Anthony G. Cohn

AI
h-index49
26papers
902citations
Novelty36%
AI Score44

26 Papers

14.6AISep 28, 2023Code
Language Models as a Service: Overview of a New Paradigm and its Challenges

Emanuele La Malfa, Aleksandar Petrov, Simon Frieder et al. · oxford

Some of the most powerful language models currently are proprietary systems, accessible only via (typically restrictive) web or software programming interfaces. This is the Language-Models-as-a-Service (LMaaS) paradigm. In contrast with scenarios where full model access is available, as in the case of open-source models, such closed-off language models present specific challenges for evaluating, benchmarking, and testing them. This paper has two goals: on the one hand, we delineate how the aforementioned challenges act as impediments to the accessibility, replicability, reliability, and trustworthiness of LMaaS. We systematically examine the issues that arise from a lack of information about language models for each of these four aspects. We conduct a detailed analysis of existing solutions and put forth a number of considered recommendations, and highlight the directions for future advancements. On the other hand, it serves as a comprehensive resource for existing knowledge on current, major LMaaS, offering a synthesized overview of the licences and capabilities their interfaces offer.

7.3CLApr 22, 2023
Dialectical language model evaluation: An initial appraisal of the commonsense spatial reasoning abilities of LLMs

Anthony G Cohn, Jose Hernandez-Orallo

Language models have become very popular recently and many claims have been made about their abilities, including for commonsense reasoning. Given the increasingly better results of current language models on previous static benchmarks for commonsense reasoning, we explore an alternative dialectical evaluation. The goal of this kind of evaluation is not to obtain an aggregate performance value but to find failures and map the boundaries of the system. Dialoguing with the system gives the opportunity to check for consistency and get more reassurance of these boundaries beyond anecdotal evidence. In this paper we conduct some qualitative investigations of this kind of evaluation for the particular case of spatial reasoning (which is a fundamental aspect of commonsense reasoning). We conclude with some suggestions for future work both to improve the capabilities of language models and to systematise this kind of dialectical evaluation.

7.7AIDec 14, 2022
A Hierarchical Framework for Collaborative Artificial Intelligence

James L. Crowley, Joëlle L Coutaz, Jasmin Grosinger et al.

We propose a hierarchical framework for collaborative intelligent systems. This framework organizes research challenges based on the nature of the collaborative activity and the information that must be shared, with each level building on capabilities provided by lower levels. We review research paradigms at each level, with a description of classical engineering-based approaches and modern alternatives based on machine learning, illustrated with a running example using a hypothetical personal service robot. We discuss cross-cutting issues that occur at all levels, focusing on the problem of communicating and sharing comprehension, the role of explanation and the social nature of collaboration. We conclude with a summary of research challenges and a discussion of the potential for economic and societal impact provided by technologies that enhance human abilities and empower people and society through collaboration with Intelligent Systems.

6.7AIMar 30, 2023
Object-agnostic Affordance Categorization via Unsupervised Learning of Graph Embeddings

Alexia Toumpa, Anthony G. Cohn

Acquiring knowledge about object interactions and affordances can facilitate scene understanding and human-robot collaboration tasks. As humans tend to use objects in many different ways depending on the scene and the objects' availability, learning object affordances in everyday-life scenarios is a challenging task, particularly in the presence of an open set of interactions and objects. We address the problem of affordance categorization for class-agnostic objects with an open set of interactions; we achieve this by learning similarities between object interactions in an unsupervised way and thus inducing clusters of object affordances. A novel depth-informed qualitative spatial representation is proposed for the construction of Activity Graphs (AGs), which abstract from the continuous representation of spatio-temporal interactions in RGB-D videos. These AGs are clustered to obtain groups of objects with similar affordances. Our experiments in a real-world scenario demonstrate that our method learns to create object affordance clusters with a high V-measure even in cluttered scenes. The proposed approach handles object occlusions by capturing effectively possible interactions and without imposing any object or scene constraints.

1.4CVAug 1, 2022
Exploring the GLIDE model for Human Action-effect Prediction

Fangjun Li, David C. Hogg, Anthony G. Cohn

We address the following action-effect prediction task. Given an image depicting an initial state of the world and an action expressed in text, predict an image depicting the state of the world following the action. The prediction should have the same scene context as the input image. We explore the use of the recently proposed GLIDE model for performing this task. GLIDE is a generative neural network that can synthesize (inpaint) masked areas of an image, conditioned on a short piece of text. Our idea is to mask-out a region of the input image where the effect of the action is expected to occur. GLIDE is then used to inpaint the masked region conditioned on the required action. In this way, the resulting image has the same background context as the input image, updated to show the effect of the action. We give qualitative results from experiments using the EPIC dataset of ego-centric videos labelled with actions.

