Youzhi Zhang

AI
h-index15
17papers
60citations
Novelty54%
AI Score54

17 Papers

AIJul 12, 2022
Offline Equilibrium Finding

Shuxin Li, Xinrun Wang, Youzhi Zhang et al.

Offline reinforcement learning (offline RL) is an emerging field that has recently begun gaining attention across various application domains due to its ability to learn strategies from earlier collected datasets. Offline RL proved very successful, paving a path to solving previously intractable real-world problems, and we aim to generalize this paradigm to a multiplayer-game setting. To this end, we introduce a problem of offline equilibrium finding (OEF) and construct multiple types of datasets across a wide range of games using several established methods. To solve the OEF problem, we design a model-based framework that can directly apply any online equilibrium finding algorithm to the OEF setting while making minimal changes. The three most prominent contemporary online equilibrium finding algorithms are adapted to the context of OEF, creating three model-based variants: OEF-PSRO and OEF-CFR, which generalize the widely-used algorithms PSRO and Deep CFR to compute Nash equilibria (NEs), and OEF-JPSRO, which generalizes the JPSRO to calculate (Coarse) Correlated equilibria ((C)CEs). We also combine the behavior cloning policy with the model-based policy to further improve the performance and provide a theoretical guarantee of the solution quality. Extensive experimental results demonstrate the superiority of our approach over offline RL algorithms and the importance of using model-based methods for OEF problems. We hope our work will contribute to advancing research in large-scale equilibrium finding.

AIAug 10, 2024
In-Context Exploiter for Extensive-Form Games

Shuxin Li, Chang Yang, Youzhi Zhang et al.

Nash equilibrium (NE) is a widely adopted solution concept in game theory due to its stability property. However, we observe that the NE strategy might not always yield the best results, especially against opponents who do not adhere to NE strategies. Based on this observation, we pose a new game-solving question: Can we learn a model that can exploit any, even NE, opponent to maximize their own utility? In this work, we make the first attempt to investigate this problem through in-context learning. Specifically, we introduce a novel method, In-Context Exploiter (ICE), to train a single model that can act as any player in the game and adaptively exploit opponents entirely by in-context learning. Our ICE algorithm involves generating diverse opponent strategies, collecting interactive history training data by a reinforcement learning algorithm, and training a transformer-based agent within a well-designed curriculum learning framework. Finally, comprehensive experimental results validate the effectiveness of our ICE algorithm, showcasing its in-context learning ability to exploit any unknown opponent, thereby positively answering our initial game-solving question.

CLJan 24, 2025Code
Siren: A Learning-Based Multi-Turn Attack Framework for Simulating Real-World Human Jailbreak Behaviors

Yi Zhao, Youzhi Zhang

Large language models (LLMs) are widely used in real-world applications, raising concerns about their safety and trustworthiness. While red-teaming with jailbreak prompts exposes the vulnerabilities of LLMs, current efforts focus primarily on single-turn attacks, overlooking the multi-turn strategies used by real-world adversaries. Existing multi-turn methods rely on static patterns or predefined logical chains, failing to account for the dynamic strategies during attacks. We propose Siren, a learning-based multi-turn attack framework designed to simulate real-world human jailbreak behaviors. Siren consists of three stages: (1) MiniMax-driven training set construction utilizing Turn-Level LLM feedback, (2) post-training attackers with supervised fine-tuning (SFT) and direct preference optimization (DPO), and (3) interactions between the attacking and target LLMs. Experiments demonstrate that Siren achieves an attack success rate (ASR) of 90% with LLaMA-3-8B as the attacker against Gemini-1.5-Pro as the target model, and 70% with Mistral-7B against GPT-4o, significantly outperforming single-turn baselines. Moreover, Siren with a 7B-scale model achieves performance comparable to a multi-turn baseline that leverages GPT-4o as the attacker, while requiring fewer turns and employing decomposition strategies that are better semantically aligned with attack goals. We hope Siren inspires the development of stronger defenses against advanced multi-turn jailbreak attacks under realistic scenarios. Code is available at https://github.com/YiyiyiZhao/siren. Warning: This paper contains potentially harmful text.

AIJan 29, 2025Code
Solving Urban Network Security Games: Learning Platform, Benchmark, and Challenge for AI Research

Shuxin Zhuang, Shuxin Li, Tianji Yang et al.

