CVMay 17, 2022
Unsupervised Segmentation in Real-World Images via Spelke Object InferenceHonglin Chen, Rahul Venkatesh, Yoni Friedman et al. · stanford
Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves together. We introduce the Excitatory-Inhibitory Segment Extraction Network (EISEN), which learns to extract pairwise affinity graphs for static scenes from motion-based training signals. EISEN then produces segments from affinities using a novel graph propagation and competition network. During training, objects that undergo correlated motion (such as robot arms and the objects they move) are decoupled by a bootstrapping process: EISEN explains away the motion of objects it has already learned to segment. We show that EISEN achieves a substantial improvement in the state of the art for self-supervised image segmentation on challenging synthetic and real-world robotics datasets.
CLDec 19, 2025
OpenAI GPT-5 System CardAaditya Singh, Adam Fry, Adam Perelman et al. · berkeley, mila
This is the system card published alongside the OpenAI GPT-5 launch, August 2025. GPT-5 is a unified system with a smart and fast model that answers most questions, a deeper reasoning model for harder problems, and a real-time router that quickly decides which model to use based on conversation type, complexity, tool needs, and explicit intent (for example, if you say 'think hard about this' in the prompt). The router is continuously trained on real signals, including when users switch models, preference rates for responses, and measured correctness, improving over time. Once usage limits are reached, a mini version of each model handles remaining queries. This system card focuses primarily on gpt-5-thinking and gpt-5-main, while evaluations for other models are available in the appendix. The GPT-5 system not only outperforms previous models on benchmarks and answers questions more quickly, but -- more importantly -- is more useful for real-world queries. We've made significant advances in reducing hallucinations, improving instruction following, and minimizing sycophancy, and have leveled up GPT-5's performance in three of ChatGPT's most common uses: writing, coding, and health. All of the GPT-5 models additionally feature safe-completions, our latest approach to safety training to prevent disallowed content. Similarly to ChatGPT agent, we have decided to treat gpt-5-thinking as High capability in the Biological and Chemical domain under our Preparedness Framework, activating the associated safeguards. While we do not have definitive evidence that this model could meaningfully help a novice to create severe biological harm -- our defined threshold for High capability -- we have chosen to take a precautionary approach.
86.8CVMay 30
Physical Object Understanding with a Physically Controllable World ModelRahul Venkatesh, Klemen Kotar, Lilian Naing Chen et al.
A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
LGSep 30, 2022
Implicit Neural Spatial Representations for Time-dependent PDEsHonglin Chen, Rundi Wu, Eitan Grinspun et al.
Implicit Neural Spatial Representation (INSR) has emerged as an effective representation of spatially-dependent vector fields. This work explores solving time-dependent PDEs with INSR. Classical PDE solvers introduce both temporal and spatial discretizations. Common spatial discretizations include meshes and meshless point clouds, where each degree-of-freedom corresponds to a location in space. While these explicit spatial correspondences are intuitive to model and understand, these representations are not necessarily optimal for accuracy, memory usage, or adaptivity. Keeping the classical temporal discretization unchanged (e.g., explicit/implicit Euler), we explore INSR as an alternative spatial discretization, where spatial information is implicitly stored in the neural network weights. The network weights then evolve over time via time integration. Our approach does not require any training data generated by existing solvers because our approach is the solver itself. We validate our approach on various PDEs with examples involving large elastic deformations, turbulent fluids, and multi-scale phenomena. While slower to compute than traditional representations, our approach exhibits higher accuracy and lower memory consumption. Whereas classical solvers can dynamically adapt their spatial representation only by resorting to complex remeshing algorithms, our INSR approach is intrinsically adaptive. By tapping into the rich literature of classic time integrators, e.g., operator-splitting schemes, our method enables challenging simulations in contact mechanics and turbulent flows where previous neural-physics approaches struggle. Videos and codes are available on the project page: http://www.cs.columbia.edu/cg/INSR-PDE/
CVJun 2, 2023
Unifying (Machine) Vision via Counterfactual World ModelingDaniel M. Bear, Kevin Feigelis, Honglin Chen et al.