1.4CVJul 26, 2022
Location retrieval using visible landmarks based qualitative place signatures

Lijun Wei, Valerie Gouet-Brunet, Anthony Cohn

Location retrieval based on visual information is to retrieve the location of an agent (e.g. human, robot) or the area they see by comparing the observations with a certain form of representation of the environment. Existing methods generally require precise measurement and storage of the observed environment features, which may not always be robust due to the change of season, viewpoint, occlusion, etc. They are also challenging to scale up and may not be applicable for humans due to the lack of measuring/imaging devices. Considering that humans often use less precise but easily produced qualitative spatial language and high-level semantic landmarks when describing an environment, a qualitative location retrieval method is proposed in this work by describing locations/places using qualitative place signatures (QPS), defined as the perceived spatial relations between ordered pairs of co-visible landmarks from viewers' perspective. After dividing the space into place cells each with individual signatures attached, a coarse-to-fine location retrieval method is proposed to efficiently identify the possible location(s) of viewers based on their qualitative observations. The usability and effectiveness of the proposed method were evaluated using openly available landmark datasets, together with simulated observations by considering the possible perception error.

23.6AIFeb 5, 2024Code
Graph-enhanced Large Language Models in Asynchronous Plan Reasoning

Fangru Lin, Emanuele La Malfa, Valentin Hofmann et al. · oxford

Planning is a fundamental property of human intelligence. Reasoning about asynchronous plans is challenging since it requires sequential and parallel planning to optimize time costs. Can large language models (LLMs) succeed at this task? Here, we present the first large-scale study investigating this question. We find that a representative set of closed and open-source LLMs, including GPT-4 and LLaMA-2, behave poorly when not supplied with illustrations about the task-solving process in our benchmark AsyncHow. We propose a novel technique called Plan Like a Graph (PLaG) that combines graphs with natural language prompts and achieves state-of-the-art results. We show that although PLaG can boost model performance, LLMs still suffer from drastic degradation when task complexity increases, highlighting the limits of utilizing LLMs for simulating digital devices. We see our study as an exciting step towards using LLMs as efficient autonomous agents. Our code and data are available at https://github.com/fangru-lin/graph-llm-asynchow-plan.

3.3AINov 4, 2025
DecompSR: A dataset for decomposed analyses of compositional multihop spatial reasoning

Lachlan McPheat, Navdeep Kaur, Robert Blackwell et al.

We introduce DecompSR, decomposed spatial reasoning, a large benchmark dataset (over 5m datapoints) and generation framework designed to analyse compositional spatial reasoning ability. The generation of DecompSR allows users to independently vary several aspects of compositionality, namely: productivity (reasoning depth), substitutivity (entity and linguistic variability), overgeneralisation (input order, distractors) and systematicity (novel linguistic elements). DecompSR is built procedurally in a manner which makes it is correct by construction, which is independently verified using a symbolic solver to guarantee the correctness of the dataset. DecompSR is comprehensively benchmarked across a host of Large Language Models (LLMs) where we show that LLMs struggle with productive and systematic generalisation in spatial reasoning tasks whereas they are more robust to linguistic variation. DecompSR provides a provably correct and rigorous benchmarking dataset with a novel ability to independently vary the degrees of several key aspects of compositionality, allowing for robust and fine-grained probing of the compositional reasoning abilities of LLMs.

10.0AISep 27, 2023
An Evaluation of ChatGPT-4's Qualitative Spatial Reasoning Capabilities in RCC-8

Anthony G Cohn

Qualitative Spatial Reasoning (QSR) is well explored area of Commonsense Reasoning and has multiple applications ranging from Geographical Information Systems to Robotics and Computer Vision. Recently many claims have been made for the capabilities of Large Language Models (LLMs). In this paper we investigate the extent to which one particular LLM can perform classical qualitative spatial reasoning tasks on the mereotopological calculus, RCC-8.