After the great achievement of solving two-player zero-sum games, more and more AI researchers focus on solving multiplayer games. To facilitate the development of designing efficient learning algorithms for solving multiplayer games, we propose a multiplayer game platform for solving Urban Network Security Games (\textbf{UNSG}) that model real-world scenarios. That is, preventing criminal activity is a highly significant responsibility assigned to police officers in cities, and police officers have to allocate their limited security resources to interdict the escaping criminal when a crime takes place in a city. This interaction between multiple police officers and the escaping criminal can be modeled as a UNSG. The variants of UNSGs can model different real-world settings, e.g., whether real-time information is available or not, and whether police officers can communicate or not. The main challenges of solving this game include the large size of the game and the co-existence of cooperation and competition. While previous efforts have been made to tackle UNSGs, they have been hampered by performance and scalability issues. Therefore, we propose an open-source UNSG platform (\textbf{GraphChase}) for designing efficient learning algorithms for solving UNSGs. Specifically, GraphChase offers a unified and flexible game environment for modeling various variants of UNSGs, supporting the development, testing, and benchmarking of algorithms. We believe that GraphChase not only facilitates the development of efficient algorithms for solving real-world problems but also paves the way for significant advancements in algorithmic development for solving general multiplayer games.

GTAug 22, 2023
Efficient Last-iterate Convergence Algorithms in Solving Games

Linjian Meng, Youzhi Zhang, Zhenxing Ge et al.

To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the NEs of a sequence of (perturbed) regularized EFGs. Consequently, proving last-iterate convergence in solving the original EFG reduces to proving last-iterate convergence in solving (perturbed) regularized EFGs. However, the empirical convergence rates of the algorithms in these studies are suboptimal, since they do not utilize Regret Matching (RM)-based CFR algorithms to solve perturbed EFGs, which are known the exceptionally fast empirical convergence rates. Additionally, since solving multiple perturbed regularized EFGs is required, fine-tuning across all such games is infeasible, making parameter-free algorithms highly desirable. In this paper, we prove that CFR$^+$, a classical parameter-free RM-based CFR algorithm, achieves last-iterate convergence in learning an NE of perturbed regularized EFGs. Leveraging CFR$^+$ to solve perturbed regularized EFGs, we get Reward Transformation CFR$^+$ (RTCFR$^+$). Importantly, we extend prior work on the parameter-free property of CFR$^+$, enhancing its stability, which is crucial for the empirical convergence of RTCFR$^+$. Experiments show that RTCFR$^+$ significantly outperforms existing algorithms with theoretical last-iterate convergence guarantees.

LGNov 13, 2025
Tree-Based Stochastic Optimization for Solving Large-Scale Urban Network Security Games

Shuxin Zhuang, Linjian Meng, Shuxin Li et al.

Urban Network Security Games (UNSGs), which model the strategic allocation of limited security resources on city road networks, are critical for urban safety. However, finding a Nash Equilibrium (NE) in large-scale UNSGs is challenging due to their massive and combinatorial action spaces. One common approach to addressing these games is the Policy-Space Response Oracle (PSRO) framework, which requires computing best responses (BR) at each iteration. However, precisely computing exact BRs is impractical in large-scale games, and employing reinforcement learning to approximate BRs inevitably introduces errors, which limits the overall effectiveness of the PSRO methods. Recent advancements in leveraging non-convex stochastic optimization to approximate an NE offer a promising alternative to the burdensome BR computation. However, utilizing existing stochastic optimization techniques with an unbiased loss function for UNSGs remains challenging because the action spaces are too vast to be effectively represented by neural networks. To address these issues, we introduce Tree-based Stochastic Optimization (TSO), a framework that bridges the gap between the stochastic optimization paradigm for NE-finding and the demands of UNSGs. Specifically, we employ the tree-based action representation that maps the whole action space onto a tree structure, addressing the challenge faced by neural networks in representing actions when the action space cannot be enumerated. We then incorporate this representation into the loss function and theoretically demonstrate its equivalence to the unbiased loss function. To further enhance the quality of the converged solution, we introduce a sample-and-prune mechanism that reduces the risk of being trapped in suboptimal local optima. Extensive experimental results indicate the superiority of TSO over other baseline algorithms in addressing the UNSGs.

MAMar 4
Auditing Cascading Risks in Multi-Agent Systems via Semantic-Geometric Co-evolution

Zixun Luo, Yuhang Fan, Hengyu Lin et al.

