Optimistic Multi-Agent Policy GradientWenshuai Zhao, Yi Zhao, Zhiyuan Li et al.
*Relative overgeneralization* (RO) occurs in cooperative multi-agent learning tasks when agents converge towards a suboptimal joint policy due to overfitting to suboptimal behavior of other agents. No methods have been proposed for addressing RO in multi-agent policy gradient (MAPG) methods although these methods produce state-of-the-art results. To address this gap, we propose a general, yet simple, framework to enable optimistic updates in MAPG methods that alleviate the RO problem. Our approach involves clipping the advantage to eliminate negative values, thereby facilitating optimistic updates in MAPG. The optimism prevents individual agents from quickly converging to a local optimum. Additionally, we provide a formal analysis to show that the proposed method retains optimality at a fixed point. In extensive evaluations on a diverse set of tasks including the *Multi-agent MuJoCo* and *Overcooked* benchmarks, our method outperforms strong baselines on 13 out of 19 tested tasks and matches the performance on the rest.
6.4CVMay 5
Rethinking Temporal Consistency in Video Object-Centric Learning: From Prediction to CorrespondenceZhiyuan Li, Rongzhen Zhao, Wenyan Yang et al.
The de facto approach in video object-centric learning maintains temporal consistency through learned dynamics modules that predict future object representations, called slots. We demonstrate that these predictors function as expensive approximations of discrete correspondence problems. Modern self-supervised vision backbones already encode instance-discriminative features that distinguish objects reliably. Exploiting these features eliminates the need for learned temporal prediction. We introduce Grounded Correspondence, a framework that replaces learned transition functions with deterministic bipartite matching. Slots initialize from salient regions in frozen backbone features. Frame-to-frame identity is maintained through Hungarian matching on slot representations. The approach requires zero learnable parameters for temporal modeling yet achieves competitive performance on MOVi-D, MOVi-E, and YouTube-VIS. Project page: https://magenta-sherbet-85b101.netlify.app/
17.0CVMar 26
PAWS: Perception of Articulation in the Wild at Scale from Egocentric VideosYihao Wang, Yang Miao, Wenshuai Zhao et al.
Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely heavily on supervised training with high-quality 3D data and manual annotations, limiting scalability and diversity. To address this limitation, we propose PAWS, a method that directly extracts object articulations from hand-object interactions in large-scale in-the-wild egocentric videos. We evaluate our method on the public data sets, including HD-EPIC and Arti4D data sets, achieving significant improvements over baselines. We further demonstrate that the extracted articulations benefit downstream tasks, including fine-tuning 3D articulation prediction models and enabling robot manipulation. See the project website at https://aaltoml.github.io/PAWS/.
9.2CVApr 12
Latent-Compressed Variational Autoencoder for Video Diffusion ModelsJiarui Guan, Wenshuai Zhao, Zhengtao Zou et al.
Video variational autoencoders (VAEs) used in latent diffusion models typically require a sufficiently large number of latent channels to ensure high-quality video reconstruction. However, recent studies have revealed that an excessive number of latent channels can impede the convergence of latent diffusion models and deteriorate their generative performance, even when reconstruction quality remains high. We propose a latent compression method that removes high-frequency components in video latent representations rather than directly reducing the number of channels, which often compromises reconstruction fidelity. Experimental results demonstrate that the proposed method achieves superior video reconstruction quality compared to strong baselines while maintaining the same overall compression ratio.
1.4LGFeb 2
Sparsely Supervised DiffusionWenshuai Zhao, Zhiyuan Li, Yi Zhao et al.
Diffusion models have shown remarkable success across a wide range of generative tasks. However, they often suffer from spatially inconsistent generation, arguably due to the inherent locality of their denoising mechanisms. This can yield samples that are locally plausible but globally inconsistent. To mitigate this issue, we propose sparsely supervised learning for diffusion models, a simple yet effective masking strategy that can be implemented with only a few lines of code. Interestingly, the experiments show that it is safe to mask up to 98\% of pixels during diffusion model training. Our method delivers competitive FID scores across experiments and, most importantly, avoids training instability on small datasets. Moreover, the masking strategy reduces memorization and promotes the use of essential contextual information during generation.
Towards Closing the Sim-to-Real Gap in Collaborative Multi-Robot Deep Reinforcement LearningWenshuai Zhao, Jorge Peña Queralta, Li Qingqing et al.