24.5AIJan 8, 2024Code
Advancing Spatial Reasoning in Large Language Models: An In-Depth Evaluation and Enhancement Using the StepGame Benchmark

Fangjun Li, David C. Hogg, Anthony G. Cohn

Artificial intelligence (AI) has made remarkable progress across various domains, with large language models like ChatGPT gaining substantial attention for their human-like text-generation capabilities. Despite these achievements, spatial reasoning remains a significant challenge for these models. Benchmarks like StepGame evaluate AI spatial reasoning, where ChatGPT has shown unsatisfactory performance. However, the presence of template errors in the benchmark has an impact on the evaluation results. Thus there is potential for ChatGPT to perform better if these template errors are addressed, leading to more accurate assessments of its spatial reasoning capabilities. In this study, we refine the StepGame benchmark, providing a more accurate dataset for model evaluation. We analyze GPT's spatial reasoning performance on the rectified benchmark, identifying proficiency in mapping natural language text to spatial relations but limitations in multi-hop reasoning. We provide a flawless solution to the benchmark by combining template-to-relation mapping with logic-based reasoning. This combination demonstrates proficiency in performing qualitative reasoning on StepGame without encountering any errors. We then address the limitations of GPT models in spatial reasoning. We deploy Chain-of-thought and Tree-of-thoughts prompting strategies, offering insights into GPT's ``cognitive process", and achieving remarkable improvements in accuracy. Our investigation not only sheds light on model deficiencies but also proposes enhancements, contributing to the advancement of AI with more robust spatial reasoning capabilities.

11.2CLMay 23, 2024Code
Reframing Spatial Reasoning Evaluation in Language Models: A Real-World Simulation Benchmark for Qualitative Reasoning

Fangjun Li, David C. Hogg, Anthony G. Cohn

Spatial reasoning plays a vital role in both human cognition and machine intelligence, prompting new research into language models' (LMs) capabilities in this regard. However, existing benchmarks reveal shortcomings in evaluating qualitative spatial reasoning (QSR). These benchmarks typically present oversimplified scenarios or unclear natural language descriptions, hindering effective evaluation. We present a novel benchmark for assessing QSR in LMs, which is grounded in realistic 3D simulation data, offering a series of diverse room layouts with various objects and their spatial relationships. This approach provides a more detailed and context-rich narrative for spatial reasoning evaluation, diverging from traditional, toy-task-oriented scenarios. Our benchmark encompasses a broad spectrum of qualitative spatial relationships, including topological, directional, and distance relations. These are presented with different viewing points, varied granularities, and density of relation constraints to mimic real-world complexities. A key contribution is our logic-based consistency-checking tool, which enables the assessment of multiple plausible solutions, aligning with real-world scenarios where spatial relationships are often open to interpretation. Our benchmark evaluation of advanced LMs reveals their strengths and limitations in spatial reasoning. They face difficulties with multi-hop spatial reasoning and interpreting a mix of different view descriptions, pointing to areas for future improvement.

17.0LGJan 17, 2024Code
Code Simulation Challenges for Large Language Models

Emanuele La Malfa, Christoph Weinhuber, Orazio Torre et al. · oxford

Many reasoning, planning, and problem-solving tasks share an intrinsic algorithmic nature: correctly simulating each step is a sufficient condition to solve them correctly. This work studies to what extent Large Language Models (LLMs) can simulate coding and algorithmic tasks to provide insights into general capabilities in such algorithmic reasoning tasks. We introduce benchmarks for straight-line programs, code that contains critical paths, and approximate and redundant instructions. We further assess the simulation capabilities of LLMs with sorting algorithms and nested loops and show that a routine's computational complexity directly affects an LLM's ability to simulate its execution. While the most powerful LLMs exhibit relatively strong simulation capabilities, the process is fragile, seems to rely heavily on pattern recognition, and is affected by memorisation. We propose a novel off-the-shelf prompting method, Chain of Simulation (CoSm), which instructs LLMs to simulate code execution line by line/follow the computation pattern of compilers. CoSm efficiently helps LLMs reduce memorisation and shallow pattern recognition while improving simulation performance. We consider the success of CoSm in code simulation to be inspirational for other general routine simulation reasoning tasks.

3.4CLNov 29, 2024Code
Can Large Language Models Reason about the Region Connection Calculus?

