Max Yang

RO
h-index36
4papers
70citations
Novelty54%
AI Score43

4 Papers

48.0ROMay 25
NeuralTouch: Neural Descriptors for Precise Sim-to-Real Tactile Robot Control

Yijiong Lin, Bowen Deng, Keju Pu et al.

Grasping accuracy is a critical prerequisite for precise object manipulation, often requiring careful alignment between the robot hand and object. Neural Descriptor Fields (NDF) offer a promising vision-based method to generate grasping poses that generalize across object categories. However, NDF alone can produce inaccurate poses due to imperfect camera calibration, incomplete point clouds, and object variability. Meanwhile, tactile sensing enables more precise contact, but existing approaches typically learn policies limited to simple, predefined contact geometries. In this work, we introduce NeuralTouch, a multimodal framework that integrates NDF and tactile sensing to enable accurate, generalizable grasping through gentle physical interaction. Our approach leverages NDF to implicitly represent the target contact geometry, from which a deep reinforcement learning (RL) policy is trained to refine the grasp using tactile feedback. This policy is conditioned on the neural descriptors and does not require explicit specification of contact types. We validate NeuralTouch through ablation studies in simulation and zero-shot transfer to real-world manipulation tasks--such as peg-out-in-hole and bottle lid opening--without additional fine-tuning. Results show that NeuralTouch significantly improves grasping accuracy and robustness over baseline methods, offering a general framework for precise, contact-rich robotic manipulation.

ROMay 12, 2024
AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch

Max Yang, Chenghua Lu, Alex Church et al.

Human hands are capable of in-hand manipulation in the presence of different hand motions. For a robot hand, harnessing rich tactile information to achieve this level of dexterity still remains a significant challenge. In this paper, we present AnyRotate, a system for gravity-invariant multi-axis in-hand object rotation using dense featured sim-to-real touch. We tackle this problem by training a dense tactile policy in simulation and present a sim-to-real method for rich tactile sensing to achieve zero-shot policy transfer. Our formulation allows the training of a unified policy to rotate unseen objects about arbitrary rotation axes in any hand direction. In our experiments, we highlight the benefit of capturing detailed contact information when handling objects of varying properties. Interestingly, we found rich multi-fingered tactile sensing can detect unstable grasps and provide a reactive behavior that improves the robustness of the policy. The project website can be found at https://maxyang27896.github.io/anyrotate/.

CVMar 29, 2024
Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

Mauro Comi, Alessio Tonioni, Max Yang et al.

Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate the effectiveness of our approach, offering significant improvements in reconstruction quality.

ROSep 9, 2025
Text2Touch: Tactile In-Hand Manipulation with LLM-Designed Reward Functions

Harrison Field, Max Yang, Yijiong Lin et al.

Large language models (LLMs) are beginning to automate reward design for dexterous manipulation. However, no prior work has considered tactile sensing, which is known to be critical for human-like dexterity. We present Text2Touch, bringing LLM-crafted rewards to the challenging task of multi-axis in-hand object rotation with real-world vision based tactile sensing in palm-up and palm-down configurations. Our prompt engineering strategy scales to over 70 environment variables, and sim-to-real distillation enables successful policy transfer to a tactile-enabled fully actuated four-fingered dexterous robot hand. Text2Touch significantly outperforms a carefully tuned human-engineered baseline, demonstrating superior rotation speed and stability while relying on reward functions that are an order of magnitude shorter and simpler. These results illustrate how LLM-designed rewards can significantly reduce the time from concept to deployable dexterous tactile skills, supporting more rapid and scalable multimodal robot learning. Project website: https://hpfield.github.io/text2touch-website