Current research directions in deep reinforcement learning include bridging the simulation-reality gap, improving sample efficiency of experiences in distributed multi-agent reinforcement learning, together with the development of robust methods against adversarial agents in distributed learning, among many others. In this work, we are particularly interested in analyzing how multi-agent reinforcement learning can bridge the gap to reality in distributed multi-robot systems where the operation of the different robots is not necessarily homogeneous. These variations can happen due to sensing mismatches, inherent errors in terms of calibration of the mechanical joints, or simple differences in accuracy. While our results are simulation-based, we introduce the effect of sensing, calibration, and accuracy mismatches in distributed reinforcement learning with proximal policy optimization (PPO). We discuss on how both the different types of perturbances and how the number of agents experiencing those perturbances affect the collaborative learning effort. The simulations are carried out using a Kuka arm model in the Bullet physics engine. This is, to the best of our knowledge, the first work exploring the limitations of PPO in multi-robot systems when considering that different robots might be exposed to different environments where their sensors or actuators have induced errors. With the conclusions of this work, we set the initial point for future work on designing and developing methods to achieve robust reinforcement learning on the presence of real-world perturbances that might differ within a multi-robot system.
5.7ROAug 18, 2020
Ubiquitous Distributed Deep Reinforcement Learning at the Edge: Analyzing Byzantine Agents in Discrete Action SpacesWenshuai Zhao, Jorge Peña Queralta, Li Qingqing et al.
The integration of edge computing in next-generation mobile networks is bringing low-latency and high-bandwidth ubiquitous connectivity to a myriad of cyber-physical systems. This will further boost the increasing intelligence that is being embedded at the edge in various types of autonomous systems, where collaborative machine learning has the potential to play a significant role. This paper discusses some of the challenges in multi-agent distributed deep reinforcement learning that can occur in the presence of byzantine or malfunctioning agents. As the simulation-to-reality gap gets bridged, the probability of malfunctions or errors must be taken into account. We show how wrong discrete actions can significantly affect the collaborative learning effort. In particular, we analyze the effect of having a fraction of agents that might perform the wrong action with a given probability. We study the ability of the system to converge towards a common working policy through the collaborative learning process based on the number of experiences from each of the agents to be aggregated for each policy update, together with the fraction of wrong actions from agents experiencing malfunctions. Our experiments are carried out in a simulation environment using the Atari testbed for the discrete action spaces, and advantage actor-critic (A2C) for the distributed multi-agent training.
Multi-Scale Supervised 3D U-Net for Kidneys and Kidney Tumor SegmentationWenshuai Zhao, Dihong Jiang, Jorge Peña Queralta et al.
Accurate segmentation of kidneys and kidney tumors is an essential step for radiomic analysis as well as developing advanced surgical planning techniques. In clinical analysis, the segmentation is currently performed by clinicians from the visual inspection images gathered through a computed tomography (CT) scan. This process is laborious and its success significantly depends on previous experience. Moreover, the uncertainty in the tumor location and heterogeneity of scans across patients increases the error rate. To tackle this issue, computer-aided segmentation based on deep learning techniques have become increasingly popular. We present a multi-scale supervised 3D U-Net, MSS U-Net, to automatically segment kidneys and kidney tumors from CT images. Our architecture combines deep supervision with exponential logarithmic loss to increase the 3D U-Net training efficiency. Furthermore, we introduce a connected-component based post processing method to enhance the performance of the overall process. This architecture shows superior performance compared to state-of-the-art works using data from KiTS19 public dataset, with the Dice coefficient of kidney and tumor up to 0.969 and 0.805 respectively. The segmentation techniques introduced in this paper have been tested in the KiTS19 challenge with its corresponding dataset.
10.4IVAug 9, 2019
Multi Scale Supervised 3D U-Net for Kidney and Tumor SegmentationWenshuai Zhao, Zengfeng Zeng
U-Net has achieved huge success in various medical image segmentation challenges. Kinds of new architectures with bells and whistles might succeed in certain dataset when employed with optimal hyper-parameter, but their generalization always can't be guaranteed. Here, we focused on the basic U-Net architecture and proposed a multi scale supervised 3D U-Net for the segmentation task in KiTS19 challenge. To enhance the performance, our work can be summarized as three folds: first, we used multi scale supervision in the decoder pathway, which could encourage the network to predict right results from the deep layers; second, with the aim to alleviate the bad effect from the sample imbalance of kidney and tumor, we adopted exponential logarithmic loss; third, a connected-component based post processing method was designed to remove the obviously wrong voxels. In the published KiTS19 training dataset (totally 210 patients), we divided 42 patients to be test dataset and finally obtained DICE scores of 0.969 and 0.805 for the kidney and tumor respectively. In the challenge, we finally achieved the 7th place among 106 teams with the Composite Dice of 0.8961, namely 0.9741 for kidney and 0.8181 for tumor.