Large Language model (LLM)-based Multi-Agent Systems (MAS) are prone to cascading risks, where early-stage interactions remain semantically fluent and policy-compliant, yet the underlying interaction dynamics begin to distort in ways that amplify latent instability or misalignment. Traditional auditing methods that focus on per-message semantic content are inherently reactive and lagging, failing to capture these early structural precursors. In this paper, we propose a principled framework for cascading-risk detection grounded in semantic--geometric co-evolution. We model MAS interactions as dynamic graphs and introduce Ollivier--Ricci Curvature (ORC) -- a discrete geometric measure -- to characterize information redundancy and bottleneck formation in communication topologies. By coupling semantic flow signals with graph geometry, the framework learns the normal co-evolutionary dynamics of trusted collaboration and treats deviations from this coupled manifold as early-warning signals. Experiments on a suite of cascading-risk scenarios aligned with the risk category demonstrate that curvature anomalies systematically precede explicit semantic violations by several interaction turns, enabling proactive intervention. Furthermore, the local nature of Ricci curvature provides principled interpretability for root-cause attribution, identifying specific agents or links that precipitate the collapse of trustworthy collaboration.

LGSep 29, 2024
Tailed Low-Rank Matrix Factorization for Similarity Matrix Completion

Changyi Ma, Runsheng Yu, Xiao Chen et al.

Similarity matrix serves as a fundamental tool at the core of numerous downstream machine-learning tasks. However, missing data is inevitable and often results in an inaccurate similarity matrix. To address this issue, Similarity Matrix Completion (SMC) methods have been proposed, but they suffer from high computation complexity due to the Singular Value Decomposition (SVD) operation. To reduce the computation complexity, Matrix Factorization (MF) techniques are more explicit and frequently applied to provide a low-rank solution, but the exact low-rank optimal solution can not be guaranteed since it suffers from a non-convex structure. In this paper, we introduce a novel SMC framework that offers a more reliable and efficient solution. Specifically, beyond simply utilizing the unique Positive Semi-definiteness (PSD) property to guide the completion process, our approach further complements a carefully designed rank-minimization regularizer, aiming to achieve an optimal and low-rank solution. Based on the key insights that the underlying PSD property and Low-Rank property improve the SMC performance, we present two novel, scalable, and effective algorithms, SMCNN and SMCNmF, which investigate the PSD property to guide the estimation process and incorporate nonconvex low-rank regularizer to ensure the low-rank solution. Theoretical analysis ensures better estimation performance and convergence speed. Empirical results on real-world datasets demonstrate the superiority and efficiency of our proposed methods compared to various baseline methods.

AIApr 19, 2024
Grasper: A Generalist Pursuer for Pursuit-Evasion Problems

Pengdeng Li, Shuxin Li, Xinrun Wang et al.

Pursuit-evasion games (PEGs) model interactions between a team of pursuers and an evader in graph-based environments such as urban street networks. Recent advancements have demonstrated the effectiveness of the pre-training and fine-tuning paradigm in PSRO to improve scalability in solving large-scale PEGs. However, these methods primarily focus on specific PEGs with fixed initial conditions that may vary substantially in real-world scenarios, which significantly hinders the applicability of the traditional methods. To address this issue, we introduce Grasper, a GeneRAlist purSuer for Pursuit-Evasion pRoblems, capable of efficiently generating pursuer policies tailored to specific PEGs. Our contributions are threefold: First, we present a novel architecture that offers high-quality solutions for diverse PEGs, comprising critical components such as (i) a graph neural network (GNN) to encode PEGs into hidden vectors, and (ii) a hypernetwork to generate pursuer policies based on these hidden vectors. As a second contribution, we develop an efficient three-stage training method involving (i) a pre-pretraining stage for learning robust PEG representations through self-supervised graph learning techniques like GraphMAE, (ii) a pre-training stage utilizing heuristic-guided multi-task pre-training (HMP) where heuristic-derived reference policies (e.g., through Dijkstra's algorithm) regularize pursuer policies, and (iii) a fine-tuning stage that employs PSRO to generate pursuer policies on designated PEGs. Finally, we perform extensive experiments on synthetic and real-world maps, showcasing Grasper's significant superiority over baselines in terms of solution quality and generalizability. We demonstrate that Grasper provides a versatile approach for solving pursuit-evasion problems across a broad range of scenarios, enabling practical deployment in real-world situations.

