved global-local attention to deliver high quality with competitive cost on Apple's Private Cloud Compute platform. Both models are trained on large-scale multilingual and multimodal datasets sourced via responsible web crawling, licensed corpora, and high-quality synthetic data, then further refined with supervised fine-tuning and reinforcement learning on a new asynchronous platform. The resulting models support several additional languages while understanding images and executing tool calls. In public benchmarks and human evaluations, both the server model and the on-device model match or surpass comparably sized open baselines. A new Swift-centric Foundation Models framework exposes guided generation, constrained tool calling, and LoRA adapter fine-tuning, allowing developers to integrate these capabilities with a few lines of code. The latest advancements in Apple Intelligence models are grounded in our Responsible AI approach with safeguards like content filtering and locale-specific evaluation, as well as our commitment to protecting our users' privacy with innovations like Private Cloud Compute.

CVOct 17, 2024
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting

Shuichang Lai, Letian Huang, Jie Guo et al.

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be time-comsuming. Recent strategies have adopted 3D Gaussian Splatting (3D-GS) for inverse rendering, which have led to quick and effective outcomes. However, these techniques generally have difficulty in producing believable geometries and materials for glossy objects, a challenge that stems from the inherent ambiguities of inverse rendering. To address this, we introduce GlossyGS, an innovative 3D-GS-based inverse rendering framework that aims to precisely reconstruct the geometry and materials of glossy objects by integrating material priors. The key idea is the use of micro-facet geometry segmentation prior, which helps to reduce the intrinsic ambiguities and improve the decomposition of geometries and materials. Additionally, we introduce a normal map prefiltering strategy to more accurately simulate the normal distribution of reflective surfaces. These strategies are integrated into a hybrid geometry and material representation that employs both explicit and implicit methods to depict glossy objects. We demonstrate through quantitative analysis and qualitative visualization that the proposed method is effective to reconstruct high-fidelity geometries and materials of glossy objects, and performs favorably against state-of-the-arts.

CVJun 23, 2021
IA-RED$^2$: Interpretability-Aware Redundancy Reduction for Vision Transformers

Bowen Pan, Rameswar Panda, Yifan Jiang et al.

The self-attention-based model, transformer, is recently becoming the leading backbone in the field of computer vision. In spite of the impressive success made by transformers in a variety of vision tasks, it still suffers from heavy computation and intensive memory costs. To address this limitation, this paper presents an Interpretability-Aware REDundancy REDuction framework (IA-RED$^2$). We start by observing a large amount of redundant computation, mainly spent on uncorrelated input patches, and then introduce an interpretable module to dynamically and gracefully drop these redundant patches. This novel framework is then extended to a hierarchical structure, where uncorrelated tokens at different stages are gradually removed, resulting in a considerable shrinkage of computational cost. We include extensive experiments on both image and video tasks, where our method could deliver up to 1.4x speed-up for state-of-the-art models like DeiT and TimeSformer, by only sacrificing less than 0.7% accuracy. More importantly, contrary to other acceleration approaches, our method is inherently interpretable with substantial visual evidence, making vision transformer closer to a more human-understandable architecture while being lighter. We demonstrate that the interpretability that naturally emerged in our framework can outperform the raw attention learned by the original visual transformer, as well as those generated by off-the-shelf interpretation methods, with both qualitative and quantitative results. Project Page: http://people.csail.mit.edu/bpan/ia-red/.

CVJun 4, 2021
Exploring Adversarial Learning for Deep Semi-Supervised Facial Action Unit Recognition

Shangfei Wang, Yanan Chang, Guozhu Peng et al.

Current works formulate facial action unit (AU) recognition as a supervised learning problem, requiring fully AU-labeled facial images during training. It is challenging if not impossible to provide AU annotations for large numbers of facial images. Fortunately, AUs appear on all facial images, whether manually labeled or not, satisfy the underlying anatomic mechanisms and human behavioral habits. In this paper, we propose a deep semi-supervised framework for facial action unit recognition from partially AU-labeled facial images. Specifically, the proposed deep semi-supervised AU recognition approach consists of a deep recognition network and a discriminator D. The deep recognition network R learns facial representations from large-scale facial images and AU classifiers from limited ground truth AU labels. The discriminator D is introduced to enforce statistical similarity between the AU distribution inherent in ground truth AU labels and the distribution of the predicted AU labels from labeled and unlabeled facial images. The deep recognition network aims to minimize recognition loss from the labeled facial images, to faithfully represent inherent AU distribution for both labeled and unlabeled facial images, and to confuse the discriminator. During training, the deep recognition network R and the discriminator D are optimized alternately. Thus, the inherent AU distributions caused by underlying anatomic mechanisms are leveraged to construct better feature representations and AU classifiers from partially AU-labeled data during training. Experiments on two benchmark databases demonstrate that the proposed approach successfully captures AU distributions through adversarial learning and outperforms state-of-the-art AU recognition work.

CVMar 2, 2021
Improved Techniques for Quantizing Deep Networks with Adaptive Bit-Widths

Ximeng Sun, Rameswar Panda, Chun-Fu Chen et al.

Quantizing deep networks with adaptive bit-widths is a promising technique for efficient inference across many devices and resource constraints. In contrast to static methods that repeat the quantization process and train different models for different constraints, adaptive quantization enables us to flexibly adjust the bit-widths of a single deep network during inference for instant adaptation in different scenarios. While existing research shows encouraging results on common image classification benchmarks, this paper investigates how to train such adaptive networks more effectively. Specifically, we present two novel techniques for quantizing deep neural networks with adaptive bit-widths of weights and activations. First, we propose a collaborative strategy to choose a high-precision teacher for transferring knowledge to the low-precision student while jointly optimizing the model with all bit-widths. Second, to effectively transfer knowledge, we develop a dynamic block swapping method by randomly replacing the blocks in the lower-precision student network with the corresponding blocks in the higher-precision teacher network. Extensive experiments on multiple image classification datasets including video classification benchmarks for the first time, well demonstrate the efficacy of our approach over state-of-the-art methods.

CVFeb 15, 2021
VA-RED$^2$: Video Adaptive Redundancy Reduction

Bowen Pan, Rameswar Panda, Camilo Fosco et al.

Performing inference on deep learning models for videos remains a challenge due to the large amount of computational resources required to achieve robust recognition. An inherent property of real-world videos is the high correlation of information across frames which can translate into redundancy in either temporal or spatial feature maps of the models, or both. The type of redundant features depends on the dynamics and type of events in the video: static videos have more temporal redundancy while videos focusing on objects tend to have more channel redundancy. Here we present a redundancy reduction framework, termed VA-RED$^2$, which is input-dependent. Specifically, our VA-RED$^2$ framework uses an input-dependent policy to decide how many features need to be computed for temporal and channel dimensions. To keep the capacity of the original model, after fully computing the necessary features, we reconstruct the remaining redundant features from those using cheap linear operations. We learn the adaptive policy jointly with the network weights in a differentiable way with a shared-weight mechanism, making it highly efficient. Extensive experiments on multiple video datasets and different visual tasks show that our framework achieves $20\% - 40\%$ reduction in computation (FLOPs) when compared to state-of-the-art methods without any performance loss. Project page: http://people.csail.mit.edu/bpan/va-red/.

CVNov 1, 2019
Multi-Moments in Time: Learning and Interpreting Models for Multi-Action Video Understanding

Mathew Monfort, Bowen Pan, Kandan Ramakrishnan et al.

Videos capture events that typically contain multiple sequential, and simultaneous, actions even in the span of only a few seconds. However, most large-scale datasets built to train models for action recognition in video only provide a single label per video. Consequently, models can be incorrectly penalized for classifying actions that exist in the videos but are not explicitly labeled and do not learn the full spectrum of information present in each video in training. Towards this goal, we present the Multi-Moments in Time dataset (M-MiT) which includes over two million action labels for over one million three second videos. This multi-label dataset introduces novel challenges on how to train and analyze models for multi-action detection. Here, we present baseline results for multi-action recognition using loss functions adapted for long tail multi-label learning, provide improved methods for visualizing and interpreting models trained for multi-label action detection and show the strength of transferring models trained on M-MiT to smaller datasets.

CVJun 9, 2019
Cross-view Semantic Segmentation for Sensing Surroundings

Bowen Pan, Jiankai Sun, Ho Yin Tiga Leung et al.

Sensing surroundings plays a crucial role in human spatial perception, as it extracts the spatial configuration of objects as well as the free space from the observations. To facilitate the robot perception with such a surrounding sensing capability, we introduce a novel visual task called Cross-view Semantic Segmentation as well as a framework named View Parsing Network (VPN) to address it. In the cross-view semantic segmentation task, the agent is trained to parse the first-view observations into a top-down-view semantic map indicating the spatial location of all the objects at pixel-level. The main issue of this task is that we lack the real-world annotations of top-down-view data. To mitigate this, we train the VPN in 3D graphics environment and utilize the domain adaptation technique to transfer it to handle real-world data. We evaluate our VPN on both synthetic and real-world agents. The experimental results show that our model can effectively make use of the information from different views and multi-modalities to understanding spatial information. Our further experiment on a LoCoBot robot shows that our model enables the surrounding sensing capability from 2D image input. Code and demo videos can be found at \url{https://view-parsing-network.github.io}.

CVFeb 27, 2018
Recurrent Residual Module for Fast Inference in Videos

Bowen Pan, Wuwei Lin, Xiaolin Fang et al.

Deep convolutional neural networks (CNNs) have made impressive progress in many video recognition tasks such as video pose estimation and video object detection. However, CNN inference on video is computationally expensive due to processing dense frames individually. In this work, we propose a framework called Recurrent Residual Module (RRM) to accelerate the CNN inference for video recognition tasks. This framework has a novel design of using the similarity of the intermediate feature maps of two consecutive frames, to largely reduce the redundant computation. One unique property of the proposed method compared to previous work is that feature maps of each frame are precisely computed. The experiments show that, while maintaining the similar recognition performance, our RRM yields averagely 2x acceleration on the commonly used CNNs such as AlexNet, ResNet, deep compression model (thus 8-12x faster than the original dense models using the efficient inference engine), and impressively 9x acceleration on some binary networks such as XNOR-Nets (thus 500x faster than the original model). We further verify the effectiveness of the RRM on speeding up CNNs for video pose estimation and video object detection.