Anthony G Cohn, Robert E Blackwell

Qualitative Spatial Reasoning is a well explored area of Knowledge Representation and Reasoning and has multiple applications ranging from Geographical Information Systems to Robotics and Computer Vision. Recently, many claims have been made for the reasoning capabilities of Large Language Models (LLMs). Here, we investigate the extent to which a set of representative LLMs can perform classical qualitative spatial reasoning tasks on the mereotopological Region Connection Calculus, RCC-8. We conduct three pairs of experiments (reconstruction of composition tables, alignment to human composition preferences, conceptual neighbourhood reconstruction) using state-of-the-art LLMs; in each pair one experiment uses eponymous relations and one, anonymous relations (to test the extent to which the LLM relies on knowledge about the relation names obtained during training). All instances are repeated 30 times to measure the stochasticity of the LLMs.

2.7CLJul 16, 2025
Evaluating the Ability of Large Language Models to Reason about Cardinal Directions, Revisited

Anthony G Cohn, Robert E Blackwell

We investigate the abilities of 28 Large language Models (LLMs) to reason about cardinal directions (CDs) using a benchmark generated from a set of templates, extensively testing an LLM's ability to determine the correct CD given a particular scenario. The templates allow for a number of degrees of variation such as means of locomotion of the agent involved, and whether set in the first, second or third person. Even the newer Large Reasoning Models are unable to reliably determine the correct CD for all questions. This paper summarises and extends earlier work presented at COSIT-24.

14.4LGFeb 5, 2025
Code Simulation as a Proxy for High-order Tasks in Large Language Models

Emanuele La Malfa, Christoph Weinhuber, Orazio Torre et al. · oxford

Many reasoning, planning, and problem-solving tasks share an intrinsic algorithmic nature: correctly simulating each step is a sufficient condition to solve them correctly. We collect pairs of naturalistic and synthetic reasoning tasks to assess the capabilities of Large Language Models (LLM). While naturalistic tasks often require careful human handcrafting, we show that synthetic data is, in many cases, a good proxy that is much easier to collect at scale. We leverage common constructs in programming as the counterpart of the building blocks of naturalistic reasoning tasks, such as straight-line programs, code that contains critical paths, and approximate and redundant instructions. We further assess the capabilities of LLMs on sorting problems and repeated operations via sorting algorithms and nested loops. Our synthetic datasets further reveal that while the most powerful LLMs exhibit relatively strong execution capabilities, the process is fragile: it is negatively affected by memorisation and seems to rely heavily on pattern recognition. Our contribution builds upon synthetically testing the reasoning capabilities of LLMs as a scalable complement to handcrafted human-annotated problems.

4.9CLMay 20, 2025Code
BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks

Weihong Du, Wenrui Liao, Binyu Yan et al.

Large language model (LLM) based agents have shown great potential in following human instructions and automatically completing various tasks. To complete a task, the agent needs to decompose it into easily executed steps by planning. Existing studies mainly conduct the planning by inferring what steps should be executed next starting from the agent's initial state. However, this forward reasoning paradigm doesn't work well for complex tasks. We propose to study this issue in Minecraft, a virtual environment that simulates complex tasks based on real-world scenarios. We believe that the failure of forward reasoning is caused by the big perception gap between the agent's initial state and task goal. To this end, we leverage backward reasoning and make the planning starting from the terminal state, which can directly achieve the task goal in one step. Specifically, we design a BAckward Reasoning based agent (BAR). It is equipped with a recursive goal decomposition module, a state consistency maintaining module and a stage memory module to make robust, consistent, and efficient planning starting from the terminal state. Experimental results demonstrate the superiority of BAR over existing methods and the effectiveness of proposed modules.

6.6CLJun 24, 2024
Evaluating the Ability of Large Language Models to Reason about Cardinal Directions

Anthony G Cohn, Robert E Blackwell

We investigate the abilities of a representative set of Large language Models (LLMs) to reason about cardinal directions (CDs). To do so, we create two datasets: the first, co-created with ChatGPT, focuses largely on recall of world knowledge about CDs; the second is generated from a set of templates, comprehensively testing an LLM's ability to determine the correct CD given a particular scenario. The templates allow for a number of degrees of variation such as means of locomotion of the agent involved, and whether set in the first , second or third person. Even with a temperature setting of zero, Our experiments show that although LLMs are able to perform well in the simpler dataset, in the second more complex dataset no LLM is able to reliably determine the correct CD, even with a temperature setting of zero.

2.7CLJun 20, 2024
Exploring Spatial Representations in the Historical Lake District Texts with LLM-based Relation Extraction

Erum Haris, Anthony G. Cohn, John G. Stell

Navigating historical narratives poses a challenge in unveiling the spatial intricacies of past landscapes. The proposed work addresses this challenge within the context of the English Lake District, employing the Corpus of the Lake District Writing. The method utilizes a generative pre-trained transformer model to extract spatial relations from the textual descriptions in the corpus. The study applies this large language model to understand the spatial dimensions inherent in historical narratives comprehensively. The outcomes are presented as semantic triples, capturing the nuanced connections between entities and locations, and visualized as a network, offering a graphical representation of the spatial narrative. The study contributes to a deeper comprehension of the English Lake District's spatial tapestry and provides an approach to uncovering spatial relations within diverse historical contexts.

25.3AIJun 16, 2024Code
A Notion of Complexity for Theory of Mind via Discrete World Models

X. Angelo Huang, Emanuele La Malfa, Samuele Marro et al.

Theory of Mind (ToM) can be used to assess the capabilities of Large Language Models (LLMs) in complex scenarios where social reasoning is required. While the research community has proposed many ToM benchmarks, their hardness varies greatly, and their complexity is not well defined. This work proposes a framework inspired by cognitive load theory to measure the complexity of ToM tasks. We quantify a problem's complexity as the number of states necessary to solve it correctly. Our complexity measure also accounts for spurious states of a ToM problem designed to make it apparently harder. We use our method to assess the complexity of five widely adopted ToM benchmarks. On top of this framework, we design a prompting technique that augments the information available to a model with a description of how the environment changes with the agents' interactions. We name this technique Discrete World Models (DWM) and show how it elicits superior performance on ToM tasks.

11.1CVFeb 19, 2021
Scribble-Supervised Semantic Segmentation by Uncertainty Reduction on Neural Representation and Self-Supervision on Neural Eigenspace

Zhiyi Pan, Peng Jiang, Yunhai Wang et al.

Scribble-supervised semantic segmentation has gained much attention recently for its promising performance without high-quality annotations. Due to the lack of supervision, confident and consistent predictions are usually hard to obtain. Typically, people handle these problems to either adopt an auxiliary task with the well-labeled dataset or incorporate the graphical model with additional requirements on scribble annotations. Instead, this work aims to achieve semantic segmentation by scribble annotations directly without extra information and other limitations. Specifically, we propose holistic operations, including minimizing entropy and a network embedded random walk on neural representation to reduce uncertainty. Given the probabilistic transition matrix of a random walk, we further train the network with self-supervision on its neural eigenspace to impose consistency on predictions between related images. Comprehensive experiments and ablation studies verify the proposed approach, which demonstrates superiority over others; it is even comparable to some full-label supervised ones and works well when scribbles are randomly shrunk or dropped.

1.2CVMar 29, 2020
Defect segmentation: Mapping tunnel lining internal defects with ground penetrating radar data using a convolutional neural network

Senlin Yang, Zhengfang Wang, Jing Wang et al.

This research proposes a Ground Penetrating Radar (GPR) data processing method for non-destructive detection of tunnel lining internal defects, called defect segmentation. To perform this critical step of automatic tunnel lining detection, the method uses a CNN called Segnet combined with the Lovász softmax loss function to map the internal defect structure with GPR synthetic data, which improves the accuracy, automation and efficiency of defects detection. The novel method we present overcomes several difficulties of traditional GPR data interpretation as demonstrated by an evaluation on both synthetic and real datas -- to verify the method on real data, a test model containing a known defect was designed and built and GPR data was obtained and analyzed.

9.4ROFeb 28, 2020Code
Human-like Planning for Reaching in Cluttered Environments

Mohamed Hasan, Matthew Warburton, Wisdom C. Agboh et al.

Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling of configuration space -- which becomes excessively high-dimensional with large number of objects. Consequently, most planners often fail to efficiently find object manipulation plans in such environments. We addressed this problem by identifying high-level manipulation plans in humans, and transferring these skills to robot planners. We used virtual reality to capture human participants reaching for a target object on a tabletop cluttered with obstacles. From this, we devised a qualitative representation of the task space to abstract the decision making, irrespective of the number of obstacles. Based on this representation, human demonstrations were segmented and used to train decision classifiers. Using these classifiers, our planner produced a list of waypoints in task space. These waypoints provided a high-level plan, which could be transferred to an arbitrary robot model and used to initialise a local trajectory optimiser. We evaluated this approach through testing on unseen human VR data, a physics-based robot simulation, and a real robot (dataset and code are publicly available). We found that the human-like planner outperformed a state-of-the-art standard trajectory optimisation algorithm, and was able to generate effective strategies for rapid planning -- irrespective of the number of obstacles in the environment.

4.7CVDec 12, 2019
GPRInvNet: Deep Learning-Based Ground Penetrating Radar Data Inversion for Tunnel Lining

Bin Liu, Yuxiao Ren, Hanchi Liu et al.

A DNN architecture referred to as GPRInvNet was proposed to tackle the challenges of mapping the ground-penetrating radar (GPR) B-Scan data to complex permittivity maps of subsurface structures. The GPRInvNet consisted of a trace-to-trace encoder and a decoder. It was specially designed to take into account the characteristics of GPR inversion when faced with complex GPR B-Scan data, as well as addressing the spatial alignment issues between time-series B-Scan data and spatial permittivity maps. It displayed the ability to fuse features from several adjacent traces on the B-Scan data to enhance each trace, and then further condense the features of each trace separately. As a result, the sensitive zones on the permittivity maps spatially aligned to the enhanced trace could be reconstructed accurately. The GPRInvNet has been utilized to reconstruct the permittivity map of tunnel linings. A diverse range of dielectric models of tunnel linings containing complex defects has been reconstructed using GPRInvNet. The results have demonstrated that the GPRInvNet is capable of effectively reconstructing complex tunnel lining defects with clear boundaries. Comparative results with existing baseline methods also demonstrated the superiority of the GPRInvNet. For the purpose of generalizing the GPRInvNet to real GPR data, some background noise patches recorded from practical model testing were integrated into the synthetic GPR data to retrain the GPRInvNet. The model testing has been conducted for validation, and experimental results revealed that the GPRInvNet had also achieved satisfactory results with regard to the real data.

21.0ROFeb 21, 2018
ViTac: Feature Sharing between Vision and Tactile Sensing for Cloth Texture Recognition

Shan Luo, Wenzhen Yuan, Edward Adelson et al.

Vision and touch are two of the important sensing modalities for humans and they offer complementary information for sensing the environment. Robots could also benefit from such multi-modal sensing ability. In this paper, addressing for the first time (to the best of our knowledge) texture recognition from tactile images and vision, we propose a new fusion method named Deep Maximum Covariance Analysis (DMCA) to learn a joint latent space for sharing features through vision and tactile sensing. The features of camera images and tactile data acquired from a GelSight sensor are learned by deep neural networks. But the learned features are of a high dimensionality and are redundant due to the differences between the two sensing modalities, which deteriorates the perception performance. To address this, the learned features are paired using maximum covariance analysis. Results of the algorithm on a newly collected dataset of paired visual and tactile data relating to cloth textures show that a good recognition performance of greater than 90\% can be achieved by using the proposed DMCA framework. In addition, we find that the perception performance of either vision or tactile sensing can be improved by employing the shared representation space, compared to learning from unimodal data.

0.9CVSep 11, 2017
CLAD: A Complex and Long Activities Dataset with Rich Crowdsourced Annotations

Jawad Tayyub, Majd Hawasly, David C. Hogg et al.

This paper introduces a novel activity dataset which exhibits real-life and diverse scenarios of complex, temporally-extended human activities and actions. The dataset presents a set of videos of actors performing everyday activities in a natural and unscripted manner. The dataset was recorded using a static Kinect 2 sensor which is commonly used on many robotic platforms. The dataset comprises of RGB-D images, point cloud data, automatically generated skeleton tracks in addition to crowdsourced annotations. Furthermore, we also describe the methodology used to acquire annotations through crowdsourcing. Finally some activity recognition benchmarks are presented using current state-of-the-art techniques. We believe that this dataset is particularly suitable as a testbed for activity recognition research but it can also be applicable for other common tasks in robotics/computer vision research such as object detection and human skeleton tracking.

26.2ROApr 15, 2016
The STRANDS Project: Long-Term Autonomy in Everyday Environments

Nick Hawes, Chris Burbridge, Ferdian Jovan et al.

Thanks to the efforts of the robotics and autonomous systems community, robots are becoming ever more capable. There is also an increasing demand from end-users for autonomous service robots that can operate in real environments for extended periods. In the STRANDS project we are tackling this demand head-on by integrating state-of-the-art artificial intelligence and robotics research into mobile service robots, and deploying these systems for long-term installations in security and care environments. Over four deployments, our robots have been operational for a combined duration of 104 days autonomously performing end-user defined tasks, covering 116km in the process. In this article we describe the approach we have used to enable long-term autonomous operation in everyday environments, and how our robots are able to use their long run times to improve their own performance.