49.5AIApr 10
Constraint-Aware Corrective Memory for Language-Based Drug Discovery Agents

Maochen Sun, Youzhi Zhang, Gaofeng Meng

Large language models are making autonomous drug discovery agents increasingly feasible, but reliable success in this setting is not determined by any single action or molecule. It is determined by whether the final returned set jointly satisfies protocol-level requirements such as set size, diversity, binding quality, and developability. This creates a fundamental control problem: the agent plans step by step, while task validity is decided at the level of the whole candidate set. Existing language-based drug discovery systems therefore tend to rely on long raw history and under-specified self-reflection, making failure localization imprecise and planner-facing agent states increasingly noisy. We present CACM (Constraint-Aware Corrective Memory), a language-based drug discovery framework built around precise set-level diagnosis and a concise memory write-back mechanism. CACM introduces protocol auditing and a grounded diagnostician, which jointly analyze multimodal evidence spanning task requirements, pocket context, and candidate-set evidence to localize protocol violations, generate actionable remediation hints, and bias the next action toward the most relevant correction. To keep planning context compact, CACM organizes memory into static, dynamic, and corrective channels and compresses them before write-back, thereby preserving persistent task information while exposing only the most decision-relevant failures. Our experimental results show that CACM improves the target-level success rate by 36.4% over the state-of-the-art baseline. The results show that reliable language-based drug discovery benefits not only from more powerful molecular tools, but also from more precise diagnosis and more economical agent states.

LGMar 17, 2025
Faster Game Solving via Asymmetry of Step Sizes

Linjian Meng, Tianpei Yang, Youzhi Zhang et al.

Counterfactual Regret Minimization (CFR) algorithms are widely used to compute a Nash equilibrium (NE) in two-player zero-sum imperfect-information extensive-form games (IIGs). Among them, Predictive CFR$^+$ (PCFR$^+$) is particularly powerful, achieving an exceptionally fast empirical convergence rate via the prediction in many games.However, the empirical convergence rate of PCFR$^+$ would significantly degrade if the prediction is inaccurate, leading to unstable performance on certain IIGs. To enhance the robustness of PCFR$^+$, we propose Asymmetric PCFR$^+$ (APCFR$^+$), which employs an adaptive asymmetry of step sizes between the updates of implicit and explicit accumulated counterfactual regrets to mitigate the impact of the prediction inaccuracy on convergence. We present a theoretical analysis demonstrating why APCFR$^+$ can enhance the robustness. To the best of our knowledge, we are the first to propose the asymmetry of step sizes, a simple yet novel technique that effectively improves the robustness of PCFR$^+$. Then, to reduce the difficulty of implementing APCFR$^+$ caused by the adaptive asymmetry, we propose a simplified version of APCFR$^+$ called Simple APCFR$^+$ (SAPCFR$^+$), which uses a fixed asymmetry of step sizes to enable only a single-line modification compared to original PCFR$^+$.Experimental results on five standard IIG benchmarks and two heads-up no-limit Texas Hold' em (HUNL) Subagems show that (i) both APCFR$^+$ and SAPCFR$^+$ outperform PCFR$^+$ in most of the tested games, (ii) SAPCFR$^+$ achieves a comparable empirical convergence rate with APCFR$^+$,and (iii) our approach can be generalized to improve other CFR algorithms, e.g., Discount CFR (DCFR).

AIDec 16, 2025
AIAuditTrack: A Framework for AI Security system

Zixun Luo, Yuhang Fan, Yufei Li et al.

The rapid expansion of AI-driven applications powered by large language models has led to a surge in AI interaction data, raising urgent challenges in security, accountability, and risk traceability. This paper presents AiAuditTrack (AAT), a blockchain-based framework for AI usage traffic recording and governance. AAT leverages decentralized identity (DID) and verifiable credentials (VC) to establish trusted and identifiable AI entities, and records inter-entity interaction trajectories on-chain to enable cross-system supervision and auditing. AI entities are modeled as nodes in a dynamic interaction graph, where edges represent time-specific behavioral trajectories. Based on this model, a risk diffusion algorithm is proposed to trace the origin of risky behaviors and propagate early warnings across involved entities. System performance is evaluated using blockchain Transactions Per Second (TPS) metrics, demonstrating the feasibility and stability of AAT under large-scale interaction recording. AAT provides a scalable and verifiable solution for AI auditing, risk management, and responsibility attribution in complex multi-agent environments.