Leading approaches in machine vision employ different architectures for different tasks, trained on costly task-specific labeled datasets. This complexity has held back progress in areas, such as robotics, where robust task-general perception remains a bottleneck. In contrast, "foundation models" of natural language have shown how large pre-trained neural networks can provide zero-shot solutions to a broad spectrum of apparently distinct tasks. Here we introduce Counterfactual World Modeling (CWM), a framework for constructing a visual foundation model: a unified, unsupervised network that can be prompted to perform a wide variety of visual computations. CWM has two key components, which resolve the core issues that have hindered application of the foundation model concept to vision. The first is structured masking, a generalization of masked prediction methods that encourages a prediction model to capture the low-dimensional structure in visual data. The model thereby factors the key physical components of a scene and exposes an interface to them via small sets of visual tokens. This in turn enables CWM's second main idea -- counterfactual prompting -- the observation that many apparently distinct visual representations can be computed, in a zero-shot manner, by comparing the prediction model's output on real inputs versus slightly modified ("counterfactual") inputs. We show that CWM generates high-quality readouts on real-world images and videos for a diversity of tasks, including estimation of keypoints, optical flow, occlusions, object segments, and relative depth. Taken together, our results show that CWM is a promising path to unifying the manifold strands of machine vision in a conceptually simple foundation.
95.4CVApr 19
ViPS: Video-informed Pose Spaces for Auto-Rigged MeshesHonglin Chen, Karran Pandey, Rundi Wu et al.
Kinematic rigs provide a structured interface for articulating 3D meshes, but they lack an inherent representation of the plausible manifold of joint configurations for a given asset. Without such a pose space, stochastic sampling or manual manipulation of raw rig parameters often leads to semantic or geometric violations, such as anatomical hyperextension and non-physical self-intersections. We propose Video-informed Pose Spaces (ViPS), a feed-forward framework that discovers the latent distribution of valid articulations for auto-rigged meshes by distilling motion priors from a pretrained video diffusion model. Unlike existing methods that rely on scarce artist-authored 4D datasets, ViPS transfers generative video priors into a universal distribution over a given rig parameterization. Differentiable geometric validators applied to the skinned mesh enforce asset-specific validity without requiring manual regularizers. Our model learns a smooth, compact, and controllable pose space that supports diverse sampling, manifold projection for inverse kinematics, and temporally coherent trajectories for keyframing. Furthermore, the distilled 3D pose samples serve as precise semantic proxies for guiding video diffusion, effectively closing the loop between generative 2D priors and structured 3D kinematic control. Our evaluations show that ViPS, trained solely on video priors, matches the performance of state-of-the-art methods trained on synthetic artist-created 4D data in both plausibility and diversity. Most importantly, as a universal model, ViPS demonstrates robust zero-shot generalization to out-of-distribution species and unseen skeletal topologies.
89.9CVMay 23
Unified 3D Scene Understanding Through Physical World ModelingWanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh et al.
Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have typically addressed these tasks in isolation, preventing them from sharing a common representation or transferring knowledge across tasks. A conceptually simpler but practically non-trivial alternative is to unify these diverse tasks into a single model, reducing different tasks from separate training objectives to merely different prompts and allowing for joint training across all datasets. In this work, we present a physical world model for unified 3D understanding and interaction (3WM), formulated as a probabilistic graphical model in which nodes represent multimodal scene elements such as RGB, optical flow, and camera pose. Diverse tasks emerge from different inference pathways through the graph: novel view synthesis from RGB and dense flow prompts, object manipulation from RGB and sparse flow prompts, and depth estimation from RGB and camera conditioning, all zero-shot without task-specific training. 3WM outperforms specialized baselines without the need for finetuning by offering precise controllability, strong geometric consistency, and robustness in real-world scenarios, achieving state-of-the-art performance on NVS and 3D object manipulation. Beyond predefined tasks, the model supports composable inference pathways, such as moving objects aside while navigating a 3D environment, enabling complex geometric reasoning. This demonstrates that a unified model can serve as a practical alternative to fragmented task-specific systems, taking a step towards a general-purpose visual world model.
81.6CVApr 10Code
Memory-Efficient Transfer Learning with Fading Side Networks via Masked Dual Path DistillationYutong Zhang, Jiaxin Chen, Honglin Chen et al.
Memory-efficient transfer learning (METL) approaches have recently achieved promising performance in adapting pre-trained models to downstream tasks. They avoid applying gradient backpropagation in large backbones, thus significantly reducing the number of trainable parameters and high memory consumption during fine-tuning. However, since they typically employ a lightweight and learnable side network, these methods inevitably introduce additional memory and time overhead during inference, which contradicts the ultimate goal of efficient transfer learning. To address the above issue, we propose a novel approach dubbed Masked Dual Path Distillation (MDPD) to accelerate inference while retaining parameter and memory efficiency in fine-tuning with fading side networks. Specifically, MDPD develops a framework that enhances the performance by mutually distilling the frozen backbones and learnable side networks in fine-tuning, and discard the side network during inference without sacrificing accuracy. Moreover, we design a novel feature-based knowledge distillation method for the encoder structure with multiple layers. Extensive experiments on distinct backbones across vision/language-only and vision-and-language tasks demonstrate that our method not only accelerates inference by at least 25.2\% while keeping parameter and memory consumption comparable, but also remarkably promotes the accuracy compared to SOTA approaches. The source code is available at https://github.com/Zhang-VKk/MDPD.
51.8ROMay 18
FUSE: A Framework for Unified State Estimation in Robotic SLAM SystemsWei Wu, Honglin Chen, Wenhan Cao et al.
Tightly coupled SLAM formulations under mixed-rate sensing often bind temporal processing, local geometric association, estimator formulation, and map-update policy into method-specific designs. Such binding makes it difficult to vary one design choice without re-engineering the rest of the state-estimation process. This paper presents FUSE, a framework for unified state estimation in robotic SLAM systems. FUSE organizes the state-estimation interface around observation ingestion, propagation, update, and state query, and uses this interface to separate temporal processing, residual-ready local geometric association, estimator formulation, and map-update policy. A LiDAR--IMU instantiation is developed to examine the framework under mixed-rate sensing and directional degeneracy, where high-rate inertial propagation, LiDAR-triggered geometric update, residual screening, and degeneracy-aware correction operate through the same interface boundaries. On a 418 m loop-corridor sequence, the instantiation reports a 1.626~m end-to-end trajectory error, corresponding to a 7.9% relative error reduction compared with Faster-LIO, the lowest-error baseline on this sequence. The results support FUSE as a framework for organizing state-estimation design choices and show how the evaluated instantiation regularizes updates along weakly observable directions.
CVDec 11, 2023
Understanding Physical Dynamics with Counterfactual World ModelingRahul Venkatesh, Honglin Chen, Kevin Feigelis et al.
The ability to understand physical dynamics is critical for agents to act in the world. Here, we use Counterfactual World Modeling (CWM) to extract vision structures for dynamics understanding. CWM uses a temporally-factored masking policy for masked prediction of video data without annotations. This policy enables highly effective "counterfactual prompting" of the predictor, allowing a spectrum of visual structures to be extracted from a single pre-trained predictor without finetuning on annotated datasets. We demonstrate that these structures are useful for physical dynamics understanding, allowing CWM to achieve the state-of-the-art performance on the Physion benchmark.
CVApr 4, 2025
3D Scene Understanding Through Local Random Access Sequence ModelingWanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh et al.
3D scene understanding from single images is a pivotal problem in computer vision with numerous downstream applications in graphics, augmented reality, and robotics. While diffusion-based modeling approaches have shown promise, they often struggle to maintain object and scene consistency, especially in complex real-world scenarios. To address these limitations, we propose an autoregressive generative approach called Local Random Access Sequence (LRAS) modeling, which uses local patch quantization and randomly ordered sequence generation. By utilizing optical flow as an intermediate representation for 3D scene editing, our experiments demonstrate that LRAS achieves state-of-the-art novel view synthesis and 3D object manipulation capabilities. Furthermore, we show that our framework naturally extends to self-supervised depth estimation through a simple modification of the sequence design. By achieving strong performance on multiple 3D scene understanding tasks, LRAS provides a unified and effective framework for building the next generation of 3D vision models.
CVSep 10, 2025
World Modeling with Probabilistic Structure IntegrationKlemen Kotar, Wanhee Lee, Rahul Venkatesh et al.
We present Probabilistic Structure Integration (PSI), a system for learning richly controllable and flexibly promptable world models from data. PSI consists of a three-step cycle. The first step, Probabilistic prediction, involves building a probabilistic graphical model Psi of the data, in the form of a random-access autoregressive sequence model. Psi supports a complete set of learned conditional distributions describing the dependence of any variables in the data on any other set of variables. In step 2, Structure extraction, we show how to extract underlying low-dimensional properties in the data, corresponding to a diverse set of meaningful "intermediate structures", in a zero-shot fashion via causal inference on Psi. Step 3, Integration, completes the cycle by converting these structures into new token types that are then continually mixed back into the training diet as conditioning signals and prediction targets. Each such cycle augments the capabilities of Psi, both allowing it to model the underlying data better, and creating new control handles -- akin to an LLM-like universal prompting language. We train an instance of Psi on 1.4 trillion tokens of internet video data; we use it to perform a variety of useful video prediction and understanding inferences; we extract state-of-the-art optical flow, self-supervised depth and object segmentation; and we use these structures to support a full cycle of predictive improvements.
CVJul 21, 2025
Discovering and using Spelke segmentsRahul Venkatesh, Klemen Kotar, Lilian Naing Chen et al.
Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.
QUANT-PHFeb 20, 2025
Purest Quantum State IdentificationYingqi Yu, Honglin Chen, Jun Wu et al.
Quantum noise constitutes a fundamental obstacle to realizing practical quantum technologies. To address the pivotal challenge of identifying quantum systems least affected by noise, we introduce the purest quantum state identification, which can be used to improve the accuracy of quantum computation and communication. We formulate a rigorous paradigm for identifying the purest quantum state among $K$ unknown $n$-qubit quantum states using total $N$ quantum state copies. For incoherent strategies, we derive the first adaptive algorithm achieving error probability $\exp\left(- Ω\left(\frac{N H_1}{\log(K) 2^n }\right) \right)$, fundamentally improving quantum property learning through measurement optimization. By developing a coherent measurement protocol with error bound $\exp\left(- Ω\left(\frac{N H_2}{\log(K) }\right) \right)$, we demonstrate a significant separation from incoherent strategies, formally quantifying the power of quantum memory and coherent measurement. Furthermore, we establish a lower bound by demonstrating that all strategies with fixed two-outcome incoherent POVM must suffer error probability exceeding $ \exp\left( - O\left(\frac{NH_1}{2^n}\right)\right)$. This research advances the characterization of quantum noise through efficient learning frameworks. Our results establish theoretical foundations for noise-adaptive quantum property learning while delivering practical protocols for enhancing the reliability of quantum hardware.
IVApr 19, 2019
Semi-Supervised First-Person Activity Recognition in Body-Worn VideoHonglin Chen, Hao Li, Alexander Song et al.
Body-worn cameras are now commonly used for logging daily life, sports, and law enforcement activities, creating a large volume of archived footage. This paper studies the problem of classifying frames of footage according to the activity of the camera-wearer with an emphasis on application to real-world police body-worn video. Real-world datasets pose a different set of challenges from existing egocentric vision datasets: the amount of footage of different activities is unbalanced, the data contains personally identifiable information, and in practice it is difficult to provide substantial training footage for a supervised approach. We address these challenges by extracting features based exclusively on motion information then segmenting the video footage using a semi-supervised classification algorithm. On publicly available datasets, our method achieves results comparable to, if not better than, supervised and/or deep learning methods using a fraction of the training data. It also shows promising results on real-world police body-worn video.
LGNov 8, 2018
Biologically-plausible learning algorithms can scale to large datasetsWill Xiao, Honglin Chen, Qianli Liao et al.
The backpropagation (BP) algorithm is often thought to be biologically implausible in the brain. One of the main reasons is that BP requires symmetric weight matrices in the feedforward and feedback pathways. To address this "weight transport problem" (Grossberg, 1987), two more biologically plausible algorithms, proposed by Liao et al. (2016) and Lillicrap et al. (2016), relax BP's weight symmetry requirements and demonstrate comparable learning capabilities to that of BP on small datasets. However, a recent study by Bartunov et al. (2018) evaluate variants of target-propagation (TP) and feedback alignment (FA) on MINIST, CIFAR, and ImageNet datasets, and find that although many of the proposed algorithms perform well on MNIST and CIFAR, they perform significantly worse than BP on ImageNet. Here, we additionally evaluate the sign-symmetry algorithm (Liao et al., 2016), which differs from both BP and FA in that the feedback and feedforward weights share signs but not magnitudes. We examine the performance of sign-symmetry and feedback alignment on ImageNet and MS COCO datasets using different network architectures (ResNet-18 and AlexNet for ImageNet, RetinaNet for MS COCO). Surprisingly, networks trained with sign-symmetry can attain classification performance approaching that of BP-trained networks. These results complement the study by Bartunov et al. (2018), and establish a new benchmark for future biologically plausible learning algorithms on more difficult datasets and more complex architectures.