LGOct 17, 2025
Adversary-Free Counterfactual Prediction via Information-Regularized Representations

Shiqin Tang, Rong Feng, Shuxin Zhuang et al.

We study counterfactual prediction under assignment bias and propose a mathematically grounded, information-theoretic approach that removes treatment-covariate dependence without adversarial training. Starting from a bound that links the counterfactual-factual risk gap to mutual information, we learn a stochastic representation Z that is predictive of outcomes while minimizing I(Z; T). We derive a tractable variational objective that upper-bounds the information term and couples it with a supervised decoder, yielding a stable, provably motivated training criterion. The framework extends naturally to dynamic settings by applying the information penalty to sequential representations at each decision time. We evaluate the method on controlled numerical simulations and a real-world clinical dataset, comparing against recent state-of-the-art balancing, reweighting, and adversarial baselines. Across metrics of likelihood, counterfactual error, and policy evaluation, our approach performs favorably while avoiding the training instabilities and tuning burden of adversarial schemes.

LGOct 17, 2025
Particle Dynamics for Latent-Variable Energy-Based Models

Shiqin Tang, Shuxin Zhuang, Rong Feng et al.

Latent-variable energy-based models (LVEBMs) assign a single normalized energy to joint pairs of observed data and latent variables, offering expressive generative modeling while capturing hidden structure. We recast maximum-likelihood training as a saddle problem over distributions on the latent and joint manifolds and view the inner updates as coupled Wasserstein gradient flows. The resulting algorithm alternates overdamped Langevin updates for a joint negative pool and for conditional latent particles with stochastic parameter ascent, requiring no discriminator or auxiliary networks. We prove existence and convergence under standard smoothness and dissipativity assumptions, with decay rates in KL divergence and Wasserstein-2 distance. The saddle-point view further yields an ELBO strictly tighter than bounds obtained with restricted amortized posteriors. Our method is evaluated on numerical approximations of physical systems and performs competitively against comparable approaches.

AIAug 7, 2025
The Docking Game: Loop Self-Play for Fast, Dynamic, and Accurate Prediction of Flexible Protein-Ligand Binding

Youzhi Zhang, Yufei Li, Gaofeng Meng et al.

Molecular docking is a crucial aspect of drug discovery, as it predicts the binding interactions between small-molecule ligands and protein pockets. However, current multi-task learning models for docking often show inferior performance in ligand docking compared to protein pocket docking. This disparity arises largely due to the distinct structural complexities of ligands and proteins. To address this issue, we propose a novel game-theoretic framework that models the protein-ligand interaction as a two-player game called the Docking Game, with the ligand docking module acting as the ligand player and the protein pocket docking module as the protein player. To solve this game, we develop a novel Loop Self-Play (LoopPlay) algorithm, which alternately trains these players through a two-level loop. In the outer loop, the players exchange predicted poses, allowing each to incorporate the other's structural predictions, which fosters mutual adaptation over multiple iterations. In the inner loop, each player dynamically refines its predictions by incorporating its own predicted ligand or pocket poses back into its model. We theoretically show the convergence of LoopPlay, ensuring stable optimization. Extensive experiments conducted on public benchmark datasets demonstrate that LoopPlay achieves approximately a 10\% improvement in predicting accurate binding modes compared to previous state-of-the-art methods. This highlights its potential to enhance the accuracy of molecular docking in drug discovery.

AIJun 2, 2021
Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Play

Wanqi Xue, Youzhi Zhang, Shuxin Li et al.

Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing approaches, including the deep learning-based approaches, are inefficient to solve large-scale extensive-form NSGs. In this paper, we propose a novel learning paradigm, NSG-NFSP, to solve large-scale extensive-form NSGs based on Neural Fictitious Self-Play (NFSP). Our main contributions include: i) reforming the best response (BR) policy network in NFSP to be a mapping from action-state pair to action-value, to make the calculation of BR possible in NSGs; ii) converting the average policy network of an NFSP agent into a metric-based classifier, helping the agent to assign distributions only on legal actions rather than all actions; iii) enabling NFSP with high-level actions, which can benefit training efficiency and stability in NSGs; and iv) leveraging information contained in graphs of NSGs by learning efficient graph node embeddings. Our algorithm significantly outperforms state-of-the-art algorithms in both scalability and solution quality.

AIMay 18, 2021
CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space

Shuxin Li, Youzhi Zhang, Xinrun Wang et al.

In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly.